tweaked changelog

This commit is contained in:
Pauli Manninen 2004-06-03 08:15:08 +00:00
parent 5fc259cac8
commit af105fca41

View file

@ -6,6 +6,9 @@ CVS HEAD:
* Isle of Anduin
* Elves Besieged
* 'first strike' ability given to Spearman, Halbardier and Pikeman
* 'teleport' ability removed from 'Arch Mage' and 'Great Mage'
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* Yeti's race changed to monster
* new units
* Cavalier
* Drakonian Burner
@ -46,7 +49,7 @@ CVS HEAD:
* Princess: reduced melee damage
* Royal Guard: reduced melee damage
* Shock Trooper: reduced melee damage
* Spearman: reduced melee damage, reduced ranged attack damage
* Spearman: reduced melee damage, reduced ranged damage
* Wose: increased cost
* multiplayer improvements:
* balanced 'King of the Hill' map
@ -72,14 +75,12 @@ CVS HEAD:
* added new AI parameters
* various AI improvements
* added WML feature to append an element to another using [+element] syntax
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* fixed multiline text box not wrapping lines at word boundaries
* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text.
* fixed spaces following non-ASCII characters disappearing in intro (#9163)
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* improved terrain transition code
* relocated weapon icons to their own hierarchy: images/attacks/
* yeti's race changed to monster
* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
* added a trigger to the test map, when activated Orc leader can recruit.