NR S13a: Improvement to the AIs

1) Rakshas's units will not idle around him anymore
2) Hamel will play more carefully, and his recruits will be
chosen according to the ToD (i.e. aggressive during the day,
defensive at night)
This commit is contained in:
DisherProject 2018-10-21 00:46:03 +02:00 committed by Gregory A Lundberg
parent caeada5fd5
commit aa59d1561c

View file

@ -58,7 +58,7 @@
user_team_name=_"Orcs"
[ai]
[goal]
name=target
name=protect_location
[criteria]
x=30
y=30
@ -313,21 +313,43 @@
user_team_name=_"Alliance"
persistent=yes
[ai]
passive_leader=yes
simple_targeting=yes
aggression=1.0
caution=-5.0
attack_depth=5
village_value=0.0
leader_value=50.0
villages_per_scout=0.0
[goal]
name=target
[criteria]
id=Rakshas
[/criteria]
value=500
[/goal]
leader_aggression=-10.0
{AI_SIMPLE_DAY_ASPECT aggression 0.5}
{AI_SIMPLE_DAY_ASPECT caution 0.5}
{AI_SIMPLE_NIGHT_ASPECT aggression 0.0}
{AI_SIMPLE_NIGHT_ASPECT caution 2.0}
{AI_SIMPLE_NIGHT_ASPECT grouping defensive}
[/ai]
[ai]
[aspect]
id=recruitment_instructions
[facet]
time_of_day=dawn,morning,afternoon
[value]
[recruit]
type=Dwarvish Steelclad,Dwarvish Thunderguard
importance=2
[/recruit]
[recruit]
type=Dwarvish Stalwart
importance=0
[/recruit]
[/value]
[/facet]
[facet]
time_of_day=dusk,first watch,second watch
[value]
[recruit]
type=Dwarvish Steelclad,Dwarvish Thunderguard
importance=0
[/recruit]
[recruit]
type=Dwarvish Stalwart
importance=2
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
{FLAG_VARIANT knalgan}
[/side]