Improved my latest commits' changelog entries
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2 changed files with 21 additions and 10 deletions
14
changelog
14
changelog
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@ -69,6 +69,8 @@ Version 1.11.6+dev:
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* Liberty:
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* New AI for wolf riders in "The Raid"
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* Converted animation WML to the new syntax
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* Gave the Death Squire the submerge ability.
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* Increased the Death Squire's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Sceptre of Fire:
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* Converted animation WML to the new syntax
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* Son of the Black Eye:
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@ -139,11 +141,13 @@ Version 1.11.6+dev:
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(probably accidentally) in 1.10.
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* Overhaul of the game events engine. Among less noticeable details, this
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grants feature request #18713.
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* Units:
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* Gave the Death Knight proper skeletal resistances, as well as submerge.
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* Lowered the Death Knight's HP by 3.
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* Changed the Chocobone's movement cost, making it more like a mounted unit.
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* Gave the Chocobone +2 melee damage and +10% blade resistance.
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* Unit changes and balancing:
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* Gave the Death Knight the submerge ability.
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* Increased the Death Knight's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Lowered the Death Knight's HP from 66 to 63.
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* Lowered the Chocobone's hills defense from 50% to 40%, mountain defense from 60% to 50%, fungus defense from 60% to 40%, forest defense from 50% to 30%, and village defense from 60% to 40%.
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* Increased the Chocobone's melee damage from 9-2 to 11-2.
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* Increased the Chocobone's blade resistance from 10% to 20%.
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* User interface:
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* Help Browser:
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* Units with variants are shown as sections with their childs as topics.
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@ -25,6 +25,11 @@ Version 1.11.6+dev:
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* It is possible to choose a stronger AI in multiplayer games
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('Strong AI (RCA)'). For now it affects the recruitment CA only.
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* Campaigns:
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* Liberty:
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* Gave the Death Squire the submerge ability.
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* Increased the Death Squire's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Engine:
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* CampaignWML support for multiplayer. Game will reload a config during
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the creation of multiplayer game and possibly, after a player joins a game.
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@ -43,11 +48,13 @@ Version 1.11.6+dev:
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* Multiplayer:
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* Legend of Wesmere campaign is available to play in multiplayer.
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* Units:
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* Gave the Death Knight proper skeletal resistances, as well as submerge.
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* Lowered the Death Knight's HP by 3.
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* Changed the Chocobone's movement cost, making it more like a mounted unit.
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* Gave the Chocobone +2 melee damage and +10% blade resistance.
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* Unit changes and balancing:
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* Gave the Death Knight the submerge ability.
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* Increased the Death Knight's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
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* Lowered the Death Knight's HP from 66 to 63.
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* Lowered the Chocobone's hills defense from 50% to 40%, mountain defense from 60% to 50%, fungus defense from 60% to 40%, forest defense from 50% to 30%, and village defense from 60% to 40%.
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* Increased the Chocobone's melee damage from 9-2 to 11-2.
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* Increased the Chocobone's blade resistance from 10% to 20%.
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* User Interface:
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* Revamped multiplayer "Create" screen and separated part of it to a new
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