Liberty S4: Resolve nameless enemies gaining names (#7749)

* Liberty S4: Keep nameless enemies nameless. Resolves #7748.
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Wedge009 2023-07-02 11:33:02 +10:00 committed by GitHub
parent db239ecf16
commit 8f1c7481de
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 5 additions and 3 deletions

View file

@ -2,6 +2,8 @@
### Add-ons client
### Add-ons server
### Campaigns
* Liberty
* S4: Resolved nameless enemies gaining names at day-break (#7748).
### Editor
### Multiplayer
### Lua API

View file

@ -610,7 +610,7 @@
side=3
x,y=$stored_changers[$i].x,$stored_changers[$i].y
id=$stored_changers[$i].id
name=$stored_changers[$i].name
generate_name=no
experience=$stored_changers[$i].experience
hitpoints=$stored_changers[$i].hitpoints
canrecruit=$stored_changers[$i].canrecruit
@ -730,7 +730,7 @@
side=3
x,y=$stored_changers[$i].x,$stored_changers[$i].y
id=$stored_changers[$i].id
name=$stored_changers[$i].name
generate_name=no
experience=$stored_changers[$i].experience
hitpoints=$stored_changers[$i].hitpoints
canrecruit=$stored_changers[$i].canrecruit
@ -756,7 +756,7 @@
hitpoints=$stored_changers[$i].hitpoints
canrecruit=$stored_changers[$i].canrecruit
random_traits=yes
generate_name=yes
generate_name=no
to_variable=changer
[/unit]
[/else]