1.17.6
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@ -38,7 +38,7 @@ PROJECT_NAME = "The Battle for Wesnoth"
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = 1.17.5+dev
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PROJECT_NUMBER = 1.17.6
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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@ -1,6 +1,4 @@
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## Version 1.17.5+dev
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### Add-ons client
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### Add-ons server
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## Version 1.17.6
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### Campaigns
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* The South Guard
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* S4: Fixed replay OOS on victory event (issue #6832)
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@ -8,8 +6,6 @@
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* S8: Fixed replay OOS on victory event (issue #6267)
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* World Conquest
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* Fixed Bezoar artifact being bugged and broken.
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### Editor
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### Multiplayer
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### Lua API
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* New `wesnoth.interface.screen_fade` function applies an overlay colour to the game display, fading over the given duration (PR #6864).
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* New functions have been added to register game events from Lua: `wesnoth.game_events.add`, `wesnoth.game_events.add_menu`, `wesnoth.game_events.add_repeating`, `wesnoth.game_events.add_wml`.
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@ -25,14 +21,12 @@
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* Increased minimum required version of SDL to 2.0.22 and the minimum required OS version to 10.12 for macOS due to needing the fix https://github.com/libsdl-org/SDL/commit/3bebdaccb7bff8c40438856081d404a7ce3def30.
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### Rendering Engine
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* Large changes have been made to Wesnoth's rendering engine, enabling hardware acceleration for the majority of components and resolving many long-standing issues. Performance should be greatly increased, and CPU and GPU usage greatly decreased in almost all situations. Issues confirmed resolved: #1291, #1350, #1605, #1755, #2059, #2458, #2618, #2865, #3238, #3255, #3421, #3592, #3798, #3937, #3942, #4210, #4460, #4877, #5115, #5420, #5494.
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### Terrain
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### Translations
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* Updated translations: Arabic, British English, Czech, Finnish, French, Italian, Japanese, Swedish
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### Units
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* Fixed Warden’s and Arbiter’s animations popping on water tiles (issue #6508)
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* Updated some Loyalist sprites: Sergeant, Lieutenant, Swordsman, Pikeman, Royal Guard, Halberdier
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* Animations for Nightgaunt
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### User interface
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### WML Engine
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* A new interface action `[screen_fade]` provides a smooth screen fade effect which also covers units (issue #6745).
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* Events now support filter conditions using the Wesnoth Formula Language with a new `filter_formula` key.
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@ -2,8 +2,8 @@
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major = 1
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minor = 17
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release = 5
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dev_suffix = "+dev" # either use "+dev", "-dev", "" (empty string) or None
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release = 6
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dev_suffix = "" # either use "+dev", "-dev", "" (empty string) or None
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as_string = "{}.{}.{}{}".format(major,
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minor,
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.17.5</string>
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<string>1.17.6</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.17.5</string>
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<string>1.17.6</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.strategy-games</string>
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<key>NSHighResolutionCapable</key>
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@ -40,7 +40,7 @@
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#undef VERSION
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#endif
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#define VERSION "1.17.5+dev"
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#define VERSION "1.17.6"
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// Used for the Windows executables' version info resource.
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#define RC_VERSION_MAJOR 1
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