testing some new water colors.

some water animations temporarily disabled.
This commit is contained in:
J.W. Bjerk 2010-07-17 03:09:34 +00:00
parent 628f96e4ef
commit 043143a3cb
15 changed files with 16 additions and 9 deletions

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@ -16,6 +16,7 @@
# NOTE the terrain _off^_usr gets its definition from the code since it's
# themable
# Bridges must be on top because they set some flags depending on their orientation that might be used by other macros later
{TRACK *^Bw\ *^Bw| *^Bw/ bridge/wood}
# add transition bridges<->bridges wherever images are missing
@ -344,9 +345,13 @@
{OVERLAY_RANDOM_L Wwf -519 water/ford}
#ANIMATED
{TERRAIN_BASE_B Wo ANIMATION_15 water/ocean}
# Temporary non-animated water
{TERRAIN_BASE Wo water/ocean}
{TERRAIN_BASE Ww,Wwf water/coast}
{TERRAIN_BASE_B Ww,Wwf ANIMATION_15 water/coast}
#{TERRAIN_BASE_B Wo ANIMATION_15 water/ocean}
#{TERRAIN_BASE_B Ww,Wwf ANIMATION_15 water/coast}
{TERRAIN_BASE_B Wwt ANIMATION_15 water/coast-tropical}
{TERRAIN_BASE_RANDOM Wwr water/reef}
@ -515,8 +520,8 @@
{TRANSITION_COMPLETE_L Md (!,Md,Qx*) -160 mountains/desert}
# Special mountain to dry/desert terrain trans
{TRANSITION_COMPLETE_LF (Hhd,Rb,Re,Rd,D*,Gd) M* 0 transition3 mountains/blend-from-dry}
{TRANSITION_COMPLETE_L (M*) (Hhd,Rb,Re,Rd,D*,Gd) -166 hills/dry}
{TRANSITION_COMPLETE_LF (Hd,Hhd,Rb,Re,Rd,D*,Gd) M* 0 transition3 mountains/blend-from-dry}
{TRANSITION_COMPLETE_L (M*) (Hd,Hhd,Rb,Re,Rd,D*,Gd) -166 hills/dry}
{TRANSITION_COMPLETE_L (Ms,Ha) Hh* -170 hills/snow-to-hills}
{TRANSITION_COMPLETE_L (Ms,Ha) (W*,Ss) -171 hills/snow-to-water}
@ -641,14 +646,14 @@
{TRANSITION_COMPLETE_LF Wwf (Ww,Wwt,Wwr,Wo,Ss) -515 transition2 water/ford}
# For now don't need these non-animated transitions (i think...)
#{TRANSITION_COMPLETE_L (Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -520 water/coast}
#{TRANSITION_COMPLETE_L (Ww,Wwf) (!,Ww,Wwr,Mm,Ms,Wo,Wwt) -520 water/coast}
{TRANSITION_COMPLETE_L (Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -520 water/coast}
{TRANSITION_COMPLETE_L (Ww,Wwf) (!,Ww,Wwr,Mm,Ms) -520 water/coast}
#{TRANSITION_COMPLETE_L (Wwt) (!,Ww,Wwr,Mm,Ms,Wwf,Wo,Wwt) -520 water/coast-tropical}
#{TRANSITION_COMPLETE_L Wo (!,Wo,Ww,Wwt) -540 water/ocean}
{TRANSITION_COMPLETE_L Wo (!,Wo,Ww,Wwt) -540 water/ocean}
{TRANSITION_COMPLETE_LB (Ww,Wwf) W* -550 ANIMATION_15 water/coast}
#{TRANSITION_COMPLETE_LB (Ww,Wwf) W* -550 ANIMATION_15 water/coast}
{TRANSITION_COMPLETE_LB Wwt W* -555 ANIMATION_15 water/coast-tropical}
{TRANSITION_COMPLETE_LB Wo W* -560 ANIMATION_15 water/ocean}
#{TRANSITION_COMPLETE_LB Wo W* -560 ANIMATION_15 water/ocean}
#WARNING : castles are at layer -1, probably to be fixed in 1.9 time
{TRANSITION_COMPLETE_LF Chw (Ch,Chr,Cha) 0 transition2 castle/sunken-ruin}
@ -662,6 +667,8 @@
# ugly fillups for missing transitions
{TRANSITION_COMPLETE_L Ai _off^_usr -800 ice}
# Default terrain
{TERRAIN_BASE _s void}
{TERRAIN_BASE * void}