updated changelog

This commit is contained in:
Pauli Manninen 2004-06-03 08:10:16 +00:00
parent 5f271b4ada
commit 5fc259cac8

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@ -2,6 +2,9 @@ CVS HEAD:
* more halo effects
* improved and added new unit images, attack images, healing images, attack icons
* language fixes and polishing (english)
* scenario balancing for 'Heir to the Throne' campaign:
* Isle of Anduin
* Elves Besieged
* 'first strike' ability given to Spearman, Halbardier and Pikeman
* new units
* Cavalier
@ -12,14 +15,46 @@ CVS HEAD:
* Drakonina Petit
* Drakonian Slave
* Dwarvish Dragonguard
* Dwarvish Runemaster
* Silver Mage
* Vampire Lady
* unit balancing:
* Ancient Wose: increased cost
* Ancient Lich: reduced hitpoints, reduced ranged damage
* Arch Mage: reduced hitpoints, reduced ranged damage
* Battle Princess: reduced melee damage
* Death Knight: reduced melee damage
* Demilich: reduced ranged damage
* Dwarvish Berserker: reduced cost
* Dwarvish Lord: reduced melee damage
* Dwarvish Steelclad: increased cost
* Elder Mage: reduced hitpoints, increased cost
* Elvish Avenger: reduced number of melee attacks
* Elvish Champion: reduced melee damage
* Elvish Lord: reduced melee damage
* Goblin Direwolver: increased melee damage, reduced number of melee attacks
* Great Mage: reduced melee damage, reduced ranged damage
* Halbardier: reduced melee damages
* Heavy Infantry: reduced melee damage
* Initiate: reduced ranged damage
* Iron Mauler: reduced melee damage
* Lord: reduced melee damage
* Mage of Light: reduced ranged damage
* Master Bowman: reduced ranged damage
* Orcish Warlord: reduced melee damage
* Pikeman: reduced melee damage
* Princess: reduced melee damage
* Royal Guard: reduced melee damage
* Shock Trooper: reduced melee damage
* Spearman: reduced melee damage, reduced ranged attack damage
* Wose: increased cost
* multiplayer improvements:
* balanced 'King of the Hill' map
* improved village naming
* editor improvements:
* new brush images
* new brush image, file chooser folder image
* changed menu names to 'file' and 'edit'
* delete file button in file chooser
* changed the color to magenta when the same terrain is selected as both foreground and background
* two terrains may now be selected in the palette, one is used for filling when moving selections and cutting/pasting and will be used when drawing with the right button
* a square is now drawn around the currently selected function for the left mouse button
@ -32,11 +67,19 @@ CVS HEAD:
* fixed BeOS crash in map editor
* fixed the problem where the same sequence of random maps was generated
* fixed a problem where the hotkeys from the game would appear in the editor
* language fixes and polishing (english)
* AI improvements
* added new AI parameters
* various AI improvements
* added WML feature to append an element to another using [+element] syntax
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* fixed multiline text box not wrapping lines at word boundaries
* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text.
* fixed spaces following non-ASCII characters disappearing in intro (#9163)
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* improved terrain transition code
* relocated weapon icons to their own hierarchy: images/attacks/
* yeti's race changed to monster
* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
* added a trigger to the test map, when activated Orc leader can recruit.