added 8p Morituri
made the naming of maps consistent
This commit is contained in:
parent
f77eee9604
commit
922079130f
38 changed files with 156 additions and 141 deletions
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@ -39,9 +39,10 @@ SVN trunk (1.1.2+svn):
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touch, wail, zombie touch
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* hitpoint distribution graphs under Damage Calculations
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* multiplayer maps:
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* added multiplayer maps: 8p Morituri
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* revised multiplayer maps: Blitz, Charge, Cynsaun Battlefield, Den of Onis,
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Hornshark Island, Silverhead Crossing, Sullas Ruins, Island of the Horatii,
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3p - Morituri, Lagoon, The Wilderlands, Hamlets
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Hamlets, Hornshark Island, Silverhead Crossing, Sullas Ruins, Island of the
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Horatii, 3p Morituri, Lagoon, The Wilderlands
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* music & sound
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* new or improved sounds: thunderstick and dragonstick, fist, club, hatchet,
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throwing knives, walking corpse hit, bow, orcish bow, fire bow, wolf bite,
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31
data/maps/multiplayer/8p_Morituri
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31
data/maps/multiplayer/8p_Morituri
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@ -0,0 +1,31 @@
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f
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hm1mh W
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rcdCCCfrrWW
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rrZcwdRRRfhD[WW
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rrscwwRRRfgRR[]][WW
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rrcsccRRhmRgtggRR][DrW
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hccZwcmfhfvgRggggggRRhfrh
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fmCdwwRmmmmfRRRgggddgggRRfCmf
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m5CdRRgffhRRffkgghmdggvgfRC3m
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hCRRRmftRRgRRmcmghhhggggRRdCh
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rfRfgRRRffhtfRcRgtggggRRmRwdc
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WrfRgvggRRffffRWRhgggRRRfgRwcr
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WDhRggggggRRhRkWkRfRRffRtfRwZr
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W[[RggghggfRRC]W]CRRhfmRffRccr
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W]]RgddmhtgcC8DW[7CcfvgRhmhcsr
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W[]RggdhhggRCC[WDCCRfRRRmmmcsr
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WD[RgggggghRRR]W]RRRRmfRffRwcr
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WrhRgvgggRRmffkWkhfgRRfRtfRwZr
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WrfRgggRRffffgRcRgggggRRgmRwcc
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hfRfRRhRRhgtRRcRgthggggRRRddh
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mCCRRtffmRRRfmkmghmhggvgfRCCm
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m6CdwRRmmmhRRfRgghddggggRRC2m
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mhdcwwRhfmfvRRggggdggRRffhm
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crZcccfRgffRgtgggRR[hrr
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rrsscwRRmRgggRR]][DWW
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rrcZwwRRfRRh[[]WW
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rrcddCRffrDWW
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chC4ChrWW
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mmm
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@ -9,6 +9,7 @@
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description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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@ -22,7 +23,4 @@
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controller=human
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team_name=south
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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@ -9,6 +9,7 @@
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description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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@ -22,7 +23,4 @@
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controller=human
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team_name=south
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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@ -3,12 +3,13 @@
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#
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[multiplayer]
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id=multiplayerCynsaunBattlefield
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id=multiplayer_Cynsaun_Battlefield
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name= _ "2p - Cynsaun Battlefield"
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map_data="{maps/multiplayer/2p_Cynsaun_Battlefield}"
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description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 gold and 1 gold per village."
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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@ -24,7 +25,4 @@
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team_name=south
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gold=150
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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@ -1,10 +1,11 @@
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[multiplayer]
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id=multiplayerDenofOnis
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id=multiplayer_Den_of_Onis
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name= _ "2p - Den of Onis"
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description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Den_of_Onis}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=north
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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@ -1,11 +1,12 @@
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[multiplayer]
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id=multiplayerDivideandConquer
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id=multiplayer_Divide_and_Conquer
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name= _ "2p - Divide and Conquer"
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description= _ "This small duel map divides the field of battle into three segments. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Divide_and_Conquer}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=south
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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@ -1,10 +1,11 @@
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[multiplayer]
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id=multiplayerHamlets
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id=multiplayer_Hamlets
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name= _ "2p - Hamlets"
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description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Hamlets}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=south
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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@ -1,10 +1,11 @@
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[multiplayer]
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id=multiplayerHornsharkIsland
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id=multiplayer_Hornshark_Island
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name= _ "2p - Hornshark Island"
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description= _ "Players must navigate the dispersive terrain of this small but topographically dense island. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Hornshark_Island}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=south
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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@ -1,10 +1,11 @@
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[multiplayer]
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id=multiplayerMeteorLake
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id=multiplayer_Meteor_Lake
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name= _ "2p - Meteor Lake"
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description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended settings of 2 gold per village."
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description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Meteor_Lake}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=east
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayerSablestoneDelta
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id=multiplayer_Sablestone_Delta
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name= _ "2p - Sablestone Delta"
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description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Sablestone_Delta}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=south
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayerSilverheadCrossing
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id=multiplayer_Silverhead_Crossing
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name= _ "2p - Silverhead Crossing"
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description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=east
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayerSullasRuins
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id=multiplayer_Sullas_Ruins
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name= _ "2p - Sullas Ruins"
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description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/2p_Sullas_Ruins}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=north
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayerWesbowl
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id=multiplayer_Wesbowl
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name= _ "2p - Wesbowl"
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map_data="{maps/multiplayer/2p_Wesbowl}"
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description= _ "In Wesbowl, a player has to get any of the balls to the other player's end zone as often as possible. However, the other player can attack your units. Wesbowl is played with blunt weapons, and healers are on hand, so when units are killed, they return to that player's end zone with an injury."
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#Opponent moves the balls to your end zone more times than you move them to the opponent's end zone"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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team_name=east
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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#define WESBOWL_UNIT SIDE FACING TYPE X Y
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[unit]
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side={SIDE}
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# no idea who created this (1v1v1hex) or when, revised by Becephalus 01/06
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[multiplayer]
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id=multiplayerIsland_of_the_Horatii
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id=multiplayer_Island_of_the_Horatii
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name= _ "3p - Island of the Horatii"
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description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map. Recommended setting of 2 gold per village."
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description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/3p_Island_of_the_Horatii}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=west
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayer3pMorituri
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id=multiplayer_3p_Morituri
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name= _ "3p - Morituri"
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description= _ "Only one faction will emerge victorious from this tightly bordered three-player map. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/3p_Morituri}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=west
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayer3pTripleBlitz
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id=multiplayer_Triple_Blitz
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name= _ "3p - Triple Blitz"
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description= _ "Three players come head to head on this water-cut battlefield. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/3p_Triple_Blitz}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=west
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayerBlueWaterProvince
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id=multiplayer_Blue_Water_Province
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name= _ "4p - Blue Water Province"
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description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice. Recommended settings of 2 gold per village."
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map_data="{maps/multiplayer/4p_Bluewater_Province}"
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description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice. Recommended setting of 2 gold per village."
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map_data="{maps/multiplayer/4p_Blue_Water_Province}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=Team 1
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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#
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[multiplayer]
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id=multiplayer_castles
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id=multiplayer_Castle_Hopping_Isle
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name= _ "4p - Castle Hopping Isle"
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map_data="{maps/multiplayer/4p_CastleHoppingIsle}"
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map_data="{maps/multiplayer/4p_Castle_Hopping_Isle}"
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description= _ "Many closely placed and strategically located castles. Which one will you hop to? Small map for fast play. Recommended setting of 2 gold per village."
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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controller=human
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team_name=Team 2
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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[multiplayer]
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id=multiplayer_clash
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id=multiplayer_Clash
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name= _ "4p - Clash"
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map_data="{maps/multiplayer/4p_Clash}"
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description= _ "Small map for 2 vs 2. Recommended setting of 2 gold per village."
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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canrecruit=1
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controller=human
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[/side]
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{DEFAULT_MUSIC_PLAYLIST}
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[/multiplayer]
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# original map by telex4, recreated by Becephalus 1/06
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[multiplayer]
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id=multiplayerKing_of_the_Hill
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id=multiplayer_King_of_the_Hill
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name= _ "4p - King of the Hill"
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map_data="{maps/multiplayer/4p_King_of_the_Hill}"
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description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player free for all map. Can be played with teams as well. There are 36 villages. Recommended setting of 2 gold per village."
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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team_name=south-west
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[multiplayer]
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id=multiplayerLagoon
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id=multiplayer_Lagoon
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name= _ "4p - Lagoon"
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description= _ "Four factions contend for dominance over this watery settlement. Recommended setting of 1 gold per village."
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map_data="{maps/multiplayer/4p_Lagoon}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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side=1
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|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
|
|
@ -1,17 +1,13 @@
|
|||
# created by Becephalus 12/05, revised by Bec 01/06
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayerLoris_River
|
||||
id=multiplayer_Loris_River
|
||||
name= _ "4p - Loris River"
|
||||
map_data="{maps/multiplayer/4p_Loris_River}"
|
||||
description= _ "A 25x25 2v2 map centered around a river with a pair of keeps in opposite corners. Designed for 1&3 vs 2&4. There are 28 villages. Recommended setting of 2 gold per village."
|
||||
|
||||
{SECOND_WATCH}
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
@ -37,8 +33,4 @@
|
|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_morituri
|
||||
id=multiplayer_4p_Morituri
|
||||
name= _ "4p - Morituri"
|
||||
map_data="{maps/multiplayer/4p_Morituri}"
|
||||
description= _ "Who will emerge from the confines of this perilous battlefield? Recommended settings of 2 gold per village."
|
||||
description= _ "Who will emerge from the confines of this perilous battlefield? Recommended setting of 2 gold per village."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
@ -30,8 +31,4 @@
|
|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
# created by Becephalus 11/05, revised by Bec 1/06
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayerPaths_of_Daggers
|
||||
id=multiplayer_Paths_of_Daggers
|
||||
name= _ "4p - Paths of Daggers"
|
||||
map_data="{maps/multiplayer/4p_Paths_of_Daggers}"
|
||||
description= _ "A 35X27 2 vs. 2 map with five separate paths of engagement. Balanced to be played east vs west (1&3 vs 2&4), but works well with any teams or FFA. 2gpv. 28villages."
|
||||
description= _ "A 35X27 2 vs. 2 map with five separate paths of engagement. Balanced to be played east vs west (1&3 vs 2&4), but works well with any teams or FFA. Recommended setting of 2 gold per village. 28 villages."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
@ -32,8 +33,4 @@
|
|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
[multiplayer]
|
||||
id=multiplayerTheWilderlands
|
||||
id=multiplayer_The_Wilderlands
|
||||
name= _ "4p - The Wilderlands"
|
||||
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses. Recommended setting of 1 gold per village."
|
||||
map_data="{maps/multiplayer/4p_The_Wilderlands}"
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
@ -26,7 +27,4 @@
|
|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
[multiplayer]
|
||||
id=multiplayerForestofFear
|
||||
id=multiplayer_Forest_of_Fear
|
||||
name= _ "5p - Forest of Fear"
|
||||
map_data="{maps/multiplayer/5p_ForestofFear}"
|
||||
map_data="{maps/multiplayer/5p_Forest_of_Fear}"
|
||||
description= _ "In this mixed landscape, five armies battle for supremacy."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
@ -36,8 +37,4 @@
|
|||
controller=human
|
||||
team_name=south
|
||||
[/side]
|
||||
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
|
@ -1,10 +1,11 @@
|
|||
[multiplayer]
|
||||
id=multiplayerCrusadersField
|
||||
id=multiplayer_Crusaders_Field
|
||||
name= _ "6p - Crusaders' Field"
|
||||
map_data="{maps/multiplayer/6p_Crusaders_Field}"
|
||||
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended setting of 1 gold per village."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
@ -42,8 +43,5 @@
|
|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
[multiplayer]
|
||||
id=multiplayerHexcake
|
||||
id=multiplayer_Hexcake
|
||||
name= _ "6p - Hexcake"
|
||||
map_data="{maps/multiplayer/6p_Hexcake}"
|
||||
description= _ "2 vs. 2 or 3 vs. 3 team game."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
@ -42,8 +43,5 @@
|
|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
[multiplayer]
|
||||
id=multiplayerSmallolof
|
||||
id=multiplayer_Smallolof
|
||||
name= _ "6p - Smallolof"
|
||||
description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head. Recommended setting of 2 gold per village."
|
||||
map_data="{maps/multiplayer/6p_Smallolof}"
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
[side]
|
||||
side=1
|
||||
team_name=Team 1
|
||||
|
@ -42,8 +42,5 @@
|
|||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[/multiplayer]
|
||||
|
||||
|
|
59
data/scenarios/multiplayer/8p_Morituri.cfg
Normal file
59
data/scenarios/multiplayer/8p_Morituri.cfg
Normal file
|
@ -0,0 +1,59 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_8p_Morituri
|
||||
name= _ "8p - Morituri"
|
||||
map_data="{maps/multiplayer/8p_Morituri}"
|
||||
description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish. Recommended setting of 2 gold per village."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
team_name=Team 1
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[side]
|
||||
side=2
|
||||
team_name=Team 2
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[side]
|
||||
side=3
|
||||
team_name=Team 2
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[side]
|
||||
side=4
|
||||
team_name=Team 2
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[side]
|
||||
side=5
|
||||
team_name=Team 1
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[side]
|
||||
side=6
|
||||
team_name=Team 1
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[side]
|
||||
side=7
|
||||
team_name=Team 1
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[side]
|
||||
side=8
|
||||
team_name=Team 2
|
||||
canrecruit=1
|
||||
controller=human
|
||||
[/side]
|
||||
[/multiplayer]
|
||||
|
|
@ -1,11 +1,7 @@
|
|||
[multiplayer]
|
||||
|
||||
id=ranmap
|
||||
name= _ "Random map"
|
||||
description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
[scenario]
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
name= _ "Random map (Desert)"
|
||||
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
[scenario]
|
||||
|
|
|
@ -3,9 +3,6 @@
|
|||
id=ranmap4
|
||||
name= _ "Random map (Marsh)"
|
||||
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
[scenario]
|
||||
|
|
|
@ -3,9 +3,6 @@
|
|||
id=ranmap3
|
||||
name= _ "Random map (Winter)"
|
||||
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
[scenario]
|
||||
|
|
Loading…
Add table
Reference in a new issue