updated traditional Chinese translation
This commit is contained in:
parent
42ddf49284
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4 changed files with 1604 additions and 1075 deletions
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@ -3,8 +3,8 @@ Version 1.4.1+svn:
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* Liberty
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* Backport r25650 to fix graphics glitch (bug 11438)
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* language and i18n:
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* updated translations: Croatian, Czech, Dutch, French, Lithuanian, Russian,
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Serbian, Slovak, Turkish
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* updated translations: Chinese (Traditional), Croatian, Czech, Dutch,
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French, Lithuanian, Russian, Serbian, Slovak, Turkish
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Version 1.4.1:
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* campaigns:
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@ -4,8 +4,8 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.4.1+svn:
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* language and i18n:
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* updated translations: Croatian, Czech, Dutch, French, Lithuanian, Russian,
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Serbian, Slovak, Turkish.
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* updated translations: Chinese (Traditional), Croatian, Czech, Dutch,
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French, Lithuanian, Russian, Serbian, Slovak, Turkish.
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Version 1.4.1:
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* Language and translations:
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File diff suppressed because it is too large
Load diff
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@ -6,7 +6,7 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.3.19+svn\n"
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"POT-Creation-Date: 2008-02-27 13:04+0100\n"
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"POT-Creation-Date: 2008-03-25 14:27+0100\n"
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"PO-Revision-Date: 2008-02-27 13:04+0100\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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@ -613,12 +613,12 @@ msgstr ""
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msgid ""
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"When you first start a scenario or campaign you will only have a few units "
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"on the map. One of these will be your commander (identified by a little "
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"crown icon). Your commander is usually placed in a castle on a special hex "
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"called a keep. Whenever your commander is on a keep (not only your own, but "
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"also the keep of any enemy castles you capture) and you have enough gold, "
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"you can recruit units for your army. In later scenarios you can recall "
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"experienced units that survived earlier scenarios. From here, you can start "
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"to build your army to conquer the enemy."
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"golden crown icon). Your commander is usually placed in a castle on a "
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"special hex called a keep. Whenever your commander is on a keep (not only "
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"your own, but also the keep of any enemy castles you capture) and you have "
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"enough gold, you can recruit units for your army. In later scenarios you can "
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"recall experienced units that survived earlier scenarios. From here, you can "
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"start to build your army to conquer the enemy."
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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@ -697,16 +697,16 @@ msgid ""
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"to advance."
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msgstr ""
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# type: Content of: <book><chapter><section><section><title>
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#: ../../doc/manual/manual.en.xml:539
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msgid "Money"
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# type: Content of: <book><chapter><section><title>
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#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
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msgid "Gold"
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:540
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msgid ""
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"Your army does not fight for free. It costs you money to recruit units and "
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"money to maintain them. You start each scenario with money carried over from "
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"Your army does not fight for free. It costs you gold to recruit units and "
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"gold to maintain them. You start each scenario with gold carried over from "
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"previous scenarios (although each scenario ensures you have at least a "
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"minimum amount of gold to start if you didn't carry over enough from "
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"previous scenarios) and can gain more by meeting scenario objectives quickly "
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@ -1262,11 +1262,6 @@ msgstr ""
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msgid ":"
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msgstr ""
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# type: Content of: <book><chapter><section><title>
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#: ../../doc/manual/manual.en.xml:1002
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msgid "Gold"
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:1003
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msgid ""
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@ -1793,9 +1788,9 @@ msgstr ""
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# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:1470
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msgid ""
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"This attack deals double damage if there is an enemy of the target on the "
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"opposite side of the target, and that unit is not incapacitated (e.g. "
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"turned to stone)."
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"When used offensively, this attack deals double damage if there is an enemy "
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"of the target on the opposite side of the target, and that unit is not "
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"incapacitated (e.g. turned to stone)."
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msgstr ""
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# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
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@ -1818,8 +1813,8 @@ msgstr ""
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# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:1494
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msgid ""
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"This attack deals double damage to the target. It also causes this unit to "
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"take double damage from the target's counterattack."
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"When used offensively, this attack deals double damage to the target. It "
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"also causes this unit to take double damage from the target's counterattack."
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msgstr ""
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# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
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@ -1882,7 +1877,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><title>
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#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
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#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
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msgid "Poison"
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msgstr ""
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@ -2123,7 +2118,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><title>
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#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
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#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
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msgid "Experience"
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msgstr ""
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@ -2367,19 +2362,20 @@ msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:2004
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msgid ""
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"Some campaigns use a star-shaped base to indicate leaders; others use a "
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"shield-shaped hero icon next to the unit's upper-right corner. Still others "
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"have no specific hero indicator at all. Which (if any) is used is a "
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"stylistic choice left to campaign designers."
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"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
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"which are somehow special and for example not allowed to die in the course "
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"of the scenario); others use a silver crown icon above the energy bar to "
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"mark heroes. Still others have no specific hero indicator at all. Which (if "
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"any) is used is a stylistic choice left to campaign designers."
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msgstr ""
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# type: Content of: <book><chapter><section><title>
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#: ../../doc/manual/manual.en.xml:2012
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#: ../../doc/manual/manual.en.xml:2014
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msgid "Fighting"
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:2013
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#: ../../doc/manual/manual.en.xml:2015
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msgid ""
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"If you move next to an enemy unit, you may attack it. Click on your unit "
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"that is next to an enemy unit, and click on the enemy you want to attack - "
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@ -2390,7 +2386,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:2020
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#: ../../doc/manual/manual.en.xml:2022
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msgid ""
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"If you attack with a melee weapon, the enemy you attack will be able to "
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"strike back at you with its melee weapon. If you attack with a ranged "
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@ -2400,7 +2396,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:2027
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#: ../../doc/manual/manual.en.xml:2029
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msgid ""
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"Different types of attacks do different amounts of damage, and a certain "
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"number of strikes may be made with each weapon. For instance, an Elvish "
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@ -2410,7 +2406,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:2033
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#: ../../doc/manual/manual.en.xml:2035
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msgid ""
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"Every unit has a chance of being hit based on the terrain it is in. For "
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"instance, units in castles and villages have a lower chance of being hit, "
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@ -2422,7 +2418,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:2041
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#: ../../doc/manual/manual.en.xml:2043
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msgid ""
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"You can obtain additional information, including the chance that the "
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"attacker and defender will be killed, by clicking on the \"Damage "
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@ -2430,12 +2426,12 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><title>
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#: ../../doc/manual/manual.en.xml:2046
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#: ../../doc/manual/manual.en.xml:2048
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msgid "Attack types"
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2050
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#: ../../doc/manual/manual.en.xml:2052
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msgid ""
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"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
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"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
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@ -2443,7 +2439,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2056
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#: ../../doc/manual/manual.en.xml:2058
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msgid ""
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"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
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"and either a long handle or a missile, used to perforate foe's body and "
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@ -2451,7 +2447,7 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2063
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#: ../../doc/manual/manual.en.xml:2065
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msgid ""
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"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
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"point nor a cutting edge, but heavy enough to break an enemy's bones. "
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@ -2459,21 +2455,21 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2070
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#: ../../doc/manual/manual.en.xml:2072
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msgid ""
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"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
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"missiles. Example: A wizard's ice bolt."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2076
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#: ../../doc/manual/manual.en.xml:2078
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msgid ""
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"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
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"foe like a chicken. Example: A drake's fire breath."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2082
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#: ../../doc/manual/manual.en.xml:2084
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msgid ""
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"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
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"magic animating zombies, specters, and other undead creatures. Example: A "
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@ -2481,12 +2477,12 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><title>
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#: ../../doc/manual/manual.en.xml:2089
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#: ../../doc/manual/manual.en.xml:2091
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msgid "Resistance"
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:2090
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#: ../../doc/manual/manual.en.xml:2092
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msgid ""
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"Each unit is more or less vulnerable to the different attack types. 6 "
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"figures in the unit description show strength and weakness of the unit "
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:2097
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#: ../../doc/manual/manual.en.xml:2099
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msgid ""
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"Examples: Drake scales protect them from most of attack types except from "
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"piercing weapon and cold weapon. Human Cavalry units are generally well "
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:2103
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#: ../../doc/manual/manual.en.xml:2105
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msgid ""
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"Using the best attack type against enemy units will substantially increase "
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"your chances of killing them."
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msgstr ""
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# type: Content of: <book><chapter><section><section><title>
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#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
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#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
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msgid "Healing"
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:2110
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#: ../../doc/manual/manual.en.xml:2112
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msgid ""
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"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
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"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
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msgstr ""
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# type: Content of: <book><chapter><section><simpara>
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#: ../../doc/manual/manual.en.xml:2116
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#: ../../doc/manual/manual.en.xml:2118
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msgid "There are two basic ways for a unit to be healed:"
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msgstr ""
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# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2121
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#: ../../doc/manual/manual.en.xml:2123
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msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
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msgstr ""
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# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2126
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#: ../../doc/manual/manual.en.xml:2128
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msgid ""
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"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
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"number of hitpoints healed is specified in the unit's ability description. "
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msgstr ""
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# type: Content of: <book><chapter><section><section><title>
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#: ../../doc/manual/manual.en.xml:2133
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#: ../../doc/manual/manual.en.xml:2135
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msgid "Regeneration"
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:2134
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#: ../../doc/manual/manual.en.xml:2136
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msgid ""
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"Trolls and Woses have the ability to heal themselves naturally through "
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"regeneration. They will heal 8 points each turn if they are injured. Note "
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:2143
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#: ../../doc/manual/manual.en.xml:2145
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msgid ""
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"Some attacks can inflict poison damage on your unit. When this happens the "
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"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
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@ -2575,17 +2571,17 @@ msgid ""
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msgstr ""
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# type: Content of: <book><chapter><section><section><simpara>
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#: ../../doc/manual/manual.en.xml:2151
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#: ../../doc/manual/manual.en.xml:2153
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msgid "Some other hints about healing:"
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2156
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#: ../../doc/manual/manual.en.xml:2158
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msgid "A unit may take several turns to be fully healed."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2161
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#: ../../doc/manual/manual.en.xml:2163
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msgid ""
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"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
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"Light, Paladin) heal all wounded units around them, so you can keep units "
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2168
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#: ../../doc/manual/manual.en.xml:2170
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msgid "Healers do not heal enemy units."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2173
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#: ../../doc/manual/manual.en.xml:2175
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msgid "Healers cannot heal themselves, but see next point."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2178
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#: ../../doc/manual/manual.en.xml:2180
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msgid "Use your healers in pairs, so they can heal each other if needed."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2183
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#: ../../doc/manual/manual.en.xml:2185
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msgid ""
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"Multiple healers from different sides can heal the same unit and speed up "
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"healing."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2188
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#: ../../doc/manual/manual.en.xml:2190
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msgid "Trolls and Woses cannot regenerate other units."
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msgstr ""
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# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
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#: ../../doc/manual/manual.en.xml:2193
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#: ../../doc/manual/manual.en.xml:2195
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msgid "Trolls and Woses cure themselves from poison as a village does."
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msgstr ""
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||||
|
||||
# type: Content of: <book><chapter><title>
|
||||
#: ../../doc/manual/manual.en.xml:2201
|
||||
#: ../../doc/manual/manual.en.xml:2203
|
||||
msgid "Strategy and Tips"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2203
|
||||
#: ../../doc/manual/manual.en.xml:2205
|
||||
msgid "Basic Strategy"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2204
|
||||
#: ../../doc/manual/manual.en.xml:2206
|
||||
msgid ""
|
||||
"The following basic combat principles and tips are intended to help starting "
|
||||
"off your career as a Wesnothian battle veteran. The minor concrete examples "
|
||||
|
@ -2643,12 +2639,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2209
|
||||
#: ../../doc/manual/manual.en.xml:2211
|
||||
msgid "Don't waste units"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2210
|
||||
#: ../../doc/manual/manual.en.xml:2212
|
||||
msgid ""
|
||||
"Do not send wounded units to a sure death. Once a unit loses more than half "
|
||||
"of its hit points (HP), you should seriously consider retreating it to "
|
||||
|
@ -2658,7 +2654,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2216
|
||||
#: ../../doc/manual/manual.en.xml:2218
|
||||
msgid ""
|
||||
"This is for practical reasons: a heavily wounded unit cannot hold back or "
|
||||
"kill the enemy. During attack and counterattack, it most often will perish. "
|
||||
|
@ -2670,12 +2666,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2226
|
||||
#: ../../doc/manual/manual.en.xml:2228
|
||||
msgid "Out of the enemy's reach"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2227
|
||||
#: ../../doc/manual/manual.en.xml:2229
|
||||
msgid ""
|
||||
"How do you guard wounded units? They are best guarded by being out of the "
|
||||
"adversary's reach. No enemy can attack them if enemies cannot even come near "
|
||||
|
@ -2684,7 +2680,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2232
|
||||
#: ../../doc/manual/manual.en.xml:2234
|
||||
msgid ""
|
||||
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
|
||||
"possible hexes your adversary can actually move to. This takes your zone of "
|
||||
|
@ -2693,7 +2689,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2238
|
||||
#: ../../doc/manual/manual.en.xml:2240
|
||||
msgid ""
|
||||
"When your armies meet, you may want to try to be the first to attack. So try "
|
||||
"to end your move out of striking range of the enemy army. He cannot attack "
|
||||
|
@ -2701,12 +2697,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2244
|
||||
#: ../../doc/manual/manual.en.xml:2246
|
||||
msgid "Shield with your zone of control (ZOC)"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2245
|
||||
#: ../../doc/manual/manual.en.xml:2247
|
||||
msgid ""
|
||||
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
|
||||
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
|
||||
|
@ -2715,7 +2711,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2250
|
||||
#: ../../doc/manual/manual.en.xml:2252
|
||||
msgid ""
|
||||
"Because of ZOC, an enemy may not slip between two units which are aligned on "
|
||||
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
|
||||
|
@ -2726,12 +2722,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2260
|
||||
#: ../../doc/manual/manual.en.xml:2262
|
||||
msgid "Maintain a defensive line"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2261
|
||||
#: ../../doc/manual/manual.en.xml:2263
|
||||
msgid ""
|
||||
"By lining up many units directly adjacent or with at most 1 hex space "
|
||||
"between them, you can build up a powerful defensive line. Note that, because "
|
||||
|
@ -2740,7 +2736,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2267
|
||||
#: ../../doc/manual/manual.en.xml:2269
|
||||
msgid ""
|
||||
"Coming from one side, the enemy may attack any single of your units in the "
|
||||
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
|
||||
|
@ -2749,7 +2745,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2272
|
||||
#: ../../doc/manual/manual.en.xml:2274
|
||||
msgid ""
|
||||
"Unfortunately, your line often has to bend to form a wedge or to fit the "
|
||||
"terrain. At these corner points, 3 enemy units may attack. This also happens "
|
||||
|
@ -2760,7 +2756,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2279
|
||||
#: ../../doc/manual/manual.en.xml:2281
|
||||
msgid ""
|
||||
"Lining your troops up also prevents the enemy from surrounding any one of "
|
||||
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
|
||||
|
@ -2768,12 +2764,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2285
|
||||
#: ../../doc/manual/manual.en.xml:2287
|
||||
msgid "Rotate your troops"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2286
|
||||
#: ../../doc/manual/manual.en.xml:2288
|
||||
msgid ""
|
||||
"When a unit in the front line is heavily damaged you can move him safely "
|
||||
"behind your defensive line. To hold up the line, you will most likely have "
|
||||
|
@ -2783,17 +2779,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2292
|
||||
#: ../../doc/manual/manual.en.xml:2294
|
||||
msgid "Note that your units can pass through hexes containing your own troops."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2296
|
||||
#: ../../doc/manual/manual.en.xml:2298
|
||||
msgid "Use the terrain"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2297
|
||||
#: ../../doc/manual/manual.en.xml:2299
|
||||
msgid ""
|
||||
"Try to position your troops so that they are attacking from a hex with high "
|
||||
"defense against an enemy in a hex with low terrain. That way, the enemy's "
|
||||
|
@ -2801,7 +2797,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2301
|
||||
#: ../../doc/manual/manual.en.xml:2303
|
||||
msgid ""
|
||||
"For example, you might position your elves just inside of a forest edge so "
|
||||
"that attacking orcs must stand on grassland while your elves enjoy the high "
|
||||
|
@ -2809,12 +2805,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2307
|
||||
#: ../../doc/manual/manual.en.xml:2309
|
||||
msgid "Attacking and choosing your targets"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2308
|
||||
#: ../../doc/manual/manual.en.xml:2310
|
||||
msgid ""
|
||||
"Advancing and attacking is of course the most interesting part of your way "
|
||||
"to victory. Kill or weaken enemies in your path and move your defensive line "
|
||||
|
@ -2822,7 +2818,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2313
|
||||
#: ../../doc/manual/manual.en.xml:2315
|
||||
msgid ""
|
||||
"Often, you will throw several units at a single enemy unit to finish him "
|
||||
"off, but these were forming your defensive line which is now partly broken. "
|
||||
|
@ -2833,7 +2829,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2320
|
||||
#: ../../doc/manual/manual.en.xml:2322
|
||||
msgid ""
|
||||
"Striking first is an advantage because it allows you the choice of which "
|
||||
"units will face off. Take advantage of enemy weakness: e.g. direct your "
|
||||
|
@ -2844,7 +2840,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2327
|
||||
#: ../../doc/manual/manual.en.xml:2329
|
||||
msgid ""
|
||||
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
|
||||
"Whelps very well because they have some resistances against blade and "
|
||||
|
@ -2853,7 +2849,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2332
|
||||
#: ../../doc/manual/manual.en.xml:2334
|
||||
msgid ""
|
||||
"It usually pays off if you can definitively kill (or almost kill) the faced "
|
||||
"unit. If you are unsure of finishing off the enemy in one turn, either "
|
||||
|
@ -2864,7 +2860,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2340
|
||||
#: ../../doc/manual/manual.en.xml:2342
|
||||
msgid ""
|
||||
"In particular, use your ranged weapons if the enemy has no ranged attack. "
|
||||
"The computer's default choice only looks for the most damage you can deal, "
|
||||
|
@ -2873,12 +2869,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2347
|
||||
#: ../../doc/manual/manual.en.xml:2349
|
||||
msgid "Time of Day"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2348
|
||||
#: ../../doc/manual/manual.en.xml:2350
|
||||
msgid ""
|
||||
"Remember that Lawful units like humans fight better at daytime and Chaotic "
|
||||
"units like orcs or undead fight better at night. Ideally you want to first "
|
||||
|
@ -2889,7 +2885,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2355
|
||||
#: ../../doc/manual/manual.en.xml:2357
|
||||
msgid ""
|
||||
"For example, elves might hold out a forest during a nightly orcish onslaught "
|
||||
"and advance on sunrise. You may even note that the computer AI actively "
|
||||
|
@ -2897,7 +2893,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2362
|
||||
#: ../../doc/manual/manual.en.xml:2364
|
||||
msgid ""
|
||||
"Over the course of a campaign, it is critical that you build up a seasoned "
|
||||
"force. Later scenarios will assume you have level 2 and 3 units available "
|
||||
|
@ -2905,7 +2901,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2366
|
||||
#: ../../doc/manual/manual.en.xml:2368
|
||||
msgid ""
|
||||
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
|
||||
"per level of the unit killed). As such, it often makes sense to have your "
|
||||
|
@ -2915,7 +2911,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2372
|
||||
#: ../../doc/manual/manual.en.xml:2374
|
||||
msgid ""
|
||||
"At the beginning (when you probably have no high level units), try to give "
|
||||
"most kills to a small handful of your units. This will fast-track them to "
|
||||
|
@ -2923,7 +2919,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2376
|
||||
#: ../../doc/manual/manual.en.xml:2378
|
||||
msgid ""
|
||||
"Don't neglect to earn your leader experience. You need to keep him safe, but "
|
||||
"if you coddle him too much he will be too low level to survive future "
|
||||
|
@ -2931,19 +2927,19 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2383
|
||||
#: ../../doc/manual/manual.en.xml:2385
|
||||
msgid "Getting the Most Fun Out of the Game"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2384
|
||||
#: ../../doc/manual/manual.en.xml:2386
|
||||
msgid ""
|
||||
"Remember, the idea of a game is to have fun! Here are some recommendations "
|
||||
"from the development team on how to get the most fun out of the game:"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2390
|
||||
#: ../../doc/manual/manual.en.xml:2392
|
||||
msgid ""
|
||||
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
|
||||
"you have prior experience with strategy games. We feel you'll find it much "
|
||||
|
@ -2951,14 +2947,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2397
|
||||
#: ../../doc/manual/manual.en.xml:2399
|
||||
msgid ""
|
||||
"Don't sweat it too much when you lose some units. The campaign was designed "
|
||||
"to accommodate the player losing some units along the way."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2403
|
||||
#: ../../doc/manual/manual.en.xml:2405
|
||||
msgid ""
|
||||
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
|
||||
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
|
||||
|
@ -2969,7 +2965,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2414
|
||||
#: ../../doc/manual/manual.en.xml:2416
|
||||
msgid ""
|
||||
"If you must load a saved game, we recommend going back to the start of the "
|
||||
"scenario, so that you choose a new strategy that works, rather than simply "
|
||||
|
@ -2977,7 +2973,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2421
|
||||
#: ../../doc/manual/manual.en.xml:2423
|
||||
msgid ""
|
||||
"But remember, the aim is to have fun! You may have different tastes than the "
|
||||
"developers, so do what you enjoy most! If you enjoy loading the saved game "
|
||||
|
@ -2986,12 +2982,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2429
|
||||
#: ../../doc/manual/manual.en.xml:2431
|
||||
msgid "At the start of a scenario"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2433
|
||||
#: ../../doc/manual/manual.en.xml:2435
|
||||
msgid ""
|
||||
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
|
||||
"leaders; instead it is enough that you survive for a certain number of "
|
||||
|
@ -2999,14 +2995,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2440
|
||||
#: ../../doc/manual/manual.en.xml:2442
|
||||
msgid ""
|
||||
"Look at the map: the terrain, the position of your leader and the other "
|
||||
"leader(s)."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2446
|
||||
#: ../../doc/manual/manual.en.xml:2448
|
||||
msgid ""
|
||||
"Then, begin to recruit units. Cheap units are useful to soak up the first "
|
||||
"wave of an enemy's attack; advanced units can then be brought in as support. "
|
||||
|
@ -3015,19 +3011,19 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2455
|
||||
#: ../../doc/manual/manual.en.xml:2457
|
||||
msgid "During the scenario"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2459
|
||||
#: ../../doc/manual/manual.en.xml:2461
|
||||
msgid ""
|
||||
"Try to capture and keep control of as many villages as possible to keep the "
|
||||
"gold coming in."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2465
|
||||
#: ../../doc/manual/manual.en.xml:2467
|
||||
msgid ""
|
||||
"Keep units in packs so the enemy cannot attack from as many sides, and so "
|
||||
"you can outnumber each enemy unit. Put your units in a line so that the "
|
||||
|
@ -3035,7 +3031,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2472
|
||||
#: ../../doc/manual/manual.en.xml:2474
|
||||
msgid ""
|
||||
"Different units have different strengths and weaknesses depending on terrain "
|
||||
"and who they are attacking; right click on units and select \"Unit "
|
||||
|
@ -3043,14 +3039,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2479
|
||||
#: ../../doc/manual/manual.en.xml:2481
|
||||
msgid ""
|
||||
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
|
||||
"can use them to block enemy reaching your important units"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2485
|
||||
#: ../../doc/manual/manual.en.xml:2487
|
||||
msgid ""
|
||||
"You can cause damage to enemies with advanced units and then finish them "
|
||||
"with lower level units - to give them more experience (and finally make them "
|
||||
|
@ -3058,7 +3054,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2492
|
||||
#: ../../doc/manual/manual.en.xml:2494
|
||||
msgid ""
|
||||
"When you have a White Mage (advances from Mage) or Druid (advances from "
|
||||
"Shaman), put it in the middle of a circle of units to heal them as they move "
|
||||
|
@ -3066,27 +3062,27 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2499
|
||||
#: ../../doc/manual/manual.en.xml:2501
|
||||
msgid "Losing units is expected, even advanced units."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2504
|
||||
#: ../../doc/manual/manual.en.xml:2506
|
||||
msgid "Time of day really matters:"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2509
|
||||
#: ../../doc/manual/manual.en.xml:2511
|
||||
msgid "lawful units do more damage at day and less damage at night"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2514
|
||||
#: ../../doc/manual/manual.en.xml:2516
|
||||
msgid "chaotic units do more damage at night and less damage at day"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2519
|
||||
#: ../../doc/manual/manual.en.xml:2521
|
||||
msgid ""
|
||||
"remember to always check the time of day on the right side of the screen. "
|
||||
"Plan ahead - think about what it's going to be next turn as well as this "
|
||||
|
@ -3094,7 +3090,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2528
|
||||
#: ../../doc/manual/manual.en.xml:2530
|
||||
msgid ""
|
||||
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
|
||||
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
|
||||
|
@ -3104,7 +3100,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2540
|
||||
#: ../../doc/manual/manual.en.xml:2542
|
||||
msgid ""
|
||||
"An important part of succeeding at Battle for Wesnoth is keeping your units "
|
||||
"healthy. When your units take damage you can heal them by moving them onto "
|
||||
|
@ -3114,19 +3110,19 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2548
|
||||
#: ../../doc/manual/manual.en.xml:2550
|
||||
msgid "Winning a scenario"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2552
|
||||
#: ../../doc/manual/manual.en.xml:2554
|
||||
msgid ""
|
||||
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
|
||||
"losing lots of units."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2558
|
||||
#: ../../doc/manual/manual.en.xml:2560
|
||||
msgid ""
|
||||
"The quicker you win a scenario, the more gold you get; you will get more "
|
||||
"gold from winning early than from all of the map's villages for the rest of "
|
||||
|
@ -3134,17 +3130,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2565
|
||||
#: ../../doc/manual/manual.en.xml:2567
|
||||
msgid "Killing all enemy leaders usually gives instant victory."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:2571
|
||||
#: ../../doc/manual/manual.en.xml:2573
|
||||
msgid "More general tips"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2575
|
||||
#: ../../doc/manual/manual.en.xml:2577
|
||||
msgid ""
|
||||
"After slaughtering scenarios (where you take lots of punishment) there are "
|
||||
"usually \"breathing room\" scenarios where you can rather easily gain some "
|
||||
|
@ -3152,23 +3148,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2582
|
||||
#: ../../doc/manual/manual.en.xml:2584
|
||||
msgid ""
|
||||
"Advanced units have higher upkeep than lower level units (1 gp per level), "
|
||||
"loyal units are an exception."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><glossary><title>
|
||||
#: ../../doc/manual/manual.en.xml:2591
|
||||
#: ../../doc/manual/manual.en.xml:2593
|
||||
msgid "Glossary"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><glossary><glossentry>
|
||||
#: ../../doc/manual/manual.en.xml:2593
|
||||
#: ../../doc/manual/manual.en.xml:2595
|
||||
msgid "<glossterm> ZOC </glossterm>"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2598
|
||||
#: ../../doc/manual/manual.en.xml:2600
|
||||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr ""
|
||||
|
|
Loading…
Add table
Reference in a new issue