Backport 2008-05-02T01:16:17Z!shadowm@wesnoth.org (does not mess with translations, sirs)
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1f610505a7
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953a610a2e
1 changed files with 11 additions and 6 deletions
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@ -550,15 +550,20 @@ void save_preview_pane::draw_contents()
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str << "\n";
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if(campaign_type == "scenario") {
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const config* campaign = game_config_->find_child("campaign","id",summary["campaign"]);
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const std::string campaign_id = summary["campaign"];
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const config* campaign = campaign_id.empty() ? NULL : game_config_->find_child("campaign", "id", campaign_id);
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utils::string_map symbols;
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if (campaign != NULL) {
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utils::string_map symbols;
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symbols["campaign_name"] = (*campaign)["name"];
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//!@todo FIXME: this is a superfluous manner of making the string,
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//! however, I'll keep it in 1.4 for the sake of not breaking existing translations
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str << vgettext("Campaign: $campaign_name", symbols);
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} else {
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str << _("#(Invalid)");
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// Fallback to nontranslatable campaign id.
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symbols["campaign_name"] = "(" + campaign_id + ")";
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}
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str << vgettext("Campaign: $campaign_name", symbols);
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// Display internal id for debug purposes if we didn't above
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if (game_config::debug && (campaign != NULL)) {
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str << '\n' << "(" << campaign_id << ")";
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}
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} else if(campaign_type == "multiplayer") {
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str << _("Multiplayer");
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