update pot for my recent changes
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1 changed files with 18 additions and 55 deletions
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@ -10,7 +10,7 @@ msgstr ""
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"#-#-#-#-# wesnoth.cpp.po (PACKAGE VERSION) #-#-#-#-#\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2004-08-19 22:44+0200\n"
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"POT-Creation-Date: 2004-08-20 01:28+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -12291,17 +12291,6 @@ msgstr ""
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msgid "pistol"
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msgstr ""
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#: data/units/Cavalry.cfg:5
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msgid "Cavalry"
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msgstr ""
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#: data/units/Cavalry.cfg:27
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msgid ""
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"The best riders in Wesnoth are recruited into the military to become members "
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"of the cavalry. This strictly disciplined force is especially suited to "
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"capturing and holding villages."
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msgstr ""
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#: data/units/Cavalryman.cfg:3
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msgid "Cavalryman"
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msgstr ""
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@ -12528,7 +12517,7 @@ msgid "claws"
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msgstr ""
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#: data/units/Dragoon.cfg:3
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msgid "Dragoon "
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msgid "Dragoon"
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msgstr ""
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#: data/units/Dragoon.cfg:24
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@ -13196,17 +13185,6 @@ msgstr ""
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msgid "pincers"
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msgstr ""
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#: data/units/Goblin_Direwolver.cfg:5
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msgid "Goblin Direwolver"
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msgstr ""
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#: data/units/Goblin_Direwolver.cfg:17
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msgid ""
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"Goblin Direwolvers ride the fastest mounts to be found in Wesnoth, dreadful "
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"giant wolves with poisoned claws. Goblin Direwolvers are fearsome and "
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"merciless enemies."
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msgstr ""
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#: data/units/Goblin_Knight.cfg:3
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msgid "Goblin Knight"
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msgstr ""
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@ -13331,20 +13309,16 @@ msgstr ""
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msgid "firststrike"
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msgstr ""
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#: data/units/Heavy_Infantry.cfg:5
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msgid "Heavy Infantry"
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#: data/units/Heavy_Infantryman.cfg:3
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msgid "Heavy Infantryman"
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msgstr ""
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#: data/units/Heavy_Infantry.cfg:16 data/units/Heavy_Infantryman.cfg:15
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#: data/units/Heavy_Infantryman.cfg:15
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msgid ""
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"Heavy Infantrymen are cloaked in iron, making them resilient to attack. A "
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"lack of speed is their only disadvantage."
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msgstr ""
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#: data/units/Heavy_Infantryman.cfg:3
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msgid "Heavy Infantryman"
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msgstr ""
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#: data/units/Horseman.cfg:3
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msgid "Horseman"
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msgstr ""
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@ -13519,17 +13493,6 @@ msgstr ""
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msgid "trident"
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msgstr ""
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#: data/units/Merman_Lord.cfg:5
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msgid "Merman Lord"
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msgstr ""
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#: data/units/Merman_Lord.cfg:17
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msgid ""
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"Merman Lords are masters of the sea. Skilled in use of the trident, Merman "
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"Lords easily defeat any enemy foolish enough to wander into their preferred "
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"environment."
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msgstr ""
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#: data/units/Mudcrawler.cfg:3
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msgid "Mudcrawler"
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msgstr ""
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@ -13658,18 +13621,6 @@ msgstr ""
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msgid "darts"
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msgstr ""
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#: data/units/Orcish_Crossbow.cfg:5
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msgid "Orcish Crossbow"
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msgstr ""
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#: data/units/Orcish_Crossbow.cfg:17 data/units/Orcish_Crossbowman.cfg:16
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msgid ""
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"Orcish Crossbowmen try to compensate for their lack of skill with the raw "
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"power of their weapon. While they are not as effective as the Elvish "
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"Marksmen in long-range combat, they are sturdier and can handle theselves a "
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"little better than the Elves in close combat."
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msgstr ""
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#: data/units/Orcish_Crossbow.cfg:21 data/units/Orcish_Crossbowman.cfg:19
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msgid "short sword"
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msgstr ""
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@ -13678,6 +13629,14 @@ msgstr ""
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msgid "Orcish Crossbowman"
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msgstr ""
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#: data/units/Orcish_Crossbowman.cfg:16
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msgid ""
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"Orcish Crossbowmen try to compensate for their lack of skill with the raw "
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"power of their weapon. While they are not as effective as the Elvish "
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"Marksmen in long-range combat, they are sturdier and can handle theselves a "
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"little better than the Elves in close combat."
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msgstr ""
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#: data/units/Orcish_Grunt.cfg:3
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msgid "Orcish Grunt"
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msgstr ""
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@ -15149,7 +15108,11 @@ msgid "Name of game"
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msgstr ""
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#: src/multiplayer.cpp:175
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msgid "'s game"
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msgid "game name prefix|"
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msgstr ""
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#: src/multiplayer.cpp:175
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msgid "game name suffix|'s game"
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msgstr ""
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#: src/multiplayer.cpp:186
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