Improved my latest commits' changelog entries

This commit is contained in:
Bär Halberkamp 2013-11-09 20:54:30 +01:00
parent feb71ce769
commit 172ad8c895
2 changed files with 21 additions and 10 deletions

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@ -69,6 +69,8 @@ Version 1.11.6+dev:
* Liberty:
* New AI for wolf riders in "The Raid"
* Converted animation WML to the new syntax
* Gave the Death Squire the submerge ability.
* Increased the Death Squire's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
* Sceptre of Fire:
* Converted animation WML to the new syntax
* Son of the Black Eye:
@ -139,11 +141,13 @@ Version 1.11.6+dev:
(probably accidentally) in 1.10.
* Overhaul of the game events engine. Among less noticeable details, this
grants feature request #18713.
* Units:
* Gave the Death Knight proper skeletal resistances, as well as submerge.
* Lowered the Death Knight's HP by 3.
* Changed the Chocobone's movement cost, making it more like a mounted unit.
* Gave the Chocobone +2 melee damage and +10% blade resistance.
* Unit changes and balancing:
* Gave the Death Knight the submerge ability.
* Increased the Death Knight's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
* Lowered the Death Knight's HP from 66 to 63.
* Lowered the Chocobone's hills defense from 50% to 40%, mountain defense from 60% to 50%, fungus defense from 60% to 40%, forest defense from 50% to 30%, and village defense from 60% to 40%.
* Increased the Chocobone's melee damage from 9-2 to 11-2.
* Increased the Chocobone's blade resistance from 10% to 20%.
* User interface:
* Help Browser:
* Units with variants are shown as sections with their childs as topics.

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@ -25,6 +25,11 @@ Version 1.11.6+dev:
* It is possible to choose a stronger AI in multiplayer games
('Strong AI (RCA)'). For now it affects the recruitment CA only.
* Campaigns:
* Liberty:
* Gave the Death Squire the submerge ability.
* Increased the Death Squire's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
* Engine:
* CampaignWML support for multiplayer. Game will reload a config during
the creation of multiplayer game and possibly, after a player joins a game.
@ -43,11 +48,13 @@ Version 1.11.6+dev:
* Multiplayer:
* Legend of Wesmere campaign is available to play in multiplayer.
* Units:
* Gave the Death Knight proper skeletal resistances, as well as submerge.
* Lowered the Death Knight's HP by 3.
* Changed the Chocobone's movement cost, making it more like a mounted unit.
* Gave the Chocobone +2 melee damage and +10% blade resistance.
* Unit changes and balancing:
* Gave the Death Knight the submerge ability.
* Increased the Death Knight's blade resistance from 10% to 40%, pierce resistance from 30% to 60% and lowered its impact resistance from -10% to -20%.
* Lowered the Death Knight's HP from 66 to 63.
* Lowered the Chocobone's hills defense from 50% to 40%, mountain defense from 60% to 50%, fungus defense from 60% to 40%, forest defense from 50% to 30%, and village defense from 60% to 40%.
* Increased the Chocobone's melee damage from 9-2 to 11-2.
* Increased the Chocobone's blade resistance from 10% to 20%.
* User Interface:
* Revamped multiplayer "Create" screen and separated part of it to a new