New old human (male only) hit and die sounds, for magi and such.
This commit is contained in:
parent
b8b3015be5
commit
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23 changed files with 269 additions and 263 deletions
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@ -16,7 +16,7 @@
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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get_hit_sound=huamn-fem-strong-hit.ogg
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get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[death]
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[frame]
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@ -24,8 +24,8 @@
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
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[attack]
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name=staff
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@ -78,9 +78,9 @@
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[/frame]
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[frame]
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begin=-225
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end=0
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end=100
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image="units/elder-mage-ranged.png"
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halo=halo/lightning-bolt-{VARIATION}-1.png:50,halo/lightning-bolt-{VARIATION}-2.png:50,halo/lightning-bolt-{VARIATION}-4.png:100,misc/blank-hex.png:25
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halo=halo/lightning-bolt-{VARIATION}-1.png:75,halo/lightning-bolt-{VARIATION}-2.png:75,halo/lightning-bolt-{VARIATION}-4.png:100,misc/blank-hex.png:75
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[missile_frame]
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@ -99,10 +99,10 @@
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sound=lightning.ogg
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[/frame]
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[frame]
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begin=-275
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end=0
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begin=-225
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end=125
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image="units/elder-mage-ranged.png"
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halo=halo/lightning-bolt-{VARIATION}-1.png:50,halo/lightning-bolt-{VARIATION}-2.png:50,halo/lightning-bolt-{VARIATION}-3.png:50,halo/lightning-bolt-{VARIATION}-4.png:100,misc/blank-hex.png:25
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halo=halo/lightning-bolt-{VARIATION}-1.png:75,halo/lightning-bolt-{VARIATION}-2.png:75,halo/lightning-bolt-{VARIATION}-3.png:125,halo/lightning-bolt-{VARIATION}-4.png:50,misc/blank-hex.png:25
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[missile_frame]
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@ -29,8 +29,8 @@
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[/abilities]
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usage=fighter
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unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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[attack]
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name=mace
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type=impact
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@ -1,117 +1,117 @@
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[unit]
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#textdomain wesnoth-utbs
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id=Human Commander
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name= _ "Human Commander"
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race=human
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image=ranger.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="ranger-defend.png"
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[/frame]
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[/defend]
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hitpoints=72
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movement_type=woodland
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[movement_costs]
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hills=1
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sand=1
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cave=2
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[/movement_costs]
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[defense]
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swamp_water=50
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forest=40
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hills=50
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sand=40
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[/defense]
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movement=6
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experience=500
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level=3
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alignment=chaotic
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advanceto=null
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cost=60
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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usage=fighter
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unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
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get_hit_sound=groan.wav
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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type=blade
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range=melee
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damage=9
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number=4
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[animation]
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[frame]
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begin=-300
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end=-100
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image=ranger-attack1.png
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[/frame]
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[frame]
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begin=-100
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end=100
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image=ranger-attack2.png
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sound=dagger-swish.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=11
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=100
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end=200
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-350
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end=-150
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image=ranger-ranged1.png
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-150
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end=0
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image=ranger-ranged2.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=ranger.png
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=100
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end=200
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-350
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end=-150
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image=ranger-ranged1.png
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-150
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end=0
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image=ranger-ranged2.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=ranger.png
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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[unit]
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#textdomain wesnoth-utbs
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id=Human Commander
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name= _ "Human Commander"
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race=human
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image=ranger.png
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[defend]
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[frame]
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begin=-150
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end=150
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image="ranger-defend.png"
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[/frame]
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[/defend]
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hitpoints=72
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movement_type=woodland
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[movement_costs]
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hills=1
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sand=1
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cave=2
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[/movement_costs]
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[defense]
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swamp_water=50
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forest=40
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hills=50
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sand=40
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[/defense]
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movement=6
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experience=500
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level=3
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alignment=chaotic
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advanceto=null
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cost=60
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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usage=fighter
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unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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type=blade
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range=melee
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damage=9
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number=4
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[animation]
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[frame]
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begin=-300
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end=-100
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image=ranger-attack1.png
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[/frame]
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[frame]
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begin=-100
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end=100
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image=ranger-attack2.png
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sound=dagger-swish.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=11
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=100
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end=200
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-350
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end=-150
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image=ranger-ranged1.png
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-150
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end=0
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image=ranger-ranged2.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=ranger.png
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=100
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end=200
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-350
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end=-150
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image=ranger-ranged1.png
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-150
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end=0
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image=ranger-ranged2.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=ranger.png
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -1,116 +1,116 @@
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[unit]
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#textdomain wesnoth
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id=Necromancer2
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name= _ "Necromancer"
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race=human
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image="undead-sorcerer2.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="undead-sorcerer2-defence.png"
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[/frame]
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[/defend]
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hitpoints=75
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movement_type=smallfoot
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movement=5
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experience=80
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=38
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usage=mixed fighter
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unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
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This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
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Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=staff
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type=impact
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range=melee
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damage=6
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number=3
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[specials]
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{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
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[/specials]
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icon=attacks/plaguestaff.png
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[animation]
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[frame]
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begin=-100
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end=-100
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image="undead-sorcerer2-staff1.png"
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sound=staff.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="undead-sorcerer2-staff2.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=chill wave
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type=cold
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=15
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number=2
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icon=attacks/dark-missile.png
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[animation]
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hits=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-300
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image="undead-sorcerer2-ranged1.png"
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[/frame]
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[frame]
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begin=-300
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end=-200
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image="undead-sorcerer2-ranged2.png"
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[/frame]
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[frame]
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sound=magic-dark-big-miss.ogg
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begin=-200
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end=0
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image="undead-sorcerer2-ranged2.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-300
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image="undead-sorcerer2-ranged1.png"
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[/frame]
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[frame]
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begin=-300
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end=-200
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image="undead-sorcerer2-ranged2.png"
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[/frame]
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[frame]
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sound=magic-dark-big.ogg
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begin=-200
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end=0
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image="undead-sorcerer2-ranged2.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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[unit]
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#textdomain wesnoth
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id=Necromancer2
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name= _ "Necromancer"
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race=human
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image="undead-sorcerer2.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="undead-sorcerer2-defence.png"
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[/frame]
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[/defend]
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hitpoints=75
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movement_type=smallfoot
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movement=5
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experience=80
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=38
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usage=mixed fighter
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unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
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|
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This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
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Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
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get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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[attack]
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name=staff
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type=impact
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range=melee
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damage=6
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number=3
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[specials]
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{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
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[/specials]
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icon=attacks/plaguestaff.png
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[animation]
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[frame]
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begin=-100
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end=-100
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image="undead-sorcerer2-staff1.png"
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sound=staff.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="undead-sorcerer2-staff2.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=chill wave
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type=cold
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=15
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number=2
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icon=attacks/dark-missile.png
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[animation]
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hits=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-300
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image="undead-sorcerer2-ranged1.png"
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[/frame]
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[frame]
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begin=-300
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end=-200
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image="undead-sorcerer2-ranged2.png"
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[/frame]
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[frame]
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sound=magic-dark-big-miss.ogg
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begin=-200
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end=0
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image="undead-sorcerer2-ranged2.png"
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[/frame]
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[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="undead-sorcerer2-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magic-dark-big.ogg
|
||||
begin=-200
|
||||
end=0
|
||||
image="undead-sorcerer2-ranged2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -44,6 +44,12 @@ human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg
|
|||
#define SOUND_LIST:HUMAN_FEMALE_HIT
|
||||
human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef
|
||||
|
||||
#define SOUND_LIST:HUMAN_OLD_HIT
|
||||
human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg #enddef
|
||||
|
||||
#define SOUND_LIST:HUMAN_OLD_DIE
|
||||
human-old-die-1.ogg,human-old-die-2.ogg,human-old-die-3.ogg #enddef
|
||||
|
||||
#define SOUND_LIST:HUMAN_DIE
|
||||
human-die-1.ogg,human-die-2.ogg,human-die-3.ogg #enddef
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@ It is an irony that, with all the knowledge they have amassed and their unassumi
|
|||
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -21,8 +21,8 @@ They have, in fact, their own order amongst the ranks of magi, an order which wi
|
|||
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
|
||||
|
||||
Special Notes: Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage."+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_TELEPORT}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[resistance]
|
||||
fire=50
|
||||
cold=50
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
cost=8
|
||||
usage=fighter
|
||||
unit_description= _ "Peasants are the backbone of the rural economy, and the soldiers of last resort. While not fearsome by nature, they will stubbornly defend their homes. However, if you're hurling peasants at your foes, you're clearly out of superior forces."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
BIN
sounds/human-old-die-1.ogg
Normal file
BIN
sounds/human-old-die-1.ogg
Normal file
Binary file not shown.
BIN
sounds/human-old-die-2.ogg
Normal file
BIN
sounds/human-old-die-2.ogg
Normal file
Binary file not shown.
BIN
sounds/human-old-die-3.ogg
Normal file
BIN
sounds/human-old-die-3.ogg
Normal file
Binary file not shown.
BIN
sounds/human-old-hit-1.ogg
Normal file
BIN
sounds/human-old-hit-1.ogg
Normal file
Binary file not shown.
BIN
sounds/human-old-hit-2.ogg
Normal file
BIN
sounds/human-old-hit-2.ogg
Normal file
Binary file not shown.
BIN
sounds/human-old-hit-3.ogg
Normal file
BIN
sounds/human-old-hit-3.ogg
Normal file
Binary file not shown.
BIN
sounds/human-old-hit-4.ogg
Normal file
BIN
sounds/human-old-hit-4.ogg
Normal file
Binary file not shown.
Loading…
Add table
Reference in a new issue