updated Italian translation
This commit is contained in:
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28 changed files with 320 additions and 113 deletions
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@ -8,9 +8,9 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-03-17 18:29 UTC\n"
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"PO-Revision-Date: 2018-05-31 02:49-0700\n"
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"PO-Revision-Date: 2018-07-24 01:42-0700\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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"Language-Team: \n"
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"Language: it\n"
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@ -673,6 +673,26 @@ msgstr ""
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#. [event]
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#: data/ai/micro_ais/scenarios/dragon.cfg:84
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#, fuzzy
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#| msgid ""
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#| "Hi there. I am Rowck and here is what I do:\n"
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#| "When hungry, I move around part of the map in a random wander until I get "
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#| "into range of an enemy. If enemies are within range, I attack and devour "
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#| "the weakest of them. After that, I retreat to my rest location, where I "
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#| "stay for a certain number of turns or until fully healed.\n"
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#| "A few details (features, not bugs, but can be changed if desired):\n"
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#| "- If my way home is blocked on the return, the normal RCA AI takes over "
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#| "my behavior.\n"
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#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
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#| "there.\n"
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#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
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#| "- Occasionally I will not move at all while wandering (a dragon has to "
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#| "rest sometimes!)\n"
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#| "\n"
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#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"Hi there. I am Rowck and here is what I do:\n"
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"When hungry, I move around part of the map in a random wander until I get "
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@ -839,6 +859,22 @@ msgstr "Disabilita il controllo umano per la Squadra 1"
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#. [event]
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#: data/ai/micro_ais/scenarios/goto.cfg:413
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#, fuzzy
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#| msgid ""
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#| "This scenario demonstrates a variety of different uses of the Goto Micro "
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#| "AI. All AI sides are controlled by this MAI in one way or another (except "
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#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
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#| "be displayed throughout the scenario to point out what the units are "
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#| "doing.\n"
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#| "\n"
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#| "The player controls Side 1. There are right-click context menu options "
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#| "for adding Side 1 units to the map and for taking them off again. This is "
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#| "useful mostly for testing how the Side 3 guardians react.\n"
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#| "\n"
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#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
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"All AI sides are controlled by this MAI in one way or another (except for "
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@ -1519,7 +1555,7 @@ msgid ""
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"moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
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"which takes over after that. A Micro AI can be added and adapted to the "
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"need of a scenario easily using only WML and the [micro_ai] tag. Check out "
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"the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth."
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"the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth."
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"org/Micro_AIs for more information."
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msgstr ""
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"Il fuorilegge qui presente scapperà verso la fortezza a sud-est. Recluterà "
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@ -1765,6 +1801,17 @@ msgstr "Note"
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#. [event]
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#: data/ai/micro_ais/scenarios/lurkers.cfg:465
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#, fuzzy
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#| msgid ""
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#| "You can use the right-click context menu to add additional lurkers.\n"
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#| "\n"
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#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
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#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
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#| "\n"
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#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"You can use the right-click context menu to add additional lurkers.\n"
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"\n"
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@ -1876,6 +1923,24 @@ msgstr ""
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#. [event]
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#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
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#, fuzzy
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#| msgid ""
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#| "The Messenger Escort AI will try to move the dragoon messenger to the "
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#| "signpost in the north, while protecting him as well as possible with the "
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#| "other units. Vanak's orcs need to stop him.\n"
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#| "\n"
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#| "Note that the messenger route is set up through a series of waypoints "
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#| "here simply to demonstrate how to use waypoints. On this map, using only "
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#| "a single waypoint at the end of the route would work just as well (or "
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#| "probably even better).\n"
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#| "\n"
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#| "Also note that the messenger does not have to get exactly to each "
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#| "signpost (except for the last one), getting close is good enough.\n"
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#| "\n"
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#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
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#| "and adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"The Messenger Escort AI will try to move the dragoon messenger to the "
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"signpost in the north, while protecting him as well as possible with the "
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@ -2921,6 +2986,27 @@ msgstr "Piazzamento Pipistrello squadra 2"
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#. [event]
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#: data/ai/micro_ais/scenarios/swarm.cfg:137
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#, fuzzy
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#| msgid ""
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#| "This scenario features bats moving around in a swarm. Without adjacent "
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#| "enemies, they simply try to stay together and at a certain distance from "
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#| "enemies. However, if an enemy unit is close to any bat, the swarm "
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#| "scatters. This is particular fun to watch when one places an enemy unit "
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#| "in the middle of the swarm. After being scattered, the swarm members "
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#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
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#| "bats might roam around for quite some time before they find their way "
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#| "back. It is also possible that individual bats (or small groups) split "
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#| "off from the larger swarm at times.\n"
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#| "\n"
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#| "The player controls a side of gryphons, each of which is given 99 moves "
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#| "so that the reaction of the swarm to enemies can be tested easily. There "
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#| "are also several right-click options, for example for adding bats or "
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#| "gryphons or for taking units off the map.\n"
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#| "\n"
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#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"This scenario features bats moving around in a swarm. Without adjacent "
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"enemies, they simply try to stay together and at a certain distance from "
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@ -2943,22 +3029,23 @@ msgid ""
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"wiki.wesnoth.org/Micro_AIs for more information."
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msgstr ""
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"Questo scenario propone dei pipistrelli che si muovono in sciame. In assenza "
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"di nemici nelle vicinanze, provano semplicemente a stare vicini ed lontani "
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"dai nemici. Comunque, se una unità nemica si avvicina ad uno qualsiasi dei "
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"pipistrelli, lo sciame si disperde. Tutto ciò è particolarmente divertente "
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"da osservare quando si piazza una unità direttamente nel bel mezzo dello "
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"sciame. Dopo essersi disperso, i componenti dello sciame piano piano si "
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"riuniscono, ma non in modo organizzato. Piccoli sotto-sciami o singoli "
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"individui possono vagare in giro per diverso tempo prima di trovare la loro "
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"strada per ricongiungersi allo sciame principale. É anche possibile che di "
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"tanto in tanto singoli individui (o piccoli gruppi) si separino dal grosso "
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"dello sciame.\n"
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"di nemici nelle vicinanze, provano semplicemente a stare vicini e ad una "
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"certa distanza dai nemici. Comunque, se una unità nemica si avvicina ad uno "
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"qualsiasi dei pipistrelli, lo sciame si disperde. Tutto ciò è "
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"particolarmente divertente da osservare quando si piazza una unità "
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"direttamente nel bel mezzo dello sciame. Dopo essersi disperso, i componenti "
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"dello sciame piano piano si riuniscono, ma non in modo organizzato. Piccoli "
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"sotto-sciami o singoli individui possono vagare in giro per diverso tempo "
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"prima di trovare la loro strada per ricongiungersi allo sciame principale. É "
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"anche possibile che di tanto in tanto singoli individui (o piccoli gruppi) "
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"si separino dal grosso dello sciame.\n"
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"\n"
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"Il giocatore controlla una fazione di grifoni, ognuno dei quali ha 99 punti "
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"di movimento in modo che la reazione dello sciame ad un nemico possa essere "
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"facilmente testata. Ci sono anche diverse opzioni disponibili con il tasto "
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"destro del mouse, ad esempio la possibilità di aggiungere pipistrelli o "
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"grifoni o di rimuovere unità dalla mappa.\n"
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"\n"
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"Nota:l’IA «Sciame» è programmata come una Micro IA. Una Micro IA può essere "
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"facilmente aggiunta ed adattata alle esigenze di uno scenario utilizzando "
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"soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
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@ -13,7 +13,7 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: it\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
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"PO-Revision-Date: 2018-04-11 11:51+0200\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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@ -3,7 +3,7 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
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"PO-Revision-Date: 2017-05-19 18:39+0300\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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@ -5,7 +5,7 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: it\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
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"PO-Revision-Date: 2018-04-11 12:27+0200\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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@ -4,7 +4,7 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
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"PO-Revision-Date: 2018-04-11 13:12+0200\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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@ -4,9 +4,9 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
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"PO-Revision-Date: 2017-06-05 18:54+0300\n"
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"PO-Revision-Date: 2018-07-24 02:56-0700\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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"Language-Team: Italiano <wesnoth-l10n-it@cirulla.net>\n"
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"Language: it\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.8.7\n"
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"X-Generator: Poedit 2.0.6\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:13
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#. [message]: speaker=Vlagnor
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
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#, fuzzy
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#| msgid "What are you merfolk doing here?"
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msgid "What are you mermen doing here?"
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msgstr "Cosa ci fate voi nereidi qui?"
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#. [message]: speaker=Vlagnor
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
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#, fuzzy
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#| msgid ""
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#| "She kill drakes. If you are her friend, we will kill you. We do not want "
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#| "MORE merfolk blasting and stabbing."
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msgid ""
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"She kill drakes. If you are her friend, we will kill you. We do not want "
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"MORE mermen blasting and stabbing."
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@ -2581,12 +2587,16 @@ msgstr "Mi unirò subito a voi! Quel mostro è troppo innaturale."
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:570
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#, fuzzy
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#| msgid ""
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#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
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#| "off the castle walls."
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msgid ""
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"The mermen clapped their hands over their ears as a terrible wail echoed off "
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"the castle walls."
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msgstr ""
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"I nereidi si tapparono le orecchie quando un terribile lamento risuonò fuori "
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"dalle mura del castello."
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"I nereidi si tapparono le orecchie con le mani quando un terribile lamento "
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"risuonò fuori dalle mura del castello."
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#. [message]: speaker=Kai Krellis
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#. [message]: speaker=second_unit
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
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#, fuzzy
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#| msgid ""
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#| "The tribe that had fled Jotha unable to fight returned as an army "
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#| "stiffened by veteran fighters and led by a warrior king. Though they were "
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#| "tired from their journey, weariness fell from them as they neared home. "
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#| "The merfolk arrived during the night, and found the mouth of their bay "
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#| "guarded, so they headed south along the coast to some outlying villages "
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#| "to gather news of the invaders."
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msgid ""
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"The tribe that had fled Jotha unable to fight returned as an army stiffened "
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"by veteran fighters and led by a warrior king. Though they were tired from "
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@ -2815,11 +2833,11 @@ msgid ""
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"headed south along the coast to some outlying villages to gather news of the "
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"invaders."
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msgstr ""
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"La tribù che era fuggita da Jotha incapace di combattere era tornata con un "
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"La tribù che era fuggita da Jotha incapace di combattere era tornata come un "
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"esercito pieno di guerrieri veterani e condotto da un re guerriero. Erano "
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"tutti stanchi dal viaggio, ma avvicinandosi a casa, la stanchezza li "
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"abbandonò. I nereidi arrivarono durante la notte, e trovarono l’imboccatura "
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"della baia sorvegliata, così si diressero a sud lungo la costa ad alcuni "
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"della baia sorvegliata, così si diressero a sud lungo la costa verso alcuni "
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"piccoli villaggi per avere novità sugli invasori."
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#. [message]: speaker=Nebthun
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@ -2878,8 +2896,10 @@ msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
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#, fuzzy
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#| msgid "At dawn, the merfolk got a good look at their opponents."
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msgid "At dawn, the mermen got a good look at their opponents."
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msgstr "All’alba, i nereidi dettero uno sguardo ai loro nemici."
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msgstr "All’alba, i nereidi dettero uno sguardo accurato ai loro nemici."
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#. [message]: speaker=Tyegea
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
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@ -3017,6 +3037,15 @@ msgstr "Epilogo"
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
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#, fuzzy
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#| msgid ""
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#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
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#| "attack. But it never came. Krellis sent some messengers south to discover "
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#| "what they could. The news that came back was better than good. Mal-"
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#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
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#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
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#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
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#| "was restored."
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msgid ""
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"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
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"But it never came. Krellis sent some messengers south to discover what they "
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@ -3026,13 +3055,13 @@ msgid ""
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"and began rebuilding in earnest, and soon Jotha was restored."
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msgstr ""
|
||||
"Dopo aver distrutto i sovrintendenti di Mal-Ravanal, Kai Krellis si aspettò "
|
||||
"un altro attacco. Ma questo non arrivò mai. Krellis mandò messaggeri a sud "
|
||||
"per cercare di capire cosa fosse successo. Le notizie che tornarono indietro "
|
||||
"erano migliori di quanto sperato. Mal-Ravanal era morto! I soldati di "
|
||||
"Wesnoth l’avevano sconfitto circa nello stesso periodo in cui i nereidi "
|
||||
"avevano sconfitto i non-morti a Jotha. Con la scomparsa del malvagio mago, i "
|
||||
"nereidi si rilassarono, iniziando sul serio a ricostruire, e presto Jotha fu "
|
||||
"restaurata."
|
||||
"un altro attacco. Ma questo non arrivò mai. Krellis mandò allora dei "
|
||||
"messaggeri a sud per cercare di capire cosa fosse successo. Le notizie che "
|
||||
"tornarono indietro erano migliori di quanto sperato. Mal-Ravanal era morto! "
|
||||
"I soldati di Wesnoth l’avevano sconfitto circa nello stesso periodo in cui i "
|
||||
"nereidi avevano sconfitto i non-morti a Jotha. Con la scomparsa del malvagio "
|
||||
"mago, i nereidi si rilassarono, iniziando sul serio a ricostruire, e presto "
|
||||
"Jotha fu restaurata."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39
|
||||
|
@ -3204,6 +3233,10 @@ msgstr "Nereide Cittadino"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even mermen with no weapons or training can be dangerous."
|
||||
|
@ -3295,11 +3328,18 @@ msgstr "Tridente delle tempeste"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid "This weapon shoots powerful lightning bolts at your enemies."
|
||||
msgstr "Quest’arma permette di tirare potenti fulmini ai tuoi nemici."
|
||||
msgstr ""
|
||||
"Quest’arma permette ai nereidi di scagliare potenti fulmini contro loro "
|
||||
"nemici."
|
||||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only a merman can use this item."
|
||||
msgstr "Solo un nereide può usare questo oggetto."
|
||||
|
||||
|
@ -3430,6 +3470,12 @@ msgstr ""
|
|||
"più far rispettare la sua zona di controllo. L’effetto svanisce il turno "
|
||||
"successivo."
|
||||
|
||||
#~ msgid "Now we must defeat the undead."
|
||||
#~ msgstr "Ora dobbiamo sconfiggere i non-morti"
|
||||
|
||||
#~ msgid "user_team_name^Merfolk"
|
||||
#~ msgstr "Nereidi"
|
||||
|
||||
#~ msgid "fist"
|
||||
#~ msgstr "pugno"
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
|
||||
"PO-Revision-Date: 2018-05-17 00:59-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 01:26 UTC\n"
|
||||
"PO-Revision-Date: 2017-06-06 18:23+0300\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
|
||||
"PO-Revision-Date: 2018-05-18 03:34-0700\n"
|
||||
"PO-Revision-Date: 2018-07-24 02:50-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italiano <wesnoth-l10n-it@cirulla.net>\n"
|
||||
"Language: it\n"
|
||||
|
@ -5607,6 +5607,20 @@ msgstr ""
|
|||
"attacchi ravvicinati."
|
||||
|
||||
#: data/core/units.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Despite orcs’ reliance on raw strength, few of their children are "
|
||||
#| "destined to grow to possess any. Goblins are, despite their appearance, "
|
||||
#| "born as siblings to the orcs and members of the same race. While other "
|
||||
#| "races usually bear children singly or in pairs, orcs will have large "
|
||||
#| "litters of children all at once, causing their populations to explode. "
|
||||
#| "Within any litter, there will be only one or two who grow to the strength "
|
||||
#| "of a “true orc”, a few who are born slightly smaller and weaker, and the "
|
||||
#| "rest, often a full half of any litter, are much weaker and destined to be "
|
||||
#| "goblins. Almost as newborns the class system of orcish society is "
|
||||
#| "visible, with the weak put in their place by their stronger siblings. The "
|
||||
#| "stronger ones will routinely grab most of the food and thus grow stronger "
|
||||
#| "still, while their weaker siblings do not."
|
||||
msgid ""
|
||||
"Despite orcs’ reliance on raw strength, few of their children are destined "
|
||||
"to grow to possess any. Goblins are, despite their appearance, born as "
|
||||
|
@ -6273,7 +6287,7 @@ msgstr "Uomini delle Dune"
|
|||
#| "light troops in war, or as escorts for trading caravans during times of "
|
||||
#| "peace.\n"
|
||||
#| "\n"
|
||||
#| "The Dunefolk's inclination towards trade and exploration has allowed "
|
||||
#| "The Dunefolk’s inclination towards trade and exploration has allowed "
|
||||
#| "their cities to amass immense fortunes, a fact regarded both with "
|
||||
#| "admiration and envy by other races. Mutual interests have fostered "
|
||||
#| "cordial relations with neighboring Naga tribes, but more secretive races "
|
||||
|
@ -6294,7 +6308,7 @@ msgstr "Uomini delle Dune"
|
|||
#| "especially loathe the perversions of necromancy and the dark arts, even "
|
||||
#| "more so than other races.\n"
|
||||
#| "\n"
|
||||
#| "The Dunefolk's inquisitive and explorative nature does not preclude "
|
||||
#| "The Dunefolk’s inquisitive and explorative nature does not preclude "
|
||||
#| "military strength. Not only do they field nimble light troops, "
|
||||
#| "cataphracts, and heavily armored infantry, but their keen knowledge of "
|
||||
#| "technology grants them a decisive advantage over their opponents. When "
|
||||
|
@ -6302,7 +6316,7 @@ msgstr "Uomini delle Dune"
|
|||
#| "certainly their deployment of ferocious and bizarre beasts. From the "
|
||||
#| "majestic Roc to the imposing Wyvern, their synergy with these creatures "
|
||||
#| "allows for great versatility in combat. The origins of this tradition "
|
||||
#| "likely lie in the heritage of the Dunefolk's distant past in the exotic "
|
||||
#| "likely lie in the heritage of the Dunefolk’s distant past in the exotic "
|
||||
#| "far corners of Irdya."
|
||||
msgid ""
|
||||
"An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to "
|
||||
|
@ -7164,7 +7178,7 @@ msgstr "+1 ai PF massimi"
|
|||
#~ "useful in hunting for food. Falcons occasionally find a role on the field "
|
||||
#~ "of war as well, with certain falconers training their birds to "
|
||||
#~ "distinguish between friend and foe, making them a useful asset to aid in "
|
||||
#~ "an army's charge."
|
||||
#~ "an army’s charge."
|
||||
#~ msgstr ""
|
||||
#~ "I falchi sono dei rapaci noti per la loro eccezionale velocità ed "
|
||||
#~ "agilità. Più leggeri e con artigli meno potenti degli altri rapaci, i "
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:30 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-18 03:34-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-02-04 16:40 UTC\n"
|
||||
"PO-Revision-Date: 2017-05-19 18:35+0300\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
|
||||
"PO-Revision-Date: 2018-06-04 06:18-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
@ -6242,9 +6242,13 @@ msgid "Observers not allowed"
|
|||
msgstr "Osservatori non ammessi"
|
||||
|
||||
#: src/gui/dialogs/multiplayer/lobby.cpp:957
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Something is wrong with the addon version check database supporting the "
|
||||
#| "multiplayer lobby. Please report this at http://bugs.wesnoth.org."
|
||||
msgid ""
|
||||
"Something is wrong with the addon version check database supporting the "
|
||||
"multiplayer lobby. Please report this at http://bugs.wesnoth.org."
|
||||
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
|
||||
msgstr ""
|
||||
"Qualcosa è andato storto nel database di verifica della versione "
|
||||
"dell’estensione nel supporto alla lobby multigiocatore. SI prega di "
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 01:26 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-29 06:56-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -728,7 +728,7 @@ msgstr "Accesso"
|
|||
#| "current username. You cannot use a registered name without the password."
|
||||
msgid ""
|
||||
"This will be your name on the multiplayer server. If you have an account on "
|
||||
"the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
|
||||
"the <ulink url=\"https://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
|
||||
"may use the same username and password for joining the official server. A "
|
||||
"password box will pop up if a password is required for the current username. "
|
||||
"You cannot use a registered name without the password."
|
||||
|
@ -789,7 +789,7 @@ msgstr ""
|
|||
#| "\">Multiplayer servers</ulink>."
|
||||
msgid ""
|
||||
"A complete list of official and user setup servers is listed at this "
|
||||
"website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
|
||||
"website: <ulink url=\"https://wesnoth.org/wiki/MultiplayerServers"
|
||||
"\">Multiplayer servers</ulink>."
|
||||
msgstr ""
|
||||
"Un elenco completo dei server ufficiali e dei giocatori è disponibile a "
|
||||
|
@ -2020,7 +2020,7 @@ msgstr ":"
|
|||
#| msgid ""
|
||||
#| "<ulink url=\"https://wiki.wesnoth.org/CommandMode\">Command mode</ulink>"
|
||||
msgid ""
|
||||
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
|
||||
"<ulink url=\"https://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
|
||||
msgstr ""
|
||||
"<ulink url=\"https://wiki.wesnoth.org/CommandMode\">Modalità comandi</ulink>"
|
||||
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-11 12:00+0200\n"
|
||||
"PO-Revision-Date: 2018-07-24 03:01-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italiano <wesnoth-l10n-it@cirulla.net>\n"
|
||||
"Language: it\n"
|
||||
|
@ -23,7 +23,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.7.1\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"X-Poedit-SourceCharset: utf-8\n"
|
||||
|
||||
#. [generic_multiplayer]: id=user_map
|
||||
|
@ -968,7 +968,7 @@ msgid ""
|
|||
"Marshal Aethec Corryn, but the two men never found one another."
|
||||
msgstr ""
|
||||
"Il generale Talael Ryndoc venne in questo luogo per combattere un duello con "
|
||||
"il gran maresciallo Aethec Corryn, ma i due non si trovarono mai. "
|
||||
"il gran maresciallo Aethec Corryn, ma i due non si trovarono mai."
|
||||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:207
|
||||
|
@ -1280,7 +1280,7 @@ msgstr ""
|
|||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:252
|
||||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||||
msgstr ""
|
||||
"Cambia il valore dell’oro generato dai nemici di una percentuale fissata."
|
||||
"Cambia il valore dell’oro generato dai nemici di una percentuale fissata"
|
||||
|
||||
#. [lua]: final_spawn
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:310
|
||||
|
@ -1475,7 +1475,7 @@ msgstr "Ragazzo meccanico"
|
|||
#. [unit]: type=Orcish Leader, id=Neki the Brutal
|
||||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:302
|
||||
msgid "Neki the Brutal"
|
||||
msgstr "Neki Il Violento "
|
||||
msgstr "Neki Il Violento"
|
||||
|
||||
#. [unit]: type=Elvish Fighter
|
||||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:343
|
||||
|
@ -1813,8 +1813,10 @@ msgstr "2g - La fortezza dai mille pungiglioni"
|
|||
|
||||
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
|
||||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
|
||||
#, fuzzy
|
||||
#| msgid "A strange place. Designed by Doc Paterson."
|
||||
msgid "A strange place. Designed by Doc Paterson"
|
||||
msgstr "Uno strano posto. Ideato da Doc Paterson"
|
||||
msgstr "Uno strano posto. Progettato da Doc Paterson."
|
||||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93
|
||||
|
@ -1971,7 +1973,7 @@ msgstr "3g – La palude di Alirok"
|
|||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
|
||||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||||
msgid " Recommended setting of 2 gold per village."
|
||||
msgstr "Si raccomanda di impostare 2 monete d’oro per villaggio."
|
||||
msgstr " Si raccomanda di impostare 2 monete d’oro per villaggio."
|
||||
|
||||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||||
|
@ -2194,7 +2196,7 @@ msgstr "4g – Il re della collina"
|
|||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||||
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
||||
msgstr ""
|
||||
"Si raccomanda di impostare 2 monete d’oro per villaggio e un capitale "
|
||||
" Si raccomanda di impostare 2 monete d’oro per villaggio e un capitale "
|
||||
"iniziale di 150 monete d’oro."
|
||||
|
||||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||||
|
@ -2263,8 +2265,7 @@ msgstr "4g – Il sentiero dei pugnali"
|
|||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||||
msgid " Recommended setting of 2 gold per village, 28 villages."
|
||||
msgstr ""
|
||||
"Una piccola mappa per duelli 2 contro 2. Si raccomanda di impostare 2 monete "
|
||||
"d’oro per villaggio."
|
||||
" Si raccomanda di impostare 2 monete d’oro per villaggi, con 28 villaggi."
|
||||
|
||||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||||
|
@ -2378,7 +2379,7 @@ msgstr "5g – Le Terre Selvagge"
|
|||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
|
||||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||||
msgid " Recommended setting of 1 gold per village."
|
||||
msgstr "Una piccola mappa per duelli 2 contro 2."
|
||||
msgstr " Si raccomanda di impostare una moneta d’oro per villaggio."
|
||||
|
||||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-17 01:28-0700\n"
|
||||
"PO-Revision-Date: 2018-07-24 03:02-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italiano <wesnoth-l10n-it@cirulla.net>\n"
|
||||
"Language: it\n"
|
||||
|
@ -3258,6 +3258,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2057
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I am afraid times have changed much. Our first king, Haldric I, fled the "
|
||||
#| "Green Isle with the Wesfolk, the orcs in pursuit. He came ashore on this "
|
||||
#| "land that we now call the Great Continent and destroyed the Lich-Lord "
|
||||
#| "Jevyan before founding the Kingdom of Wesnoth. That was centuries ago."
|
||||
msgid ""
|
||||
"I am afraid times have changed much. Our first king, Haldric I, fled from "
|
||||
"the Green Isle with the Wesfolk and the orcs in pursuit. He came ashore on "
|
||||
|
@ -4902,8 +4908,10 @@ msgstr "Ro’Sothian"
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:323
|
||||
#, fuzzy
|
||||
#| msgid "Save Stalrag from Ro’Sothian"
|
||||
msgid "Save Stalrag from Ro’Sothian."
|
||||
msgstr "Salva Stalrag da Ro’Sothian."
|
||||
msgstr "Salva Stalrag da Ro’Sothian"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:327
|
||||
|
@ -4913,8 +4921,10 @@ msgstr "Morte di Tallin."
|
|||
#. [objective]: condition=lose
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:331
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:701
|
||||
#, fuzzy
|
||||
#| msgid "Death of Stalrag"
|
||||
msgid "Death of Stalrag."
|
||||
msgstr "Morte di Stalrag."
|
||||
msgstr "Morte di Stalrag"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:350
|
||||
|
@ -5229,8 +5239,10 @@ msgstr "Di nuovo in prigione, amico mio."
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:693
|
||||
#, fuzzy
|
||||
#| msgid "Capture Ro’Arthian"
|
||||
msgid "Capture Ro’Arthian."
|
||||
msgstr "Cattura Ro’Arthian."
|
||||
msgstr "Cattura Ro’Arthian"
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:735
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-11 13:32+0200\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-07 18:52+0200\n"
|
||||
"PO-Revision-Date: 2018-07-24 03:06-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: it\n"
|
||||
|
@ -14,7 +14,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.0.7\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
|
||||
#. [campaign]: id=Secrets of the Ancients
|
||||
#. [editor_group]: id=sota
|
||||
|
@ -742,7 +742,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Uh... Beh, non sono certo le prime cose ripugnanti che abbiamo visto nelle "
|
||||
"terre selvagge. La tua mazza è portentosa nel ridurre in cenere le ossa, "
|
||||
"perciò falli a pezzi!"
|
||||
"perciò falli a pezzi."
|
||||
|
||||
#. [message]: speaker={ID}
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108
|
||||
|
@ -3092,12 +3092,16 @@ msgstr "Sconfiggi Crelanu"
|
|||
|
||||
#. [note]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die "
|
||||
#| "if he reaches zero."
|
||||
msgid ""
|
||||
"Ras-Tabahn is slowed. He will also lose four hitpoints every turn unless "
|
||||
"this amount is modified by healing."
|
||||
msgstr ""
|
||||
"Ras-Tabahn è rallentato. Inoltre perderà 4 PF per turno, a meno che tale "
|
||||
"valore non sia modificato da un effetto di guarigione."
|
||||
"Ras-Tabahn è rallentato e perderà 4 PF per turno. Morirà se i suoi PF "
|
||||
"arriveranno a zero."
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86
|
||||
|
@ -3200,14 +3204,17 @@ msgstr "Lo vedremo."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every "
|
||||
#| "turn. He will die if he reaches zero."
|
||||
msgid ""
|
||||
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
|
||||
"He will die if he reaches zero. Villages will heal him four points, and he "
|
||||
"will lose only two if he is resting."
|
||||
msgstr ""
|
||||
"Ras-Tabahn è malato e rallentato: perderà 4 PF per turno e morirà se i suoi "
|
||||
"PF raggiungeranno lo zero. I villaggi lo guariranno di 4 PF; se invece si "
|
||||
"riposa, perderà solamente 2 PF."
|
||||
"PF raggiungeranno lo zero."
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391
|
||||
|
@ -3394,9 +3401,9 @@ msgid ""
|
|||
"spirit, but only once it has been unbound from the body. To become a lich, "
|
||||
"the mage must make the necessary incantations with his dying breaths. He "
|
||||
"thus binds his own spirit in much the same way he binds the spirits of "
|
||||
"others... An altar serves to hold his soul in the physical plane long "
|
||||
"enough to make the transition, and a suitable object must be found to hold "
|
||||
"the consciousness for one crucial moment when the body expires."
|
||||
"others... An altar serves to hold his soul in the physical plane long enough "
|
||||
"to make the transition, and a suitable object must be found to hold the "
|
||||
"consciousness for one crucial moment when the body expires."
|
||||
msgstr ""
|
||||
"9 VI, 23 AW\n"
|
||||
"\n"
|
||||
|
@ -4596,7 +4603,6 @@ msgstr "Sovrapposizione – Vuoto"
|
|||
msgid "Half Void"
|
||||
msgstr "Vuoto a metà"
|
||||
|
||||
#~| msgid "Syrillin"
|
||||
#~ msgid "Gwyllin"
|
||||
#~ msgstr "Gwyllin"
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 0.8.11-CVS\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-18 00:40-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-20 04:14-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.5+dev\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2010-05-24 17:53+0200\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2017-05-29 21:55+0200\n"
|
||||
"PO-Revision-Date: 2009-04-05 15:59+0200\n"
|
||||
"Last-Translator: Luciano Montanaro <mikelima@cirulla.net>\n"
|
||||
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
|
||||
"PO-Revision-Date: 2017-06-03 19:07+0300\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-02-04 16:40 UTC\n"
|
||||
"PO-Revision-Date: 2016-05-13 14:28+0000\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-18 03:36-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-18 00:43-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 01:27 UTC\n"
|
||||
"PO-Revision-Date: 2018-06-04 06:42-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-17 01:58-0700\n"
|
||||
"PO-Revision-Date: 2018-07-24 03:20-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italian <wesnoth-l10n-it@cirulla.net>\n"
|
||||
"Language: it\n"
|
||||
|
@ -6779,7 +6779,7 @@ msgstr "Vigilanza continua, ragazzi, il nemico potrebbe essere ovunque!"
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:635
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/06b_In_the_Domain_of_Dwarves.cfg:635
|
||||
msgid "But sir—"
|
||||
msgstr "Ma signore–"
|
||||
msgstr "Ma signore—"
|
||||
|
||||
#. [message]: speaker=Dwarf Sergeant
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:640
|
||||
|
@ -8590,7 +8590,7 @@ msgstr "Deve esserci un’altra uscita. Deve esserci!"
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1041
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:1039
|
||||
msgid "There might be, but I don’t—"
|
||||
msgstr "Forse c’è, ma non credo –"
|
||||
msgstr "Forse c’è, ma non credo —"
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1046
|
||||
|
@ -9667,7 +9667,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2527
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:2525
|
||||
msgid "You idiot—"
|
||||
msgstr "Stupido–"
|
||||
msgstr "Stupido—"
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2532
|
||||
|
@ -10311,13 +10311,13 @@ msgid ""
|
|||
msgstr ""
|
||||
"Sì, ti ho scelto per guidare la mia gente fuori dal pericolo e dalla morte "
|
||||
"verso una vita di salvezza eterna. L’attraversamento delle montagne è stato "
|
||||
"un passo importante, la distruzione dei miscredenti prova la tua–"
|
||||
"un passo importante, la distruzione dei miscredenti prova la tua—"
|
||||
|
||||
#. [message]: speaker=$ally_name
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3176
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:3174
|
||||
msgid "Kaleh, a quick question—"
|
||||
msgstr "Kaleh, una domanda veloce–"
|
||||
msgstr "Kaleh, una domanda veloce—"
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3183
|
||||
|
@ -10471,7 +10471,7 @@ msgid ""
|
|||
"unfortunately we found your men dead—"
|
||||
msgstr ""
|
||||
"Il mio nome è Kaleh, e questa è la mia gente. Veniamo da sud e "
|
||||
"sfortunatamente abbiamo trovato i vostri uomini morti–"
|
||||
"sfortunatamente abbiamo trovato i vostri uomini morti—"
|
||||
|
||||
#. [message]: speaker=Sergeant Durstrag
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3274
|
||||
|
@ -10491,7 +10491,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3279
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:3277
|
||||
msgid "Well, actually they were fleeing from—"
|
||||
msgstr "Be’ in effetti stavano scappando da–"
|
||||
msgstr "Be’ in effetti stavano scappando da—"
|
||||
|
||||
#. [message]: speaker=Sergeant Durstrag
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3291
|
||||
|
@ -10524,7 +10524,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3305
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:3303
|
||||
msgid "Look, if you’ll just let me explain—"
|
||||
msgstr "Guarda, se solo mi fai spiegare–"
|
||||
msgstr "Guarda, se solo mi fai spiegare—"
|
||||
|
||||
#. [message]: speaker=Sergeant Durstrag
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3317
|
||||
|
@ -12385,7 +12385,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1455
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/09_Blood_is_Thicker_Than_Water.cfg:1453
|
||||
msgid "They are all dead. We were too late. Forgive me, master!"
|
||||
msgstr "Sono tutti morti. Non siamo arrivati in tempo. Perdonami, padrone."
|
||||
msgstr "Sono tutti morti. Non siamo arrivati in tempo. Perdonami, padrone!"
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1459
|
||||
|
@ -13000,7 +13000,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2019
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/09_Blood_is_Thicker_Than_Water.cfg:2010
|
||||
msgid "No, I—"
|
||||
msgstr "No, io–"
|
||||
msgstr "No, io—"
|
||||
|
||||
#. [message]: speaker=Eloh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2023
|
||||
|
@ -13708,7 +13708,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:166
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/10_Speaking_with_the_Fishes.cfg:165
|
||||
msgid "This is—"
|
||||
msgstr "Questo è–"
|
||||
msgstr "Questo è—"
|
||||
|
||||
#. [message]: speaker=Melusand
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:179
|
||||
|
@ -14380,7 +14380,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:470
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/10_Speaking_with_the_Fishes.cfg:469
|
||||
msgid "This entire journey has been based on a lie—"
|
||||
msgstr "L’intero viaggio è basato su una menzogna–"
|
||||
msgstr "L’intero viaggio è basato su una menzogna—"
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:475
|
||||
|
@ -18815,9 +18815,8 @@ msgid ""
|
|||
"SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at "
|
||||
"night."
|
||||
msgstr ""
|
||||
" Al contrario delle normali presenze notturne, le presenze eteree non si "
|
||||
"riescono a nascondere di notte. Al contrario delle normali presenze "
|
||||
"notturne, le presenze eteree non si riescono a nascondere di notte."
|
||||
"Al contrario delle normali presenze notturne, le presenze eteree non si "
|
||||
"riescono a nascondere di notte."
|
||||
|
||||
#. [unit_type]: id=ENightgaunt
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Nightgaunt.cfg:20
|
||||
|
@ -18857,9 +18856,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
|
||||
msgstr ""
|
||||
" Al contrario delle normali ombre, le ombre eteree non si riescono a "
|
||||
"nascondere di notte. Al contrario delle normali ombre, le ombre eteree non "
|
||||
"si riescono a nascondere di notte."
|
||||
"Al contrario delle normali ombre, le ombre eteree non si riescono a "
|
||||
"nascondere di notte."
|
||||
|
||||
#. [unit_type]: id=ESpectre
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Spectre.cfg:7
|
||||
|
@ -18974,7 +18972,7 @@ msgid ""
|
|||
" This unit is capable of healing those around it, slowing dehydration, and "
|
||||
"curing them of poison."
|
||||
msgstr ""
|
||||
"Quest’unità è capace di curare chi vi sta attorno, di rallentare la "
|
||||
" Quest’unità è capace di curare chi vi sta attorno, di rallentare la "
|
||||
"disidratazione e di guarire dal veleno."
|
||||
|
||||
#. [dummy]: id=teaching
|
||||
|
@ -20239,6 +20237,22 @@ msgstr "Fortezza fantasma"
|
|||
#~ msgid "Lyer"
|
||||
#~ msgstr "Lyer"
|
||||
|
||||
#~ msgid "The Long Dark"
|
||||
#~ msgstr "La Lunga Oscurità"
|
||||
|
||||
#~ msgid "alien regenerates"
|
||||
#~ msgstr "rigenerazione aliena"
|
||||
|
||||
#~ msgid "female^alien regenerates"
|
||||
#~ msgstr "rigenerazione aliena"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "The unit will heal itself 100 HP per turn. If it is poisoned, it will "
|
||||
#~ "remove the poison instead of healing."
|
||||
#~ msgstr ""
|
||||
#~ "L’unità si auto-curerà 100 PF ad ogni turno. Se avvelenata, rimuoverà il "
|
||||
#~ "veleno piuttosto che curarsi."
|
||||
|
||||
#~ msgid "Dustbok"
|
||||
#~ msgstr "Antilope delle sabbie"
|
||||
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 04:27+0300\n"
|
||||
"PO-Revision-Date: 2018-06-04 02:04-0700\n"
|
||||
"PO-Revision-Date: 2018-07-30 00:36-0700\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
|
||||
"Language: it\n"
|
||||
|
@ -1744,10 +1744,13 @@ msgstr ""
|
|||
|
||||
#. [object]
|
||||
#: data/core/macros/items.cfg:521
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid "This trident allows a merman to shoot electric bolts at his enemies!"
|
||||
msgstr ""
|
||||
"Questo tridente permette a un nereide di lanciare saette contro i suoi "
|
||||
"nemici!"
|
||||
"Questo tridente conferisce ad un nereide il potere di lanciare saette contro "
|
||||
"i suoi nemici."
|
||||
|
||||
#. [effect]: type=fire
|
||||
#: data/core/macros/items.cfg:525
|
||||
|
@ -8421,6 +8424,26 @@ msgstr "Nascondi i piani di $player"
|
|||
msgid "Whiteboard Options"
|
||||
msgstr "Opzioni della lavagna"
|
||||
|
||||
#~ msgid "Use experimental PRNG combat"
|
||||
#~ msgstr "Usa combattimento sperimentale PRNG"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Enables more determinstic chance-to-hit calculations. This is an "
|
||||
#~ "experimental feature designed to bring the observed hit/miss rate more in "
|
||||
#~ "line with the displayed percentages.\n"
|
||||
#~ "\n"
|
||||
#~ "Note: this option only affects singleplayer, and the ‘Save random seed’ "
|
||||
#~ "option must also be enabled when creating a game for this to work."
|
||||
#~ msgstr ""
|
||||
#~ "Abilita una modalità di calcolo delle possibilità di colpire un bersaglio "
|
||||
#~ "più deterministica. Questa è una caratteristica sperimentale progettata "
|
||||
#~ "per allineare il rateo successo/fallimento osservato alle percentuali "
|
||||
#~ "mostrate in gioco.\n"
|
||||
#~ "\n"
|
||||
#~ "Nota: questa opzione è attiva soltanto in modalità giocatore singolo; per "
|
||||
#~ "funzionare, deve anche assere selezionata l’opzione \"Salva seme numerico "
|
||||
#~ "casuale\" al momento della creazione di una partita."
|
||||
|
||||
#~ msgid "Trailers"
|
||||
#~ msgstr "Anteprime"
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue