Switched to new logging system.
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@ -325,7 +325,7 @@ LEVEL_RESULT play_level(game_data& gameinfo, const config& game_config,
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LOG_NG << "Adding recruitable units: \n";
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for (std::set<std::string>::const_iterator it = recruitable.begin();
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it != recruitable.end(); it++) {
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std::cout << *it << std::endl;
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LOG_NG << *it << std::endl;
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}
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LOG_NG << "Added all recruitable units\n";
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std::copy(recruitable.begin(), recruitable.end(),
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