NR S2: Filter units by id in micro_ai
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1 changed files with 6 additions and 14 deletions
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@ -125,10 +125,7 @@
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# The second one suplements him, he hinders units to overcome his ZoC.
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# The Steelwart can't move; the Fighter is controlled by an Micro AI.
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{NOTRAIT_UNIT () "Dwarvish Steelclad" 31 28} {GUARDIAN} {NO_UPKEEP} {FACING se}
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{NOTRAIT_UNIT () "Dwarvish Fighter" 27 28} {NO_UPKEEP}
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[+unit]
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role=dwarvish_return_guard
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[/unit]
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{NAMED_NOTRAIT_UNIT () "Dwarvish Fighter" 27 28 (dwarvish_return_guard) ()} {NO_UPKEEP}
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{NOTRAIT_UNIT () "Dwarvish Stalwart" 28 21} {GUARDIAN} {NO_UPKEEP}
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{NOTRAIT_UNIT () "Dwarvish Stalwart" 32 21} {GUARDIAN} {NO_UPKEEP}
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@ -212,10 +209,7 @@
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canrecruit=yes
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# controlled by Micro AI, more meatshield than guard
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{NOTRAIT_UNIT () "Skeleton Archer" 24 2} {NO_UPKEEP}
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[+unit]
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role=skeleton_return_guard
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[/unit]
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{NAMED_NOTRAIT_UNIT () "Skeleton Archer" 24 2 (skeleton_return_guard) ()} {NO_UPKEEP}
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[/side]
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# And an empty side for the bat used in flavor event
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@ -848,9 +842,8 @@
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side=4
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ai_type=return_guardian
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action=add
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[filter]
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role=dwarvish_return_guard
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[/filter]
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id=dwarvish_return_guard
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return_x,return_y=27,28
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[/micro_ai]
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[/event]
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@ -864,9 +857,8 @@
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side=8
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ai_type=return_guardian
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action=add
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[filter]
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role=skeleton_return_guard
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[/filter]
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id=skeleton_return_guard
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return_x,return_y=24,2
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[/micro_ai]
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[/event]
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