added 8p Morituri

made the naming of maps consistent
This commit is contained in:
Gunter Labes 2006-04-21 22:26:34 +00:00
parent f77eee9604
commit 922079130f
38 changed files with 156 additions and 141 deletions

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@ -39,9 +39,10 @@ SVN trunk (1.1.2+svn):
touch, wail, zombie touch
* hitpoint distribution graphs under Damage Calculations
* multiplayer maps:
* added multiplayer maps: 8p Morituri
* revised multiplayer maps: Blitz, Charge, Cynsaun Battlefield, Den of Onis,
Hornshark Island, Silverhead Crossing, Sullas Ruins, Island of the Horatii,
3p - Morituri, Lagoon, The Wilderlands, Hamlets
Hamlets, Hornshark Island, Silverhead Crossing, Sullas Ruins, Island of the
Horatii, 3p Morituri, Lagoon, The Wilderlands
* music & sound
* new or improved sounds: thunderstick and dragonstick, fist, club, hatchet,
throwing knives, walking corpse hit, bow, orcish bow, fire bow, wolf bite,

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@ -0,0 +1,31 @@
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rrscwwRRRfgRR[]][WW
rrcsccRRhmRgtggRR][DrW
hccZwcmfhfvgRggggggRRhfrh
fmCdwwRmmmmfRRRgggddgggRRfCmf
m5CdRRgffhRRffkgghmdggvgfRC3m
hCRRRmftRRgRRmcmghhhggggRRdCh
rfRfgRRRffhtfRcRgtggggRRmRwdc
WrfRgvggRRffffRWRhgggRRRfgRwcr
WDhRggggggRRhRkWkRfRRffRtfRwZr
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WrfRgggRRffffgRcRgggggRRgmRwcc
hfRfRRhRRhgtRRcRgthggggRRRddh
mCCRRtffmRRRfmkmghmhggvgfRCCm
m6CdwRRmmmhRRfRgghddggggRRC2m
mhdcwwRhfmfvRRggggdggRRffhm
crZcccfRgffRgtgggRR[hrr
rrsscwRRmRgggRR]][DWW
rrcZwwRRfRRh[[]WW
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mmm

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@ -9,6 +9,7 @@
description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -22,7 +23,4 @@
controller=human
team_name=south
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -9,6 +9,7 @@
description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -22,7 +23,4 @@
controller=human
team_name=south
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -3,12 +3,13 @@
#
[multiplayer]
id=multiplayerCynsaunBattlefield
id=multiplayer_Cynsaun_Battlefield
name= _ "2p - Cynsaun Battlefield"
map_data="{maps/multiplayer/2p_Cynsaun_Battlefield}"
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 gold and 1 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -24,7 +25,4 @@
team_name=south
gold=150
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerDenofOnis
id=multiplayer_Den_of_Onis
name= _ "2p - Den of Onis"
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Den_of_Onis}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -18,7 +19,4 @@
controller=human
team_name=north
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,11 +1,12 @@
[multiplayer]
id=multiplayerDivideandConquer
id=multiplayer_Divide_and_Conquer
name= _ "2p - Divide and Conquer"
description= _ "This small duel map divides the field of battle into three segments. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Divide_and_Conquer}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -19,7 +20,4 @@
controller=human
team_name=south
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerHamlets
id=multiplayer_Hamlets
name= _ "2p - Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hamlets}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -18,7 +19,4 @@
controller=human
team_name=south
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerHornsharkIsland
id=multiplayer_Hornshark_Island
name= _ "2p - Hornshark Island"
description= _ "Players must navigate the dispersive terrain of this small but topographically dense island. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hornshark_Island}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -18,7 +19,4 @@
controller=human
team_name=south
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerMeteorLake
id=multiplayer_Meteor_Lake
name= _ "2p - Meteor Lake"
description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended settings of 2 gold per village."
description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Meteor_Lake}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -18,7 +19,4 @@
controller=human
team_name=east
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerSablestoneDelta
id=multiplayer_Sablestone_Delta
name= _ "2p - Sablestone Delta"
description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sablestone_Delta}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -18,7 +19,4 @@
controller=human
team_name=south
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerSilverheadCrossing
id=multiplayer_Silverhead_Crossing
name= _ "2p - Silverhead Crossing"
description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -18,7 +19,4 @@
controller=human
team_name=east
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerSullasRuins
id=multiplayer_Sullas_Ruins
name= _ "2p - Sullas Ruins"
description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sullas_Ruins}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -18,7 +19,4 @@
controller=human
team_name=north
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,5 +1,5 @@
[multiplayer]
id=multiplayerWesbowl
id=multiplayer_Wesbowl
name= _ "2p - Wesbowl"
map_data="{maps/multiplayer/2p_Wesbowl}"
description= _ "In Wesbowl, a player has to get any of the balls to the other player's end zone as often as possible. However, the other player can attack your units. Wesbowl is played with blunt weapons, and healers are on hand, so when units are killed, they return to that player's end zone with an injury."
@ -10,6 +10,7 @@ Defeat:
#Opponent moves the balls to your end zone more times than you move them to the opponent's end zone"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -24,8 +25,6 @@ Defeat:
team_name=east
[/side]
{DEFAULT_MUSIC_PLAYLIST}
#define WESBOWL_UNIT SIDE FACING TYPE X Y
[unit]
side={SIDE}

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@ -1,12 +1,13 @@
# no idea who created this (1v1v1hex) or when, revised by Becephalus 01/06
[multiplayer]
id=multiplayerIsland_of_the_Horatii
id=multiplayer_Island_of_the_Horatii
name= _ "3p - Island of the Horatii"
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map. Recommended setting of 2 gold per village."
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Island_of_the_Horatii}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -26,7 +27,4 @@
controller=human
team_name=west
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayer3pMorituri
id=multiplayer_3p_Morituri
name= _ "3p - Morituri"
description= _ "Only one faction will emerge victorious from this tightly bordered three-player map. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Morituri}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -24,7 +25,4 @@
controller=human
team_name=west
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayer3pTripleBlitz
id=multiplayer_Triple_Blitz
name= _ "3p - Triple Blitz"
description= _ "Three players come head to head on this water-cut battlefield. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Triple_Blitz}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -24,7 +25,4 @@
controller=human
team_name=west
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerBlueWaterProvince
id=multiplayer_Blue_Water_Province
name= _ "4p - Blue Water Province"
description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice. Recommended settings of 2 gold per village."
map_data="{maps/multiplayer/4p_Bluewater_Province}"
description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/4p_Blue_Water_Province}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -30,7 +31,4 @@
controller=human
team_name=Team 1
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -5,12 +5,13 @@
#
[multiplayer]
id=multiplayer_castles
id=multiplayer_Castle_Hopping_Isle
name= _ "4p - Castle Hopping Isle"
map_data="{maps/multiplayer/4p_CastleHoppingIsle}"
map_data="{maps/multiplayer/4p_Castle_Hopping_Isle}"
description= _ "Many closely placed and strategically located castles. Which one will you hop to? Small map for fast play. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -36,8 +37,4 @@
controller=human
team_name=Team 2
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayer_clash
id=multiplayer_Clash
name= _ "4p - Clash"
map_data="{maps/multiplayer/4p_Clash}"
description= _ "Small map for 2 vs 2. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -30,7 +31,4 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,14 +1,14 @@
# original map by telex4, recreated by Becephalus 1/06
[multiplayer]
id=multiplayerKing_of_the_Hill
id=multiplayer_King_of_the_Hill
name= _ "4p - King of the Hill"
map_data="{maps/multiplayer/4p_King_of_the_Hill}"
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player free for all map. Can be played with teams as well. There are 36 villages. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
team_name=south-west

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerLagoon
id=multiplayer_Lagoon
name= _ "4p - Lagoon"
description= _ "Four factions contend for dominance over this watery settlement. Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_Lagoon}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -26,7 +27,4 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,17 +1,13 @@
# created by Becephalus 12/05, revised by Bec 01/06
[multiplayer]
id=multiplayerLoris_River
id=multiplayer_Loris_River
name= _ "4p - Loris River"
map_data="{maps/multiplayer/4p_Loris_River}"
description= _ "A 25x25 2v2 map centered around a river with a pair of keeps in opposite corners. Designed for 1&3 vs 2&4. There are 28 villages. Recommended setting of 2 gold per village."
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -37,8 +33,4 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayer_morituri
id=multiplayer_4p_Morituri
name= _ "4p - Morituri"
map_data="{maps/multiplayer/4p_Morituri}"
description= _ "Who will emerge from the confines of this perilous battlefield? Recommended settings of 2 gold per village."
description= _ "Who will emerge from the confines of this perilous battlefield? Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -30,8 +31,4 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,12 +1,13 @@
# created by Becephalus 11/05, revised by Bec 1/06
[multiplayer]
id=multiplayerPaths_of_Daggers
id=multiplayer_Paths_of_Daggers
name= _ "4p - Paths of Daggers"
map_data="{maps/multiplayer/4p_Paths_of_Daggers}"
description= _ "A 35X27 2 vs. 2 map with five separate paths of engagement. Balanced to be played east vs west (1&3 vs 2&4), but works well with any teams or FFA. 2gpv. 28villages."
description= _ "A 35X27 2 vs. 2 map with five separate paths of engagement. Balanced to be played east vs west (1&3 vs 2&4), but works well with any teams or FFA. Recommended setting of 2 gold per village. 28 villages."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -32,8 +33,4 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerTheWilderlands
id=multiplayer_The_Wilderlands
name= _ "4p - The Wilderlands"
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses. Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_The_Wilderlands}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -26,7 +27,4 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerForestofFear
id=multiplayer_Forest_of_Fear
name= _ "5p - Forest of Fear"
map_data="{maps/multiplayer/5p_ForestofFear}"
map_data="{maps/multiplayer/5p_Forest_of_Fear}"
description= _ "In this mixed landscape, five armies battle for supremacy."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -36,8 +37,4 @@
controller=human
team_name=south
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerCrusadersField
id=multiplayer_Crusaders_Field
name= _ "6p - Crusaders' Field"
map_data="{maps/multiplayer/6p_Crusaders_Field}"
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended setting of 1 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -42,8 +43,5 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,10 +1,11 @@
[multiplayer]
id=multiplayerHexcake
id=multiplayer_Hexcake
name= _ "6p - Hexcake"
map_data="{maps/multiplayer/6p_Hexcake}"
description= _ "2 vs. 2 or 3 vs. 3 team game."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
@ -42,8 +43,5 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -1,11 +1,11 @@
[multiplayer]
id=multiplayerSmallolof
id=multiplayer_Smallolof
name= _ "6p - Smallolof"
description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/6p_Smallolof}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
team_name=Team 1
@ -42,8 +42,5 @@
canrecruit=1
controller=human
[/side]
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -0,0 +1,59 @@
[multiplayer]
id=multiplayer_8p_Morituri
name= _ "8p - Morituri"
map_data="{maps/multiplayer/8p_Morituri}"
description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
team_name=Team 1
canrecruit=1
controller=human
[/side]
[side]
side=2
team_name=Team 2
canrecruit=1
controller=human
[/side]
[side]
side=3
team_name=Team 2
canrecruit=1
controller=human
[/side]
[side]
side=4
team_name=Team 2
canrecruit=1
controller=human
[/side]
[side]
side=5
team_name=Team 1
canrecruit=1
controller=human
[/side]
[side]
side=6
team_name=Team 1
canrecruit=1
controller=human
[/side]
[side]
side=7
team_name=Team 1
canrecruit=1
controller=human
[/side]
[side]
side=8
team_name=Team 2
canrecruit=1
controller=human
[/side]
[/multiplayer]

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@ -1,11 +1,7 @@
[multiplayer]
id=ranmap
name= _ "Random map"
description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DEFAULT_SCHEDULE}
map_generation=default
[generator]
[scenario]

View file

@ -4,8 +4,6 @@
name= _ "Random map (Desert)"
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DEFAULT_SCHEDULE}
map_generation=default
[generator]
[scenario]

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@ -3,9 +3,6 @@
id=ranmap4
name= _ "Random map (Marsh)"
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DEFAULT_SCHEDULE}
map_generation=default
[generator]
[scenario]

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@ -3,9 +3,6 @@
id=ranmap3
name= _ "Random map (Winter)"
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DEFAULT_SCHEDULE}
map_generation=default
[generator]
[scenario]