SotBE: remove macros to force attacks on high-XP enemies
This is not needed any more with the new high XX attacks candidate action.
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3 changed files with 0 additions and 48 deletions
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@ -75,8 +75,6 @@
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[/side]
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{STARTING_VILLAGES 2 10}
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{AI_FORCE_ATTACK_HIGH_XP_UNITS_SETUP}
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{AI_FORCE_ATTACK_HIGH_XP_UNITS 2}
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[side]
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type=Orcish Slayer
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@ -107,7 +105,6 @@
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[/side]
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{STARTING_VILLAGES 4 10}
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{AI_FORCE_ATTACK_HIGH_XP_UNITS 4}
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[side]
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type=Elvish Marshal
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@ -134,7 +131,6 @@
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[/side]
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{STARTING_VILLAGES 5 6}
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{AI_FORCE_ATTACK_HIGH_XP_UNITS 5}
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[side]
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type=Elvish Marshal
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@ -151,7 +147,6 @@
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[/side]
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{STARTING_VILLAGES 6 8}
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{AI_FORCE_ATTACK_HIGH_XP_UNITS 6}
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{SOTBE_TRACK {JOURNEY_04_NEW} }
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@ -70,8 +70,6 @@
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[/side]
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{STARTING_VILLAGES 2 28}
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{AI_FORCE_ATTACK_HIGH_XP_UNITS_SETUP}
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{AI_FORCE_ATTACK_HIGH_XP_UNITS 2}
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[story]
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[part]
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@ -199,44 +199,3 @@
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[/unstore_unit]
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[/event]
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#enddef
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#define AI_FORCE_ATTACK_HIGH_XP_UNITS_SETUP
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# Function needed for Micro AI which forces attacks on units 1 XP from leveling
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# Goes directly into scenario toplevel, but only once per scenario
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[event]
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name=preload
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first_time_only=no
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[lua]
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code=<<
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function close_to_advancing(unit)
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if (unit.experience >= unit.max_experience-1) then
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return true
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else
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return false
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end
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end
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>>
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[/lua]
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[/event]
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#enddef
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#define AI_FORCE_ATTACK_HIGH_XP_UNITS SIDE
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# Micro AI which forces attacks on units 1 XP from leveling
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# Goes directly into scenario toplevel, one macro per side
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[event]
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name=prestart
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[micro_ai]
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side={SIDE}
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ai_type=simple_attack
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action=add
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ca_score=100001
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[filter]
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canrecruit=no
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[/filter]
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[filter_second]
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lua_function = "close_to_advancing"
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[/filter_second]
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[/micro_ai]
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[/event]
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#enddef
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