Wired in sounds for many UtBS units
(and toned down the annoying lich magic sound).
This commit is contained in:
parent
922079130f
commit
9cbba53cae
42 changed files with 5506 additions and 5466 deletions
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@ -1,74 +1,91 @@
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[unit]
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#textdomain wesnoth-utbs
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id=Corrupted Elf
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name= _ "Corrupted Elf"
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race=elf
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image=newelves/desert-corrupted-elf.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="newelves/desert-corrupted-elf-defend.png"
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[/frame]
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[/defend]
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hitpoints=60
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movement_type=woodland
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#desert elves move fast across the sands, but are not used to forests
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[movement_costs]
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sand=1
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forest=2
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[/movement_costs]
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[defense]
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sand=40
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forest=50
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[/defense]
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movement=5
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experience=500
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level=3
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alignment=chaotic
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advanceto=null
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cost=100
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usage=fighter
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unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=10
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number=4
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[animation]
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[frame]
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begin=-101
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end=100
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image=newelves/desert-corrupted-elf-attack.png
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=magic
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type=cold
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=12
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number=3
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icon=attacks/dark-missile.png
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[animation]
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[missile_frame]
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begin=-200
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end=0
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image=projectiles/darkmissile-n.png
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image_diagonal=projectiles/darkmissile-ne.png
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[/missile_frame]
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[frame]
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sound=magic.wav
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begin=-200
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end=-199
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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[unit]
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#textdomain wesnoth-utbs
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id=Corrupted Elf
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name= _ "Corrupted Elf"
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race=elf
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image=newelves/desert-corrupted-elf.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="newelves/desert-corrupted-elf-defend.png"
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[/frame]
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[/defend]
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hitpoints=60
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movement_type=woodland
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#desert elves move fast across the sands, but are not used to forests
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[movement_costs]
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sand=1
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forest=2
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[/movement_costs]
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[defense]
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sand=40
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forest=50
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[/defense]
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movement=5
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experience=500
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level=3
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alignment=chaotic
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advanceto=null
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cost=100
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usage=fighter
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unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=10
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number=4
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[animation]
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[frame]
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begin=-101
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end=100
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image=newelves/desert-corrupted-elf-attack.png
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=magic
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type=cold
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=12
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number=3
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icon=attacks/dark-missile.png
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[animation]
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hits=no
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[missile_frame]
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begin=-200
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end=0
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image=projectiles/darkmissile-n.png
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image_diagonal=projectiles/darkmissile-ne.png
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[/missile_frame]
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[frame]
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sound=magic-dark-miss.ogg
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image=newelves/desert-corrupted-elf.png
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begin=-200
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end=0
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-200
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end=0
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image=projectiles/darkmissile-n.png
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image_diagonal=projectiles/darkmissile-ne.png
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[/missile_frame]
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[frame]
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sound=magic-dark.ogg
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image=newelves/desert-corrupted-elf.png
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begin=-200
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end=0
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -1,44 +1,60 @@
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[unit]
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#textdomain wesnoth-utbs
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id=Crab Man
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name= _ "Crab Man"
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race=Monster
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image=crab.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="crab-defend.png"
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[/frame]
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[/defend]
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hitpoints=29
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movement_type=swimmer
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movement=5
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experience=40
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advanceto=null
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level=1
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alignment=neutral
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cost=17
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usage=fighter
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unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
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get_hit_sound=groan.wav
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[attack]
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name=claws
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type=blade
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range=melee
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damage=9
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number=2
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[animation]
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[frame]
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begin=-100
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end=0
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image=crab-attack1.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=crab-attack2.png
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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[unit]
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#textdomain wesnoth-utbs
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id=Crab Man
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name= _ "Crab Man"
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race=Monster
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image=crab.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="crab-defend.png"
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[/frame]
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[/defend]
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hitpoints=29
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movement_type=swimmer
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movement=5
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experience=40
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advanceto=null
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level=1
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alignment=neutral
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cost=17
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usage=fighter
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unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
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get_hit_sound=groan.wav
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[attack]
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name=claws
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type=blade
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range=melee
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damage=9
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number=2
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[animation]
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hits=no
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[frame]
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begin=-100
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end=0
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image=crab-attack1.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=crab-attack2.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-100
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end=0
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image=crab-attack1.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=crab-attack2.png
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sound=claws.ogg
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -1,44 +1,60 @@
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[unit]
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#textdomain wesnoth-utbs
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id=Darawf
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name= _ "Dawarf"
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race=Monster
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image=dawarf.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="dawarf-growl.png"
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[/frame]
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[/defend]
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hitpoints=22
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movement_type=dwarvishfoot
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movement=4
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experience=500
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advanceto=null
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level=1
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alignment=neutral
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cost=17
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usage=fighter
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unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
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get_hit_sound=groan.wav
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[attack]
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name=fist
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type=impact
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range=melee
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damage=6
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number=2
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[animation]
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[frame]
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begin=-100
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end=0
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image=dawarf-melee-1.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=dawarf-melee-2.png
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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[unit]
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#textdomain wesnoth-utbs
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id=Darawf
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name= _ "Dawarf"
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race=Monster
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image=dawarf.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="dawarf-growl.png"
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[/frame]
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[/defend]
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hitpoints=22
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movement_type=dwarvishfoot
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movement=4
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experience=500
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advanceto=null
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level=1
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alignment=neutral
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cost=17
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usage=fighter
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unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
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get_hit_sound=groan.wav
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[attack]
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name=fist
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type=impact
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range=melee
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damage=6
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number=2
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[animation]
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hits=no
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[frame]
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begin=-100
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end=0
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image=dawarf-melee-1.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=dawarf-melee-2.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-100
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end=0
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image=dawarf-melee-1.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=dawarf-melee-2.png
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sound=fist.ogg
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -1,89 +1,110 @@
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[unit]
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#textdomain wesnoth-utbs
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id=Dark Assassin1
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name= _ "Dark Assassin"
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race=orc
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image=orcish-nightstalker.png
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="orcish-nightstalker-defend-melee.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="orcish-nightstalker-defend-ranged.png"
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[/frame]
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[/defend]
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profile=portraits/cloaked.png
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hitpoints=52
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movement_type=elusivefoot
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movement=6
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experience=500
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level=2
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alignment=chaotic
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advanceto=null
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cost=25
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usage=fighter
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unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
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get_hit_sound=orc-small-hit.wav
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[attack]
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name=dagger
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type=blade
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range=melee
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damage=9
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number=3
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[animation]
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[frame]
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begin=-150
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end=-100
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image=orcish-nightstalker-melee-1.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=orcish-nightstalker-melee-1.png
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sound=dagger-swish.wav
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[/frame]
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[frame]
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begin=0
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end=150
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image=orcish-nightstalker-melee-2.png
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=darts
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type=blade
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range=ranged
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damage=6
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number=4
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[specials]
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{WEAPON_SPECIAL_POISON}
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[/specials]
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[animation]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/dagger-n.png
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image_diagonal=projectiles/dagger-ne.png
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[/missile_frame]
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[frame]
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begin=-150
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end=-100
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image=orcish-nightstalker-ranged-1.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=orcish-nightstalker-ranged-2.png
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sound=dart.wav
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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[unit]
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#textdomain wesnoth-utbs
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id=Dark Assassin1
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name= _ "Dark Assassin"
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race=orc
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image=orcish-nightstalker.png
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="orcish-nightstalker-defend-melee.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
|
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begin=-150
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end=150
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image="orcish-nightstalker-defend-ranged.png"
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[/frame]
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[/defend]
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profile=portraits/cloaked.png
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hitpoints=52
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movement_type=elusivefoot
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movement=6
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experience=500
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level=2
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alignment=chaotic
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advanceto=null
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cost=25
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usage=fighter
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unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
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get_hit_sound=orc-small-hit.wav
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[attack]
|
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name=dagger
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type=blade
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range=melee
|
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damage=9
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number=3
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[animation]
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[frame]
|
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begin=-150
|
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end=-100
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image=orcish-nightstalker-melee-1.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=orcish-nightstalker-melee-1.png
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sound=dagger-swish.wav
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[/frame]
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[frame]
|
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begin=0
|
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end=150
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image=orcish-nightstalker-melee-2.png
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[/frame]
|
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[/animation]
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[/attack]
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[attack]
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name=darts
|
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type=blade
|
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range=ranged
|
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damage=6
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number=4
|
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[specials]
|
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{WEAPON_SPECIAL_POISON}
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[/specials]
|
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[animation]
|
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hits=no
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||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
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||||
image=projectiles/dagger-n.png
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image_diagonal=projectiles/dagger-ne.png
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[/missile_frame]
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[frame]
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begin=-150
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||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
sound=throwing-knife-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
sound=throwing-knife.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,89 +1,110 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin2
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=60
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin2
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=60
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
sound=throwing-knife-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
sound=throwing-knife.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,92 +1,113 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin3
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=68
|
||||
movement_type=elusivefoot
|
||||
#[movement_costs]
|
||||
#cave=99
|
||||
#[/movement_costs]
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
sound=dart.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Dark Assassin3
|
||||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=68
|
||||
movement_type=elusivefoot
|
||||
#[movement_costs]
|
||||
#cave=99
|
||||
#[/movement_costs]
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-melee-1.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=orcish-nightstalker-melee-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=darts
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
sound=throwing-knife-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/dagger-n.png
|
||||
image_diagonal=projectiles/dagger-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=orcish-nightstalker-ranged-1.png
|
||||
sound=throwing-knife.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=orcish-nightstalker-ranged-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,333 +1,309 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=17
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack increased from 5-2 to 6-2
|
||||
# ranged attack decreased from 5-4 to 4-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Archer
|
||||
name= _ "Desert Archer"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=17
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack increased from 5-2 to 6-2
|
||||
# ranged attack decreased from 5-4 to 4-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-archer-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-archer-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-archer-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-archer-attack3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id="Desert Archer"
|
||||
name= _ "female^Desert Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer-female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-archer-female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-archer-female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-archer-female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-archer+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="newelves/desert-elvish-archer+female-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,375 +1,371 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Avenger
|
||||
name= _ "Desert Avenger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-avenger.png
|
||||
image_long=newelves/desert-elvish-avenger-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=55
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Avengers defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8-4 melee (changed to 9-3 because I added backstab)
|
||||
# then increase to 10-3 because all desert elves are strong
|
||||
# ranged attack is decreased by 1 (10-4 to 9-4)
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Avenger
|
||||
name= _ "female^Desert Avenger"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-avenger+female.png"
|
||||
image_long="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to
|
||||
# forests they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
#instead of ambush, desert avengers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8 damage, 4 attacks changed to 8,3 because
|
||||
# added backstab then increased to 9 damage while ranged
|
||||
# damage is decreased by 1
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Avenger
|
||||
name= _ "Desert Avenger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-avenger.png
|
||||
image_long=newelves/desert-elvish-avenger-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=55
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Avengers defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8-4 melee (changed to 9-3 because I added backstab)
|
||||
# then increase to 10-3 because all desert elves are strong
|
||||
# ranged attack is decreased by 1 (10-4 to 9-4)
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-avenger-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-avenger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-avenger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-avenger-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Avenger
|
||||
name= _ "female^Desert Avenger"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-avenger+female.png"
|
||||
image_long="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to
|
||||
# forests they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
#instead of ambush, desert avengers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 8 damage, 4 attacks changed to 8,3 because
|
||||
# added backstab then increased to 9 damage while ranged
|
||||
# damage is decreased by 1
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-avenger+female-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="newelves/desert-elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,161 +1,159 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=47
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
||||
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 5-3 to 4-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=47
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
||||
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 5-3 to 4-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=4
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,156 +1,154 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Champion
|
||||
name= _ "Desert Champion"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-champion.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long=newelves/desert-elvish-champion-bow.png
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 9-5 to 10-4
|
||||
# ranged attack decreased from 9-3 to 8-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Champion
|
||||
name= _ "Desert Champion"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-champion.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long=newelves/desert-elvish-champion-bow.png
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 9-5 to 10-4
|
||||
# ranged attack decreased from 9-3 to 8-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-champion-bow-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-champion-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-champion-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-champion-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,155 +1,153 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=15
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Fighter
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
cost=15
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-fighter-bow-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-fighter-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-fighter-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,155 +1,153 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hero
|
||||
name= _ "Desert Hero"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-hero.png
|
||||
image_long=newelves/desert-elvish-hero-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 8-4 to 9-4
|
||||
# ranged attack decreased from 6-3 to 5-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hero
|
||||
name= _ "Desert Hero"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-hero.png
|
||||
image_long=newelves/desert-elvish-hero-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 8-4 to 9-4
|
||||
# ranged attack decreased from 6-3 to 5-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-hero-bow-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-hero-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-hero-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-hero-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,149 +1,137 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Horseman
|
||||
name= _ "Desert Horseman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-horse-archer.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=50
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=8
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=34
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=scout
|
||||
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
|
||||
|
||||
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# this is a custom elf unit for this campaign
|
||||
# to make up for their other weaker mounted units
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-moving.png
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-horse-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Horseman
|
||||
name= _ "Desert Horseman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-horse-archer.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=50
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=8
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=34
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=scout
|
||||
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
|
||||
|
||||
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# this is a custom elf unit for this campaign
|
||||
# to make up for their other weaker mounted units
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-moving.png
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-horse-archer-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-horse-archer-ranged1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-horse-archer-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,102 +1,97 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Hunter"
|
||||
gender=female
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Hunter
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-hunter-melee.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/desert-elvish-hunter-ranged-1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-hunter-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=newelves/desert-elvish-hunter-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Hunter"
|
||||
gender=female
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,336 +1,332 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marksman
|
||||
name= _ "Desert Marksman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marksman.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 6-2 to 7-2
|
||||
# ranged attack decreased from 9-4 to 8-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marksman-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Marksman
|
||||
name= _ "female^Desert Marksman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-marksman+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-marksman+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marksman
|
||||
name= _ "Desert Marksman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marksman.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 6-2 to 7-2
|
||||
# ranged attack decreased from 9-4 to 8-4
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marksman-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image=newelves/desert-elvish-marksman-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image=newelves/desert-elvish-marksman-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/desert-elvish-marksman-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image=newelves/desert-elvish-marksman-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Marksman
|
||||
name= _ "female^Desert Marksman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-marksman+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. They are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-marksman+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="newelves/desert-elvish-marksman+female-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="newelves/desert-elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="newelves/desert-elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marksman+female-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="newelves/desert-elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,162 +1,160 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
||||
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 10-4 to 11-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
||||
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 10-4 to 11-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,139 +1,127 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Outrider
|
||||
name= _ "Desert Outrider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-outrider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=43
|
||||
usage=scout
|
||||
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-outrider-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Outrider
|
||||
name= _ "Desert Outrider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-outrider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=43
|
||||
usage=scout
|
||||
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-outrider-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-outrider-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-outrider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,132 +1,127 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Prowler
|
||||
name= _ "Desert Prowler"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-prowler.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
|
||||
|
||||
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-melee1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/desert-elvish-prowler-melee2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=12
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-500
|
||||
end=-375
|
||||
image=newelves/desert-elvish-prowler-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-375
|
||||
end=-250
|
||||
image=newelves/desert-elvish-prowler-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-125
|
||||
image=newelves/desert-elvish-prowler-ranged3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Prowler"
|
||||
gender=female
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Prowler
|
||||
name= _ "Desert Prowler"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-prowler.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
|
||||
|
||||
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-melee1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/desert-elvish-prowler-melee2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=12
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-500
|
||||
end=-375
|
||||
image=newelves/desert-elvish-prowler-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-375
|
||||
end=-250
|
||||
image=newelves/desert-elvish-prowler-ranged2.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-125
|
||||
image=newelves/desert-elvish-prowler-ranged3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=-100
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-prowler-ranged4.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Prowler"
|
||||
gender=female
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,372 +1,368 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Ranger
|
||||
name= _ "Desert Ranger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-ranger.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Ranger defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
#instead of ambush desert rangers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack stayed the same from 7-3 to 7-3
|
||||
# ranged attack decreased from 7-4 to 6-4
|
||||
# I decided not to increase melee damage I didn't want the
|
||||
# backstab attack ability to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Ranger"
|
||||
id=Desert Ranger
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-ranger+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
usage=mixed fighter
|
||||
#instead of ambush desert rangers have backstab
|
||||
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 7,3 melee 7,4 ranged
|
||||
# I decreased ranged damage by 1, decided not to increase melee
|
||||
# damage because of backstab, don't want it to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Ranger
|
||||
name= _ "Desert Ranger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-ranger.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
# They are also a bit faster in caves
|
||||
# Avengers move faster in mountains and shallow water
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
shallow_water=2
|
||||
mountains=2
|
||||
[/movement_costs]
|
||||
# Ranger defend better in shallow water and swamp
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
shallow_water=70
|
||||
swamp_water=60
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
#instead of ambush desert rangers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# melee attack stayed the same from 7-3 to 7-3
|
||||
# ranged attack decreased from 7-4 to 6-4
|
||||
# I decided not to increase melee damage I didn't want the
|
||||
# backstab attack ability to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-ranger-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-ranger-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-ranger-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-ranger-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Ranger"
|
||||
id=Desert Ranger
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-ranger+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
cost=40
|
||||
usage=mixed fighter
|
||||
#instead of ambush desert rangers have backstab
|
||||
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newelves/desert-elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newelves/desert-elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newelves/desert-elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# originally 7,3 melee 7,4 ranged
|
||||
# I decreased ranged damage by 1, decided not to increase melee
|
||||
# damage because of backstab, don't want it to be too powerful
|
||||
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BACKSTAB}
|
||||
[/specials]
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="newelves/desert-elvish-ranger+female-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="newelves/desert-elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newelves/desert-elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,143 +1,131 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Rider
|
||||
name= _ "Desert Rider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-rider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=46
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=75
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Outrider
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-3 to 8-3
|
||||
# ranged attack decreased from 9-2 to 8-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-rider-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Rider
|
||||
name= _ "Desert Rider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-rider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=46
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=10
|
||||
experience=75
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Outrider
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 7-3 to 8-3
|
||||
# ranged attack decreased from 9-2 to 8-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-rider-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-rider-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-rider-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,142 +1,130 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=18
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Scout
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
tundra=4
|
||||
[/movement_costs]
|
||||
#mostly like a foot Elf, but they are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
cost=18
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-elvish-scout-attack.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-scout-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,106 +1,101 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Sentinel
|
||||
name= _ "Desert Sentinel"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-sentinel.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-sentinel-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=84
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Prowler
|
||||
cost=35
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
|
||||
|
||||
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-sentinel-melee.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-seninel-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-sentinel-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-sentinel-ranged-2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/desert-elvish-sentinel-ranged-2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Sentinel"
|
||||
gender=female
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[/female]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Desert Sentinel
|
||||
name= _ "Desert Sentinel"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-sentinel.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-sentinel-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=84
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Prowler
|
||||
cost=35
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
|
||||
|
||||
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-sentinel-melee.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/bola-n.png
|
||||
image_diagonal=projectiles/bola-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image=newelves/desert-elvish-seninel-ranged-1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/desert-elvish-sentinel-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-sentinel-ranged-2.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
name= _ "female^Desert Sentinel"
|
||||
gender=female
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -86,6 +86,7 @@
|
|||
begin=-200
|
||||
end=-100
|
||||
image=dwarf-pathfinder-ranged1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
|
|
|
@ -75,6 +75,7 @@
|
|||
begin=-200
|
||||
end=-100
|
||||
image=dwarf-pathfinder-ranged1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
|
|
|
@ -65,6 +65,7 @@
|
|||
begin=-200
|
||||
end=-100
|
||||
image=dwarf-scout-ranged1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
|
|
|
@ -1,43 +1,52 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Flesh Golem
|
||||
name= _ "Flesh Golem"
|
||||
race=monster
|
||||
image="flesh-golem.png"
|
||||
hitpoints=42
|
||||
movement_type=largefoot
|
||||
[resistance]
|
||||
blade=90
|
||||
pierce=90
|
||||
impact=90
|
||||
fire=120
|
||||
cold=120
|
||||
[/resistance]
|
||||
movement=4
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=30
|
||||
usage=fighter
|
||||
unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters. "
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=smashing frenzy
|
||||
icon=attacks/fist.png
|
||||
type=impact
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BERSERK}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
begin=-100
|
||||
end=-99
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Flesh Golem
|
||||
name= _ "Flesh Golem"
|
||||
race=monster
|
||||
image="flesh-golem.png"
|
||||
hitpoints=42
|
||||
movement_type=largefoot
|
||||
[resistance]
|
||||
blade=90
|
||||
pierce=90
|
||||
impact=90
|
||||
fire=120
|
||||
cold=120
|
||||
[/resistance]
|
||||
movement=4
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=30
|
||||
usage=fighter
|
||||
unit_description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters. "
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=smashing frenzy
|
||||
icon=attacks/fist.png
|
||||
type=impact
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_BERSERK}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound={SOUND_LIST:MISS}
|
||||
begin=-100
|
||||
end=0
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=fist.ogg
|
||||
begin=-100
|
||||
end=0
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,158 +1,156 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Garak Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
profile=portraits/garak.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=44
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Garak Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Garak Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
profile=portraits/garak.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=44
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Garak Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,159 +1,157 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Garak Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
profile=portraits/garak.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Garak Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
profile=portraits/garak.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,129 +1,117 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Human Commander
|
||||
name= _ "Human Commander"
|
||||
race=human
|
||||
image=ranger.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=72
|
||||
movement_type=woodland
|
||||
[movement_costs]
|
||||
hills=1
|
||||
sand=1
|
||||
cave=2
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
swamp_water=50
|
||||
forest=40
|
||||
hills=50
|
||||
sand=40
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=500
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=60
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image=ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=ranger-attack2.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=100
|
||||
end=200
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image=ranger-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=ranger-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=ranger-ranged2.png
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=100
|
||||
end=101
|
||||
image=ranger-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=100
|
||||
end=200
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image=ranger-ranged1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=ranger-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=ranger-ranged2.png
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=100
|
||||
end=101
|
||||
image=ranger-ranged2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Human Commander
|
||||
name= _ "Human Commander"
|
||||
race=human
|
||||
image=ranger.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=72
|
||||
movement_type=woodland
|
||||
[movement_costs]
|
||||
hills=1
|
||||
sand=1
|
||||
cave=2
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
swamp_water=50
|
||||
forest=40
|
||||
hills=50
|
||||
sand=40
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=500
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=60
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image=ranger-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=ranger-attack2.png
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=100
|
||||
end=200
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image=ranger-ranged1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=ranger-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=ranger.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=100
|
||||
end=200
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image=ranger-ranged1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=ranger-ranged2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=ranger.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,173 +1,171 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/kaleh-leading.png
|
||||
hitpoints=44
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Kaleh Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/kaleh-leading.png
|
||||
hitpoints=44
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Kaleh Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,171 +1,169 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Champion
|
||||
name= _ "Desert Champion"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long=newelves/desert-elvish-champion-bow.png
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=13
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Champion
|
||||
name= _ "Desert Champion"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long=newelves/desert-elvish-champion-bow.png
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=13
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,170 +1,168 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Fighter
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=38
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Kaleh Captain,Kaleh Hero
|
||||
cost=14
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# Melee damage increased by 1, ranged damage decreased by 1
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Fighter
|
||||
name= _ "Desert Fighter"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=38
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Kaleh Captain,Kaleh Hero
|
||||
cost=14
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# Melee damage increased by 1, ranged damage decreased by 1
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=2
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,169 +1,167 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Hero
|
||||
name= _ "Desert Hero"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Kaleh Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Hero
|
||||
name= _ "Desert Hero"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Kaleh Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,174 +1,172 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/kaleh-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Kaleh Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/kaleh.png
|
||||
image_long=newelves/kaleh-ranged.png
|
||||
profile=portraits/kaleh.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/kaleh-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=newelves/kaleh-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelveskaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/kaleh-ranged-1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/kaleh-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/kaleh-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/kaleh-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/kaleh-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,90 +1,116 @@
|
|||
[unit]
|
||||
#textdomain wesnoth
|
||||
id=Necromancer2
|
||||
name= _ "Necromancer"
|
||||
race=human
|
||||
image="undead-sorcerer2.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-sorcerer2-defence.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=75
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=80
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=38
|
||||
usage=mixed fighter
|
||||
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
|
||||
|
||||
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
|
||||
|
||||
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
|
||||
[/specials]
|
||||
icon=attacks/plaguestaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-100
|
||||
image="undead-sorcerer2-staff1.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-sorcerer2-staff2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=chill wave
|
||||
type=cold
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="undead-sorcerer2-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magicmissile.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth
|
||||
id=Necromancer2
|
||||
name= _ "Necromancer"
|
||||
race=human
|
||||
image="undead-sorcerer2.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-sorcerer2-defence.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=75
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=80
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=38
|
||||
usage=mixed fighter
|
||||
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
|
||||
|
||||
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
|
||||
|
||||
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
|
||||
[/specials]
|
||||
icon=attacks/plaguestaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-100
|
||||
image="undead-sorcerer2-staff1.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-sorcerer2-staff2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=chill wave
|
||||
type=cold
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="undead-sorcerer2-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magic-dark-miss.ogg
|
||||
begin=-200
|
||||
end=0
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="undead-sorcerer2-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magic-dark.ogg
|
||||
begin=-200
|
||||
end=0
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,107 +1,102 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Nym Hunter
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/nym.png
|
||||
profile=portraits/nym.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/nym-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Nym Sentinel
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/stone.png
|
||||
image_diagonal=projectiles/stone.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/nym-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/nym-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/nym-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Nym Hunter
|
||||
name= _ "Desert Hunter"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/nym.png
|
||||
profile=portraits/nym.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/nym-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Nym Sentinel
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/stone.png
|
||||
image_diagonal=projectiles/stone.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/nym-ranged-1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/nym-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/nym-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,111 +1,106 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Nym Prowler
|
||||
name= _ "Desert Prowler"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/nym.png
|
||||
profile=portraits/nym.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/nym-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=12
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/stone.png
|
||||
image_diagonal=projectiles/stone.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/nym-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/nym-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/nym-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Nym Prowler
|
||||
name= _ "Desert Prowler"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/nym.png
|
||||
profile=portraits/nym.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/nym-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=12
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/stone.png
|
||||
image_diagonal=projectiles/stone.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/nym-ranged-1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/nym-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/nym-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,110 +1,105 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Nym Sentinel
|
||||
name= _ "Desert Sentinel"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/nym.png
|
||||
profile=portraits/nym.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/nym-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=84
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Nym Prowler
|
||||
cost=35
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/stone.png
|
||||
image_diagonal=projectiles/stone.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/nym-ranged-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/nym-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/nym-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Nym Sentinel
|
||||
name= _ "Desert Sentinel"
|
||||
race=elf
|
||||
gender=male
|
||||
image=newelves/nym.png
|
||||
profile=portraits/nym.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/nym-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=84
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Nym Prowler
|
||||
cost=35
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bola
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/bolas.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/stone.png
|
||||
image_diagonal=projectiles/stone.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image=newelves/nym-ranged-1.png
|
||||
sound=hatchet.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image=newelves/nym-ranged-2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image=newelves/nym-ranged-3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/nym-ranged-3.png
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,83 +1,114 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Spider Lich
|
||||
name= _ "Spider Lich"
|
||||
race=undead
|
||||
image="undead-dread-lich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-dread-lich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=38
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=62
|
||||
usage=fighter
|
||||
unit_description= _ "No one is quite sure how spider liches are created, but they are horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes. "
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-dread-lich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-dread-lich-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-dread-lich-attack2.png"
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-dread-lich-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-dread-lich-attack4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Spider Lich
|
||||
name= _ "Spider Lich"
|
||||
race=undead
|
||||
image="undead-dread-lich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-dread-lich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=38
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
experience=500
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
cost=62
|
||||
usage=fighter
|
||||
unit_description= _ "No one is quite sure how spider liches are created, but they are horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes. "
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-dread-lich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-dread-lich-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-dread-lich-attack2.png"
|
||||
sound=magic-dark-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-dread-lich-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-dread-lich-attack4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-dread-lich-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-dread-lich-attack2.png"
|
||||
sound=magic-dark.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-dread-lich-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-dread-lich-attack4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,69 +1,78 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Troll Shaman
|
||||
name= _ "Troll Shaman"
|
||||
race=troll
|
||||
image=troll-shaman.png
|
||||
[abilities]
|
||||
{ABILITY_REGENERATES}
|
||||
[/abilities]
|
||||
hitpoints=50
|
||||
movement_type=largefoot
|
||||
[resistance]
|
||||
pierce=90
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of fire."
|
||||
get_hit_sound=troll-hit.wav
|
||||
die_sound=troll-die.wav
|
||||
#melee attack should be worse than troll rocklobber,
|
||||
#since shaman has suck a better ranged attack
|
||||
[attack]
|
||||
name=fist
|
||||
icon=attacks/fist-troll.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
sound=staff.wav
|
||||
begin=50
|
||||
end=51
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
#with underground bonus, troll actually gets 10-3 attack
|
||||
[attack]
|
||||
name=flame blast
|
||||
type=fire
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/fireball.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Troll Shaman
|
||||
name= _ "Troll Shaman"
|
||||
race=troll
|
||||
image=troll-shaman.png
|
||||
[abilities]
|
||||
{ABILITY_REGENERATES}
|
||||
[/abilities]
|
||||
hitpoints=50
|
||||
movement_type=largefoot
|
||||
[resistance]
|
||||
pierce=90
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of fire."
|
||||
get_hit_sound=troll-hit.wav
|
||||
die_sound=troll-die.wav
|
||||
#melee attack should be worse than troll rocklobber,
|
||||
#since shaman has suck a better ranged attack
|
||||
[attack]
|
||||
name=fist
|
||||
icon=attacks/fist-troll.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound={SOUND_LIST:MISS}
|
||||
begin=-100
|
||||
end=0
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=fist.ogg
|
||||
begin=-100
|
||||
end=0
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
#with underground bonus, troll actually gets 10-3 attack
|
||||
[attack]
|
||||
name=flame blast
|
||||
type=fire
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/fireball.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=0
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
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Binary file not shown.
Loading…
Add table
Reference in a new issue