adjusted random winter map to use new winter-appropriate terrain variants.
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043143a3cb
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1 changed files with 29 additions and 22 deletions
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@ -39,11 +39,11 @@
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[/height]
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[height]
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height=500
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terrain=Hh
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terrain=Hhd
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[/height]
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[height]
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height=100
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terrain=Gg
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terrain=Gd
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[/height]
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[height]
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height=5
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@ -66,22 +66,29 @@
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[convert]
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min_height=50
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max_temperature=150
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from=Gg, Ds
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from=Gd, Ds
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to=Aa
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[/convert]
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#hills at low temperatures get snow on them
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[convert]
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max_temperature=200
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from=Hh
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from=Hhd
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to=Ha
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[/convert]
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#mountains at low temperatures get snow on them
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[convert]
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max_temperature=200
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from=Mm
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to=Ms
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[/convert]
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#forest appears at moderate temperatures
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[convert]
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min_temperature=250
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max_temperature=400
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from=Gg
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from=Gd
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to=Aa^Fpa
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[/convert]
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@ -89,19 +96,19 @@
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[convert]
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min_temperature=250
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max_temperature=500
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from=Gg
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to=Gs^Fp
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from=Gd
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to=Gll^Fp
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[/convert]
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#road costs
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[road_cost]
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terrain=Gg
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terrain=Gd
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cost=10
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convert_to=Re
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[/road_cost]
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[road_cost]
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terrain=Gs^Fp
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terrain=Gll^Fp
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cost=20
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convert_to=Re
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[/road_cost]
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@ -120,7 +127,7 @@
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[/road_cost]
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[road_cost]
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terrain=Hh
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terrain=Hhd
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cost=25
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convert_to=Re
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[/road_cost]
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@ -159,9 +166,9 @@
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{MIN_COST_ROAD Ch}
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[village]
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terrain=Gg
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convert_to=Gg^Vh
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adjacent_liked=Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
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terrain=Gd
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convert_to=Gd^Vh
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adjacent_liked=Gd, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp
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rating=6
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[/village]
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@ -170,35 +177,35 @@
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terrain=Gs^Fp
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convert_to=Gg^Ve
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rating=4
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adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp, Gs^Fp, Gs^Fp
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adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gs^Fp, Gll^Fp, Gll^Fp
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[/village]
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[village]
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terrain=Aa^Fpa
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convert_to=Aa^Vha
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rating=4
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adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Aa^Fpa, Aa^Fpa, Aa^Fpa
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adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Aa^Fpa, Aa^Fpa, Aa^Fpa
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[/village]
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[village]
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terrain=Hh
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convert_to=Hh^Vhh
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terrain=Hhd
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convert_to=Hhd^Vhh
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rating=4
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adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
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adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp
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[/village]
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[village]
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terrain=Ha
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convert_to=Ha^Vhha
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rating=4
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adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Ha, Gs^Fp
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adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Ha, Gll^Fp
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[/village]
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[village]
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terrain=Mm
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convert_to=Mm^Vhm
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rating=3
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adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
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adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp
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[/village]
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#villages in snow
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@ -206,11 +213,11 @@
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terrain=Aa
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convert_to=Aa^Vha
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rating=4
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adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp, Aa
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adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp, Aa
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[/village]
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[castle]
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valid_terrain=Gg, Gs^Fp, Hh, Aa^Fpa, Ha, Mm
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valid_terrain=Gd, Gll^Fp, Hhd, Aa^Fpa, Ha, Mm
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min_distance=12
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[/castle]
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