testing some new water colors.
some water animations temporarily disabled.
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 6 KiB After Width: | Height: | Size: 5 KiB |
Before Width: | Height: | Size: 6 KiB After Width: | Height: | Size: 5 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 4 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 5.3 KiB |
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@ -16,6 +16,7 @@
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# NOTE the terrain _off^_usr gets its definition from the code since it's
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# themable
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# Bridges must be on top because they set some flags depending on their orientation that might be used by other macros later
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{TRACK *^Bw\ *^Bw| *^Bw/ bridge/wood}
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# add transition bridges<->bridges wherever images are missing
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@ -344,9 +345,13 @@
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{OVERLAY_RANDOM_L Wwf -519 water/ford}
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#ANIMATED
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{TERRAIN_BASE_B Wo ANIMATION_15 water/ocean}
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# Temporary non-animated water
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{TERRAIN_BASE Wo water/ocean}
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{TERRAIN_BASE Ww,Wwf water/coast}
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{TERRAIN_BASE_B Ww,Wwf ANIMATION_15 water/coast}
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#{TERRAIN_BASE_B Wo ANIMATION_15 water/ocean}
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#{TERRAIN_BASE_B Ww,Wwf ANIMATION_15 water/coast}
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{TERRAIN_BASE_B Wwt ANIMATION_15 water/coast-tropical}
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{TERRAIN_BASE_RANDOM Wwr water/reef}
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@ -515,8 +520,8 @@
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{TRANSITION_COMPLETE_L Md (!,Md,Qx*) -160 mountains/desert}
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# Special mountain to dry/desert terrain trans
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{TRANSITION_COMPLETE_LF (Hhd,Rb,Re,Rd,D*,Gd) M* 0 transition3 mountains/blend-from-dry}
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{TRANSITION_COMPLETE_L (M*) (Hhd,Rb,Re,Rd,D*,Gd) -166 hills/dry}
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{TRANSITION_COMPLETE_LF (Hd,Hhd,Rb,Re,Rd,D*,Gd) M* 0 transition3 mountains/blend-from-dry}
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{TRANSITION_COMPLETE_L (M*) (Hd,Hhd,Rb,Re,Rd,D*,Gd) -166 hills/dry}
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{TRANSITION_COMPLETE_L (Ms,Ha) Hh* -170 hills/snow-to-hills}
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{TRANSITION_COMPLETE_L (Ms,Ha) (W*,Ss) -171 hills/snow-to-water}
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@ -641,14 +646,14 @@
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{TRANSITION_COMPLETE_LF Wwf (Ww,Wwt,Wwr,Wo,Ss) -515 transition2 water/ford}
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# For now don't need these non-animated transitions (i think...)
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#{TRANSITION_COMPLETE_L (Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -520 water/coast}
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#{TRANSITION_COMPLETE_L (Ww,Wwf) (!,Ww,Wwr,Mm,Ms,Wo,Wwt) -520 water/coast}
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{TRANSITION_COMPLETE_L (Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -520 water/coast}
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{TRANSITION_COMPLETE_L (Ww,Wwf) (!,Ww,Wwr,Mm,Ms) -520 water/coast}
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#{TRANSITION_COMPLETE_L (Wwt) (!,Ww,Wwr,Mm,Ms,Wwf,Wo,Wwt) -520 water/coast-tropical}
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#{TRANSITION_COMPLETE_L Wo (!,Wo,Ww,Wwt) -540 water/ocean}
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{TRANSITION_COMPLETE_L Wo (!,Wo,Ww,Wwt) -540 water/ocean}
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{TRANSITION_COMPLETE_LB (Ww,Wwf) W* -550 ANIMATION_15 water/coast}
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#{TRANSITION_COMPLETE_LB (Ww,Wwf) W* -550 ANIMATION_15 water/coast}
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{TRANSITION_COMPLETE_LB Wwt W* -555 ANIMATION_15 water/coast-tropical}
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{TRANSITION_COMPLETE_LB Wo W* -560 ANIMATION_15 water/ocean}
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#{TRANSITION_COMPLETE_LB Wo W* -560 ANIMATION_15 water/ocean}
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#WARNING : castles are at layer -1, probably to be fixed in 1.9 time
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{TRANSITION_COMPLETE_LF Chw (Ch,Chr,Cha) 0 transition2 castle/sunken-ruin}
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@ -662,6 +667,8 @@
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# ugly fillups for missing transitions
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{TRANSITION_COMPLETE_L Ai _off^_usr -800 ice}
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# Default terrain
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{TERRAIN_BASE _s void}
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{TERRAIN_BASE * void}
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