fix bug 18685 : unit selection animation not working properly
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parent
6226029e9c
commit
91cf94df37
1 changed files with 13 additions and 2 deletions
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@ -617,9 +617,11 @@ void unit_animation::add_anims( std::vector<unit_animation> & animations, const
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static const config::t_token & z_levelout( generate_safe_static_const_t_interned(n_token::t_token("levelout")) );
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static const config::t_token & z_standing_anim( generate_safe_static_const_t_interned(n_token::t_token("standing_anim")) );
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static const config::t_token & z_apply_to( generate_safe_static_const_t_interned(n_token::t_token("apply_to")) );
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static const config::t_token & z_standing_c_default( generate_safe_static_const_t_interned(n_token::t_token("standing,default")) );
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static const config::t_token & z_standing( generate_safe_static_const_t_interned(n_token::t_token("standing")) );
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static const config::t_token & z_default( generate_safe_static_const_t_interned(n_token::t_token("default")) );
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static const config::t_token & z_cycles( generate_safe_static_const_t_interned(n_token::t_token("cycles")) );
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static const config::t_token & z_true( generate_safe_static_const_t_interned(n_token::t_token("true")) );
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static const config::t_token & z_false( generate_safe_static_const_t_interned(n_token::t_token("false")) );
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static const config::t_token & z_layer( generate_safe_static_const_t_interned(n_token::t_token("layer")) );
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static const config::t_token & z_offscreen( generate_safe_static_const_t_interned(n_token::t_token("offscreen")) );
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static const config::t_token & z_healing_anim( generate_safe_static_const_t_interned(n_token::t_token("healing_anim")) );
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@ -685,12 +687,21 @@ void unit_animation::add_anims( std::vector<unit_animation> & animations, const
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foreach (const animation_branch &ab, prepare_animation(cfg, z_standing_anim))
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{
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config anim = ab.merge();
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anim[z_apply_to] = z_standing_c_default;
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anim[z_apply_to] = z_standing;
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anim[z_cycles] = z_true;
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if (anim[z_layer].empty()) anim[z_layer] = default_layer;
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if (anim[z_offscreen].empty()) anim[z_offscreen] = false;
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animations.push_back(unit_animation(anim));
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}
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foreach (const animation_branch &ab, prepare_animation(cfg, z_standing_anim))
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{
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config anim = ab.merge();
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anim[z_apply_to] = z_default;
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anim[z_cycles] = z_false;
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if (anim[z_layer].empty()) anim[z_layer] = default_layer;
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if (anim[z_offscreen].empty()) anim[z_offscreen] = false;
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animations.push_back(unit_animation(anim));
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}
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foreach (const animation_branch &ab, prepare_animation(cfg, z_healing_anim))
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{
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config anim = ab.merge();
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