Avoided waiting for faction/leader/gender changes...
...when no such changes are available to network players. (Fix for bug #16328.)
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1 changed files with 1 additions and 1 deletions
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@ -835,7 +835,7 @@ void connect::side::set_ready_for_start(bool ready_for_start)
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void connect::side::import_network_user(const config& data)
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{
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if (controller_ == CNTR_RESERVED)
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if (controller_ == CNTR_RESERVED || !enabled_)
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set_ready_for_start(true);
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player_id_ = data["name"].str();
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