Combat animation fixes for a number of units.

This commit is contained in:
Lari Nieminen 2006-11-19 12:22:36 +00:00
parent d070bec1d1
commit 8c95b17a36
45 changed files with 150 additions and 292 deletions

View file

@ -16,7 +16,8 @@
usage=archer
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/dwarves/dragonguard-defend.png" "units/dwarves/dragonguard.png" {SOUND_LIST:DWARF_HIT} }
{DEFENSE_ANIM_RANGE "units/dwarves/dragonguard-defend.png" "units/dwarves/dragonguard-melee1.png" {SOUND_LIST:DWARF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/dwarves/dragonguard-defend.png" "units/dwarves/dragonguard.png" {SOUND_LIST:DWARF_HIT} ranged}
[attack]
name=dagger
icon=attacks/dagger-human.png

View file

@ -27,61 +27,33 @@
damage=6
number=2
[animation]
hits=yes
[frame]
begin=-250
end=-175
image="units/human-loyalists/bowman.png"
begin=-200
end=-100
image="units/human-loyalists/bowman-sword.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/bowman-sword-1.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/bowman-sword-1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=-175
end=-125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/bowman-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=125
begin=100
end=175
image="units/human-loyalists/bowman.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-250
end=-175
image="units/human-loyalists/bowman.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/bowman-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/bowman.png"
image="units/human-loyalists/bowman-sword.png"
[/frame]
[/animation]
[/attack]
@ -202,5 +174,6 @@
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM "units/human-loyalists/bowman-defend.png" "units/human-loyalists/bowman.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_RANGE "units/human-loyalists/bowman-sword-defend.png" "units/human-loyalists/bowman-sword.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/bowman-ranged-defend.png" "units/human-loyalists/bowman.png" {SOUND_LIST:HUMAN_HIT} ranged}
[/unit]

View file

@ -29,7 +29,8 @@
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/general-defend.png" "units/human-loyalists/general.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_RANGE "units/human-loyalists/general-defend.png" "units/human-loyalists/general.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/general-crossbow-defend.png" "units/human-loyalists/general-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[resistance]
blade=90
pierce=90

View file

@ -25,7 +25,8 @@
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/marshal-defend.png" "units/human-loyalists/marshal.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_RANGE "units/human-loyalists/marshal-defend.png" "units/human-loyalists/marshal.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/marshal-crossbow.png" "units/human-loyalists/marshal-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[resistance]
blade=80
pierce=80
@ -108,7 +109,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-350
end=50
image="units/human-loyalists/marshal-attack-crossbow.png"
image="units/human-loyalists/marshal-crossbow.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
@ -123,7 +124,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-350
end=50
image="units/human-loyalists/marshal-attack-crossbow.png"
image="units/human-loyalists/marshal-crossbow.png"
sound=crossbow.ogg
[/frame]
[/animation]

View file

@ -24,7 +24,8 @@
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/lieutenant-defend.png" "units/human-loyalists/lieutenant.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-defend.png" "units/human-loyalists/lieutenant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-crossbow.png" "units/human-loyalists/lieutenant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
@ -102,7 +103,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-350
end=50
image="units/human-loyalists/lieutenant-attack-crossbow.png"
image="units/human-loyalists/lieutenant-crossbow.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
@ -117,7 +118,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-350
end=50
image="units/human-loyalists/lieutenant-attack-crossbow.png"
image="units/human-loyalists/lieutenant-crossbow.png"
sound=crossbow.ogg
[/frame]
[/animation]

View file

@ -19,8 +19,8 @@
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-defend.png" "units/human-loyalists/longbowman.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-bow-defend.png" "units/human-loyalists/longbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-sword-defend.png" "units/human-loyalists/longbowman-sword.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-bow-defend.png" "units/human-loyalists/longbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack]
name=sword
icon=attacks/sword-human.png
@ -29,61 +29,33 @@
damage=8
number=2
[animation]
hits=no
[frame]
begin=-250
end=-200
image="units/human-loyalists/longbowman.png"
[/frame]
[frame]
begin=-200
end=-125
image="units/human-loyalists/longbowman-melee-1.png"
end=-100
image="units/human-loyalists/longbowman-sword.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/longbowman-sword-1.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/longbowman-sword-1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=-125
end=75
image="units/human-loyalists/longbowman-melee-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/longbowman-melee-1.png"
[/frame]
[frame]
begin=125
begin=100
end=175
image="units/human-loyalists/longbowman.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-200
image="units/human-loyalists/longbowman.png"
[/frame]
[frame]
begin=-200
end=-125
image="units/human-loyalists/longbowman-melee-1.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/longbowman-melee-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/longbowman-melee-1.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/longbowman.png"
image="units/human-loyalists/longbowman-sword.png"
[/frame]
[/animation]
[/attack]

View file

@ -18,8 +18,8 @@
usage=archer
unit_description= _ "Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-melee-1.png" "units/human-loyalists/masterbowman.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-bow-defend.png" "units/human-loyalists/masterbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-sword-defend.png" "units/human-loyalists/masterbowman-sword.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-bow-defend.png" "units/human-loyalists/masterbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack]
name=sword
icon=attacks/sword-human.png
@ -28,43 +28,33 @@
damage=8
number=3
[animation]
[frame]
begin=-250
end=-200
image="units/human-loyalists/masterbowman.png"
[/frame]
[frame]
begin=-200
end=-125
image="units/human-loyalists/masterbowman-melee-1.png"
end=-100
image="units/human-loyalists/masterbowman-sword.png"
[/frame]
[if]
hits=no
[frame]
begin=-125
end=75
image="units/human-loyalists/masterbowman-melee-2.png"
begin=-100
end=100
image="units/human-loyalists/masterbowman-sword-1.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-125
end=75
image="units/human-loyalists/masterbowman-melee-2.png"
begin=-100
end=100
image="units/human-loyalists/masterbowman-sword-1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=75
end=125
image="units/human-loyalists/masterbowman-melee-1.png"
[/frame]
[frame]
begin=125
begin=100
end=175
image="units/human-loyalists/masterbowman.png"
image="units/human-loyalists/masterbowman-sword.png"
[/frame]
[/animation]
[/attack]

View file

@ -23,7 +23,8 @@
usage=fighter
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/sergeant-defend.png" "units/human-loyalists/sergeant.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-defend.png" "units/human-loyalists/sergeant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-crossbow.png" "units/human-loyalists/sergeant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
@ -111,7 +112,7 @@
[frame]
begin=-350
end=50
image="units/human-loyalists/sergeant-attack-crossbow.png"
image="units/human-loyalists/sergeant-crossbow.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
@ -126,7 +127,7 @@
[frame]
begin=-350
end=50
image="units/human-loyalists/sergeant-attack-crossbow.png"
image="units/human-loyalists/sergeant-crossbow.png"
sound=crossbow.ogg
[/frame]
[/animation]

View file

@ -73,12 +73,10 @@
damage=3
number=2
[animation]
hits=no
[frame]
begin=-200
end=-175
image="units/orcs/archer-melee-01.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-175
@ -100,100 +98,24 @@
end=-75
image="units/orcs/archer-melee-05.png"
[/frame]
[frame]
begin=-75
end=-50
image="units/orcs/archer-melee-06.png"
[/frame]
[frame]
begin=-50
end=-25
image="units/orcs/archer-melee-07.png"
[/frame]
[frame]
begin=-25
end=0
image="units/orcs/archer-melee-08.png"
[/frame]
[frame]
begin=0
end=25
image="units/orcs/archer-melee-09.png"
[/frame]
[frame]
begin=25
end=50
image="units/orcs/archer-melee-10.png"
[/frame]
[frame]
begin=50
end=75
image="units/orcs/archer-melee-11.png"
[/frame]
[frame]
begin=75
end=100
image="units/orcs/archer-melee-12.png"
[/frame]
[frame]
begin=100
end=125
image="units/orcs/archer-melee-13.png"
[/frame]
[frame]
begin=125
end=150
image="units/orcs/archer-melee-14.png"
[/frame]
[frame]
begin=150
end=175
image="units/orcs/archer-melee-15.png"
[/frame]
[frame]
begin=175
end=200
image="units/orcs/archer-melee-16.png"
[/frame]
[frame]
begin=200
end=225
image="units/orcs/archer-melee-17.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-175
image="units/orcs/archer-melee-01.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=-175
end=-150
image="units/orcs/archer-melee-02.png"
[/frame]
[frame]
begin=-150
end=-125
image="units/orcs/archer-melee-03.png"
[/frame]
[frame]
begin=-125
end=-100
image="units/orcs/archer-melee-04.png"
[/frame]
[frame]
begin=-100
end=-75
image="units/orcs/archer-melee-05.png"
[/frame]
[frame]
begin=-75
end=-50
image="units/orcs/archer-melee-06.png"
[/frame]
[if]
hits=no
[frame]
begin=-75
end=-50
image="units/orcs/archer-melee-06.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-75
end=-50
image="units/orcs/archer-melee-06.png"
sound=dagger-swish.wav
[/frame]
[/else]
[frame]
begin=-50
end=-25

View file

@ -16,7 +16,8 @@
usage=archer
unit_description= _ "Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/orcs/xbowman-defend.png" "units/orcs/xbowman.png" {SOUND_LIST:ORC_HIT} }
{DEFENSE_ANIM_RANGE "units/orcs/xbowman-sword-defend.png" "units/orcs/xbowman-sword.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/xbowman-defend.png" "units/orcs/xbowman.png" {SOUND_LIST:ORC_HIT} ranged}
[attack]
name=short sword
icon=attacks/sword-orcish.png
@ -25,41 +26,33 @@
damage=4
number=3
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/orcs/xbowman.png"
[/frame]
[frame]
begin=-150
end=100
image="units/orcs/xbowman-attack.png"
sound={SOUND_LIST:MISS}
end=-100
image="units/orcs/xbowman-sword.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image="units/orcs/xbowman-sword-1.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image="units/orcs/xbowman-sword-1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/orcs/xbowman.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/orcs/xbowman.png"
[/frame]
[frame]
begin=-150
end=100
image="units/orcs/xbowman-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image="units/orcs/xbowman.png"
image="units/orcs/xbowman-sword.png"
[/frame]
[/animation]
[/attack]

View file

@ -19,7 +19,8 @@
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/orcs/leader-defend.png" "units/orcs/leader.png" {SOUND_LIST:ORC_HIT} }
{DEFENSE_ANIM_RANGE "units/orcs/leader-defend.png" "units/orcs/leader.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/leader-bow-defend.png" "units/orcs/leader-bow.png" {SOUND_LIST:ORC_HIT} ranged}
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
@ -87,18 +88,18 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-400
end=-300
image="units/orcs/leader-defend.png"
image="units/orcs/leader-bow.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-50
image="units/orcs/leader-ranged-2.png"
image="units/orcs/leader-bow-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/orcs/leader-ranged-1.png"
image="units/orcs/leader-bow.png"
[/frame]
[/animation]
[animation]
@ -112,18 +113,18 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-400
end=-300
image="units/orcs/leader-defend.png"
image="units/orcs/leader-bow.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-50
image="units/orcs/leader-ranged-2.png"
image="units/orcs/leader-bow-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/orcs/leader-ranged-1.png"
image="units/orcs/leader-bow.png"
[/frame]
[/animation]
[/attack]

View file

@ -17,7 +17,8 @@
usage=fighter
unit_description= _ "Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/orcs/warlord-defend.png" "units/orcs/warlord.png" {SOUND_LIST:ORC_HIT} }
{DEFENSE_ANIM_RANGE "units/orcs/warlord-defend.png" "units/orcs/warlord.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/warlord-bow-defend.png" "units/orcs/warlord-bow-1.png" {SOUND_LIST:ORC_HIT} ranged}
[attack]
name=greatsword
icon=attacks/greatsword-orcish.png
@ -112,28 +113,28 @@
[frame]
begin=-380
end=-305
image="units/orcs/warlord-ranged-1.png"
image="units/orcs/warlord-bow-1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image="units/orcs/warlord-ranged-2.png"
image="units/orcs/warlord-bow-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/orcs/warlord-ranged-3.png"
image="units/orcs/warlord-bow-3.png"
[/frame]
[frame]
begin=-130
end=0
image="units/orcs/warlord-ranged-4.png"
image="units/orcs/warlord-bow-4.png"
[/frame]
[frame]
begin=0
end=65
image="units/orcs/warlord-ranged-2.png"
image="units/orcs/warlord-bow-2.png"
[/frame]
[/animation]
[animation]
@ -147,28 +148,28 @@
[frame]
begin=-380
end=-305
image="units/orcs/warlord-ranged-1.png"
image="units/orcs/warlord-bow-1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image="units/orcs/warlord-ranged-2.png"
image="units/orcs/warlord-bow-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/orcs/warlord-ranged-3.png"
image="units/orcs/warlord-bow-3.png"
[/frame]
[frame]
begin=-130
end=0
image="units/orcs/warlord-ranged-4.png"
image="units/orcs/warlord-bow-4.png"
[/frame]
[frame]
begin=0
end=65
image="units/orcs/warlord-ranged-2.png"
image="units/orcs/warlord-bow-2.png"
[/frame]
[/animation]
[/attack]

View file

@ -114,18 +114,18 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-350
end=-300
image="units/undead-skeletal/deathknight-attack-crossbow-1.png"
image="units/undead-skeletal/deathknight-crossbow.png"
[/frame]
[frame]
begin=-300
end=-250
image="units/undead-skeletal/deathknight-attack-crossbow-1.png"
end=-100
image="units/undead-skeletal/deathknight-crossbow.png"
sound=crossbow-miss.ogg
[/frame]
[frame]
begin=-250
begin=-100
end=0
image="units/undead-skeletal/deathknight-attack-crossbow-2.png"
image="units/undead-skeletal/deathknight-crossbow-1.png"
[/frame]
[/animation]
[animation]
@ -139,20 +139,21 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[frame]
begin=-350
end=-300
image="units/undead-skeletal/deathknight-attack-crossbow-1.png"
image="units/undead-skeletal/deathknight-crossbow.png"
[/frame]
[frame]
begin=-300
end=-250
image="units/undead-skeletal/deathknight-attack-crossbow-1.png"
end=-100
image="units/undead-skeletal/deathknight-crossbow.png"
sound=crossbow.ogg
[/frame]
[frame]
begin=-250
begin=-100
end=0
image="units/undead-skeletal/deathknight-attack-crossbow-2.png"
image="units/undead-skeletal/deathknight-crossbow-1.png"
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM "units/undead-skeletal/deathknight-defend.png" "units/undead-skeletal/deathknight.png" {SOUND_LIST:LICH_HIT} }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/deathknight-defend.png" "units/undead-skeletal/deathknight.png" {SOUND_LIST:LICH_HIT} melee}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/deathknight-crossbow-defend.png" "units/undead-skeletal/deathknight-crossbow.png" {SOUND_LIST:LICH_HIT} ranged}
[/unit]

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