Changelog: collect AI entries in 'AI' section
(cherry-picked from commit 7ed5b210b5
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changelog.md
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changelog.md
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by clients.
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### AI
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* Fixed crash in presence of units with negative hitpoints (issue #3042).
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* Fixed an AI assertion when a unit with one disabled attack attacked a unit
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with no attacks or a single disabled attack.
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* Experimental AI: fixed recruiting not working on maps without enemies, such
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as the first two turns of Dark Forecast
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* Experimental AI: fixed recruiting evaluations sometimes not being updated
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### Campaigns
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* A Tale of Two Brothers
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* S2 'Chase': improved behavior of undead side leader with custom AI
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* Fixed some MP passwords being saved incorrectly (issue #2745)
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* Fixed sometimes being unable to join MP games with non-required eras.
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* Fixed locations not being added to the palette when loading a map (#1023)
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* Fixed an AI assertion when a unit with one disabled attack attacked a unit
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with no attacks or a single disabled attack.
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* It is now possible to disable logdomains in the Logging Options dialog.
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* Removed misleading tooltip text stating registered nicknames are optional for
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the official MP server.
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* Lua random map generator: fixed error when flipping map; specifically this
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also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a
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50% chance of being triggered
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* Experimental AI: fixed recruiting not working on maps without enemies, such
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as the first two turns of Dark Forecast
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* Experimental AI: fixed recruiting evaluations sometimes not being updated
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* Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE
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macros
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* Fixed [color_adjust] interacting poorly with time of day color shifts and
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