removed the no longer needed AMLA macros
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@ -4,112 +4,6 @@
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#textdomain wesnoth-tsg
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#define AMLA_BARBED_LANCE ATTACK
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[advancement]
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max_times=1
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id=sg_barbs
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description= _ "Place barbs on your weapon. (slow)"
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[effect]
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apply_to=attack
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name={ATTACK}
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[set_specials]
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{WEAPON_SPECIAL_CHARGE}
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{WEAPON_SPECIAL_SLOW}
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[/set_specials]
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[/effect]
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[effect]
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apply_to=max_experience
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increase=12
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[/effect]
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[/advancement]
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#enddef
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#define AMLA_MACE
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[advancement]
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max_times=1
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id=sg_mace
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description= _ "Wield a mace. (impact)"
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[effect]
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apply_to=new_attack
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name=mace
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icon=attacks/mace.png
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range=melee
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type=impact
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damage=7
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number=2
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[animation]
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hits=yes
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[frame]
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begin=-225
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end=-200
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image=deoran/horseman-commander.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=-100
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end=100
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# we probably need an mace attack frame for Deoran
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image=deoran/horseman-commander-defend.png
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sound=mace.wav
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[/frame]
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[frame]
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begin=100
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end=175
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=175
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end=200
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image=deoran/horseman-commander.png
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-225
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end=-200
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image=deoran/horseman-commander.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=-100
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end=100
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# we probably need an mace attack frame for Deoran
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image=deoran/horseman-commander-defend.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=100
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end=175
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image=deoran/horseman-commander-moving.png
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[/frame]
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[frame]
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begin=175
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end=200
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image=deoran/horseman-commander.png
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[/frame]
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[/animation]
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[/effect]
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[effect]
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apply_to=max_experience
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increase=12
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[/effect]
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[/advancement]
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#enddef
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#define AMLA_COURAGEOUS ATTACK
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[advancement]
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max_times=2
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