fix objectives show too soon
check_victory() calls check_objectives() and init_side_end() calls gui_->scroll_to_leader
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1 changed files with 1 additions and 1 deletions
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@ -424,9 +424,9 @@ void play_controller::do_init_side()
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// Make sure vision is accurate.
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actions::clear_shroud(player_number_, true);
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init_side_end();
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check_victory();
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sync.do_final_checkup();
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init_side_end();
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}
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void play_controller::init_side_end()
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{
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