More editing changes, cleaning up usage.

This commit is contained in:
Eric S. Raymond 2007-09-18 13:28:44 +00:00
parent 7c01888ec4
commit 9a0cd584a9

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@ -83,7 +83,7 @@ When Wesnoth first starts it displays an initial background and a column
of buttons called the Main Menu. The buttons only work with a mouse. For
the impatient, we recommend you: click the "Language" button to set
your language; then click the "Tutorial" button to run the tutorial;
and then play the campaign, "The Two Brothers" by clicking the "Campaign"
and then play the campaign, "Two Brothers" by clicking the "Campaign"
button and selecting it from the list provided.
image:images/main-menu.jpg["Main Menu"]
@ -640,7 +640,7 @@ Concealment::
have units next to it. Any enemy unit that first discovers this unit
immediately loses all its remaining movement.
Cures::
A curer can cure a unit of poison, although that unit will receive no
A unit with can cure an ally of poison, although the ally will receive no
additional healing on the turn it is cured of the poison.
Heals +4::
Allows the unit to heal adjacent friendly units at the beginning of each
@ -878,7 +878,8 @@ protected except from piercing attacks which are their weak point. Undead
are very resistant to blade and piercing weapon but very vulnerable to
impact attacks and arcane attacks.
Use the best attack type against enemy units.
Using the best attack type against enemy units will substantially
increase your chances of killing them.
Healing
~~~~~~~
@ -1007,7 +1008,7 @@ line but a zig-zag curve. The north south line and the diagonals are the
Coming from one side, the enemy may attack any single of your units
in the line with only 2 of his units at a time. As a rule of thumb,
a healthy unit without particular weakness can withstand an attack from
two normal enemy units without getting killed.
two normal enemy units of the same level or lower without getting killed.
Unfortunately, your line often has to bend to form a wedge or to fit
the terrain. At these corner points, 3 enemy units may attack. This
@ -1035,13 +1036,12 @@ Use the terrain
^^^^^^^^^^^^^^^
Try to position your troops so that they are attacking from a hex with
high defense against an enemy in a hex with low terrain. Note that
different units work better on different terrains. This way, terrain
often dictates where you line up your units.
high defense against an enemy in a hex with low terrain. That way,
the enemy's counterstrikes will be less likely to do damage.
For example, you may position your elves at the end of the forest so
that attacking orcs must stand on grassland while your elves enjoy the
high forest defenses.
For example, you might position your elves just inside of a forest edge
so that attacking orcs must stand on grassland while your elves enjoy
the high forest defenses.
Attacking and choosing your targets
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@ -1062,8 +1062,8 @@ Striking first is an advantage because it allows you the choice of which
units will face off. Take advantage of enemy weakness: e.g. direct your
ranged attacks against foes without ranged weapons. Take advantage of
weaknesses like Horsemen's vulnerability to pierce. But remember that
they get to attack back on their turn, so you might have weaknesses he
may exploit.
they get to attack back on their turn, so you might have weaknesses the
enemy may exploit.
For example, Horsemen can hold up the line against Orcish Grunts and
Troll Whelps very well because they have some resistances against blade
@ -1072,11 +1072,16 @@ and Goblin Spearmen.
It usually pays off if you can definitively kill (or almost kill) the
faced unit. If you are unsure of finishing off the enemy in one turn,
ensure that your unit can weather the return attacks, or that you're
willing to lose that unit. To withstand the enemies strikes next turn,
it is often wise to attack with the weapon that deals the least damage
to you. So use your ranged weapons if the enemy has no ranged attack. The
computers default choice only looks for the most damage you deal out.
either ensure that your unit can weather the return attacks or decide
that you're willing to lose that unit. To withstand the enemy's
strikes next turn, it is often wise to attack at the range that
allows the enemy to do least damage to you, rather than choosing the
maximum expected damage to the enemy.
In particualar, use your ranged weapons if the enemy has no ranged
attack. The computer's default choice only looks for the most damage
you can deal, so using it will often result in your units taking more
damage than necessary.
Time of Day
^^^^^^^^^^^