updated changelog
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changelog
45
changelog
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@ -2,6 +2,9 @@ CVS HEAD:
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* more halo effects
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* improved and added new unit images, attack images, healing images, attack icons
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* language fixes and polishing (english)
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* scenario balancing for 'Heir to the Throne' campaign:
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* Isle of Anduin
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* Elves Besieged
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* 'first strike' ability given to Spearman, Halbardier and Pikeman
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* new units
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* Cavalier
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@ -12,14 +15,46 @@ CVS HEAD:
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* Drakonina Petit
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* Drakonian Slave
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* Dwarvish Dragonguard
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* Dwarvish Runemaster
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* Silver Mage
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* Vampire Lady
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* unit balancing:
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* Ancient Wose: increased cost
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* Ancient Lich: reduced hitpoints, reduced ranged damage
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* Arch Mage: reduced hitpoints, reduced ranged damage
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* Battle Princess: reduced melee damage
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* Death Knight: reduced melee damage
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* Demilich: reduced ranged damage
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* Dwarvish Berserker: reduced cost
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* Dwarvish Lord: reduced melee damage
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* Dwarvish Steelclad: increased cost
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* Elder Mage: reduced hitpoints, increased cost
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* Elvish Avenger: reduced number of melee attacks
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* Elvish Champion: reduced melee damage
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* Elvish Lord: reduced melee damage
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* Goblin Direwolver: increased melee damage, reduced number of melee attacks
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* Great Mage: reduced melee damage, reduced ranged damage
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* Halbardier: reduced melee damages
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* Heavy Infantry: reduced melee damage
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* Initiate: reduced ranged damage
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* Iron Mauler: reduced melee damage
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* Lord: reduced melee damage
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* Mage of Light: reduced ranged damage
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* Master Bowman: reduced ranged damage
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* Orcish Warlord: reduced melee damage
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* Pikeman: reduced melee damage
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* Princess: reduced melee damage
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* Royal Guard: reduced melee damage
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* Shock Trooper: reduced melee damage
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* Spearman: reduced melee damage, reduced ranged attack damage
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* Wose: increased cost
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* multiplayer improvements:
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* balanced 'King of the Hill' map
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* improved village naming
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* editor improvements:
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* new brush images
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* new brush image, file chooser folder image
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* changed menu names to 'file' and 'edit'
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* delete file button in file chooser
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* changed the color to magenta when the same terrain is selected as both foreground and background
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* two terrains may now be selected in the palette, one is used for filling when moving selections and cutting/pasting and will be used when drawing with the right button
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* a square is now drawn around the currently selected function for the left mouse button
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@ -32,11 +67,19 @@ CVS HEAD:
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* fixed BeOS crash in map editor
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* fixed the problem where the same sequence of random maps was generated
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* fixed a problem where the hotkeys from the game would appear in the editor
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* language fixes and polishing (english)
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* AI improvements
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* added new AI parameters
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* various AI improvements
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* added WML feature to append an element to another using [+element] syntax
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* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
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* fixed multiline text box not wrapping lines at word boundaries
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* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text.
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* fixed spaces following non-ASCII characters disappearing in intro (#9163)
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* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
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* improved terrain transition code
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* relocated weapon icons to their own hierarchy: images/attacks/
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* yeti's race changed to monster
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* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
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* added a trigger to the test map, when activated Orc leader can recruit.
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