Update changelog with Lua AI efficiency improvements
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* Experimental AI: fixed recruiting not working on maps without enemies, such
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as the first two turns of Dark Forecast
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* Experimental AI: fixed recruiting evaluations sometimes not being updated
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* Efficiency improvements to filter evaluations in the Goto Micro AI and some
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AI helper functions
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### Campaigns
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* A Tale of Two Brothers
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* S2 'Chase': improved behavior of undead side leader with custom AI
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