adjusted random winter map to use new winter-appropriate terrain variants.

This commit is contained in:
J.W. Bjerk 2010-07-17 03:27:47 +00:00
parent 043143a3cb
commit abfb6e3779

View file

@ -39,11 +39,11 @@
[/height]
[height]
height=500
terrain=Hh
terrain=Hhd
[/height]
[height]
height=100
terrain=Gg
terrain=Gd
[/height]
[height]
height=5
@ -66,22 +66,29 @@
[convert]
min_height=50
max_temperature=150
from=Gg, Ds
from=Gd, Ds
to=Aa
[/convert]
#hills at low temperatures get snow on them
[convert]
max_temperature=200
from=Hh
from=Hhd
to=Ha
[/convert]
#mountains at low temperatures get snow on them
[convert]
max_temperature=200
from=Mm
to=Ms
[/convert]
#forest appears at moderate temperatures
[convert]
min_temperature=250
max_temperature=400
from=Gg
from=Gd
to=Aa^Fpa
[/convert]
@ -89,19 +96,19 @@
[convert]
min_temperature=250
max_temperature=500
from=Gg
to=Gs^Fp
from=Gd
to=Gll^Fp
[/convert]
#road costs
[road_cost]
terrain=Gg
terrain=Gd
cost=10
convert_to=Re
[/road_cost]
[road_cost]
terrain=Gs^Fp
terrain=Gll^Fp
cost=20
convert_to=Re
[/road_cost]
@ -120,7 +127,7 @@
[/road_cost]
[road_cost]
terrain=Hh
terrain=Hhd
cost=25
convert_to=Re
[/road_cost]
@ -159,9 +166,9 @@
{MIN_COST_ROAD Ch}
[village]
terrain=Gg
convert_to=Gg^Vh
adjacent_liked=Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
terrain=Gd
convert_to=Gd^Vh
adjacent_liked=Gd, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp
rating=6
[/village]
@ -170,35 +177,35 @@
terrain=Gs^Fp
convert_to=Gg^Ve
rating=4
adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp, Gs^Fp, Gs^Fp
adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gs^Fp, Gll^Fp, Gll^Fp
[/village]
[village]
terrain=Aa^Fpa
convert_to=Aa^Vha
rating=4
adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Aa^Fpa, Aa^Fpa, Aa^Fpa
adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Aa^Fpa, Aa^Fpa, Aa^Fpa
[/village]
[village]
terrain=Hh
convert_to=Hh^Vhh
terrain=Hhd
convert_to=Hhd^Vhh
rating=4
adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp
[/village]
[village]
terrain=Ha
convert_to=Ha^Vhha
rating=4
adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Ha, Gs^Fp
adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Ha, Gll^Fp
[/village]
[village]
terrain=Mm
convert_to=Mm^Vhm
rating=3
adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp
[/village]
#villages in snow
@ -206,11 +213,11 @@
terrain=Aa
convert_to=Aa^Vha
rating=4
adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp, Aa
adjacent_liked=Gd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gs^Ve, Gd^Vh, Hhd, Gll^Fp, Aa
[/village]
[castle]
valid_terrain=Gg, Gs^Fp, Hh, Aa^Fpa, Ha, Mm
valid_terrain=Gd, Gll^Fp, Hhd, Aa^Fpa, Ha, Mm
min_distance=12
[/castle]