Comment out the never worked ":buff" debug command

This commit is contained in:
Ali El Gariani 2008-07-13 14:50:14 +00:00
parent 032217271d
commit 9814eaea96

View file

@ -2177,7 +2177,7 @@ private:
void do_set_var();
void do_show_var();
void do_unit();
void do_buff();
// void do_buff();
void do_unbuff();
void do_create();
void do_fog();
@ -2259,8 +2259,8 @@ private:
_("Show a scenario variable."), "<var>", "D");
register_command("unit", &console_handler::do_unit,
_("Modify a unit variable. (Only top level keys are supported.)"), "", "D");
register_command("buff", &console_handler::do_buff,
_("Add a trait to a unit."), "", "D");
/* register_command("buff", &console_handler::do_buff,
_("Add a trait to a unit."), "", "D");*/
register_command("unbuff", &console_handler::do_unbuff,
_("Remove a trait from a unit. (Does not work yet.)"), "", "D");
register_command("create", &console_handler::do_create,
@ -2783,7 +2783,8 @@ private:
menu_handler_.gui_->invalidate(i->first);
menu_handler_.gui_->invalidate_unit();
}
void console_handler::do_buff() {
/*void console_handler::do_buff() {
print(get_cmd(), _("Debug mode activated!"));
const unit_map::iterator i = menu_handler_.current_unit(mouse_handler_);
if(i != menu_handler_.units_.end()) {
//i->second.add_trait(get_data());
@ -2792,7 +2793,7 @@ private:
} else {
command_failed("No unit selected");
}
}
}*/
void console_handler::do_unbuff() {
const unit_map::iterator i = menu_handler_.current_unit(mouse_handler_);
if(i != menu_handler_.units_.end()) {