Update changelog with Lua AI efficiency improvements

(cherry-picked from commit 7afe6adbee)
This commit is contained in:
mattsc 2018-06-07 06:55:10 -07:00
parent fa6da90138
commit a5e447a438

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@ -9,6 +9,8 @@
* Experimental AI: fixed recruiting not working on maps without enemies, such
as the first two turns of Dark Forecast
* Experimental AI: fixed recruiting evaluations sometimes not being updated
* Efficiency improvements to filter evaluations in the Goto Micro AI and some
AI helper functions
### Campaigns
* A Tale of Two Brothers
* S2 'Chase': improved behavior of undead side leader with custom AI