removed the slow special from level 3 Dismounted Commander

and fixed a typo in Mounted General's cfg
This commit is contained in:
Dimitar Ilccov 2007-09-10 08:26:04 +00:00
parent 20dad5ac9d
commit 89eb4f2ad4
2 changed files with 143 additions and 145 deletions

View file

@ -296,13 +296,11 @@
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=barbed lance
description= _"barbed lance"
icon=attacks/spear.png
name=lance
description= _"lance"
type=pierce
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
{WAEPON_SPECIAL_SLOW}
[/specials]
range=melee
damage=11

View file

@ -1,141 +1,141 @@
[unit]
#textdomain wesnoth-tsg
id=Mounted General
name= _ "Mounted General"
race=human
image=deoran/horseman-commander.png
ellipse="misc/ellipse-leader"
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=68
alignment=lawful
cost=70
movement_type=mounted
movement=8
level=3
advanceto=null
{AMLA_TOUGH 3}
experience=100
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
die_sound=horse-die.ogg
[attack]
name=lance
description= _"lance"
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=11
number=3
[/attack]
[attack]
name=mace
description= _"mace"
type=pierce
range=impact
damage=19
number=2
[/attack]
[attack_anim]
[attack_filter]
name=lance
[/attack_filter]
[frame]
begin=-225
end=-200
image=deoran/horseman-commander.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/else]
[frame]
begin=100
end=175
image=deoran/horseman-commander-moving.png
[/frame]
[frame]
begin=175
end=200
image=deoran/horseman-commander.png
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=mace
[/attack_filter]
[frame]
begin=-225
end=-200
image=deoran/horseman-commander.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=mace.wav
[/frame]
[/else]
[frame]
begin=100
end=175
image=deoran/horseman-commander-moving.png
[/frame]
[frame]
begin=175
end=200
image=deoran/horseman-commander.png
[/frame]
[/attack_anim]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
{DEFENSE_ANIM "deoran/horseman-commander-defend.png" "deoran/horseman-commander.png" {SOUND_LIST:HORSE_HIT} }
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Mounted General
name= _ "Mounted General"
race=human
image=deoran/horseman-commander.png
ellipse="misc/ellipse-leader"
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=68
alignment=lawful
cost=70
movement_type=mounted
movement=8
level=3
advanceto=null
{AMLA_TOUGH 3}
experience=100
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
die_sound=horse-die.ogg
[attack]
name=lance
description= _"lance"
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=11
number=3
[/attack]
[attack]
name=mace
description= _"mace"
type=impact
range=melee
damage=19
number=2
[/attack]
[attack_anim]
[attack_filter]
name=lance
[/attack_filter]
[frame]
begin=-225
end=-200
image=deoran/horseman-commander.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/else]
[frame]
begin=100
end=175
image=deoran/horseman-commander-moving.png
[/frame]
[frame]
begin=175
end=200
image=deoran/horseman-commander.png
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=mace
[/attack_filter]
[frame]
begin=-225
end=-200
image=deoran/horseman-commander.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=mace.wav
[/frame]
[/else]
[frame]
begin=100
end=175
image=deoran/horseman-commander-moving.png
[/frame]
[frame]
begin=175
end=200
image=deoran/horseman-commander.png
[/frame]
[/attack_anim]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
{DEFENSE_ANIM "deoran/horseman-commander-defend.png" "deoran/horseman-commander.png" {SOUND_LIST:HORSE_HIT} }
[/unit]