Use the new Dread Bat graphics (by megane)
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e3cbfbd132
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1 changed files with 310 additions and 18 deletions
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@ -3,14 +3,8 @@
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id=Dread Bat
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name= _ "Dread Bat"
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race=bats
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image=units/undead/dreadbat.png
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="units/undead/dreadbat-defend.png"
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[/frame]
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[/movement_anim]
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image="units/undead/dreadbat-se-3.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=33
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movement_type=fly
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movement=9
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@ -30,7 +24,6 @@
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cost=32
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usage=fighter
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unit_description= _ "Dread Bats are fast and can drain the blood of those they attack, thereby healing themselves, even to the point where they become stronger than they began the battle. Bloated with blood they have grown to a huge size and can feast on bigger and bigger victims."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
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{DEFENSE_ANIM "units/undead/dreadbat-defend.png" "units/undead/dreadbat.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[movement_costs]
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cave=1
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@ -55,33 +48,332 @@
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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[/attack]
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[defend]
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#direction=s,sw,se
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[if]
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hits=miss
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offset=0.0~-0.15,-0.15~0.0
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[/if]
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start_time=-126
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[frame]
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duration=1
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[if]
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hits=hit
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[frame]
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duration=150
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image="units/undead/dreadbat-se-4.png"
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sound={SOUND_LIST:BAT_HIT}
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[/frame]
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[/if]
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[else]
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hits=miss,kill
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[frame]
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duration=150
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[/else]
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[frame]
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duration=1
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[/defend]
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# [defend]
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# direction=n,nw,ne
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# [if]
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# hits=miss
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# offset=0.0~-0.15,-0.15~0.0
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# [/if]
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# start_time=-126
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# [frame]
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# duration=1
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=100
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [if]
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# hits=hit
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# [frame]
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# duration=150
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# image="units/undead/dreadbat-ne-4.png"
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# sound={SOUND_LIST:BAT_HIT}
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# [/frame]
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# [/if]
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# [else]
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# hits=miss,kill
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# [frame]
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# duration=150
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [/else]
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# [frame]
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# duration=1
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [/defend]
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[standing_anim]
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#direction=s,se,sw
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start_time=0
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[frame]
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duration=50
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-2.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-se-1.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-2.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-se-5.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[/standing_anim]
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# [standing_anim]
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# direction=n,ne,nw
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# start_time=0
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-1.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-5.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [/standing_anim]
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[movement_anim]
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#direction=s,se,sw
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start_time=0
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[frame]
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duration=50
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-2.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-se-1.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-2.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-se-5.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[/movement_anim]
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# [movement_anim]
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# direction=n,ne,nw
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# start_time=0
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-1.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-5.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [/movement_anim]
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[attack_anim]
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[attack_filter]
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name=fangs
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[/attack_filter]
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#direction=s,se,sw
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offset=0.0~0.9:200,0.9~0.0:160
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start_time=-200
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[frame]
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begin=-200
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end=-100
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image=units/undead/dreadbat-attack.png
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duration=30
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-se-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-se-1.png"
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sound=bat-flapping.wav
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-se-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-100
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end=100
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image=units/undead/dreadbat-attack.png
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duration=70
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image="units/undead/dreadbat-se-4.png"
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sound=bite-small.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-100
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end=100
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image=units/undead/dreadbat-attack.png
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duration=70
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image="units/undead/dreadbat-se-4.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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duration=50
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/dreadbat-se-2.png"
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[/frame]
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[frame]
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duration=40
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[/attack_anim]
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# [attack_anim]
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# [attack_filter]
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# name=fangs
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# [/attack_filter]
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# direction=n,ne,nw
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# offset=0.0~0.9:200,0.9~0.0:160
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# start_time=-200
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-1.png"
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# sound=bat-flapping.wav
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [if]
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# hits=yes
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# [frame]
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# duration=70
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# image="units/undead/dreadbat-ne-4.png"
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# sound=bite-small.ogg
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# [/frame]
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# [/if]
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# [else]
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# hits=no
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# [frame]
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# duration=70
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# image="units/undead/dreadbat-ne-4.png"
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# sound={SOUND_LIST:MISS}
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# [/frame]
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# [/else]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=40
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [/attack_anim]
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[/unit]
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