Updated changelog

This commit is contained in:
Charles Dang 2017-03-19 10:44:39 +11:00
parent 210c288216
commit 9bd7765170

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@ -9,6 +9,9 @@ Version 1.13.6+dev:
* Eastern Invasion:
* In 'Weldyn Besieged', redesigned the way in which revealing the
identities of the liches works.
* Descent Into Darkness:
* Fixed certain units not having the 'guardian' special in 'Descent into
Darkness'.
* Heir to the Throne:
* Fixed bug allowing the wrong person to receive the Sceptre of Fire.
* Fixed inconsistencies in Li'sar's sprites and animations when she has the
@ -35,6 +38,7 @@ Version 1.13.6+dev:
* Adjacent castles of different types now have fewer glitches between them.
* Fixed glitches between various mountain tiles (introduced in 1.13.3).
* Fixed units getting submerged on some bridge types when placed over water.
* Updated Mermaid Initiate portrait.
* Language and i18n:
* Updated translations: British English, Czech, German, Portuguese (Brazil),
Scottish Gaelic
@ -67,6 +71,7 @@ Version 1.13.6+dev:
something other than a config is passed as the first argument.
* wesnoth.deselect_hex no longer deselects units; it only unhighlights the hex.
* wesnoth.select_unit with no argument (or nil argument) now deselects any unit.
* Fix lua side:matches always iterating over all units on the map.
* Multiplayer:
* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
2p Ruphus Isle, 2p Swamp of Dread, 2p The Walls of Pyrennis,
@ -97,6 +102,10 @@ Version 1.13.6+dev:
* Ensured dialogs with unit preview panes start with some extra space.
* Fixed an issue where certain long labels would cause scrollbars to appear.
* Greatly reduced the number of zoom levels available.
* Experimental change: removed scrollbar up/down buttons.
* Converted Hotkey Bind popup to GUI2.
* Fixed TC color in Faction Select sometimes not matching the side's selection.
* Ensured sides are always ordered by index in MP Staging.
* Wesnoth Formula Engine:
* New str_upper and str_lower functions for case transformations
* WML Engine:
@ -114,6 +123,9 @@ Version 1.13.6+dev:
* SUF type_tree renamed to type_adv_tree for consistency with [hide_help]
* [message]s no longer trigger a scroll if the unit is onscreen.
* Removed the ~DARKEN() and ~BRIGHTEN() IPFs.
* {SOUND_POISON} and {SOUND_SLOW} have been deprecated and replaced with empty
macros.
* [tunnel] now accepts delayed_variable_substitution=yes/no.
* Miscellaneous and bug fixes:
* Fixed severe lag/freeze on slow PCs (bug #25356)
* Updated wmlscope to handle the square braces syntax in file paths
@ -122,6 +134,9 @@ Version 1.13.6+dev:
* Resolved crash when viewing Help in CJK languages (bug #253334)
* Fixed [campaign][option] tags not being properly considered.
* Fixed an issue where team names could get corrupted in SP.
* Zoom levels no longer get reset between loading games.
* Do not load the Markov name generator if a CFG generator could be loaded.
* Exit "quick replay" mode in MP games once the game is caught up.
Version 1.13.6:
* AI: