attempt to fix wml parsing error in TRoW scenario 22
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@ -1539,7 +1539,7 @@
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{LOYAL_UNIT 2 $skele_type $skele_loc.x $skele_loc.y}
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[/command]
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[/random_placement]
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{CLEAR_VARIABLE skele_loc, skele_from, skele_type}
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{CLEAR_VARIABLE (skele_loc,skele_from,skele_type)}
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[/event]
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# This triggers on turns 2,9,16,23,... and sets the next corpse spawn turn
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