updated traditional Chinese translation

This commit is contained in:
Nils Kneuper 2008-04-23 19:32:51 +00:00
parent 42ddf49284
commit 966ff218b9
4 changed files with 1604 additions and 1075 deletions

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@ -3,8 +3,8 @@ Version 1.4.1+svn:
* Liberty
* Backport r25650 to fix graphics glitch (bug 11438)
* language and i18n:
* updated translations: Croatian, Czech, Dutch, French, Lithuanian, Russian,
Serbian, Slovak, Turkish
* updated translations: Chinese (Traditional), Croatian, Czech, Dutch,
French, Lithuanian, Russian, Serbian, Slovak, Turkish
Version 1.4.1:
* campaigns:

View file

@ -4,8 +4,8 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.4.1+svn:
* language and i18n:
* updated translations: Croatian, Czech, Dutch, French, Lithuanian, Russian,
Serbian, Slovak, Turkish.
* updated translations: Chinese (Traditional), Croatian, Czech, Dutch,
French, Lithuanian, Russian, Serbian, Slovak, Turkish.
Version 1.4.1:
* Language and translations:

File diff suppressed because it is too large Load diff

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.19+svn\n"
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
"POT-Creation-Date: 2008-03-25 14:27+0100\n"
"PO-Revision-Date: 2008-02-27 13:04+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -613,12 +613,12 @@ msgstr ""
msgid ""
"When you first start a scenario or campaign you will only have a few units "
"on the map. One of these will be your commander (identified by a little "
"crown icon). Your commander is usually placed in a castle on a special hex "
"called a keep. Whenever your commander is on a keep (not only your own, but "
"also the keep of any enemy castles you capture) and you have enough gold, "
"you can recruit units for your army. In later scenarios you can recall "
"experienced units that survived earlier scenarios. From here, you can start "
"to build your army to conquer the enemy."
"golden crown icon). Your commander is usually placed in a castle on a "
"special hex called a keep. Whenever your commander is on a keep (not only "
"your own, but also the keep of any enemy castles you capture) and you have "
"enough gold, you can recruit units for your army. In later scenarios you can "
"recall experienced units that survived earlier scenarios. From here, you can "
"start to build your army to conquer the enemy."
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
@ -697,16 +697,16 @@ msgid ""
"to advance."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:539
msgid "Money"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
msgid "Gold"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:540
msgid ""
"Your army does not fight for free. It costs you money to recruit units and "
"money to maintain them. You start each scenario with money carried over from "
"Your army does not fight for free. It costs you gold to recruit units and "
"gold to maintain them. You start each scenario with gold carried over from "
"previous scenarios (although each scenario ensures you have at least a "
"minimum amount of gold to start if you didn't carry over enough from "
"previous scenarios) and can gain more by meeting scenario objectives quickly "
@ -1262,11 +1262,6 @@ msgstr ""
msgid ":"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:1002
msgid "Gold"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1003
msgid ""
@ -1793,9 +1788,9 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1470
msgid ""
"This attack deals double damage if there is an enemy of the target on the "
"opposite side of the target, and that unit is not incapacitated (e.g. "
"turned to stone)."
"When used offensively, this attack deals double damage if there is an enemy "
"of the target on the opposite side of the target, and that unit is not "
"incapacitated (e.g. turned to stone)."
msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
@ -1818,8 +1813,8 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1494
msgid ""
"This attack deals double damage to the target. It also causes this unit to "
"take double damage from the target's counterattack."
"When used offensively, this attack deals double damage to the target. It "
"also causes this unit to take double damage from the target's counterattack."
msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
@ -1882,7 +1877,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr ""
@ -2123,7 +2118,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2367,19 +2362,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
"have no specific hero indicator at all. Which (if any) is used is a "
"stylistic choice left to campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2390,7 +2386,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2400,7 +2396,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2410,7 +2406,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2422,7 +2418,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2430,12 +2426,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2443,7 +2439,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2451,7 +2447,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2459,21 +2455,21 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2481,12 +2477,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2496,7 +2492,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2506,19 +2502,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2528,17 +2524,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2547,12 +2543,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2562,7 +2558,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2575,17 +2571,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2593,49 +2589,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2643,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2658,7 +2654,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2670,12 +2666,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2684,7 +2680,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2693,7 +2689,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2701,12 +2697,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2715,7 +2711,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2726,12 +2722,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2740,7 +2736,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2749,7 +2745,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2760,7 +2756,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2768,12 +2764,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2783,17 +2779,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2801,7 +2797,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2809,12 +2805,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2822,7 +2818,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2833,7 +2829,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2844,7 +2840,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2853,7 +2849,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2864,7 +2860,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2873,12 +2869,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2889,7 +2885,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2897,7 +2893,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2905,7 +2901,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2915,7 +2911,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2923,7 +2919,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2931,19 +2927,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2951,14 +2947,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2969,7 +2965,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2977,7 +2973,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2986,12 +2982,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2999,14 +2995,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3015,19 +3011,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3035,7 +3031,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3043,14 +3039,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3058,7 +3054,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3066,27 +3062,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3094,7 +3090,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3104,7 +3100,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3114,19 +3110,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3134,17 +3130,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3152,23 +3148,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""