tweaked changelog
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1 changed files with 4 additions and 3 deletions
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@ -6,6 +6,9 @@ CVS HEAD:
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* Isle of Anduin
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* Elves Besieged
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* 'first strike' ability given to Spearman, Halbardier and Pikeman
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* 'teleport' ability removed from 'Arch Mage' and 'Great Mage'
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* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
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* Yeti's race changed to monster
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* new units
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* Cavalier
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* Drakonian Burner
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@ -46,7 +49,7 @@ CVS HEAD:
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* Princess: reduced melee damage
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* Royal Guard: reduced melee damage
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* Shock Trooper: reduced melee damage
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* Spearman: reduced melee damage, reduced ranged attack damage
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* Spearman: reduced melee damage, reduced ranged damage
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* Wose: increased cost
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* multiplayer improvements:
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* balanced 'King of the Hill' map
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@ -72,14 +75,12 @@ CVS HEAD:
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* added new AI parameters
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* various AI improvements
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* added WML feature to append an element to another using [+element] syntax
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* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
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* fixed multiline text box not wrapping lines at word boundaries
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* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text.
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* fixed spaces following non-ASCII characters disappearing in intro (#9163)
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* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
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* improved terrain transition code
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* relocated weapon icons to their own hierarchy: images/attacks/
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* yeti's race changed to monster
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* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
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* added a trigger to the test map, when activated Orc leader can recruit.
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