High XP attack CA: remove a debug message
Also remove a related message from the test scenario.
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2 changed files with 1 additions and 8 deletions
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@ -288,9 +288,6 @@ function ca_attack_highxp:execution(cfg, data)
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local attacker = wesnoth.get_unit(data.XP_attack.src.x, data.XP_attack.src.y)
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local defender = wesnoth.get_unit(data.XP_attack.target.x, data.XP_attack.target.y)
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-- This line will be removed for the final version, of course:
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wesnoth.fire("message", { speaker = attacker.id, message = "Executing high XP attack, ca_score = " .. data.XP_attack.ca_score })
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AH.movefull_outofway_stopunit(ai, attacker, data.XP_attack.dst.x, data.XP_attack.dst.y)
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if (not attacker) or (not attacker.valid) then return end
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@ -114,11 +114,7 @@
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speaker=narrator
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image="wesnoth-icon.png"
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caption="Note"
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message="This is a test scenario for a new AI algorithm that attacks units close to leveling. A few test cases are already set up on the map, but it is really expected that you add more units and/or change hitpoints and experience using debug commands to try out other situations.
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<span color='#00D000'>Important:</span> To make it clear when the new candidate action attacks, as opposed to the default AI, each unit attacking with this CA announces so before it does. [That will be turned off later, of course.] The unit will also tell you if the CA score is 100,010, meaning it attacks <i>before</i> the default AI, or 99,990 in which case it lets (has let, really) the default AI attack first. All attacks not preceded by such a message are done by the default AI.
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<span color='#D00000'>This AI works only in Wesnoth 1.13.5 and later.</span>"
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message="This is a test scenario for a new AI algorithm that attacks units close to leveling. A few test cases are already set up on the map, but it is really expected that you add more units and/or change hitpoints and experience using debug commands to try out other situations."
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[/message]
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[message]
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