Word-wrap changelogs
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2 changed files with 52 additions and 33 deletions
82
changelog
82
changelog
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@ -52,7 +52,8 @@ Version 1.13.1+dev:
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* Add wesnoth.get_unit(string_id)
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* Change wesnoth.message so that it can display translatable strings
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* Change wesnoth.put_unit so that the unit is passed as the first parameter
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* Add wesnoth.erase_unit, which replaces wesnoth.put_unit when called without a unit
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* Add wesnoth.erase_unit, which replaces wesnoth.put_unit when called without
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a unit
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* Add wesnoth.unit_vision_cost
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* Add wesnoth.unit_jamming_cost
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* Add methods to proxy unit metatable:
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@ -73,7 +74,8 @@ Version 1.13.1+dev:
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* wesnoth.add_time_area no longer warns about commas in time area ids
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* unit.variables can now access sub variables.
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* Added wesnoth.get/set_side_variable to store variables in a [side]-
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* Added read/write fields carryover_bonus/carryover_add/carryover_percentage in lua sides.
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* Added read/write fields carryover_bonus/carryover_add/carryover_percentage
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in lua sides.
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* Music and sound effects:
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* Updated music track "Frantic", new one by Stephen Rozanc.
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* New sounds: dwarf hit and die, ink, mud fist and glob.
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@ -88,8 +90,10 @@ Version 1.13.1+dev:
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by terrains without a minimap image (symbol_image) such as those from the
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Special category in the editor (Impassable Overlay, etc.).
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* User interface:
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* It is now possible to switch from replay directly into normal play (bug #23833).
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* The game now shows a notification on remote clients if a sides takes very long to do a local choice (bug #23297).
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* It is now possible to switch from replay directly into normal play
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(bug #23833).
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* The game now shows a notification on remote clients if a sides takes very
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long to do a local choice (bug #23297).
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* It is now possible to replay a turn in mp games by loading autosaves.
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* The game now asks for confirmation when attempting to quit during the game.
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* Add "unit status=..." command to debug console to add/remove unit statuses
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@ -99,7 +103,8 @@ Version 1.13.1+dev:
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* Widgets which are children of invisible or hidden parents can no longer
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be interacted with even if the children themselves are still internally
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visible.
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* Added support for tristate buttons/toggle panels or more generally n-state buttons/toggle panels
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* Added support for tristate buttons/toggle panels or more generally
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n-state buttons/toggle panels
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* Added a version dialog button to the title screen, replacing the Paths
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option previously found in Preferences -> General.
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* WML engine:
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@ -108,23 +113,31 @@ Version 1.13.1+dev:
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* Added enable_if= to mod and era events
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* Added $varname?default_value| in variable substitution
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* Fixed side_for= parameter in [message]s with input
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* New actionwml tag [on_undo] contains actionswml that is executed when the current action is undone
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* New actionwml tag [unsynced] executes its contents in an unsynced context where for example
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* New actionwml tag [on_undo] contains actionswml that is executed when the
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current action is undone
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* New actionwml tag [unsynced] executes its contents in an unsynced context
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where for example
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[set_variable]rand= will return unsynced results
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* [campaign] now supports [event] subtags which are added to every scenario of the campaign similar to [modification] [event]s
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* [campaign] now supports [event] subtags which are added to every scenario
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of the campaign similar to [modification] [event]s
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* Added support for mod_x,mod_y= in [terrain_graphics].
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* Added support for has_flag= in terrain graphics [variant].
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* Added category= to [label] - allows grouping labels so that players can
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show/hide them
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* Add female_text= to [animate_unit] and [unstore_unit] for easier translating
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* Add female_message= to [message] for easier translating of lines spoken by generic units
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* AMLAs in [modifications] now use [advancement] tags instead of [advance] tags.
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This means you can add an AMLA to a placed unit by simply using its definition macro,
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for example {AMLA_DEFAULT}.
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* [get/set_global_variable]'s side= attribute now defaults to "global" (bug #23686)
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* [team] share_view=yes/no, share_maps=yes/no was replaced with share_vision=all/shroud/none
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* Add exclude_amla= key in [advancement] which disables the advancment if the unit
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has already taken certain other advancements.
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* Add female_text= to [animate_unit] and [unstore_unit] for easier
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translating
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* Add female_message= to [message] for easier translating of lines spoken by
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generic units
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* AMLAs in [modifications] now use [advancement] tags instead of [advance]
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tags.
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This means you can add an AMLA to a placed unit by simply using its
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definition macro, for example {AMLA_DEFAULT}.
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* [get/set_global_variable]'s side= attribute now defaults to "global"
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(bug #23686)
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* [team] share_view=yes/no, share_maps=yes/no was replaced with
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share_vision=all/shroud/none
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* Add exclude_amla= key in [advancement] which disables the advancment if the
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unit has already taken certain other advancements.
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* The WML preprocessor now writes warnings to stderr for macros redefined
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without #undef, to help detect unintentional name clashes.
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* Fix macro definition line numbers being offset by 1 in WML preprocessor
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@ -138,19 +151,21 @@ Version 1.13.1+dev:
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* apply_to=max_attacks - change a unit's attacks per turn
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* apply_to=recall_cost - change a unit's recall cost
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* apply_to=vision, apply_to=jamming - change a unit's vision/jamming points
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* apply_to=new_advancement - add new advancement possibilities (either units
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or AMLAs)
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* apply_to=remove_advancement - remove advancement possibilities (either units
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or AMLAs)
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* apply_to=new_advancement - add new advancement possibilities (either
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units or AMLAs)
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* apply_to=remove_advancement - remove advancement possibilities (either
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units or AMLAs)
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* apply_to=attack - add set_ versions of all existing increase_ keys
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* apply_to=attack - add increase_movement_used and set_movement_used to change the
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number of movement points the attack consumes
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* apply_to=attack - add increase_movement_used and set_movement_used to
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change the number of movement points the attack consumes
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* Ability to patch movetypes to account for custom terrains or damage types
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* Removed y offset by -1 from [message]'s scroll-to-unit logic.
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* Add [found_item] ConditionalWML to check if an [object]id= ActionWML has been taken
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* Add [found_item] ConditionalWML to check if an [object]id= ActionWML has
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been taken
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* New auto-stored WML variable $other_unit usable in the following contexts:
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* [filter_adjacent] - $other_unit refers to the $this_unit of the enclosing filter
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(In weapon specials and unit abilities, the unit owning the ability.)
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* [filter_adjacent] - $other_unit refers to the $this_unit of the enclosing
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filter (In weapon specials and unit abilities, the unit owning the
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ability.)
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* [filter_self/opponent/attacker/defender] (weapon specials)
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$other_unit refers to the other unit in the attack
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(eg in [filter_self], it's the opponent)
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@ -160,16 +175,18 @@ Version 1.13.1+dev:
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(This is useful mostly in conjunction with variable substitution.)
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These operators are applied after the existing '-' operator that takes the
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opposite direction.
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* Adjacency filters in abilities and weapon specials now support count= and is_enemy=
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* Adjacency filters in abilities and weapon specials now support count= and
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is_enemy=
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* New implementations of backstab and leadership specials using $other_unit.
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In particular, leadership is now a single macro and it is not supported to give a
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unit a leadership ability of a different level (eg level 4 leadership on level 2 unit).
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The backstab= key is deprecated.
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In particular, leadership is now a single macro and it is not supported to
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give a unit a leadership ability of a different level (eg level 4
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leadership on level 2 unit). The backstab= key is deprecated.
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* Add new looping tags: [for], [foreach], [repeat]
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* Add new flow control tags: [break], [continue], [return]
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* Added a new [difficulty] tag for defining a campaign's difficulty level
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* Add new syntax for [option], similar to the new difficulty syntax
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* Add [test_condition] ActionWML that tells why a conditional failed (for debugging)
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* Add [test_condition] ActionWML that tells why a conditional failed (for
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debugging)
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* Add [remove_time_area] WML tag which takes a comma-separated list of time
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area ids.
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* [time_area] no longer warns about commas in ids when not using remove=yes.
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@ -221,7 +238,8 @@ Version 1.13.1+dev:
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eg if an add-on tries to set an invalid variable
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* Fixed bug 23060: unit stat tooltips do not show.
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* wmllint, wmlscope, wmlindent and wmllint-1.4 now run on Python 3
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* Text boxes tab completion now lists friends and whisperer nicks for easier answer (bug #9742)
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* Text boxes tab completion now lists friends and whisperer nicks for easier
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answer (bug #9742)
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* Avoid crash when planning moves on planned recruits (bug #18637)
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* Fixed cases of wrong unit type used in planning moves (bug #20299)
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* Fixed hang when attempting to make a screenshot from a non-existent map via
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@ -42,7 +42,8 @@ Version 1.13.1+dev:
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* Fixed OOS on random maps, where clients placed sides in different castles.
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* Fixed possibility of corrupting saved games in certain instances,
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eg if an add-on tries to set an invalid variable
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* Enhanced tab completion in text boxes for friends and for easier whispers answer (bug #9742)
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* Enhanced tab completion in text boxes for friends and for easier whispers
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answer (bug #9742)
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* Fixed Cancel Orders not working when loading MP game (bug #22133)
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* Fixed load game hot-key not working in the main menu (bug #23215)
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* Added user's leave notification for ingame players
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