More code simplification.

This commit is contained in:
Eric S. Raymond 2009-10-31 20:27:56 +00:00
parent 1065ba5958
commit 8bdb22ce07

View file

@ -235,57 +235,11 @@
[event]
name=enemies defeated
[store_unit]
[filter]
id="Al'Brock"
[/filter]
kill=yes
variable=stored_AlBrock
[/store_unit]
[store_unit]
[filter]
id="Flar'Tar"
[/filter]
kill=yes
variable=stored_FlarTar
[/store_unit]
{VARIABLE stored_AlBrock.side 1}
{VARIABLE stored_AlBrock.canrecruit no}
{VARIABLE stored_FlarTar.side 1}
{VARIABLE stored_FlarTar.canrecruit no}
[unstore_unit]
variable=stored_AlBrock
[/unstore_unit]
[unstore_unit]
variable=stored_FlarTar
[/unstore_unit]
# [store_unit]
# [filter]
# side=2
# [/filter]
#
# kill=no
# variable=AlBrock_recalls
# [/store_unit]
#
# [store_unit]
# [filter]
# side=3
# [/filter]
#
# kill=no
# variable=FlarTar_recalls
# [/store_unit]
{CLEAR_VARIABLE stored_AlBrock,stored_FlarTar}
# FIXME: Save their followers for when they are generals again.
{MODIFY_UNIT id="Al'Brock" side 1}
{MODIFY_UNIT id="Al'Brock" canrecruit no}
{MODIFY_UNIT id="Flar'Tar" side 1}
{MODIFY_UNIT id="Flar'Tar" canrecruit no}
[endlevel]
result=victory