Wired in sounds for many UtBS units

(and toned down the annoying lich magic sound).
This commit is contained in:
Lari Nieminen 2006-04-22 12:51:39 +00:00
parent 922079130f
commit 9cbba53cae
42 changed files with 5506 additions and 5466 deletions

View file

@ -1,74 +1,91 @@
[unit]
#textdomain wesnoth-utbs
id=Corrupted Elf
name= _ "Corrupted Elf"
race=elf
image=newelves/desert-corrupted-elf.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-corrupted-elf-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=100
usage=fighter
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-corrupted-elf-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=3
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
image=projectiles/darkmissile-n.png
image_diagonal=projectiles/darkmissile-ne.png
[/missile_frame]
[frame]
sound=magic.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Corrupted Elf
name= _ "Corrupted Elf"
race=elf
image=newelves/desert-corrupted-elf.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-corrupted-elf-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=100
usage=fighter
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-corrupted-elf-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=3
icon=attacks/dark-missile.png
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image=projectiles/darkmissile-n.png
image_diagonal=projectiles/darkmissile-ne.png
[/missile_frame]
[frame]
sound=magic-dark-miss.ogg
image=newelves/desert-corrupted-elf.png
begin=-200
end=0
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image=projectiles/darkmissile-n.png
image_diagonal=projectiles/darkmissile-ne.png
[/missile_frame]
[frame]
sound=magic-dark.ogg
image=newelves/desert-corrupted-elf.png
begin=-200
end=0
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,44 +1,60 @@
[unit]
#textdomain wesnoth-utbs
id=Crab Man
name= _ "Crab Man"
race=Monster
image=crab.png
[defend]
[frame]
begin=-150
end=150
image="crab-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=swimmer
movement=5
experience=40
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
get_hit_sound=groan.wav
[attack]
name=claws
type=blade
range=melee
damage=9
number=2
[animation]
[frame]
begin=-100
end=0
image=crab-attack1.png
[/frame]
[frame]
begin=0
end=100
image=crab-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Crab Man
name= _ "Crab Man"
race=Monster
image=crab.png
[defend]
[frame]
begin=-150
end=150
image="crab-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=swimmer
movement=5
experience=40
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
get_hit_sound=groan.wav
[attack]
name=claws
type=blade
range=melee
damage=9
number=2
[animation]
hits=no
[frame]
begin=-100
end=0
image=crab-attack1.png
[/frame]
[frame]
begin=0
end=100
image=crab-attack2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=0
image=crab-attack1.png
[/frame]
[frame]
begin=0
end=100
image=crab-attack2.png
sound=claws.ogg
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,44 +1,60 @@
[unit]
#textdomain wesnoth-utbs
id=Darawf
name= _ "Dawarf"
race=Monster
image=dawarf.png
[defend]
[frame]
begin=-150
end=150
image="dawarf-growl.png"
[/frame]
[/defend]
hitpoints=22
movement_type=dwarvishfoot
movement=4
experience=500
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
get_hit_sound=groan.wav
[attack]
name=fist
type=impact
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=0
image=dawarf-melee-1.png
[/frame]
[frame]
begin=0
end=100
image=dawarf-melee-2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Darawf
name= _ "Dawarf"
race=Monster
image=dawarf.png
[defend]
[frame]
begin=-150
end=150
image="dawarf-growl.png"
[/frame]
[/defend]
hitpoints=22
movement_type=dwarvishfoot
movement=4
experience=500
advanceto=null
level=1
alignment=neutral
cost=17
usage=fighter
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
get_hit_sound=groan.wav
[attack]
name=fist
type=impact
range=melee
damage=6
number=2
[animation]
hits=no
[frame]
begin=-100
end=0
image=dawarf-melee-1.png
[/frame]
[frame]
begin=0
end=100
image=dawarf-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=0
image=dawarf-melee-1.png
[/frame]
[frame]
begin=0
end=100
image=dawarf-melee-2.png
sound=fist.ogg
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,89 +1,110 @@
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin1
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=9
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=6
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin1
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=9
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=6
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
sound=throwing-knife-miss.ogg
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
sound=throwing-knife.ogg
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,89 +1,110 @@
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin2
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=60
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin2
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=60
movement_type=elusivefoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
sound=throwing-knife-miss.ogg
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
sound=throwing-knife.ogg
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,92 +1,113 @@
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin3
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=68
movement_type=elusivefoot
#[movement_costs]
#cave=99
#[/movement_costs]
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
sound=dart.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dark Assassin3
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
profile=portraits/cloaked.png
hitpoints=68
movement_type=elusivefoot
#[movement_costs]
#cave=99
#[/movement_costs]
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-melee-1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-melee-1.png
sound=dagger-swish.wav
[/frame]
[frame]
begin=0
end=150
image=orcish-nightstalker-melee-2.png
[/frame]
[/animation]
[/attack]
[attack]
name=darts
type=blade
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
sound=throwing-knife-miss.ogg
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[frame]
begin=-150
end=-100
image=orcish-nightstalker-ranged-1.png
sound=throwing-knife.ogg
[/frame]
[frame]
begin=-100
end=0
image=orcish-nightstalker-ranged-2.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,333 +1,309 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=17
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Archer
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=17
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,375 +1,371 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Avenger
name= _ "Desert Avenger"
race=elf
image=newelves/desert-elvish-avenger.png
image_long=newelves/desert-elvish-avenger-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-bow-defend.png"
[/frame]
[/defend]
hitpoints=55
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Avengers defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=mixed fighter
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8-4 melee (changed to 9-3 because I added backstab)
# then increase to 10-3 because all desert elves are strong
# ranged attack is decreased by 1 (10-4 to 9-4)
[attack]
name=sword
type=blade
range=melee
damage=10
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-avenger-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-avenger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-avenger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
id=Desert Avenger
name= _ "female^Desert Avenger"
race=elf
gender=female
image="newelves/desert-elvish-avenger+female.png"
image_long="newelves/desert-elvish-avenger+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
# desert elves move fast across the sands, but are not used to
# forests they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
#instead of ambush, desert avengers have backstab
usage=mixed fighter
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8 damage, 4 attacks changed to 8,3 because
# added backstab then increased to 9 damage while ranged
# damage is decreased by 1
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-avenger+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=10
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Avenger
name= _ "Desert Avenger"
race=elf
image=newelves/desert-elvish-avenger.png
image_long=newelves/desert-elvish-avenger-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-bow-defend.png"
[/frame]
[/defend]
hitpoints=55
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Avengers defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=mixed fighter
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8-4 melee (changed to 9-3 because I added backstab)
# then increase to 10-3 because all desert elves are strong
# ranged attack is decreased by 1 (10-4 to 9-4)
[attack]
name=sword
type=blade
range=melee
damage=10
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-avenger-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-avenger-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-avenger-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-avenger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-avenger-bow.png
[/frame]
[/animation]
[/attack]
[female]
id=Desert Avenger
name= _ "female^Desert Avenger"
race=elf
gender=female
image="newelves/desert-elvish-avenger+female.png"
image_long="newelves/desert-elvish-avenger+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=woodland
# desert elves move fast across the sands, but are not used to
# forests they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
#instead of ambush, desert avengers have backstab
usage=mixed fighter
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-avenger-die4.png"
[/frame]
[/death]
# originally 8 damage, 4 attacks changed to 8,3 because
# added backstab then increased to 9 damage while ranged
# damage is decreased by 1
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-avenger+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=10
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-avenger+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-150
image="newelves/desert-elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-avenger+female-bow.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,161 +1,159 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Captain
name= _ "Desert Captain"
race=elf
image=newelves/desert-elvish-captain.png
image_long=newelves/desert-elvish-captain-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=47
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Desert Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-captain-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Captain
name= _ "Desert Captain"
race=elf
image=newelves/desert-elvish-captain.png
image_long=newelves/desert-elvish-captain-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=47
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Desert Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-captain-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,156 +1,154 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Champion
name= _ "Desert Champion"
race=elf
image=newelves/desert-elvish-champion.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-bow-defend.png"
[/frame]
[/defend]
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]
name=sword
type=blade
range=melee
damage=10
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-champion-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Champion
name= _ "Desert Champion"
race=elf
image=newelves/desert-elvish-champion.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-bow-defend.png"
[/frame]
[/defend]
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]
name=sword
type=blade
range=melee
damage=10
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-champion-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,155 +1,153 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=15
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=15
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,155 +1,153 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hero
name= _ "Desert Hero"
race=elf
image=newelves/desert-elvish-hero.png
image_long=newelves/desert-elvish-hero-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-bow-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Champion
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hero-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hero
name= _ "Desert Hero"
race=elf
image=newelves/desert-elvish-hero.png
image_long=newelves/desert-elvish-hero-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-bow-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Champion
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hero-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,149 +1,137 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Horseman
name= _ "Desert Horseman"
race=elf
image=newelves/desert-elvish-horse-archer.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-horse-archer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-horse-archer-moving.png"
[/frame]
[/movement_anim]
hitpoints=50
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=8
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=34
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=scout
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# this is a custom elf unit for this campaign
# to make up for their other weaker mounted units
[attack]
name=sword
type=blade
range=melee
damage=7
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-horse-archer-moving.png
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-horse-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Horseman
name= _ "Desert Horseman"
race=elf
image=newelves/desert-elvish-horse-archer.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-horse-archer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-horse-archer-moving.png"
[/frame]
[/movement_anim]
hitpoints=50
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=8
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=34
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=scout
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# this is a custom elf unit for this campaign
# to make up for their other weaker mounted units
[attack]
name=sword
type=blade
range=melee
damage=7
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-horse-archer-moving.png
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-horse-archer-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-horse-archer-ranged1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-horse-archer-ranged2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,102 +1,97 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-hunter-ranged-3.png
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

View file

@ -1,336 +1,332 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Marksman
name= _ "Desert Marksman"
race=elf
image=newelves/desert-elvish-marksman.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marksman-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
id=Desert Marksman
name= _ "female^Desert Marksman"
race=elf
gender=female
image="newelves/desert-elvish-marksman+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-marksman+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Marksman
name= _ "Desert Marksman"
race=elf
image=newelves/desert-elvish-marksman.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marksman-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[frame]
begin=-400
end=-325
image=newelves/desert-elvish-marksman-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-325
end=-250
image=newelves/desert-elvish-marksman-attack2.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-marksman-attack3.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman-attack4.png
[/frame]
[frame]
begin=0
end=75
image=newelves/desert-elvish-marksman-bow.png
[/frame]
[/animation]
[/attack]
[female]
id=Desert Marksman
name= _ "female^Desert Marksman"
race=elf
gender=female
image="newelves/desert-elvish-marksman+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-marksman+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-475
end=-400
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="newelves/desert-elvish-marksman+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-325
end=-250
image="newelves/desert-elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marksman+female-attack4.png
[/frame]
[frame]
begin=0
end=75
image="newelves/desert-elvish-marksman+female-bow.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,162 +1,160 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/desert-elvish-marshal.png
image_long=newelves/desert-elvish-marshal-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
get_hit_sound=groan.wav
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marshal-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/desert-elvish-marshal.png
image_long=newelves/desert-elvish-marshal-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
get_hit_sound=groan.wav
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marshal-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,139 +1,127 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Outrider
name= _ "Desert Outrider"
race=elf
image=newelves/desert-elvish-outrider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-outrider-moving.png"
[/frame]
[/movement_anim]
hitpoints=57
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=43
usage=scout
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-outrider-attack.png
sound=horse-canter.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-outrider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-outrider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Outrider
name= _ "Desert Outrider"
race=elf
image=newelves/desert-elvish-outrider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-outrider-moving.png"
[/frame]
[/movement_anim]
hitpoints=57
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=43
usage=scout
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 8-3 to 7-3
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-outrider-attack.png
sound=horse-canter.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-outrider-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-outrider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,132 +1,127 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Prowler
name= _ "Desert Prowler"
race=elf
gender=male,female
image=newelves/desert-elvish-prowler.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-bow-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/desert-elvish-prowler-melee1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/desert-elvish-prowler-melee2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=12
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-500
end=-375
image=newelves/desert-elvish-prowler-ranged1.png
[/frame]
[frame]
begin=-375
end=-250
image=newelves/desert-elvish-prowler-ranged2.png
[/frame]
[frame]
begin=-250
end=-125
image=newelves/desert-elvish-prowler-ranged3.png
[/frame]
[frame]
begin=-125
end=-100
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-prowler-ranged4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=50
image=newelves/desert-elvish-prowler-ranged4.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Prowler"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Prowler
name= _ "Desert Prowler"
race=elf
gender=male,female
image=newelves/desert-elvish-prowler.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-bow-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/desert-elvish-prowler-melee1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/desert-elvish-prowler-melee2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=12
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-500
end=-375
image=newelves/desert-elvish-prowler-ranged1.png
[/frame]
[frame]
begin=-375
end=-250
image=newelves/desert-elvish-prowler-ranged2.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-125
image=newelves/desert-elvish-prowler-ranged3.png
[/frame]
[frame]
begin=-125
end=-100
image=newelves/desert-elvish-prowler-ranged4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-prowler-ranged4.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Prowler"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

View file

@ -1,372 +1,368 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Ranger
name= _ "Desert Ranger"
race=elf
image=newelves/desert-elvish-ranger.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Ranger defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
#instead of ambush desert rangers have backstab
usage=mixed fighter
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# melee attack stayed the same from 7-3 to 7-3
# ranged attack decreased from 7-4 to 6-4
# I decided not to increase melee damage I didn't want the
# backstab attack ability to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-ranger-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-ranger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-ranger-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Ranger"
id=Desert Ranger
race=elf
gender=female
image="newelves/desert-elvish-ranger+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
usage=mixed fighter
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# originally 7,3 melee 7,4 ranged
# I decreased ranged damage by 1, decided not to increase melee
# damage because of backstab, don't want it to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-ranger+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Ranger
name= _ "Desert Ranger"
race=elf
image=newelves/desert-elvish-ranger.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
# They are also a bit faster in caves
# Avengers move faster in mountains and shallow water
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
shallow_water=2
mountains=2
[/movement_costs]
# Ranger defend better in shallow water and swamp
[defense]
sand=40
forest=50
shallow_water=70
swamp_water=60
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
#instead of ambush desert rangers have backstab
usage=mixed fighter
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# melee attack stayed the same from 7-3 to 7-3
# ranged attack decreased from 7-4 to 6-4
# I decided not to increase melee damage I didn't want the
# backstab attack ability to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-ranger-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-ranger-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-ranger-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-ranger-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-ranger-bow.png
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Ranger"
id=Desert Ranger
race=elf
gender=female
image="newelves/desert-elvish-ranger+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
usage=mixed fighter
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-ranger-die4.png"
[/frame]
[/death]
# originally 7,3 melee 7,4 ranged
# I decreased ranged damage by 1, decided not to increase melee
# damage because of backstab, don't want it to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-ranger+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-525
end=-450
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="newelves/desert-elvish-ranger+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image="newelves/desert-elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="newelves/desert-elvish-ranger+female-bow.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,143 +1,131 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Rider
name= _ "Desert Rider"
race=elf
image=newelves/desert-elvish-rider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-rider-moving.png"
[/frame]
[/movement_anim]
hitpoints=46
movement_type=woodland
# desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=75
level=2
alignment=lawful
advanceto=Desert Outrider
cost=28
usage=scout
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-3 to 8-3
# ranged attack decreased from 9-2 to 8-2
[attack]
name=sword
type=blade
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-rider-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-rider-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-rider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-rider-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Rider
name= _ "Desert Rider"
race=elf
image=newelves/desert-elvish-rider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-rider-moving.png"
[/frame]
[/movement_anim]
hitpoints=46
movement_type=woodland
# desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=10
experience=75
level=2
alignment=lawful
advanceto=Desert Outrider
cost=28
usage=scout
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 7-3 to 8-3
# ranged attack decreased from 9-2 to 8-2
[attack]
name=sword
type=blade
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-rider-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-rider-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-rider-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-rider-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,142 +1,130 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=18
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Scout
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=18
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,106 +1,101 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Sentinel
name= _ "Desert Sentinel"
race=elf
gender=male,female
image=newelves/desert-elvish-sentinel.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-sentinel-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=84
level=2
alignment=lawful
advanceto=Desert Prowler
cost=35
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=4
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-sentinel-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=8
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-seninel-ranged-1.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-sentinel-ranged-2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-sentinel-ranged-2.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/desert-elvish-sentinel-ranged-2.png
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Sentinel"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Sentinel
name= _ "Desert Sentinel"
race=elf
gender=male,female
image=newelves/desert-elvish-sentinel.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-sentinel-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=84
level=2
alignment=lawful
advanceto=Desert Prowler
cost=35
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=4
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-sentinel-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=8
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-seninel-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-sentinel-ranged-2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-sentinel-ranged-2.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Sentinel"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

View file

@ -86,6 +86,7 @@
begin=-200
end=-100
image=dwarf-pathfinder-ranged1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-100

View file

@ -75,6 +75,7 @@
begin=-200
end=-100
image=dwarf-pathfinder-ranged1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-100

View file

@ -65,6 +65,7 @@
begin=-200
end=-100
image=dwarf-scout-ranged1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-100

View file

@ -1,43 +1,52 @@
[unit]
#textdomain wesnoth-utbs
id=Flesh Golem
name= _ "Flesh Golem"
race=monster
image="flesh-golem.png"
hitpoints=42
movement_type=largefoot
[resistance]
blade=90
pierce=90
impact=90
fire=120
cold=120
[/resistance]
movement=4
experience=100
level=2
alignment=chaotic
advanceto=null
cost=30
usage=fighter
unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters. "
get_hit_sound=groan.wav
[attack]
name=smashing frenzy
icon=attacks/fist.png
type=impact
[specials]
{WEAPON_SPECIAL_BERSERK}
[/specials]
range=melee
damage=10
number=3
[animation]
[frame]
sound={SOUND_LIST:SWORD_SWISH}
begin=-100
end=-99
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Flesh Golem
name= _ "Flesh Golem"
race=monster
image="flesh-golem.png"
hitpoints=42
movement_type=largefoot
[resistance]
blade=90
pierce=90
impact=90
fire=120
cold=120
[/resistance]
movement=4
experience=100
level=2
alignment=chaotic
advanceto=null
cost=30
usage=fighter
unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters. "
get_hit_sound=groan.wav
[attack]
name=smashing frenzy
icon=attacks/fist.png
type=impact
[specials]
{WEAPON_SPECIAL_BERSERK}
[/specials]
range=melee
damage=10
number=3
[animation]
hits=no
[frame]
sound={SOUND_LIST:MISS}
begin=-100
end=0
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=fist.ogg
begin=-100
end=0
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,158 +1,156 @@
[unit]
#textdomain wesnoth-utbs
id=Garak Captain
name= _ "Desert Captain"
race=elf
image=newelves/desert-elvish-captain.png
profile=portraits/garak.png
image_long=newelves/desert-elvish-captain-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=44
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Garak Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-captain-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Garak Captain
name= _ "Desert Captain"
race=elf
image=newelves/desert-elvish-captain.png
profile=portraits/garak.png
image_long=newelves/desert-elvish-captain-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=44
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Garak Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-captain-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,159 +1,157 @@
[unit]
#textdomain wesnoth-utbs
id=Garak Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/desert-elvish-marshal.png
profile=portraits/garak.png
image_long=newelves/desert-elvish-marshal-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marshal-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Garak Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/desert-elvish-marshal.png
profile=portraits/garak.png
image_long=newelves/desert-elvish-marshal-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marshal-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-marshal-attack3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,129 +1,117 @@
[unit]
#textdomain wesnoth-utbs
id=Human Commander
name= _ "Human Commander"
race=human
image=ranger.png
[defend]
[frame]
begin=-150
end=150
image="ranger-defend.png"
[/frame]
[/defend]
hitpoints=72
movement_type=woodland
[movement_costs]
hills=1
sand=1
cave=2
[/movement_costs]
[defense]
swamp_water=50
forest=40
hills=50
sand=40
[/defense]
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=60
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
get_hit_sound=groan.wav
die_sound=human-male-strong-die.ogg
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
[animation]
[frame]
begin=-300
end=-100
image=ranger-attack1.png
[/frame]
[frame]
begin=-100
end=100
image=ranger-attack2.png
sound=dagger-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=11
number=3
[animation]
hits=no
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-250
end=-100
image=ranger-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger-ranged2.png
sound=arrow-miss.wav
[/frame]
[frame]
sound=firearrow.wav
begin=100
end=101
image=ranger-ranged2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-250
end=-100
image=ranger-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger-ranged2.png
sound=arrow-hit.wav
[/frame]
[frame]
sound=firearrow.wav
begin=100
end=101
image=ranger-ranged2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Human Commander
name= _ "Human Commander"
race=human
image=ranger.png
[defend]
[frame]
begin=-150
end=150
image="ranger-defend.png"
[/frame]
[/defend]
hitpoints=72
movement_type=woodland
[movement_costs]
hills=1
sand=1
cave=2
[/movement_costs]
[defense]
swamp_water=50
forest=40
hills=50
sand=40
[/defense]
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=60
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
get_hit_sound=groan.wav
die_sound=human-male-strong-die.ogg
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
[animation]
[frame]
begin=-300
end=-100
image=ranger-attack1.png
[/frame]
[frame]
begin=-100
end=100
image=ranger-attack2.png
sound=dagger-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=11
number=3
[animation]
hits=no
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-350
end=-150
image=ranger-ranged1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-350
end=-150
image=ranger-ranged1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,173 +1,171 @@
[unit]
#textdomain wesnoth-utbs
id=Kaleh Captain
name= _ "Desert Captain"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_leading=newelves/kaleh-leading.png
hitpoints=44
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Kaleh Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Kaleh Captain
name= _ "Desert Captain"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_leading=newelves/kaleh-leading.png
hitpoints=44
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests.
# They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=90
level=2
alignment=lawful
advanceto=Kaleh Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,171 +1,169 @@
[unit]
#textdomain wesnoth-utbs
id=Kaleh Champion
name= _ "Desert Champion"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=13
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Kaleh Champion
name= _ "Desert Champion"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=13
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,170 +1,168 @@
[unit]
#textdomain wesnoth-utbs
id=Kaleh Fighter
name= _ "Desert Fighter"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=38
level=1
alignment=lawful
advanceto=Kaleh Captain,Kaleh Hero
cost=14
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Kaleh Fighter
name= _ "Desert Fighter"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=38
level=1
alignment=lawful
advanceto=Kaleh Captain,Kaleh Hero
cost=14
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,169 +1,167 @@
[unit]
#textdomain wesnoth-utbs
id=Kaleh Hero
name= _ "Desert Hero"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Kaleh Champion
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Kaleh Hero
name= _ "Desert Hero"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Kaleh Champion
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,174 +1,172 @@
[unit]
#textdomain wesnoth-utbs
id=Kaleh Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_leading=newelves/kaleh-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Kaleh Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_leading=newelves/kaleh-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelveskaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/kaleh-ranged.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/kaleh-ranged-1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/kaleh-ranged-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/kaleh-ranged-3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/kaleh-ranged-4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/kaleh-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,90 +1,116 @@
[unit]
#textdomain wesnoth
id=Necromancer2
name= _ "Necromancer"
race=human
image="undead-sorcerer2.png"
[defend]
[frame]
begin=-150
end=150
image="undead-sorcerer2-defence.png"
[/frame]
[/defend]
hitpoints=75
movement_type=smallfoot
movement=5
experience=80
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=38
usage=mixed fighter
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=staff
type=impact
range=melee
damage=6
number=3
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
[/specials]
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100
end=-100
image="undead-sorcerer2-staff1.png"
sound=staff.wav
[/frame]
[frame]
begin=-100
end=100
image="undead-sorcerer2-staff2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=chill wave
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magicmissile.wav
begin=-200
end=-199
image="undead-sorcerer2-ranged2.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth
id=Necromancer2
name= _ "Necromancer"
race=human
image="undead-sorcerer2.png"
[defend]
[frame]
begin=-150
end=150
image="undead-sorcerer2-defence.png"
[/frame]
[/defend]
hitpoints=75
movement_type=smallfoot
movement=5
experience=80
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=38
usage=mixed fighter
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=staff
type=impact
range=melee
damage=6
number=3
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
[/specials]
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100
end=-100
image="undead-sorcerer2-staff1.png"
sound=staff.wav
[/frame]
[frame]
begin=-100
end=100
image="undead-sorcerer2-staff2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=chill wave
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark-miss.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,107 +1,102 @@
[unit]
#textdomain wesnoth-utbs
id=Nym Hunter
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/nym.png
profile=portraits/nym.png
[defend]
[frame]
begin=-150
end=150
image="newelves/nym-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Nym Sentinel
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=female-strong-hit.wav
die_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/nym-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/nym-ranged-2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/nym-ranged-3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/nym-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/nym-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Nym Hunter
name= _ "Desert Hunter"
race=elf
gender=male
image=newelves/nym.png
profile=portraits/nym.png
[defend]
[frame]
begin=-150
end=150
image="newelves/nym-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Nym Sentinel
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=female-strong-hit.wav
die_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/nym-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/nym-ranged-2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/nym-ranged-3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/nym-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,111 +1,106 @@
[unit]
#textdomain wesnoth-utbs
id=Nym Prowler
name= _ "Desert Prowler"
race=elf
gender=male
image=newelves/nym.png
profile=portraits/nym.png
[defend]
[frame]
begin=-150
end=150
image="newelves/nym-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
get_hit_sound=female-strong-hit.wav
die_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=12
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/nym-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/nym-ranged-2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/nym-ranged-3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/nym-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/nym-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Nym Prowler
name= _ "Desert Prowler"
race=elf
gender=male
image=newelves/nym.png
profile=portraits/nym.png
[defend]
[frame]
begin=-150
end=150
image="newelves/nym-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
get_hit_sound=female-strong-hit.wav
die_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=12
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/nym-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/nym-ranged-2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/nym-ranged-3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/nym-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,110 +1,105 @@
[unit]
#textdomain wesnoth-utbs
id=Nym Sentinel
name= _ "Desert Sentinel"
race=elf
gender=male
image=newelves/nym.png
profile=portraits/nym.png
[defend]
[frame]
begin=-150
end=150
image="newelves/nym-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=84
level=2
alignment=lawful
advanceto=Nym Prowler
cost=35
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords."
get_hit_sound=female-strong-hit.wav
die_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=8
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/nym-ranged-1.png
[/frame]
[frame]
begin=-250
end=-150
image=newelves/nym-ranged-2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/nym-ranged-3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/nym-ranged-3.png
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=newelves/nym-ranged-3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Nym Sentinel
name= _ "Desert Sentinel"
race=elf
gender=male
image=newelves/nym.png
profile=portraits/nym.png
[defend]
[frame]
begin=-150
end=150
image="newelves/nym-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=84
level=2
alignment=lawful
advanceto=Nym Prowler
cost=35
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords."
get_hit_sound=female-strong-hit.wav
die_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=8
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/nym-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/nym-ranged-2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/nym-ranged-3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/nym-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,83 +1,114 @@
[unit]
#textdomain wesnoth-utbs
id=Spider Lich
name= _ "Spider Lich"
race=undead
image="undead-dread-lich.png"
[defend]
[frame]
begin=-150
end=150
image="undead-dread-lich-defend.png"
[/frame]
[/defend]
hitpoints=38
movement_type=undeadfoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=62
usage=fighter
unit_description= _ "No one is quite sure how spider liches are created, but they are horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes. "
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
range=melee
damage=4
number=3
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
end=100
image="undead-dread-lich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=8
number=3
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-100
end=100
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-dread-lich-attack1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-dread-lich-attack2.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=-100
end=0
image="undead-dread-lich-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="undead-dread-lich-attack4.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Spider Lich
name= _ "Spider Lich"
race=undead
image="undead-dread-lich.png"
[defend]
[frame]
begin=-150
end=150
image="undead-dread-lich-defend.png"
[/frame]
[/defend]
hitpoints=38
movement_type=undeadfoot
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=62
usage=fighter
unit_description= _ "No one is quite sure how spider liches are created, but they are horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes. "
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
range=melee
damage=4
number=3
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
end=100
image="undead-dread-lich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=8
number=3
icon=attacks/dark-missile.png
[animation]
hits=no
[missile_frame]
begin=-100
end=100
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-dread-lich-attack1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-dread-lich-attack2.png"
sound=magic-dark-miss.ogg
[/frame]
[frame]
begin=-100
end=0
image="undead-dread-lich-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="undead-dread-lich-attack4.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=100
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-dread-lich-attack1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-dread-lich-attack2.png"
sound=magic-dark.ogg
[/frame]
[frame]
begin=-100
end=0
image="undead-dread-lich-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="undead-dread-lich-attack4.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,69 +1,78 @@
[unit]
#textdomain wesnoth-utbs
id=Troll Shaman
name= _ "Troll Shaman"
race=troll
image=troll-shaman.png
[abilities]
{ABILITY_REGENERATES}
[/abilities]
hitpoints=50
movement_type=largefoot
[resistance]
pierce=90
[/resistance]
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=32
usage=mixed fighter
unit_description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of fire."
get_hit_sound=troll-hit.wav
die_sound=troll-die.wav
#melee attack should be worse than troll rocklobber,
#since shaman has suck a better ranged attack
[attack]
name=fist
icon=attacks/fist-troll.png
type=impact
range=melee
damage=7
number=2
[animation]
[frame]
sound=staff.wav
begin=50
end=51
[/frame]
[/animation]
[/attack]
#with underground bonus, troll actually gets 10-3 attack
[attack]
name=flame blast
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=7
number=3
icon=attacks/fireball.png
[animation]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Troll Shaman
name= _ "Troll Shaman"
race=troll
image=troll-shaman.png
[abilities]
{ABILITY_REGENERATES}
[/abilities]
hitpoints=50
movement_type=largefoot
[resistance]
pierce=90
[/resistance]
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=32
usage=mixed fighter
unit_description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of fire."
get_hit_sound=troll-hit.wav
die_sound=troll-die.wav
#melee attack should be worse than troll rocklobber,
#since shaman has suck a better ranged attack
[attack]
name=fist
icon=attacks/fist-troll.png
type=impact
range=melee
damage=7
number=2
[animation]
hits=no
[frame]
sound={SOUND_LIST:MISS}
begin=-100
end=0
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=fist.ogg
begin=-100
end=0
[/frame]
[/animation]
[/attack]
#with underground bonus, troll actually gets 10-3 attack
[attack]
name=flame blast
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=7
number=3
icon=attacks/fireball.png
[animation]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=0
[/frame]
[/animation]
[/attack]
[/unit]

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