NR S13a: Improvement to the AIs
1) Rakshas's units will not idle around him anymore 2) Hamel will play more carefully, and his recruits will be chosen according to the ToD (i.e. aggressive during the day, defensive at night)
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1 changed files with 38 additions and 16 deletions
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@ -58,7 +58,7 @@
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user_team_name=_"Orcs"
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[ai]
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[goal]
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name=target
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name=protect_location
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[criteria]
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x=30
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y=30
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@ -313,21 +313,43 @@
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user_team_name=_"Alliance"
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persistent=yes
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[ai]
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passive_leader=yes
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simple_targeting=yes
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aggression=1.0
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caution=-5.0
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attack_depth=5
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village_value=0.0
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leader_value=50.0
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villages_per_scout=0.0
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[goal]
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name=target
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[criteria]
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id=Rakshas
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[/criteria]
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value=500
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[/goal]
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leader_aggression=-10.0
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{AI_SIMPLE_DAY_ASPECT aggression 0.5}
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{AI_SIMPLE_DAY_ASPECT caution 0.5}
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{AI_SIMPLE_NIGHT_ASPECT aggression 0.0}
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{AI_SIMPLE_NIGHT_ASPECT caution 2.0}
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{AI_SIMPLE_NIGHT_ASPECT grouping defensive}
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[/ai]
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[ai]
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[aspect]
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id=recruitment_instructions
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[facet]
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time_of_day=dawn,morning,afternoon
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[value]
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[recruit]
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type=Dwarvish Steelclad,Dwarvish Thunderguard
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importance=2
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[/recruit]
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[recruit]
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type=Dwarvish Stalwart
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importance=0
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[/recruit]
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[/value]
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[/facet]
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[facet]
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time_of_day=dusk,first watch,second watch
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[value]
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[recruit]
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type=Dwarvish Steelclad,Dwarvish Thunderguard
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importance=0
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[/recruit]
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[recruit]
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type=Dwarvish Stalwart
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importance=2
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[/recruit]
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[/value]
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[/facet]
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[/aspect]
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[/ai]
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{FLAG_VARIANT knalgan}
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[/side]
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