added FLAG_VARIANT6 macro, for use with ragged flags
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@ -264,12 +264,23 @@
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# Enable the specified flag variant: knalgan, loyalist, ragged,
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# long, undead, or wood-elvish. Use within a [side] block; only
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# affects that side.
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# Since the ragged variant has six frames instead of the usual four,
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# for that flag it's better to use FLAG_VARIANT6 below instead.
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# wmlscope: start ignoring
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flag=flags/{NAME}-flag-[1~4].png:150
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flag_icon=flags/{NAME}-flag-icon.png
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# wmlscope: stop ignoring
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#enddef
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#define FLAG_VARIANT6 NAME
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# Like FLAG_VARIANT, but this supports flags with six frames.
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# Currently only the ragged flag has six frames.
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# wmlscope: start ignoring
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flag=flags/{NAME}-flag-[1~6].png:150
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flag_icon=flags/{NAME}-flag-icon.png
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# wmlscope: stop ignoring
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#enddef
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#define ANIMATED_MAUSOLEUM X Y
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# Embed this at scenario toplevel, not within an event.
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# Note that it will freeze while dialogue popups are onscreen.
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