Update changelog
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changelog
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changelog
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@ -13,11 +13,18 @@ Version 1.13.0-dev:
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mechanism and applied to other CAs as well, but it was most visible in the
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Micro AIs.
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* Some internal reorganization of Micro AI code to facilitate customizing
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MAIs for UMC and adding functionality from other versions of Wesnoth
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them for UMC and adding functionality from other versions of Wesnoth. Some
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code cleanup for consistency, readability and speed, as well as fixing of
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some minor and subtle bugs.
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* Campaigns:
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* Eastern Invasion:
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* In 'Captured', stolen gold won't be mentioned if the player had no
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carryover gold.
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* Son of the Black Eye: some minor changes
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* S2: adjusted starting villages; scenario now ends if Kapou'e is already
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on the signpost when the messenger comes back
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* S3: make objectives consistent between before and after trolls appear
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* S6: remove AI controller. It doesn't work with sides without a leader
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* The Hammer of Thursagan:
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* Fixed missing objective in 'The Court of Karrag'.
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* Rebalanced scenarios 'Invaders', Mages and Drakes' and 'Fear'.
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@ -90,12 +97,12 @@ Version 1.13.0-dev:
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* Changed: Don't use the random generator for units with no names.
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* Fix bug #21910: code for game is ready bell is corrected, simplified, and
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moved to mp_connect::process_network_data.
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* Deliver desktop notifications in tandem with "game is ready" bell and
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* Deliver desktop notifications in tandem with "game is ready" bell and
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also the "game has begun" bell.
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* Disable notifications preference now works in all platforms, not just DBUS.
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* Fix bug in which blindfold could cause OOS.
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* Fix bug #21914: allow drake walking corpse variation to move on unwalkable
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* Fix unnecessary "Mandatory WML Child not found" error when replay file
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* Fix unnecessary "Mandatory WML Child not found" error when replay file
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doesn't have a [carryover_sides_start] tag
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* Server now generates PR 121 compliant replay files.
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* Fix bug #21025: replay controller doesn't execute play_next_side properly
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