Updated changelog
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15
changelog
15
changelog
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@ -9,6 +9,9 @@ Version 1.13.6+dev:
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* Eastern Invasion:
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* In 'Weldyn Besieged', redesigned the way in which revealing the
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identities of the liches works.
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* Descent Into Darkness:
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* Fixed certain units not having the 'guardian' special in 'Descent into
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Darkness'.
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* Heir to the Throne:
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* Fixed bug allowing the wrong person to receive the Sceptre of Fire.
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* Fixed inconsistencies in Li'sar's sprites and animations when she has the
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@ -35,6 +38,7 @@ Version 1.13.6+dev:
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* Adjacent castles of different types now have fewer glitches between them.
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* Fixed glitches between various mountain tiles (introduced in 1.13.3).
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* Fixed units getting submerged on some bridge types when placed over water.
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* Updated Mermaid Initiate portrait.
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* Language and i18n:
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* Updated translations: British English, Czech, German, Portuguese (Brazil),
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Scottish Gaelic
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@ -67,6 +71,7 @@ Version 1.13.6+dev:
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something other than a config is passed as the first argument.
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* wesnoth.deselect_hex no longer deselects units; it only unhighlights the hex.
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* wesnoth.select_unit with no argument (or nil argument) now deselects any unit.
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* Fix lua side:matches always iterating over all units on the map.
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* Multiplayer:
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* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
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2p Ruphus Isle, 2p Swamp of Dread, 2p The Walls of Pyrennis,
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@ -97,6 +102,10 @@ Version 1.13.6+dev:
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* Ensured dialogs with unit preview panes start with some extra space.
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* Fixed an issue where certain long labels would cause scrollbars to appear.
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* Greatly reduced the number of zoom levels available.
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* Experimental change: removed scrollbar up/down buttons.
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* Converted Hotkey Bind popup to GUI2.
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* Fixed TC color in Faction Select sometimes not matching the side's selection.
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* Ensured sides are always ordered by index in MP Staging.
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* Wesnoth Formula Engine:
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* New str_upper and str_lower functions for case transformations
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* WML Engine:
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@ -114,6 +123,9 @@ Version 1.13.6+dev:
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* SUF type_tree renamed to type_adv_tree for consistency with [hide_help]
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* [message]s no longer trigger a scroll if the unit is onscreen.
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* Removed the ~DARKEN() and ~BRIGHTEN() IPFs.
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* {SOUND_POISON} and {SOUND_SLOW} have been deprecated and replaced with empty
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macros.
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* [tunnel] now accepts delayed_variable_substitution=yes/no.
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* Miscellaneous and bug fixes:
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* Fixed severe lag/freeze on slow PCs (bug #25356)
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* Updated wmlscope to handle the square braces syntax in file paths
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@ -122,6 +134,9 @@ Version 1.13.6+dev:
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* Resolved crash when viewing Help in CJK languages (bug #253334)
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* Fixed [campaign][option] tags not being properly considered.
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* Fixed an issue where team names could get corrupted in SP.
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* Zoom levels no longer get reset between loading games.
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* Do not load the Markov name generator if a CFG generator could be loaded.
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* Exit "quick replay" mode in MP games once the game is caught up.
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Version 1.13.6:
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* AI:
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