removed the slow special from level 3 Dismounted Commander
and fixed a typo in Mounted General's cfg
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2 changed files with 143 additions and 145 deletions
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@ -296,13 +296,11 @@
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unit_description= _ "Deoran was still a dangerous commander, even without his horse."
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=barbed lance
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description= _"barbed lance"
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icon=attacks/spear.png
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name=lance
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description= _"lance"
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type=pierce
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[specials]
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{WEAPON_SPECIAL_FIRSTSTRIKE}
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{WAEPON_SPECIAL_SLOW}
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[/specials]
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range=melee
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damage=11
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@ -1,141 +1,141 @@
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[unit]
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#textdomain wesnoth-tsg
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id=Mounted General
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name= _ "Mounted General"
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race=human
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image=deoran/horseman-commander.png
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ellipse="misc/ellipse-leader"
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image_leading=deoran/horseman-commander-defend.png
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profile=portraits/deoran.png
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hitpoints=68
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alignment=lawful
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cost=70
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movement_type=mounted
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movement=8
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level=3
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advanceto=null
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{AMLA_TOUGH 3}
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experience=100
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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unit_description= _ "Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
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die_sound=horse-die.ogg
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[attack]
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name=lance
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description= _"lance"
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type=pierce
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[specials]
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{WEAPON_SPECIAL_CHARGE}
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[/specials]
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range=melee
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damage=11
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number=3
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[/attack]
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[attack]
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name=mace
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description= _"mace"
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type=pierce
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range=impact
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damage=19
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number=2
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[/attack]
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[attack_anim]
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[attack_filter]
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name=lance
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[/attack_filter]
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[frame]
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begin=-225
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end=-200
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image=deoran/horseman-commander.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image=deoran/horseman-commander-moving.png
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound=spear.wav
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=175
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end=200
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image=deoran/horseman-commander.png
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=mace
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[/attack_filter]
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[frame]
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begin=-225
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end=-200
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image=deoran/horseman-commander.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image=deoran/horseman-commander-moving.png
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound=mace.wav
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=175
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end=200
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image=deoran/horseman-commander.png
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[/frame]
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[/attack_anim]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image=deoran/horseman-commander-moving.png
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[/frame]
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[/movement_anim]
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{DEFENSE_ANIM "deoran/horseman-commander-defend.png" "deoran/horseman-commander.png" {SOUND_LIST:HORSE_HIT} }
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[/unit]
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[unit]
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#textdomain wesnoth-tsg
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id=Mounted General
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name= _ "Mounted General"
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race=human
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image=deoran/horseman-commander.png
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ellipse="misc/ellipse-leader"
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image_leading=deoran/horseman-commander-defend.png
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profile=portraits/deoran.png
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hitpoints=68
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alignment=lawful
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cost=70
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movement_type=mounted
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movement=8
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level=3
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advanceto=null
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{AMLA_TOUGH 3}
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experience=100
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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unit_description= _ "Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
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die_sound=horse-die.ogg
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[attack]
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name=lance
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description= _"lance"
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type=pierce
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[specials]
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{WEAPON_SPECIAL_CHARGE}
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[/specials]
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range=melee
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damage=11
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number=3
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[/attack]
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[attack]
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name=mace
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description= _"mace"
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type=impact
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range=melee
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damage=19
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number=2
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[/attack]
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[attack_anim]
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[attack_filter]
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name=lance
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[/attack_filter]
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[frame]
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begin=-225
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end=-200
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image=deoran/horseman-commander.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image=deoran/horseman-commander-moving.png
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound=spear.wav
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=175
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end=200
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image=deoran/horseman-commander.png
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=mace
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[/attack_filter]
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[frame]
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begin=-225
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end=-200
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image=deoran/horseman-commander.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image=deoran/horseman-commander-moving.png
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound=mace.wav
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=175
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end=200
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image=deoran/horseman-commander.png
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[/frame]
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[/attack_anim]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image=deoran/horseman-commander-moving.png
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[/frame]
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[/movement_anim]
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{DEFENSE_ANIM "deoran/horseman-commander-defend.png" "deoran/horseman-commander.png" {SOUND_LIST:HORSE_HIT} }
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[/unit]
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