Changelog: collect AI entries in 'AI' section

(cherry-picked from commit 7ed5b210b5)
This commit is contained in:
mattsc 2018-06-07 06:52:27 -07:00
parent 22ca458bfd
commit fa6da90138

View file

@ -4,6 +4,11 @@
by clients.
### AI
* Fixed crash in presence of units with negative hitpoints (issue #3042).
* Fixed an AI assertion when a unit with one disabled attack attacked a unit
with no attacks or a single disabled attack.
* Experimental AI: fixed recruiting not working on maps without enemies, such
as the first two turns of Dark Forecast
* Experimental AI: fixed recruiting evaluations sometimes not being updated
### Campaigns
* A Tale of Two Brothers
* S2 'Chase': improved behavior of undead side leader with custom AI
@ -180,8 +185,6 @@
* Fixed some MP passwords being saved incorrectly (issue #2745)
* Fixed sometimes being unable to join MP games with non-required eras.
* Fixed locations not being added to the palette when loading a map (#1023)
* Fixed an AI assertion when a unit with one disabled attack attacked a unit
with no attacks or a single disabled attack.
* It is now possible to disable logdomains in the Logging Options dialog.
* Removed misleading tooltip text stating registered nicknames are optional for
the official MP server.
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* Lua random map generator: fixed error when flipping map; specifically this
also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a
50% chance of being triggered
* Experimental AI: fixed recruiting not working on maps without enemies, such
as the first two turns of Dark Forecast
* Experimental AI: fixed recruiting evaluations sometimes not being updated
* Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE
macros
* Fixed [color_adjust] interacting poorly with time of day color shifts and