Use the new Dread Bat graphics (by megane)

This commit is contained in:
Ignacio R. Morelle 2008-04-23 00:26:43 +00:00
parent e3cbfbd132
commit 42ddf49284

View file

@ -3,14 +3,8 @@
id=Dread Bat
name= _ "Dread Bat"
race=bats
image=units/undead/dreadbat.png
[movement_anim]
[frame]
begin=0
end=150
image="units/undead/dreadbat-defend.png"
[/frame]
[/movement_anim]
image="units/undead/dreadbat-se-3.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=33
movement_type=fly
movement=9
@ -30,7 +24,6 @@
cost=32
usage=fighter
unit_description= _ "Dread Bats are fast and can drain the blood of those they attack, thereby healing themselves, even to the point where they become stronger than they began the battle. Bloated with blood they have grown to a huge size and can feast on bigger and bigger victims."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
{DEFENSE_ANIM "units/undead/dreadbat-defend.png" "units/undead/dreadbat.png" {SOUND_LIST:BAT_HIT} }
die_sound=bat-flapping.wav
[movement_costs]
cave=1
@ -55,33 +48,332 @@
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/attack]
[defend]
#direction=s,sw,se
[if]
hits=miss
offset=0.0~-0.15,-0.15~0.0
[/if]
start_time=-126
[frame]
duration=1
image="units/undead/dreadbat-se-3.png"
[/frame]
[frame]
duration=100
image="units/undead/dreadbat-se-4.png"
[/frame]
[if]
hits=hit
[frame]
duration=150
image="units/undead/dreadbat-se-4.png"
sound={SOUND_LIST:BAT_HIT}
[/frame]
[/if]
[else]
hits=miss,kill
[frame]
duration=150
image="units/undead/dreadbat-se-4.png"
[/frame]
[/else]
[frame]
duration=1
image="units/undead/dreadbat-se-3.png"
[/frame]
[/defend]
# [defend]
# direction=n,nw,ne
# [if]
# hits=miss
# offset=0.0~-0.15,-0.15~0.0
# [/if]
# start_time=-126
# [frame]
# duration=1
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [frame]
# duration=100
# image="units/undead/dreadbat-ne-4.png"
# [/frame]
# [if]
# hits=hit
# [frame]
# duration=150
# image="units/undead/dreadbat-ne-4.png"
# sound={SOUND_LIST:BAT_HIT}
# [/frame]
# [/if]
# [else]
# hits=miss,kill
# [frame]
# duration=150
# image="units/undead/dreadbat-ne-4.png"
# [/frame]
# [/else]
# [frame]
# duration=1
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [/defend]
[standing_anim]
#direction=s,se,sw
start_time=0
[frame]
duration=50
image="units/undead/dreadbat-se-3.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-2.png"
[/frame]
[frame]
duration=80
image="units/undead/dreadbat-se-1.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-2.png"
[/frame]
[frame]
duration=50
image="units/undead/dreadbat-se-3.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-4.png"
[/frame]
[frame]
duration=80
image="units/undead/dreadbat-se-5.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-4.png"
[/frame]
[/standing_anim]
# [standing_anim]
# direction=n,ne,nw
# start_time=0
# [frame]
# duration=50
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-2.png"
# [/frame]
# [frame]
# duration=80
# image="units/undead/dreadbat-ne-1.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-2.png"
# [/frame]
# [frame]
# duration=50
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-4.png"
# [/frame]
# [frame]
# duration=80
# image="units/undead/dreadbat-ne-5.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-4.png"
# [/frame]
# [/standing_anim]
[movement_anim]
#direction=s,se,sw
start_time=0
[frame]
duration=50
image="units/undead/dreadbat-se-3.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-2.png"
[/frame]
[frame]
duration=80
image="units/undead/dreadbat-se-1.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-2.png"
[/frame]
[frame]
duration=50
image="units/undead/dreadbat-se-3.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-4.png"
[/frame]
[frame]
duration=80
image="units/undead/dreadbat-se-5.png"
[/frame]
[frame]
duration=60
image="units/undead/dreadbat-se-4.png"
[/frame]
[/movement_anim]
# [movement_anim]
# direction=n,ne,nw
# start_time=0
# [frame]
# duration=50
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-2.png"
# [/frame]
# [frame]
# duration=80
# image="units/undead/dreadbat-ne-1.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-2.png"
# [/frame]
# [frame]
# duration=50
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-4.png"
# [/frame]
# [frame]
# duration=80
# image="units/undead/dreadbat-ne-5.png"
# [/frame]
# [frame]
# duration=60
# image="units/undead/dreadbat-ne-4.png"
# [/frame]
# [/movement_anim]
[attack_anim]
[attack_filter]
name=fangs
[/attack_filter]
#direction=s,se,sw
offset=0.0~0.9:200,0.9~0.0:160
start_time=-200
[frame]
begin=-200
end=-100
image=units/undead/dreadbat-attack.png
duration=30
image="units/undead/dreadbat-se-3.png"
[/frame]
[frame]
duration=30
image="units/undead/dreadbat-se-2.png"
[/frame]
[frame]
duration=30
image="units/undead/dreadbat-se-1.png"
sound=bat-flapping.wav
[/frame]
[frame]
duration=30
image="units/undead/dreadbat-se-2.png"
[/frame]
[frame]
duration=30
image="units/undead/dreadbat-se-3.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image=units/undead/dreadbat-attack.png
duration=70
image="units/undead/dreadbat-se-4.png"
sound=bite-small.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image=units/undead/dreadbat-attack.png
duration=70
image="units/undead/dreadbat-se-4.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=50
image="units/undead/dreadbat-se-3.png"
[/frame]
[frame]
duration=50
image="units/undead/dreadbat-se-2.png"
[/frame]
[frame]
duration=40
image="units/undead/dreadbat-se-3.png"
[/frame]
[/attack_anim]
# [attack_anim]
# [attack_filter]
# name=fangs
# [/attack_filter]
# direction=n,ne,nw
# offset=0.0~0.9:200,0.9~0.0:160
# start_time=-200
# [frame]
# duration=30
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [frame]
# duration=30
# image="units/undead/dreadbat-ne-2.png"
# [/frame]
# [frame]
# duration=30
# image="units/undead/dreadbat-ne-1.png"
# sound=bat-flapping.wav
# [/frame]
# [frame]
# duration=30
# image="units/undead/dreadbat-ne-2.png"
# [/frame]
# [frame]
# duration=30
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [if]
# hits=yes
# [frame]
# duration=70
# image="units/undead/dreadbat-ne-4.png"
# sound=bite-small.ogg
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=70
# image="units/undead/dreadbat-ne-4.png"
# sound={SOUND_LIST:MISS}
# [/frame]
# [/else]
# [frame]
# duration=50
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [frame]
# duration=50
# image="units/undead/dreadbat-ne-2.png"
# [/frame]
# [frame]
# duration=40
# image="units/undead/dreadbat-ne-3.png"
# [/frame]
# [/attack_anim]
[/unit]