More editing changes, cleaning up usage.
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1 changed files with 22 additions and 17 deletions
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@ -83,7 +83,7 @@ When Wesnoth first starts it displays an initial background and a column
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of buttons called the Main Menu. The buttons only work with a mouse. For
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the impatient, we recommend you: click the "Language" button to set
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your language; then click the "Tutorial" button to run the tutorial;
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and then play the campaign, "The Two Brothers" by clicking the "Campaign"
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and then play the campaign, "Two Brothers" by clicking the "Campaign"
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button and selecting it from the list provided.
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image:images/main-menu.jpg["Main Menu"]
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@ -640,7 +640,7 @@ Concealment::
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have units next to it. Any enemy unit that first discovers this unit
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immediately loses all its remaining movement.
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Cures::
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A curer can cure a unit of poison, although that unit will receive no
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A unit with can cure an ally of poison, although the ally will receive no
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additional healing on the turn it is cured of the poison.
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Heals +4::
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Allows the unit to heal adjacent friendly units at the beginning of each
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@ -878,7 +878,8 @@ protected except from piercing attacks which are their weak point. Undead
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are very resistant to blade and piercing weapon but very vulnerable to
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impact attacks and arcane attacks.
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Use the best attack type against enemy units.
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Using the best attack type against enemy units will substantially
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increase your chances of killing them.
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Healing
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~~~~~~~
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@ -1007,7 +1008,7 @@ line but a zig-zag curve. The north south line and the diagonals are the
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Coming from one side, the enemy may attack any single of your units
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in the line with only 2 of his units at a time. As a rule of thumb,
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a healthy unit without particular weakness can withstand an attack from
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two normal enemy units without getting killed.
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two normal enemy units of the same level or lower without getting killed.
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Unfortunately, your line often has to bend to form a wedge or to fit
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the terrain. At these corner points, 3 enemy units may attack. This
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@ -1035,13 +1036,12 @@ Use the terrain
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^^^^^^^^^^^^^^^
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Try to position your troops so that they are attacking from a hex with
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high defense against an enemy in a hex with low terrain. Note that
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different units work better on different terrains. This way, terrain
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often dictates where you line up your units.
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high defense against an enemy in a hex with low terrain. That way,
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the enemy's counterstrikes will be less likely to do damage.
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For example, you may position your elves at the end of the forest so
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that attacking orcs must stand on grassland while your elves enjoy the
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high forest defenses.
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For example, you might position your elves just inside of a forest edge
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so that attacking orcs must stand on grassland while your elves enjoy
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the high forest defenses.
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Attacking and choosing your targets
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@ -1062,8 +1062,8 @@ Striking first is an advantage because it allows you the choice of which
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units will face off. Take advantage of enemy weakness: e.g. direct your
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ranged attacks against foes without ranged weapons. Take advantage of
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weaknesses like Horsemen's vulnerability to pierce. But remember that
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they get to attack back on their turn, so you might have weaknesses he
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may exploit.
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they get to attack back on their turn, so you might have weaknesses the
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enemy may exploit.
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For example, Horsemen can hold up the line against Orcish Grunts and
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Troll Whelps very well because they have some resistances against blade
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@ -1072,11 +1072,16 @@ and Goblin Spearmen.
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It usually pays off if you can definitively kill (or almost kill) the
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faced unit. If you are unsure of finishing off the enemy in one turn,
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ensure that your unit can weather the return attacks, or that you're
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willing to lose that unit. To withstand the enemies strikes next turn,
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it is often wise to attack with the weapon that deals the least damage
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to you. So use your ranged weapons if the enemy has no ranged attack. The
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computers default choice only looks for the most damage you deal out.
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either ensure that your unit can weather the return attacks or decide
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that you're willing to lose that unit. To withstand the enemy's
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strikes next turn, it is often wise to attack at the range that
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allows the enemy to do least damage to you, rather than choosing the
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maximum expected damage to the enemy.
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In particualar, use your ranged weapons if the enemy has no ranged
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attack. The computer's default choice only looks for the most damage
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you can deal, so using it will often result in your units taking more
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damage than necessary.
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Time of Day
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^^^^^^^^^^^
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