Switched to new logging system.
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d16fad73e8
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2 changed files with 11 additions and 8 deletions
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@ -13,6 +13,7 @@
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#ifndef GAME_STATUS_HPP_INCLUDED
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#define GAME_STATUS_HPP_INCLUDED
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#include "log.hpp"
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#include "unit.hpp"
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#include "unit_types.hpp"
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@ -147,11 +148,10 @@ struct game_state
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// Return the Nth player, or NULL if no such player exists
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player_info* get_player(const std::string& id) {
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std::cerr << "get_player('" << id << "')\n";
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std::map<std::string, player_info>::iterator found=players.find(id);
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if(found==players.end()) {
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std::cerr << "WARNING: player " << id << " does not exist." << std::endl;
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lg::warn(lg::engine) << "player " << id << " does not exist." << std::endl;
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return NULL;
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} else {
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return &found->second;
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15
src/team.cpp
15
src/team.cpp
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@ -16,6 +16,7 @@
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#include "game_config.hpp"
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#include "game_events.hpp"
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#include "gamestatus.hpp"
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#include "log.hpp"
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#include "network.hpp"
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#include "replay.hpp"
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#include "team.hpp"
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@ -25,6 +26,8 @@
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#include <cstdlib>
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#include <sstream>
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#define LOG_NG lg::info(lg::engine)
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namespace {
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std::vector<team>* teams = NULL;
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}
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@ -180,8 +183,8 @@ team::team_info::team_info(const config& cfg)
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share_view = (cfg["share_view"] == "yes");
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share_maps = !share_view && (cfg["share_maps"] != "no");
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std::cerr << "team_info::team_info(...): team_name: " << team_name;
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std::cerr << ", share_maps: " << share_maps << ", share_view: " << share_view << ".\n";
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LOG_NG << "team_info::team_info(...): team_name: " << team_name
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<< ", share_maps: " << share_maps << ", share_view: " << share_view << ".\n";
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music = cfg["music"];
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}
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@ -269,8 +272,8 @@ team::team(const config& cfg, int gold) : gold_(gold), auto_shroud_updates_(true
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shroud_.set_enabled(cfg["shroud"] == "yes");
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shroud_.read(cfg["shroud_data"]);
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std::cerr << "team::team(...): team_name: " << info_.team_name;
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std::cerr << ", shroud: " << uses_shroud() << ", fog: " << uses_fog() << ".\n";
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LOG_NG << "team::team(...): team_name: " << info_.team_name
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<< ", shroud: " << uses_shroud() << ", fog: " << uses_fog() << ".\n";
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//gold is the maximum of 'gold' and what is given in the config file
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if(info_.gold.empty() == false)
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@ -380,7 +383,8 @@ void team::set_time_of_day(int turn, const time_of_day& tod)
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aggression_ = lexical_cast_default<double>(aiparams_["aggression"],0.5);
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caution_ = lexical_cast_default<double>(aiparams_["caution"],0.25);
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std::cerr << "for turn " << turn << ", time of day '" << tod.id << "' set ai_params to: ---\n" << aiparams_.write() << "\n---\n";
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LOG_NG << "for turn " << turn << ", time of day '" << tod.id << "' set ai_params to: ---\n"
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<< aiparams_.write() << "\n---\n";
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}
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void team::spend_gold(int amount)
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@ -678,7 +682,6 @@ void validate_side(int side)
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}
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if(side < 1 || side > int(teams->size())) {
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std::cerr << "invalid side " << side << " throwing game_error\n";
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throw gamestatus::game_error("invalid side found in unit definition");
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}
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}
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