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Pentarctagon 2022-07-19 19:30:24 -05:00
parent 765681335a
commit ab8fe65b83
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5 changed files with 7 additions and 13 deletions

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@ -38,7 +38,7 @@ PROJECT_NAME = "The Battle for Wesnoth"
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = 1.17.5+dev
PROJECT_NUMBER = 1.17.6
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a

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@ -1,6 +1,4 @@
## Version 1.17.5+dev
### Add-ons client
### Add-ons server
## Version 1.17.6
### Campaigns
* The South Guard
* S4: Fixed replay OOS on victory event (issue #6832)
@ -8,8 +6,6 @@
* S8: Fixed replay OOS on victory event (issue #6267)
* World Conquest
* Fixed Bezoar artifact being bugged and broken.
### Editor
### Multiplayer
### Lua API
* New `wesnoth.interface.screen_fade` function applies an overlay colour to the game display, fading over the given duration (PR #6864).
* New functions have been added to register game events from Lua: `wesnoth.game_events.add`, `wesnoth.game_events.add_menu`, `wesnoth.game_events.add_repeating`, `wesnoth.game_events.add_wml`.
@ -25,14 +21,12 @@
* Increased minimum required version of SDL to 2.0.22 and the minimum required OS version to 10.12 for macOS due to needing the fix https://github.com/libsdl-org/SDL/commit/3bebdaccb7bff8c40438856081d404a7ce3def30.
### Rendering Engine
* Large changes have been made to Wesnoth's rendering engine, enabling hardware acceleration for the majority of components and resolving many long-standing issues. Performance should be greatly increased, and CPU and GPU usage greatly decreased in almost all situations. Issues confirmed resolved: #1291, #1350, #1605, #1755, #2059, #2458, #2618, #2865, #3238, #3255, #3421, #3592, #3798, #3937, #3942, #4210, #4460, #4877, #5115, #5420, #5494.
### Terrain
### Translations
* Updated translations: Arabic, British English, Czech, Finnish, French, Italian, Japanese, Swedish
### Units
* Fixed Wardens and Arbiters animations popping on water tiles (issue #6508)
* Updated some Loyalist sprites: Sergeant, Lieutenant, Swordsman, Pikeman, Royal Guard, Halberdier
* Animations for Nightgaunt
### User interface
### WML Engine
* A new interface action `[screen_fade]` provides a smooth screen fade effect which also covers units (issue #6745).
* Events now support filter conditions using the Wesnoth Formula Language with a new `filter_formula` key.

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@ -2,8 +2,8 @@
major = 1
minor = 17
release = 5
dev_suffix = "+dev" # either use "+dev", "-dev", "" (empty string) or None
release = 6
dev_suffix = "" # either use "+dev", "-dev", "" (empty string) or None
as_string = "{}.{}.{}{}".format(major,
minor,

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@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.17.5</string>
<string>1.17.6</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.17.5</string>
<string>1.17.6</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.strategy-games</string>
<key>NSHighResolutionCapable</key>

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@ -40,7 +40,7 @@
#undef VERSION
#endif
#define VERSION "1.17.5+dev"
#define VERSION "1.17.6"
// Used for the Windows executables' version info resource.
#define RC_VERSION_MAJOR 1