Fixed lines in the changelog being too long
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2 changed files with 18 additions and 6 deletions
12
changelog
12
changelog
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@ -70,7 +70,9 @@ Version 1.11.6+dev:
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* New AI for wolf riders in "The Raid"
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* Converted animation WML to the new syntax
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* Gave the Death Squire the submerge ability.
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* Increased the Death Squire's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Increased the Death Squire's blade resistance from 10% to 40%,
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pierce resistance from 30% to 60% and lowered its impact resistance
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from -10% to -20%.
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* Sceptre of Fire:
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* Converted animation WML to the new syntax
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* Son of the Black Eye:
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@ -143,9 +145,13 @@ Version 1.11.6+dev:
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grants feature request #18713.
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* Unit changes and balancing:
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* Gave the Death Knight the submerge ability.
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* Increased the Death Knight's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Increased the Death Knight's blade resistance from 10% to 40%,
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pierce resistance from 30% to 60% and lowered its impact resistance
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from -10% to -20%.
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* Lowered the Death Knight's HP from 66 to 63.
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* Lowered the Chocobone's hills defense from 50% to 40%, mountain defense from 60% to 50%, fungus defense from 60% to 40%, forest defense from 50% to 30%, and village defense from 60% to 40%.
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* Lowered the Chocobone's hills defense from 50% to 40%,
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mountain defense from 60% to 50%, fungus defense from 60% to 40%,
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forest defense from 50% to 30%, and village defense from 60% to 40%.
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* Increased the Chocobone's melee damage from 9-2 to 11-2.
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* Increased the Chocobone's blade resistance from 10% to 20%.
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* User interface:
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@ -28,7 +28,9 @@ Version 1.11.6+dev:
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* Campaigns:
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* Liberty:
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* Gave the Death Squire the submerge ability.
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* Increased the Death Squire's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Increased the Death Squire's blade resistance from 10% to 40%,
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pierce resistance from 30% to 60% and lowered its impact resistance
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from -10% to -20%.
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* Engine:
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* CampaignWML support for multiplayer. Game will reload a config during
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@ -50,9 +52,13 @@ Version 1.11.6+dev:
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* Unit changes and balancing:
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* Gave the Death Knight the submerge ability.
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* Increased the Death Knight's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Increased the Death Knight's blade resistance from 10% to 40%,
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pierce resistance from 30% to 60% and lowered its impact resistance
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from -10% to -20%.
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* Lowered the Death Knight's HP from 66 to 63.
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* Lowered the Chocobone's hills defense from 50% to 40%, mountain defense from 60% to 50%, fungus defense from 60% to 40%, forest defense from 50% to 30%, and village defense from 60% to 40%.
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* Lowered the Chocobone's hills defense from 50% to 40%,
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mountain defense from 60% to 50%, fungus defense from 60% to 40%,
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forest defense from 50% to 30%, and village defense from 60% to 40%.
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* Increased the Chocobone's melee damage from 9-2 to 11-2.
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* Increased the Chocobone's blade resistance from 10% to 20%.
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