pot-update and regenerate doc files

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name="Čeština"
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name="Deutsch"
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percent=99
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name="English [GB]"
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percent=100
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[locale]
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[locale]
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[locale]
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name="日本語 (Nihongo)"
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percent=99
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[locale]
name="Lietuvių"
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name="Русский (Russkij)"
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locale=ru_RU
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[locale]
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name="Українська (Ukrayinska)"
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.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2018 wesnoth "Battle for Wesnoth"
.
.SH NAME
wesnoth \- Battle for Wesnoth, ein rundenbasiertes Strategiespiel
.
.SH ZUSAMMENFASSUNG
.
\fBwesnoth\fP [\fIOPTIONEN\fP] [\fIORT_DER_SPIELDATEN\fP]
.
.SH BESCHREIBUNG
.
Battle for \fBWesnoth\fP ist ein rundenbasiertes Strategiespiel in einem
Fantasy\-Szenario.
Besiegen Sie alle feindlichen Anführer, indem Sie einen geschickt gewählten
Kader an Truppen in die Schlacht führen und dabei auch Ihr Gold und Ihre
Dörfer verwalten. Alle Einheiten haben ihre eigenen Stärken und Schwächen;
um siegreich hervor zu gehen, müssen Sie diese Kräfte zu Ihrem Vorteil
nutzen und zugleich den Gegner an selbigem hindern. Mit wachsender Erfahrung
erlernen die Truppen neue Fertigkeiten und werden mächtiger. Spielt in Eurer
eigenen Sprache und testet Eure Fertigkeiten gegen kluge Computer\-Gegner,
oder tretet Wesnoths vielfältiger Gemeinschaft der Online\-Spieler
bei. Erstellt eure eigen angepassten Einheiten, Szenarien oder Kampagnen,
und teilt diese mit anderen.
.
.SH KOMMANDOZEILENOPTIONEN
.
.TP
\fB\-\-all\-translations\fP
Zeige alle Übersetzungen in der Auswahlliste im Spiel an, egal wie weit sie
übersetzt sind.
.TP
\fB\-\-bunzip2\fP\fI\ Dateiname.bz2\fP
Entpackt einen Spielstand (\fIDateiname.bz2\fP), der als bzip2 komprimiert sein
sollte, und speichert ihn ohne die Dateiendung .bz2. Dabei wird
\fIDateiname.bz2\fP entfernt.
.TP
\fB\-\-bzip2\fP\fI\ Dateiname\fP
Komprimiert einen normalen textbasierten Spielstand (\fIDateiname\fP) in einen
als bzip2 komprimierten Spielstand \fIDateiname\fP.bz2 um und entfernt die alte
Datei \fIDateiname\fP.
.TP
\fB\-c[\fP\fIKampagnen\-ID\fP\fB],\ \-\-campaign[\fP\fI=Kampagnen\-ID\fP\fB]\fP
Startet die Kampagne mit der ID \fIKampagnen\-ID\fP. Ein Auswahlmenü wird
angezeigt falls keine ID angegeben wurde.
.TP
\fB\-\-campaign\-difficulty[\fP\fI=Schwierigkeitsgrad\fP\fB]\fP
Der \fISchwierigkeitsgrad\fP der gewünschten Kampagne (1 bis Max). Falls nicht
angegeben, wird ein Dialog zur Auswahl der Kampagnen\-Einstufung angezeigt.
.TP
\fB\-\-campaign\-scenario\fP\fI\ Szenario\-ID\fP
Die ID des Szenarios der gewünschten Kampagne. Falls diese Option nicht
angegeben ist wird das erste Szenario gestartet.
.TP
\fB\-\-campaign\-skip\-story\fP
Überspringt den [story] Teil eines Szenarios und Dialoge im \fBstart\fP event.
.TP
\fB\-\-clock\fP
Adds the option to show a clock for testing the drawing timer.
.TP
\fB\-\-config\-dir\fP\fI\ Name\fP
Alte Option, bitte \fB\-\-userdata\-dir\fP benutzen.
.TP
\fB\-\-config\-path\fP
Alte Option, bitte \fB\-\-userdata\-path\fP benutzen.
.TP
\fB\-\-core\fP\fI\ Core\-ID\fP
Ersetzt den Core mit dem angegebenen.
.TP
\fB\-\-data\-dir\fP\fI\ Verzeichnis\fP
Das angegebene Verzeichnis als Daten\-Verzeichnis verwenden.
.TP
\fB\-\-data\-path\fP
Zeigt an, wo sich das Verzeichnis mit den Spieldateien befindet.
.TP
\fB\-d, \-\-debug\fP
Erlaubt zusätzliche Kommandos in der spieleigenen Befehlszeile (auf der
Wiki\-Seite https://www.wesnoth.org/wiki/CommandMode sind weitere
Informationen hierzu verfügbar).
.TP
\fB\-\-debug\-lua\fP
Aktiviert einen Debugmechanismus für Lua.
.TP
\fB\-e[\fP\fIDatei\fP\fB],\ \-\-editor[\fP\fI=Datei\fP\fB]\fP
Den im Spiel integrierten Karteneditor direkt starten. Falls eine \fIDatei\fP
angegeben wurde, verhält es sich wie \fB\-l \-\-load\fP.
.TP
\fB\-\-fps\fP
Aktiviert die Anzeige der Bilder pro Sekunde im Spiel.
.TP
\fB\-f, \-\-fullscreen\fP
Startet das Programm im Vollbildmodus.
.TP
\fB\-\-gunzip\fP\fI\ Dateiname.gz\fP
Entpackt einen Spielstand (\fIDateiname.gz\fP), der als gzip komprimiert sein
sollte, und speichert ihn ohne die Dateiendung .gz. Dabei wird
\fIDateiname.gz\fP entfernt.
.TP
\fB\-\-gzip\fP\fI\ Dateiname\fP
Komprimiert einen normalen textbasierten Spielstand (\fIDateiname\fP) in einen
als gzip komprimierten Spielstand \fIDateiname\fP.gz um und entfernt die alte
Datei \fIDateiname\fP.
.TP
\fB\-h, \-\-help\fP
Gibt die möglichen Kommandozeilenoptionen aus.
.TP
\fB\-l,\ \-\-load\fP\fI\ Datei\fP
Lädt den Spielstand \fIDatei\fP aus dem Standard\-Spielstand\-Verzeichnis. Falls
auch die \fB\-e\fP oder \fB\-\-editor\fP Option verwendet wurde, wird der Editor mit
der Karte aus \fIDatei\fP geöffnet. Falls ein Verzeichnis angegeben wurde, wird
der Editor mit einem Dialog zum Laden einer Karte aus eben diesem
Verzeichnis gestartet.
.TP
\fB\-L,\ \-\-language\fP\fI\ Sprache\fP
Benutzt für diese Sitzung die \fISprache\fP (Symbol). Beispiel: \fB\-\-language
ang_GB@latin\fP
.TP
\fB\-\-log\-\fP\fIstufe\fP\fB=\fP\fIDomäne1\fP\fB,\fP\fIDomäne2\fP\fB,\fP\fI...\fP
Setzt die \fIStufe\fP der Logausgabe. Verwenden Sie \fBall\fP, um sämtliche
Domänen zu verwenden. Verfügbare \fIStufen\fP: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. Für die meisten Logdomänen wird standardmäßig
wird die Stufe \fBwarning\fP verwendet, die \fBdeprecation\fP Domäne dagegen
benutzt \fBnone\fP als Voreinstellung sofern nicht die \fB\-d\fP Option ebenfalls
gesetzt ist.
.TP
\fB\-\-log\-precise\fP
Zeigt die timestamps in der Logdatei mit höherer Genauigkeit.
.TP
\fB\-\-log\-strict\fP\fI\ Stufe\fP
Sorgt dafür dass die Unit Tests scheitern falls irgendeine Log\-Domäne einen
Meldung auf dee entsprechenden \fIStufe\fP erhält. Wird nur zusammen mit \fB\-u\fP
benutzt.
.TP
\fB\-\-logdomains[\fP\fI=Filter\fP\fB]\fP
Gibt die definierten Log\-Domänen aus (nur jene, die \fIFilter\fP enthalten,
falls angegeben).
.TP
\fB\-\-max\-fps\fP\fI\ FPS\fP
Setzt die Anzahl der gezeichneten Bilder pro Sekunde, die vom Spiel
angezeigt werden. Der Wert sollte zwischen \fB1\fP und \fB1000\fP liegen. Die
Voreinstellung ist die Bildwiederholfrequenz des Monitors.
.TP
\fB\-m, \-\-multiplayer\fP
Startet ein Spiel im Mehrspieler\-Modus. Es gibt noch weitere Optionen, die,
wie weiter unten beschrieben, gemeinsam mit \fB\-\-multiplayer\fP verwendet
werden können.
.TP
\fB\-\-mp\-test\fP
Startet die Multiplayer Test Szenarios.
.TP
\fB\-\-new\-widgets\fP
there is a new WIP widget toolkit, this option enables it. This is very
experimental, don't fill bug reports since most are known. Parts of the
library are deemed stable and will work without this switch.
.TP
\fB\-\-nodelay\fP
Das Spiel wird ohne Verzögerungen ausgeführt. Wird zum Ausführen grafischer
Benchmakrs verwendet. Diese Option ist standardmäßig aktiviert, wenn die
Option \fB\-\-nogui\fP gesetzt ist.
.TP
\fB\-\-noaddons\fP
Startet das Programm ohne Add\-ons.
.TP
\fB\-\-nocache\fP
Veranlasst das Programm, keine Daten zwischenzuspeichern.
.TP
\fB\-\-nogui\fP
Startet das Spiel ohne Graphische Oberfläche. Nur in Kombination mit
\fB\-\-multiplayer\fP oder \fB\-\-screenshot\fP oder \fB\-\-plugin\fP verfügbar.
.TP
\fB\-\-nomusic\fP
Deaktiviert die Musik im Spiel.
.TP
\fB\-\-noreplaycheck\fP
Überprüft die Spielaufzeichnung bei Unit Tests nicht. Wird nur zusammen mit
\fB\-u\fP benutzt.
.TP
\fB\-\-nosound\fP
Deaktiviert jegliche Soundeffekte im Spiel.
.TP
\fB\-\-password\fP\fI\ Passwort\fP
Benutzt das angegebene \fIPasswort\fP um sich zu einem Server zu verbinden,
andere Einstellungen werden ignoriert. Ist unsicher.
.TP
\fB\-\-plugin\fP\fI\ Skript\fP
(experimental) load a \fIscript\fP which defines a Wesnoth plugin. Similar to
\fB\-\-script\fP, but Lua file should return a function which will be run as a
coroutine and periodically woken up with updates.
.TP
\fB\-p,\ \-\-preprocess\fP\fI\ Quelldatei/Verzeichnis\fP\fB\ \fP\fIZielverzeichnis\fP
Eine angegebene Datei/Verzeichnis vorverarbeiten. Wenn ein Verzeichnis
angegeben wird, wird dieses basierend auf den bekannten
Vorverarbeitungsregeln rekursiv verarbeitet. Für jede Eingabedatei wird im
Zielverzeichnis eine normale .cfg Datei und eine vorverarbeitete .cfg Datei
erzeugt. Die core Makros aus »data/core/macros« werden vor den angegebenen
Ressourcen vorverarbeitet. Beispiel: \fB\-p ~/wesnoth/data/campaigns/tutorial
~/ergebnis\fP. Siehe
https://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor für
weitere Dokumentation.
.TP
\fB\-\-preprocess\-defines=\fP\fIDEFINE1\fP\fB,\fP\fIDEFINE2\fP\fB,\fP\fI...\fP
Durch Kommas getrennte Liste von Defines welche vom \fB\-\-preprocess\fP Kommando
benutzt werden. Falls \fBSKIP_CORE\fP in der Liste der Defines ist wird
"data/core" ignoriert.
.TP
\fB\-\-preprocess\-input\-macros\fP\fI\ Quelldatei\fP
Wird nur vom \fB\-\-preprocess\fP Befehl verwendet. Gibt eine \fB[preproc_define]\fP
enthaltende Datei an, die vor dem Vorbearbeiten eingelesen wird.
.TP
\fB\-\-preprocess\-output\-macros [\fP\fI=Zieldatei\fP\fB]\fP
Wird nur vom »\-\-preprocess« Befehl verwendet. Gibt alle vorverarbeiteten
Makros in die Zieldatei aus. Falls keine Datei angegeben wird, wird die
Ausgabe in die Datei »_MACROS_.cfg« im Zielverzeichnis des
Vorverarbeitungs\-Befehls geschrieben. Die erzeugte Datei kann als Eingabe
für \fB\-\-preprocess\-input\-macros\fP verwendet werden. Diese Option sollte vor
dem \-\-preprocess Befehl angegeben werden.
.TP
\fB\-\-proxy\fP
Benutzt einen Proxyserver für Netzwerkverbindungen.
.TP
\fB\-\-proxy\-address\fP\fI\ Adresse\fP
\fIAdresse\fP des Proxyservers.
.TP
\fB\-\-proxy\-port\fP\fI\ Port\fP
\fIPort\fP des Proxyservers.
.TP
\fB\-\-proxy\-user\fP\fI\ Benutzername\fP
\fIBenutzername\fP, falls der Proxyserver einen Login benötigt.
.TP
\fB\-\-proxy\-password\fP\fI\ Passwort\fP
\fIPassword\fP, falls der Proxyserver einen Login benötigt.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
Ermöglicht es, die Auflösung zu bestimmen, in der das Spiel gestartet
wird. Beispiel: \fB\-r\fP \fB800x600\fP.
.TP
\fB\-\-render\-image\fP\fI\ Bild\fP\fB\ \fP\fIAusgabe\fP
Akzeptiert einen gültigen »Image Path Ausdruck« mit Image Path Funktionen,
und speichert die Ausgabedatei als .png, oder als .bmp falls der Dateiname
mit .bmp endet. Dokumentation zu Image Path Funktionen ist unter
https://wiki.wesnoth.org/ImagePathFunctionWML verfügbar.
.TP
\fB\-R,\ \-\-report\fP
Erzeugt die Spielverzeichnisse und gibt Informationen für Bugreports aus.
.TP
\fB\-\-rng\-seed\fP\fI\ Zahl\fP
Füttert den Zufallszahlengenerator mit der angegebenen \fIZahl\fP. Beispiel:
\fB\-\-rng\-seed\fP \fB0\fP.
.TP
\fB\-\-screenshot\fP\fI\ Karte\fP\fB\ \fP\fIAusgabe\fP
Erzeugt ein Bildschirmfoto der \fIKarte\fP und speichert ihn in einer Datei
namens \fIAusgabe\fP ohne die Graphische Oberfläche zu initialisieren.
.TP
\fB\-\-script\fP\fI\ Dateiname\fP
(experimental) \fIfile\fP containing a Lua script to control the client.
.TP
\fB\-s[\fP\fIHost\fP\fB],\ \-\-server[\fP\fI=Host\fP\fB]\fP
Verbindet sich, falls angegeben, mit dem entsprechenden Rechner, oder aber
zum ersten Rechner in den Einstellungen. Beispiel: \fB\-\-server\fP
\fBserver.wesnoth.org\fP.
.TP
\fB\-\-showgui\fP
Startet das Spiel mit Graphischer Oberfläche, selbst wenn implizit
\fB\-\-nogui\fP gesetzt ist.
.TP
\fB\-\-strict\-validation\fP
Prüfungsfehler werden als schwerwiegende Fehler angesehen.
.TP
\fB\-t[\fP\fISzenario\-ID\fP\fB],\ \-\-test[\fP\fI=Szenario\-ID\fP\fB]\fP
Startet das Spiel in einem kleinen Testszenario. Dies sollte ein Szenario
sein welches mit einem \fB[test]\fP WML Tag definiert wurde. Standard ist
\fBtest\fP. Eine Demonstration des \fB[micro_ai]\fP Features kann mit
\fBmicro_ai_test\fP gestartet werden. Impliziert \fB\-\-nogui\fP.
.TP
\fB\-\-translations\-over\fP\fI\ Prozent\fP
Stellt ein zu wie viel \fIProzent\fP eine Sprache übersetzt sein muss, um in
der Liste im Spiel angezeigt zu werden, gültige Werte sind \fB0\fP bis \fB100\fP.
.TP
\fB\-u,\ \-\-unit\fP\fI\ Szenario\-ID\fP
Startet das angegebene Testszenario als Unit Test. Impliziert \fB\-\-nogui\fP.
.TP
\fB\-\-unsafe\-scripts\fP
makes the \fBpackage\fP package available to lua scripts, so that they can load
arbitrary packages. Do not do this with untrusted scripts! This action gives
lua the same permissions as the wesnoth executable.
.TP
\fB\-\-userconfig\-dir\fP\fI\ Name\fP
Setzt das Konfigurationsverzeichnis des Benutzers auf \fIName\fP in $HOME oder
»Eigene Dateien\eMy Games« auf Windows. Es kann auch ein absoluter Pfad zum
Konfigurationsverzeichnis außerhalb von $HOME oder »Eigene Dateien\eMy
Games« angegeben werden. Unter Windows ist es auch möglich ein Verzeichnis
relativ zum Installationsverzeichnis mit ".\e" oder "..\e"
anzugeben. Standard ist unter Linux und BSD $XDG_CONFIG_HOME
bzw. $HOME/.config/wesnoth, auf anderen Betriebssystemen ist ist es das
Nutzerdatenverzeichnis.
.TP
\fB\-\-userconfig\-path\fP
Zeigt an, wo sich das Verzeichnis für die Nutzereinstellungen befindet.
.TP
\fB\-\-userdata\-dir\fP\fI\ Name\fP
Setzt das Verzeichnis für Nutzerdaten (Spielstände, Add\-ons, ...) auf
\fIName\fP in $HOME oder »Eigene Dateien\eMy Games« auf Windows. Es kann auch
ein absoluter Pfad zum Nutzerdatenverzeichnis außerhalb von $HOME oder
»Eigene Dateien\eMy Games« angegeben werden. Unter Windows ist es auch
möglich ein Verzeichnis relativ zum Installationsverzeichnis mit ".\e" oder
"..\e" anzugeben.
.TP
\fB\-\-userdata\-path\fP
Zeigt an, wo sich das Verzeichnis für die Nutzerdaten (Spielstände, Add\-ons,
…) befindet.
.TP
\fB\-\-username\fP\fI\ Benutzername\fP
Benutzt den angegebene \fIBenutzernamen\fP um sich zu einem Server zu
verbinden, andere Einstellungen werden ignoriert.
.TP
\fB\-\-validcache\fP
Nimmt an, dass der Cache gültig ist. (gefährlich)
.TP
\fB\-v, \-\-version\fP
Zeigt die Versionsnummer an und beendet das Programm.
.TP
\fB\-w, \-\-windowed\fP
Startet das Programm im Fenstermodus.
.TP
\fB\-\-with\-replay\fP
Gibt das Spiel wieder, das mit der \fB\-\-load\fP Option geladen wurde.
.
.SH "Zusätzliche Optionen für \-\-multiplayer"
.
Die Parteispezifischen Einstellungen sind mit \fINummer\fP markiert. \fINummer\fP
muss dabei durch die Nummer der jeweiligen Partei ersetzt werden. Meistens
ist diese Nummer 1 oder 2, doch hängt es letztendlich von der Anzahl der
möglichen Spieler in dem gewählten Szenario ab.
.TP
\fB\-\-ai\-config\fP\fI\ Nummer\fP\fB:\fP\fIWert\fP
Gibt eine Konfigurationsdatei an, um aus dieser die KI für die angegebene
Partei zu laden.
.TP
\fB\-\-algorithm\fP\fI\ Nummer\fP\fB:\fP\fIWert\fP
Aktiviert einen andere KI\-Algorithmus für die angegebene Partei, welcher
benutzt wird falls die Partei von eine KI gesteuert wird. Der angegebene
Algorithmus muss durch einen \fB[ai]\fP Tag definiert sein. KI\-Algorithmen sind
in »data/ai/ais« und »data/ai/dev« definiert, auch Add\-ons können neue
KI\-Algorithmen definieren. Unter anderem gibt es die Werte \fBidle_ai\fP und
\fBexperimental_ai\fP.
.TP
\fB\-\-controller\fP\fI\ Nummer\fP\fB:\fP\fI\ Wert\fP
Bestimmt, wer die gewählte Partei kontrolliert. Mögliche Werte sind \fBhuman\fP
für einen Menschen oder \fBai\fP für einen KI\-Spieler.
.TP
\fB\-\-era\fP\fI\ Wert\fP
Bestimmt, welche Ära für diese Partie anstelle der \fBStandard\fP Ära genutzt
werden soll. Die Ära wird anhand ihrer ID bestimmt. Eine genaue Beschreibung
der Rassen und Epochen ist in der Datei \fBdata/multiplayer.cfg\fP zu finden.
.TP
\fB\-\-exit\-at\-end\fP
Beendet das Spiel am Ende eines Szenarios, ohne die
Sieg/Niederlage\-Übersicht anzuzeigen, da der Benutzer hier auf »Szenario
beenden« klicken müsste, um das Spiel zu beenden. Diese Option ist unter
anderem nützlich um Benchmarks zu automatisieren.
.TP
\fB\-\-ignore\-map\-settings\fP
Ignoriert die kartenspezifischen Einstellungen, stattdessen werden
Standardwerte benutzt.
.TP
\fB\-\-label\fP\fI\ Name\fP
Setz den \fINamen\fP für die Partei.
.TP
\fB\-\-multiplayer\-repeat\fP\fI\ Wert\fP
Wiederholt eine Mehrspielerpartie \fIWert\fP mal. Eignet sich zusammen mit der
Option \fB\-\-nogui\fP für Benchmarks.
.TP
\fB\-\-parm\fP\fI\ Nummer\fP\fB:\fP\fIName\fP\fB:\fP\fIWert\fP
Gibt zusätzliche Parameter für diese Partei an. Die möglichen Parameter
hängen davon ab, welche Optionen für \fB\-\-controller\fP und \fB\-\-algorithm\fP
verwendet werden. Diese Einstellung ist nur interessant, wenn Sie Ihre
eigene KI entwickeln wollen. (bisher ist noch keine vollständige
Dokumentation verfügbar)
.TP
\fB\-\-scenario\fP\fI\ Wert\fP
Bestimmt das Szenario, das geladen werden soll. Standard ist
\fBmultiplayer_The_Freelands\fP.
.TP
\fB\-\-side\fP\fI\ Nummer\fP\fB:\fP\fIWert\fP
Bestimmt die Fraktion für die festgelegte Partei in Abhängigkeit von der
gewählten Ära. Die Fraktion wird per "id" bestimmt. Eine genaue Beschreibung
der Fraktionen ist in der Datei »data/multiplayer.cfg« zu finden.
.TP
\fB\-\-turns\fP\fI\ Wert\fP
Bestimmt die Anzahl der Runden. Standardmäßig ist keine Beschränkung
gegeben.
.
.SH RÜCKGABEWERT
.
Im Regelfall ist der Rückgabewert 0. Ein Rückgabewert von 1 weist auf einen
Initialisierungsfehler (SDL, Video, Schriften, usw.) hin. Ein Rückgabewert
von 2 deutet auf einen Fehler mit den Optionen auf der Befehlszeile hin.
.br
Wenn Unit Tests benutzt werden (mittels\fB\ \-u\fP) hat der Rückgabecwert eine
andere Bedeutung. In diesem Fall bedeutet ein Rückgabewert von 0 das
Bestehen der Test, und 1 das scheitern. Ein Rückgabewert von 3 bedeutet zwar
ein Bestehen der Tests, jedoch ist die Datei für die Spielaufzeichnung
kaputt. Ein Rückgabewert von 4 bedeutet dass die Tests bestehen, aber die
Spielaufzeichnung Fehler generiert. Ein Rückgabewert von 2 kennzeichnet eine
Zeitüberschreitung der Tests, wir allerdings nur in Zusammenhang mir der
veralteten \fB\-\-timeout\fP Option benutzt.
.
.SH AUTOR
.
Geschrieben von David White <davidnwhite@verizon.net>.
.br
Bearbeitet von Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> und Soliton <soliton.de@gmail.com>. Übersetzt
von Jan\-Heiner Laberenz <Jan\-Heiner@arcor.de> und Nils Kneuper
<crazy\-ivanovic@gmx.net>.
.br
Diese Beschreibung stammt im Original von Cyril Bouthors
<cyril@bouthors.org>.
.br
Besuchen Sie auch die offizielle Webseite: https://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2018 David White <davidnwhite@verizon.net>
.br
Dieses Programm ist freie Software. Sie können es unter den Bedingungen der
GNU General Public License, wie von der Free Software Foundation
veröffentlicht, weitergeben und/oder modifizieren, entweder gemäß Version 2
der Lizenz oder (nach Ihrer Option) jeder späteren Version. Die
Veröffentlichung dieses Programms erfolgt in der Hoffnung, dass es Ihnen von
Nutzen sein wird, aber OHNE IRGENDEINE GARANTIE, sogar ohne die implizite
Garantie der MARKTREIFE oder der VERWENDBARKEIT FÜR EINEN BESTIMMTEN
ZWECK. Details finden Sie in der GNU General Public License. Sie sollten
eine Kopie der GNU General Public License zusammen mit diesem Programm
erhalten haben. Falls nicht, schreiben Sie an die Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110\-1301, USA.
.
.SH ANDERE
.
\fBwesnothd\fP(6)

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.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2018 wesnoth "Battle for Wesnoth"
.
.SH NAME
wesnoth \- Battle for Wesnoth, a turn\-based fantasy strategy game
.
.SH SYNOPSIS
.
\fBwesnoth\fP [\fIOPTIONS\fP] [\fIPATH_TO_DATA\fP]
.
.SH DESCRIPTION
.
Battle for \fBWesnoth\fP is a turn\-based fantasy strategy game.
Defeat all enemy leaders using a well\-chosen cadre of troops, taking care to
manage your resources of gold and villages. All units have their own
strengths and weaknesses; to win, deploy your forces to their best advantage
while denying your foes the chance to do the same. As units gain experience,
they acquire new abilities and become more powerful. Play in your own
language and test your skill against a smart computer opponent, or join
Wesnoth's large community of online players. Create your own custom units,
scenarios or campaigns, and share them with others.
.
.SH OPTIONS
.
.TP
\fB\-\-all\-translations\fP
Show all translations in the in\-game language selection list, even if they
are deemed insufficiently complete.
.TP
\fB\-\-bunzip2\fP\fI\ infile.bz2\fP
decompresses a file which should be in bzip2 format and stores it without
the .bz2 suffix. The \fIinfile.bz2\fP will be removed.
.TP
\fB\-\-bzip2\fP\fI\ infile\fP
compresses a file in bzip2 format, stores it as \fIinfile\fP.bz2 and removes
\fIinfile\fP.
.TP
\fB\-c[\fP\fIid_campaign\fP\fB],\ \-\-campaign[\fP\fI=id_campaign\fP\fB]\fP
goes directly to the campaign with id \fIid_campaign\fP. A selection menu will
appear if no id was specified.
.TP
\fB\-\-campaign\-difficulty[\fP\fI=difficulty\fP\fB]\fP
The difficulty of the specified campaign (1 to max). If none specified, the
campaign difficulty selection widget will appear.
.TP
\fB\-\-campaign\-scenario\fP\fI\ id_scenario\fP
The id of the scenario from the specified campaign. The default is the first
scenario.
.TP
\fB\-\-campaign\-skip\-story\fP
Skip [story] screens and dialogue through the end of the \fBstart\fP event.
.TP
\fB\-\-clock\fP
Adds the option to show a clock for testing the drawing timer.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
Deprecated, use \fB\-\-userdata\-dir\fP.
.TP
\fB\-\-config\-path\fP
Deprecated, use \fB\-\-userdata\-path\fP.
.TP
\fB\-\-core\fP\fI\ id_core\fP
overrides the loaded core with the one whose id is specified.
.TP
\fB\-\-data\-dir\fP\fI\ directory\fP
overrides the data directory with the one specified
.TP
\fB\-\-data\-path\fP
prints the path of the data directory and exits.
.TP
\fB\-d, \-\-debug\fP
enables additional command mode options in\-game (see the wiki page at
https://www.wesnoth.org/wiki/CommandMode for more information about command
mode).
.TP
\fB\-\-debug\-lua\fP
enables some Lua debugging mechanisms
.TP
\fB\-e[\fP\fIfile\fP\fB],\ \-\-editor[\fP\fI=file\fP\fB]\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l\fP \fB\-\-load\fP.
.TP
\fB\-\-fps\fP
displays the number of frames per second the game is currently running at,
in a corner of the screen.
.TP
\fB\-f, \-\-fullscreen\fP
runs the game in full screen mode.
.TP
\fB\-\-gunzip\fP\fI\ infile.gz\fP
decompresses a file which should be in gzip format and stores it without the
\&.gz suffix. The \fIinfile.gz\fP will be removed.
.TP
\fB\-\-gzip\fP\fI\ infile\fP
compresses a file in gzip format, stores it as \fIinfile\fP.gz and removes
\fIinfile\fP.
.TP
\fB\-h, \-\-help\fP
displays a summary of command line options to standard output, and exits.
.TP
\fB\-l,\ \-\-load\fP\fI\ file\fP
loads the savegame \fIfile\fP from the standard save game directory. If the
\fB\-e\fP or \fB\-\-editor\fP option is used as well, starts the editor with the map
from \fIfile\fP open. If it is a directory, the editor will start with a load
map dialog opened there.
.TP
\fB\-L,\ \-\-language\fP\fI\ lang\fP
uses language \fIlang\fP (symbol) this session. Example: \fB\-\-language
ang_GB@latin\fP
.TP
\fB\-\-log\-\fP\fIlevel\fP\fB=\fP\fIdomain1\fP\fB,\fP\fIdomain2\fP\fB,\fP\fI...\fP
sets the severity level of the log domains. \fBall\fP can be used to match any
log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. By default the \fBwarning\fP level is used for most domains, but
\fBdeprecation\fP is set to \fBnone\fP by default unless combined with the \fB\-d\fP
option.
.TP
\fB\-\-log\-precise\fP
shows the timestamps in the logfile with more precision.
.TP
\fB\-\-log\-strict\fP
sets the strict level of the logger. Any messages sent to log domains of
this level or more severe will cause the unit test to fail regardless of the
victory result. Only relevant when used with \fB\-u\fP.
.TP
\fB\-\-logdomains[\fP\fI=filter\fP\fB]\fP
lists defined log domains (only the ones containing \fIfilter\fP if used) and
exits
.TP
\fB\-\-max\-fps\fP\fI\ fps\fP
the number of frames per second the game can show, the value should be
between \fB1\fP and \fB1000\fP, the default is the monitor's refresh rate.
.TP
\fB\-m, \-\-multiplayer\fP
runs a multiplayer game. There are additional options that can be used
together with \fB\-\-multiplayer\fP as explained below.
.TP
\fB\-\-mp\-test\fP
load the test mp scenarios.
.TP
\fB\-\-new\-widgets\fP
there is a new WIP widget tool\-kit, this option enables it. This is very
experimental, don't fill bug reports since most are known. Parts of the
library are deemed stable and will work without this switch.
.TP
\fB\-\-nodelay\fP
runs the game without any delays for graphic benchmarking. This is
automatically enabled by \fB\-\-nogui\fP.
.TP
\fB\-\-noaddons\fP
disables loading of user add\-ons.
.TP
\fB\-\-nocache\fP
disables caching of game data.
.TP
\fB\-\-nogui\fP
runs the game without the GUI. Only available in combination with
\fB\-\-multiplayer\fP or \fB\-\-screenshot\fP or \fB\-\-plugin\fP.
.TP
\fB\-\-nomusic\fP
runs the game without music.
.TP
\fB\-\-noreplaycheck\fP
don't try to validate replay of unit test. Only relevant when used with
\fB\-u\fP.
.TP
\fB\-\-nosound\fP
runs the game without sounds and music.
.TP
\fB\-\-password\fP\fI\ password\fP
uses \fIpassword\fP when connecting to a server, ignoring other
preferences. Unsafe.
.TP
\fB\-\-plugin\fP\fI\ script\fP
(experimental) load a \fIscript\fP which defines a Wesnoth plugin. Similar to
\fB\-\-script\fP, but Lua file should return a function which will be run as a
co\-routine and periodically woken up with updates.
.TP
\fB\-p,\ \-\-preprocess\fP\fI\ source\-file/folder\fP\fB\ \fP\fItarget\-directory\fP
preprocesses a specified file/folder. For each file(s) a plain .cfg file and
a processed .cfg file will be written in specified target directory. If a
folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macros from the "data/core/macros" directory
will be preprocessed before the specified resources. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result.\fP For details regarding the
preprocessor visit:
https://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor.
.TP
\fB\-\-preprocess\-defines=\fP\fIDEFINE1\fP\fB,\fP\fIDEFINE2\fP\fB,\fP\fI...\fP
comma separated list of defines to be used by the \fB\-\-preprocess\fP
command. If \fBSKIP_CORE\fP is in the define list the "data/core" directory
won't be preprocessed.
.TP
\fB\-\-preprocess\-input\-macros\fP\fI\ source\-file\fP
used only by the \fB\-\-preprocess\fP command. Specifies a file that contains
\fB[preproc_define]\fPs to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros[\fP\fI=target\-file\fP\fB]\fP
used only by the \fB\-\-preprocess\fP command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. The
output file can be passed to \fB\-\-preprocess\-input\-macros\fP. This switch
should be typed before the \fB\-\-preprocess\fP command.
.TP
\fB\-\-proxy\fP
enables usage of proxy for network connections.
.TP
\fB\-\-proxy\-address\fP\fI\ address\fP
specifies \fIaddress\fP of the proxy.
.TP
\fB\-\-proxy\-port\fP\fI\ port\fP
specifies \fIport\fP of the proxy.
.TP
\fB\-\-proxy\-user\fP\fI\ username\fP
specifies \fIusername\fP to log in to the proxy.
.TP
\fB\-\-proxy\-password\fP\fI\ password\fP
specifies \fIpassword\fP to log in to the proxy.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
sets the screen resolution. Example: \fB\-r\fP \fB800x600\fP.
.TP
\fB\-\-render\-image\fP\fI\ image\fP\fB\ \fP\fIoutput\fP
takes a valid wesnoth 'image path string' with image path functions, and
outputs to a .png file. Image path functions are documented at
https://wiki.wesnoth.org/ImagePathFunctionWML.
.TP
\fB\-R,\ \-\-report\fP
initializes game directories, prints build information suitable for use in
bug reports, and exits.
.TP
\fB\-\-rng\-seed\fP\fI\ number\fP
seeds the random number generator with \fInumber\fP. Example: \fB\-\-rng\-seed\fP
\fB0\fP.
.TP
\fB\-\-screenshot\fP\fI\ map\fP\fB\ \fP\fIoutput\fP
saves a screenshot of \fImap\fP to \fIoutput\fP without initializing a screen.
.TP
\fB\-\-script\fP\fI\ file\fP
(experimental) \fIfile\fP containing a Lua script to control the client.
.TP
\fB\-s[\fP\fIhost\fP\fB],\ \-\-server[\fP\fI=host\fP\fB]\fP
connects to the specified host if any, otherwise connect to the first server
in preferences. Example: \fB\-\-server\fP \fBserver.wesnoth.org\fP.
.TP
\fB\-\-showgui\fP
runs the game with the GUI, overriding any implicit \fB\-\-nogui\fP.
.TP
\fB\-\-strict\-validation\fP
validation errors are treated as fatal errors.
.TP
\fB\-t[\fP\fIscenario_id\fP\fB],\ \-\-test[\fP\fI=scenario_id\fP\fB]\fP
runs the game in a small test scenario. The scenario should be one defined
with a \fB[test]\fP WML tag. The default is \fBtest\fP. A demonstration of the
\fB[micro_ai]\fP feature can be started with \fBmicro_ai_test\fP. Implies
\fB\-\-nogui\fP.
.TP
\fB\-\-translations\-over\fP\fI\ percent\fP
Set the standard for deeming a translation is complete enough to show in the
in\-game language list to \fIpercent\fP. Valid values are 0 to 100.
.TP
\fB\-u,\ \-\-unit\fP\fI\ scenario\-id\fP
runs the specified test scenario as a unit test. Implies \fB\-\-nogui\fP.
.TP
\fB\-\-unsafe\-scripts\fP
makes the \fBpackage\fP package available to lua scripts, so that they can load
arbitrary packages. Do not do this with untrusted scripts! This action gives
lua the same permissions as the wesnoth executable.
.TP
\fB\-\-userconfig\-dir\fP\fI\ name\fP
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy
Games". On Windows it is also possible to specify a directory relative to
the process working directory by using path starting with ".\e" or "..\e".
Under X11 this is set to $XDG_CONFIG_HOME or $HOME/.config/wesnoth by
default, on other systems to the user data path.
.TP
\fB\-\-userconfig\-path\fP
prints the path of the user configuration directory and exits.
.TP
\fB\-\-userdata\-dir\fP\fI\ name\fP
sets the user data directory to \fIname\fP under $HOME or "My Documents\eMy
Games" for windows. You can also specify an absolute path for the user data
directory outside the $HOME or "My Documents\eMy Games". On Windows it is
also possible to specify a directory relative to the process working
directory by using path starting with ".\e" or "..\e".
.TP
\fB\-\-userdata\-path\fP
prints the path of the user data directory and exits.
.TP
\fB\-\-username\fP\fI\ username\fP
uses \fIusername\fP when connecting to a server, ignoring other preferences.
.TP
\fB\-\-validcache\fP
assumes that the cache is valid. (dangerous)
.TP
\fB\-v, \-\-version\fP
shows the version number and exits.
.TP
\fB\-w, \-\-windowed\fP
runs the game in windowed mode.
.TP
\fB\-\-with\-replay\fP
replays the game loaded with the \fB\-\-load\fP option.
.
.SH "Options for \-\-multiplayer"
.
The side\-specific multiplayer options are marked with \fInumber\fP. \fInumber\fP
has to be replaced by a side number. It usually is 1 or 2 but depends on the
number of players possible in the chosen scenario.
.TP
\fB\-\-ai\-config\fP\fI\ number\fP\fB:\fP\fIvalue\fP
selects a configuration file to load for the AI controller for this side.
.TP
\fB\-\-algorithm\fP\fI\ number\fP\fB:\fP\fIvalue\fP
selects a non\-standard algorithm to be used by the AI controller for this
side. The algorithm is defined by an \fB[ai]\fP tag, which can be a core one
either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an
add\-on. Available values include: \fBidle_ai\fP and \fBexperimental_ai\fP.
.TP
\fB\-\-controller\fP\fI\ number\fP\fB:\fP\fIvalue\fP
selects the controller for this side. Available values: \fBhuman\fP and \fBai\fP.
.TP
\fB\-\-era\fP\fI\ value\fP
use this option to play in the selected era instead of the \fBDefault\fP
era. The era is chosen by an id. Eras are described in the
\fBdata/multiplayer/eras.cfg\fP file.
.TP
\fB\-\-exit\-at\-end\fP
exits once the scenario is over, without displaying the victory/defeat
dialogue which normally requires the user to click End Scenario. This is
also used for scripted benchmarking.
.TP
\fB\-\-ignore\-map\-settings\fP
do not use map settings, use default values instead.
.TP
\fB\-\-label\fP\fI\ label\fP
sets the \fIlabel\fP for AIs.
.TP
\fB\-\-multiplayer\-repeat\fP\fI\ value\fP
repeats a multiplayer game \fIvalue\fP times. Best to use with \fB\-\-nogui\fP for
script\-based benchmarking.
.TP
\fB\-\-parm\fP\fI\ number\fP\fB:\fP\fIname\fP\fB:\fP\fIvalue\fP
sets additional parameters for this side. This parameter depends on the
options used with \fB\-\-controller\fP and \fB\-\-algorithm\fP. It should only be
useful for people designing their own AI. (not yet documented completely)
.TP
\fB\-\-scenario\fP\fI\ value\fP
selects a multiplayer scenario by id. The default scenario id is
\fBmultiplayer_The_Freelands\fP.
.TP
\fB\-\-side\fP\fI\ number\fP\fB:\fP\fIvalue\fP
selects a faction of the current era for this side. The faction is chosen by
an id. Factions are described in the data/multiplayer.cfg file.
.TP
\fB\-\-turns\fP\fI\ value\fP
sets the number of turns for the chosen scenario. By default no turn limit
is set.
.
.SH "EXIT STATUS"
.
Normal exit status is 0. An exit status of 1 indicates an (SDL, video,
fonts, etc) initialization error. An exit status of 2 indicates an error
with the command line options.
.br
When running unit tests (with\fB\ \-u\fP), the exit status is different. An exit
status of 0 indicates that the test passed, and 1 indicates that the test
failed. An exit status of 3 indicates that the test passed, but produced an
invalid replay file. An exit status of 4 indicates that the test passed, but
the replay produced errors. These latter two are only returned if
\fB\-\-noreplaycheck\fP is not passed. An exit status of 2 indicates that the
test timed out, when used with the deprecated \fB\-\-timeout\fP option.
.
.SH AUTHOR
.
Written by David White <davidnwhite@verizon.net>.
.br
Edited by Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> and Soliton <soliton.de@gmail.com>.
.br
This manual page was originally written by Cyril Bouthors
<cyril@bouthors.org>.
.br
Visit the official homepage: https://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2018 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even
for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "SEE ALSO"
.
\fBwesnothd\fP(6)

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.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2018 wesnoth "Battle for Wesnoth"
.
.SH NOME
wesnoth \- Battle for Wesnoth, un gioco strategico a turni con ambientazione
fantasy
.
.SH SYNOPSIS
.
\fBwesnoth\fP [\fIOPTIONS\fP] [\fIPATH_TO_DATA\fP]
.
.SH DESCRIZIONE
.
Battle for \fBWesnoth\fP è un gioco strategico a turni con ambientazione
fantasy.
Sconfiggi tutti i condottieri nemici usando unoculata scelta di unità di
combattimento, avendo cura di gestire le tue risorse di oro e villaggi. Ogni
unità ha punti di forza e debolezze: per vincere, schiera le tue forze nel
modo più vantaggioso impedendo al nemico di fare altrettanto. Le unità, con
lesperienza, acquistano nuove abilità e diventano più potenti. Gioca nella
tua lingua e metti alla prova le tue capacità contro un abile nemico
controllato dal computer, o unisciti alla numerosa comunità di giocatori
on\-line.Crea le tue unità personalizzate, scenari o campagne, e condividile
con gli altri.
.
.SH OPZIONI
.
.TP
\fB\-\-all\-translations\fP
Mostra tutte le traduzioni disponibili nella lista dei linguaggi di gioco,
anche se non hanno un sufficiente livello di completezza.
.TP
\fB\-\-bunzip2\fP\fI\ infile.bz2\fP
decomprime un file che devessere in formato bzip2 e lo memorizza senza
suffisso .bz2. Il file \fIinfile.bz2\fP sarà rimosso.
.TP
\fB\-\-bzip2\fP\fI\ infile\fP
comprime un file in formato bzip2, lo memorizza come \fIinfile\fP.bz2 e rimuove
\fIinfile\fP.
.TP
\fB\-c[\fP\fIid_campagna\fP\fB],\ \-\-campaign[\fP\fI=id_campagna\fP\fB]\fP
salta direttamente alla campagna con identificatore \fIid_campagna\fP. Apparirà
un menu selezione se non si specifica alcun identificatore.
.TP
\fB\-\-campaign\-difficulty[\fP\fI=difficoltà\fP\fB]\fP
La difficoltà di una specifica campagna (da 1 a max). Se non specificato,
comparirà il widget per la selezione della difficoltà.
.TP
\fB\-\-campaign\-scenario\fP\fI\ id_scenario\fP
Lidentificatore dello scenario della campagna specificata. Il default è il
primo scenario.
.TP
\fB\-\-campaign\-skip\-story\fP
Salta le schermate [storia] e i dialoghi fino alla fine dellevento
\fBinizio\fP.
.TP
\fB\-\-clock\fP
Aggiunge lopzione per mostrare un orologio per testare il drawing timer.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
Deprecato, usa \fB\-\-userdata\-dir\fP.
.TP
\fB\-\-config\-path\fP
Deprecato, usa \fB\-\-userdata\-path\fP.
.TP
\fB\-\-core\fP\fI\ identificatore\fP
sostituisce la directory base caricata con quella specificata
nellidentificatore.
.TP
\fB\-\-data\-dir\fP\fI\ directory\fP
sostituisce la directory dei dati con quella specificata
.TP
\fB\-\-data\-path\fP
stampa il percorso della cartella dati ed esce.
.TP
\fB\-d, \-\-debug\fP
abilita le opzioni aggiuntive di controllo allinterno del gioco (vedi il
wiki presso https://www.wesnoth.org/wiki/CommandMode per maggiori
informazioni sulla shell di comando).
.TP
\fB\-\-debug\-lua\fP
abilita alcuni meccanismi di debug Lua
.TP
\fB\-e[\fP\fIfile\fP\fB],\ \-\-editor[\fP\fI=file\fP\fB]\fP
avvia il gioco direttamente dalleditor per le partite. Se \fIfile\fP è
specificato, equivale a \fB\-l\fP \fB\-\-load\fP.
.TP
\fB\-\-fps\fP
mostra, in un angolo dello schermo, il numero di immagini per secondo che il
gioco sta generando attualmente.
.TP
\fB\-f, \-\-fullscreen\fP
esegue il gioco a tutto schermo.
.TP
\fB\-\-gunzip\fP\fI\ infile.gz\fP
decomprime un file che devessere in formato gzip e lo memorizza senza
suffisso .gz. Il file \fIinfile.gz\fP sarà rimosso.
.TP
\fB\-\-gzip\fP\fI\ infile\fP
comprime un file in formato gzip, lo memorizza come \fIinfile\fP.gz e rimuove
\fIinfile\fP.
.TP
\fB\-h, \-\-help\fP
mostra un riepilogo delle opzioni tramite riga di comando verso un output
standard ed esce.
.TP
\fB\-l,\ \-\-load\fP\fI\ file\fP
carica il salvataggio \fIfile\fP dalla directory standard dei salvataggi. Se
usato insieme alle opzioni \fB\-e\fP o \fB\-\-editor\fP, lancia leditor con aperta
la mappa del \fIfile\fP. Se è una directory, leditor lancerà una finestra di
dialogo con un elenco di mappe caricabili.
.TP
\fB\-L,\ \-\-language\fP\fI\ linguaggio\fP
usa il linguaggio \fIlinguaggio\fP (simbolo) per questa sessione. Example:
\fB\-\-language ang_GB@latin\fP
.TP
\fB\-\-log\-\fP\fIlivello\fP\fB=\fP\fIdominio1\fP\fB,\fP\fIdominio2\fP\fB,\fP\fI...\fP
imposta il livello di dettaglio dei log dei domini di debug. Puoi usare
\fBall\fP per selezionare tutti i domini di debug. Livelli disponibili:
\fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. Normalmente è usato il
livello \fBwarning\fP per la maggior parte dei domini, ma il livello
\fBdeprecation\fP corrisponde al livello none, a meno che non sia usato in
combinazione con lopzione \fB\-d\fP.
.TP
\fB\-\-log\-precise\fP
registra i tempi nel logfile in maniera più accurata.
.TP
\fB\-\-log\-strict\fP
imposta il il livello di ristrettezza del logger. Ogni messaggio inviato di
questo livello o più severo causerà il fallimento del test unità, qualunque
sia lesito della vittoria. Ha rilevanza soltanto se utilizzato con
lopzione \fB\-u\fP.
.TP
\fB\-\-logdomains[\fP\fI=filtro\fP\fB]\fP
fornisce un elenco dei log domains definiti ( soltanto quelli contenenti
\fIfiltro\fP, se usata) e termina
.TP
\fB\-\-max\-fps\fP\fI\ fps\fP
il numero di immagini al secondo che il gioco può mostrare, il valore
dovrebbe essere compreso tra \fI1\fP e \fI1000\fP; il valore predefinito è pari
alla frequenza di aggiornamento del monitor.
.TP
\fB\-m, \-\-multiplayer\fP
esegue una partita multigiocatore. Ci sono opzioni aggiuntive che possono
essere usate con \fB\-\-mutiplayer\fP, come spiegato di seguito.
.TP
\fB\-\-mp\-test\fP
carica gli scenari di test multigiocatore.
.TP
\fB\-\-new\-widgets\fP
se cè un nuovo widget toolkit WIP, questa opzione lo abilita. Questo è
molto sperimentale, perciò non sottomettete bugs perchè la maggior parte di
loro è già nota. Parti della libreria sono considerate stabili e
funzioneranno senza questa opzione.
.TP
\fB\-\-nodelay\fP
esegue il gioco senza ritardi per determinare le prestazioni grafiche del
sistema. Questa opzione è abilitata automaticamente da \fB\-\-nogui\fP.
.TP
\fB\-\-noaddons\fP
disabilita il caricamento delle estensioni utente.
.TP
\fB\-\-nocache\fP
disabilita la cache dei dati di gioco.
.TP
\fB\-\-nogui\fP
esegue il gioco senza Interfaccia grafica. Disponibile soltanto in
combinazione con le opzioni \fB\-\-multiplayer\fP, \fB\-\-screenshot\fP o \fB\-\-plugin\fP.
.TP
\fB\-\-nomusic\fP
esegue il gioco senza musica.
.TP
\fB\-\-noreplaycheck\fP
non cerca di validare un replay di un test unità. Ha rilevanza soltanto
insieme allopzione \fB\-u\fP.
.TP
\fB\-\-nosound\fP
esegue il gioco senza suono e musica.
.TP
\fB\-\-password\fP\fI\ password\fP
utilizza \fIpassword\fP per la connessione ad un server, ignorando le altre
scelte. Opzione non sicura.
.TP
\fB\-\-plugin\fP\fI\ script\fP
(sperimentale) carica uno \fIscript\fP che definisce un plugin Wesnoth. Simile
a \fB\-\-script\fP, ma il file Lua dovrebbe restituire un funzione che verrà
eseguita come una coroutine e periodicamente risvegliata con gli
aggiornamenti.
.TP
\fB\-p,\ \-\-preprocess\fP\fI\ file/cartella sorgente\fP\fB\ \fP\fIcartella destinazione\fP
pre\-processa uno specifico file/cartella. Per ogni file, saranno scritti
nella directory destinazione specificata un file .cfg piatto e un file .cfg
processato. Se viene specificata una cartella, sarà pre\-processata
ricorsivamente in base alle regole di pre\-processing note. Le macro comuni
della directory "data/core/macros" saranno pre\-processate prima delle
risorse specificate. Esempio: \fB\-p ~/wesnoth/data/campaigns/tutorial
~/result\fP. Per ulteriori dettagli a riguardo de pre\-processore puoi
consultare
https://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor.
.TP
\fB\-\-preprocess\-defines=\fP\fIDEFINE1\fP\fB,\fP\fIDEFINE2\fP\fB,\fP\fI...\fP
lista di definizioni separate da una virgola per il comando
\fB\-\-preprocess\fP. Se il valore \fBSKIP_CORE\fP è presente nella lista di
definizioni della directory "data/core", la directory stessa non sarà
processata.
.TP
\fB\-\-preprocess\-input\-macros\fP\fI\ file sorgente\fP
usato soltanto dal comando \fB\-preprocess\fP. Specifica il file che contiene i
\fB[preproc_define]\fP che devono essere inclusi prima del preprocessing.
.TP
\fB\-\-preprocess\-output\-macros[\fP\fI=file\-destinazione\fP\fB]\fP
usato soltanto dal comando \fB\-preprocess\fP. Stamperà tutte le macro
preprocessate nel file destinazione. Se il file non viene specificato verrà
utilizzato il file “_MACROS_.cfg” nella directory destinazione del comando
di preprocess. Il file in uscita può essere passato a
\fB\-\-preprocess\-input\-macros\fP. Questo parametro deve essere immesso prima del
comando \fB\-preprocess\fP.
.TP
\fB\-\-proxy\fP
abilita lutilizzo di un proxy per le connessioni di rete.
.TP
\fB\-\-proxy\-address\fP\fI\ indirizzo\fP
specifica l\fIindirizzo\fP del proxy.
.TP
\fB\-\-proxy\-port\fP\fI\ porta\fP
specifica la \fIporta\fP del proxy.
.TP
\fB\-\-proxy\-user\fP\fI\ nomeutente\fP
specifica il \fInometuente\fP con il quale connettersi al proxy.
.TP
\fB\-\-proxy\-password\fP\fI\ password\fP
specifica la \fIpassword\fP con la quale connettersi al proxy.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
imposta la risoluzione dello schermo. Esempio:\fB\-r\fP \fB800x600\fP.
.TP
\fB\-\-render\-image\fP\fI\ immagine\fP\fB\ \fP\fIoutput\fP
prenda una stringa valida 'image path string' con funzioni immagine per
wesnoth e restituisce un file in formato .png. Le funzioni per cartella
immagini sono documentate in https://wiki.wesnoth.org/ImagePathFunctionWML.
.TP
\fB\-R,\ \-\-report\fP
inizializza le cartelle di gioco, stampa le informazioni di compilazione
utilizzate per i report dei bugs, indi esce.
.TP
\fB\-\-rng\-seed\fP\fI\ seme\fP
inizializza il generatore di numeri casuali con il numero \fIseme\fP. Ad
esempio:\fB\-\-rng\-seed\fP \fB0\fP.
.TP
\fB\-\-screenshot\fP\fI\ mappa\fP\fB\ \fP\fIoutput\fP
salva una schermata della \fImappa\fP nel file \fIoutput\fP senza inizializzare
uno schermo.
.TP
\fB\-\-script\fP\fI\ file\fP
(sperimentale) \fIfile\fP contenente uno script Lua per il controllo del
client.
.TP
\fB\-s[\fP\fIhost\fP\fB],\ \-\-server[\fP\fI=host\fP\fB]\fP
si connette al server specificato se fornito, se no si connette al primo
server delle preferenze. Esempio:\fB\-\-server\fP \fBserver.wesnoth.org\fP.
.TP
\fB\-\-showgui\fP
esegue il gioco con linterfaccia grafica, sovrascrivendo ogni implicito
\fB\-\-nogui\fP.
.TP
\fB\-\-strict\-validation\fP
errori di validazione sono trattati come errori fatali.
.TP
\fB\-t[\fP\fIscenario_id\fP\fB],\ \-\-test[\fP\fI=scenario_id\fP\fB]\fP
esegue il gioco in un piccolo scenario di test. Lo scenario dovrebbe essere
uno di quelli definiti con un tag WML \fBtest\fP. Una dimostrazione delle
caratteristiche delle \fB[micro_ai]\fP può essere avviata con
\fBmicro_ai_test\fP. Implica \fB\-\-nogui\fP.
.TP
\fB\-\-translations\-over\fP\fI\ percentuale\fP
Imposta a \fIpercentuale\fP il livello standard per la determinare quando una
traduzione è sufficientemente completa da essere mostrata nella lista dei
linguaggi utilizzabili nel gioco. Sono ammessi valori da 0 a 100.
.TP
\fB\-u,\ \-\-unit\fP\fI\ id_scenario\fP
esegue lo scenario di test specificato come un test unità. Implica
\fB\-\-nogui\fP.
.TP
\fB\-\-unsafe\-scripts\fP
mette a disposizione il package \fBpackage\fP agli script lua,così che possano
caricare qualsiasi package. Non abilitarlo per degli script non verificati!
Questa azione consegna alla lua gli stessi permessi delleseguibile di
wesnoth.
.TP
\fB\-\-userconfig\-dir\fP\fI\ nome\fP
imposta la directory di configurazione dellutente a \fInome\fP sotto $HOME o
"My Documents\eMy Games" per Windows. Puoi anche specificare un percorso
assoluto per la directory di configurazione al di fuori di $HOME o "My
Documents\eMy Games". In ambiente Windows è anche possibile specificare una
directory relativa al directory di lavoro del processo, utilizzando un
percorso che inizia con ".\e" or "..\e".
In ambiente X11 la directory standard è $XDG_CONFIG_HOME o
$HOME/.config/wesnoth, in altri ambienti corrisponde alla directory
contenente i dati utente.
.TP
\fB\-\-userconfig\-path\fP
stampa il percorso della cartella di configurazione ed esce.
.TP
\fB\-\-userdata\-dir\fP\fI\ nome\fP
imposta la directory dei dati dellutente a \fInome\fP sotto $HOME o "My
Documents\eMy Games" per Windows. Puoi anche specificare un percorso
assoluto per la directory di configurazione al di fuori di $HOME o "My
Documents\eMy Games". In ambiente Windows è anche possibile specificare una
directory relativa al directory di lavoro del processo, utilizzando un
percorso che inizia con ".\e" or "..\e".
.TP
\fB\-\-userdata\-path\fP
stampa il percorso della cartella di configurazione utente ed esce.
.TP
\fB\-\-username\fP\fI\ nomeutente\fP
utilizza \fInomeutente\fP per la connessione ad un server, ignorando le altre
scelte.
.TP
\fB\-\-validcache\fP
assume che la cache sia valida (pericoloso).
.TP
\fB\-v, \-\-version\fP
mostra il numero di versione ed esce.
.TP
\fB\-w, \-\-windowed\fP
esegue il gioco in una finestra.
.TP
\fB\-\-with\-replay\fP
esegue il replay della partita caricata con lopzione \fB\-\-load\fP.
.
.SH "Opzioni per \-\-multiplayer"
.
Le opzioni multigiocatore specifiche delle squadre sono indicate da
\fInumero\fP. \fInumero\fP deve essere sostituito dal numero della
squadra. Normalmente è 1 o 2 ma dipende dal numero di giocatori possibili
nello scenario scelto.
.TP
\fB\-\-ai_config\fP\fI\ numero\fP\fB:\fP\fIvalore\fP
seleziona un file di configurazione da caricare per il controllo dellIA di
questa squadra.
.TP
\fB\-\-algorithm\fP\fI\ numero\fP\fB:\fP\fIvalore\fP
seleziona un algoritmo non standard come controllore dellIA per questa
squadra. Lalgoritmo è definito da un tag \fB[ai]\fP che può essere uno di
quelli base presenti sia in "data/ai/ais" o in "data/ai/dev", oppure un
algoritmo definito da una estensione. Valori possibili sono anche:
\fBidle_ai\fP and \fBexperimental_ai\fP.
.TP
\fB\-\-controller\fP\fI\ numero\fP\fB:\fP\fIvalore\fP
seleziona il tipo di controllo per questa squadra. Valori disponibili:
\fBhuman\fP e \fBai\fP.
.TP
\fB\-\-era\fP\fI\ valore\fP
usa questa opzione per giocare nellera selezionata invece che in quella
\fBDefault\fP. Lera è scelta tramite ID. Le ere sono descritte nel file
\fBdata/multiplayer/eras.cfg\fP.
.TP
\fB\-\-exit\-at\-end\fP
esce quando lo scenario è finito, senza mostrare la finestra delle
vittorie/sconfitte, che normalmente richiede che lutente prema il pulsante
OK. Anche questa opzione è usata per eseguire dei benchmark tramite script.
.TP
\fB\-\-ignore\-map\-settings\fP
ignora le impostazioni della mappa, utilizza invece i valori di default.
.TP
\fB\-\-label\fP\fI\ etichetta\fP
imposta l\fIetichetta\fP per le IA.
.TP
\fB\-\-multiplayer\-repeat\fP\fI\ valore\fP
ripete una partita multiplayer \fIvalore\fP volte. Preferibilmente da
utilizzare insieme a \fB\-\-nogui\fP per eseguire benchmark tramite script.
.TP
\fB\-\-parm\fP\fI\ number\fP\fB:\fP\fInome\fP\fB:\fP\fIvalore\fP
imposta parametri aggiuntivi per questa squadra. Questo parametro dipende
dalle opzioni usate con \fB\-\-controller\fP e \fB\-\-algorithm\fP. Dovrebbe essere
utile solo per chi sta programmando la propria IA. (non ancora documentata
completamente)
.TP
\fB\-\-scenario\fP\fI\ valore\fP
seleziona uno scenario multigiocatore. lo scenario predefinito è
\fBmultiplayer_The_Freelands\fP.
.TP
\fB\-\-side\fP\fI\ numero\fP\fB:\fP\fIvalore\fP
seleziona una fazione dellera attuale per questa squadra. La fazione è
scelta per ID. Le fazioni sono descritte nel file data/multiplayer.cfg.
.TP
\fB\-\-turns\fP\fI\ valore\fP
imposta il numero di turni per lo scenario scelto. Limpostazione standard è
senza limiti.
.
.SH "STATO DI USCITA"
.
Il normale stato di uscita è 0. Uno stato di uscita pari a 1 indica un
errore di inizializzazione (SDL, video, fonts, ecc.). Uno stato di uscita
pari a 2 indica un errore con le opzioni della linea di comando.
.br
Quando si eseguono test unità (con\fB\ \-u\fP), i valori di uscita sono
diversi. Uno stato di uscita 0 indica che il test è positivo, 1 indica che
il test è fallito. Una uscita con valore 3 indica che il test è riuscito, ma
ha prodotto un file di replay non valido. Uno stato di uscita con valore 4
indica che il test è riuscito, ma che il replay produce errori. Questi due
ultimi stati vengono restituiti soltanto se il parametro \fB\-\-noreplaycheck\fP
non viene utilizzato. Uno stato di uscita con valore 2 indica che il test ha
esaurito il tempo massimo a disposizione, quando viene utilizzata lopzione
\fB\-\-timeout\fP (deprecata).
.
.SH AUTORE
.
Scritto da David White <davidnwhite@verizon.net>.
.br
Edito da Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> e Soliton <soliton.de@gmail.com>.
.br
Questa pagina di manuale è stata scritta in origine da Cyril Bouthors
<cyril@bouthors.org>.
.br
Visita la pagina home ufficiale: https://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2018 David White <davidnwhite@verizon.net>
.br
Questo gioco è rilasciato come Software Libero; viene rilasciato secondo i
termini della licenza GPL versione 2 come pubblicata dalla Free Software
Foundation. Non è fornita NESSUNA garanzia, né per la COMMERCIALIZZAZIONE né
per lADEGUATEZZA AD UNO SCOPO PARTICOLARE.
.
.SH "SEE ALSO"
.
\fBwesnothd\fP(6)

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.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2018 wesnoth "Mūšis dėl Vesnoto"
.
.SH PAVADINIMAS
wesnoth \- Mūšis dėl Vesnoto, ėjimais pagrįstas fantastinis strateginis
žaidimas
.
.SH REZIUMĖ
.
\fBwesnoth\fP [\fIPARAMETRAI\fP] [\fIKELIAS_IKI_DUOMENŲ\fP]
.
.SH APRAŠYMAS
.
Mūšis dėl \fBVesnoto\fP yra ėjimais pagrįstas fantastinis strateginis žaidimas.
Nugalėkite visus priešų vadus naudodami gerai parinktą karių rinkinį,
rūpindamiesi savo aukso ir kaimų resursais. Visi kariai turi savo
stipriąsias ir silpnąsias puses; kad nugalėtumėte, pasinaudokite geriausiais
savo pajėgų privalumais, neleisdami to paties padaryti priešams. Kariams
įgaunant patirties, jie įgyja naujų galimybių ir tampa galingesni. Žaiskite
savo gimtąja kalba ir išbandykite savo meistriškumą prieš protingą
kompiuterinį priešininką arba prisijunkite prie didelės Vesnoto tinklo
žaidėjų bendruomenės. Kurkite savo paties karius, scenarijus ar kampanijas
ir dalinkitės jais su kitais.
.
.SH PARAMETRAI
.
.TP
\fB\-\-all\-translations\fP
Rodyti visus vertimus žaidimo kalbų pasirinkimo sąraše, net jei jie
nepakankamai užbaigti.
.TP
\fB\-\-bunzip\fP\fI\ failas.bz2\fP
išspaudžia failą, kuris turi būti bzip2 formatu ir išsaugo jį be .bz2
plėtinio. \fIfailas.bz2\fP bus pašalintas.
.TP
\fB\-\-bzip\fP\fI\ failas\fP
suspaudžia failą bzip2 formatu, išsaugo kaip \fIfailas\fP.bz2 ir pašalina
\fIfailas\fP.
.TP
\fB\-c[\fP\fIkampanijos_id\fP\fB],\ \-\-campaign[\fP\fI=kampanijos_id\fP\fB]\fP
eina tiesiai į kampaniją, kurios id yra \fIkampanijos_id\fP. Pasirinkimo meniu
bus rodomas, jei id nenurodytas.
.TP
\fB\-\-campaign\-difficulty[\fP\fI=sunkumas\fP\fB]\fP
Nurodytos kampanijos sudėtingumo lygis (nuo 1 iki maksimalaus). Jei
nenurodyta, bus rodomas kampanijos sudėtingumo pasirinkimo dialogas.
.TP
\fB\-\-campaign\-scenario\fP\fI\ scenarijaus_id\fP
Scenarijaus id iš pasirinktos kampanijos. Pirmas scenarijus paleidžiamas
pagal nutylėjimą.
.TP
\fB\-\-campaign\-skip\-story\fP
Skip [story] screens and dialog through the end of the \fBstart\fP event.
.TP
\fB\-\-clock\fP
Adds the option to show a clock for testing the drawing timer.
.TP
\fB\-\-config\-dir\fP\fI\ pavadinimas\fP
Nebenaudojama, naudokite \fB\-\-userdata\-dir\fP.
.TP
\fB\-\-config\-path\fP
Nebenaudojama, naudokite \fB\-\-userdata\-path\fP.
.TP
\fB\-\-core\fP\fI\ branduolio_id\fP
overrides the loaded core with the one whose id is specified.
.TP
\fB\-\-data\-dir\fP\fI\ aplankas\fP
naudoja nurodytą duomenų aplanką
.TP
\fB\-\-data\-path\fP
išveda duomenų aplanko kelią ir išeina.
.TP
\fB\-d, \-\-debug\fP
įjungia papildomas komandinio režimo opcijas žaidimo metu (daugiau
informacijos apie komandinį režimą rasite viki puslapyje šiuo adresu:
https://www.wesnoth.org/wiki/CommandMode)
.TP
\fB\-\-debug\-lua\fP
įgalina kai kuriuos Lua derinimo mechanizmus
.TP
\fB\-e[\fP\fIfailas\fP\fB],\ \-\-editor[\fP\fI=failas\fP\fB]\fP
tiesiogiai paleidžia integruotą žemėlapių redaktorių. Jei nurodytas
\fIfailas\fP, tai yra ekvivalentu \fB\-l \-\-load\fP.
.TP
\fB\-\-fps\fP
ekrano kampe parodo tuo metu veikiančio žaidimo kadrų skaičių per sekundę.
.TP
\fB\-f, \-\-fullscreen\fP
paleidžia žaidimą viso ekrano režimu.
.TP
\fB\-\-gunzip\fP\fI\ failas.gz\fP
išspaudžia failą, kuris turi būti gzip formatu ir išsaugo jį be .gz
plėtinio. \fIinfile.gz\fP bus pašalintas.
.TP
\fB\-\-gzip\fP\fI\ failas\fP
suspaudžia failą gzip formatu, išsaugo kaip \fIinfile\fP.gz ir pašalina
\fIinfile\fP.
.TP
\fB\-h, \-\-help\fP
išveda komandinės eilutės parametrų santrauką į standartinį išvedimą ir
išeina.
.TP
\fB\-l,\ \-\-load\fP\fI\ failas\fP
loads the savegame \fIfile\fP from the standard save game directory. If the
\fB\-e\fP or \fB\-\-editor\fP option is used as well, starts the editor with the map
from \fIfile\fP open. If it is a directory, the editor will start with a load
map dialog opened there.
.TP
\fB\-L,\ \-\-language\fP\fI\ kalba\fP
naudoja \fIkalbos\fP (simbolį) šiai sesijai. Pavyzdžiui: \fB\-\-language
lt_LT@utf8\fP
.TP
\fB\-\-log\-\fP\fIlygis\fP\fB=\fP\fIdomenas1\fP\fB,\fP\fIdomenas2\fP\fB,\fP\fI...\fP
sets the severity level of the log domains. \fBall\fP can be used to match any
log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. By default the \fBwarning\fP level is used for most domains, but
\fBdeprecation\fP defaults to \fBnone\fP unless combined with the \fB\-d\fP option.
.TP
\fB\-\-log\-precise\fP
shows the timestamps in the logfile with more precision.
.TP
\fB\-\-log\-strict\fP
sets the strict level of the logger. Any messages sent to log domains of
this level or more severe will cause the unit test to fail regardless of the
victory result. Only relevant when used with \fB\-u\fP.
.TP
\fB\-\-logdomains[\fP\fI=filtras\fP\fB]\fP
lists defined log domains (only the ones containing \fIfilter\fP if used) and
exits
.TP
\fB\-\-max\-fps\fP\fI\ fps\fP
kadrų per sekundę skaičius, kurį gali parodyti žaidimas, vertė turi būti
tarp \fB1\fP ir \fB1000\fP, numatyta vertė yra monitoriaus atnaujinimo dažnis.
.TP
\fB\-m, \-\-multiplayer\fP
paleidžia daugelio žaidėjų žaidimą. Yra papildomų parametrų, kurie gali būti
naudojami kartu su \fB\-\-multiplayer\fP, kaip paaiškinta žemiau.
.TP
\fB\-\-mp\-test\fP
įkelia bandomuosius dž scenarijus.
.TP
\fB\-\-new\-widgets\fP
there is a new WIP widget toolkit, this option enables it. This is very
experimental, don't fill bug reports since most are known. Parts of the
library are deemed stable and will work without this switch.
.TP
\fB\-\-nodelay\fP
paleidžia žaidimą be jokių užlaikymų grafikos testavimui. Tai yra
automatiškai įgalinta naudojant \fB\-\-nogui\fP.
.TP
\fB\-\-noaddons\fP
išjungia naudotojo priedų įkėlimą.
.TP
\fB\-\-nocache\fP
išjungia žaidimo duomenų podėlį.
.TP
\fB\-\-nogui\fP
paleidžia žaidimą be grafinės aplinkos. Prieinama tik kartu su
\fB\-\-multiplayer\fP arba \fB\-\-screenshot\fP arba \fB\-\-plugin\fP.
.TP
\fB\-\-nomusic\fP
paleidžia žaidimą be muzikos.
.TP
\fB\-\-noreplaycheck\fP
don't try to validate replay of unit test. Only relevant when used with
\fB\-u\fP.
.TP
\fB\-\-nosound\fP
paleidžia žaidimą be garsų ir muzikos.
.TP
\fB\-\-password\fP\fI\ slaptažodis\fP
naudoja \fIslaptažodį\fP jungiantis prie serverio, nepaisant kitų
nustatymų. Nesaugu.
.TP
\fB\-\-plugin\fP\fI\ skriptas\fP
(experimental) load a \fIscript\fP which defines a Wesnoth plugin. Similar to
\fB\-\-script\fP, but Lua file should return a function which will be run as a
coroutine and periodically woken up with updates.
.TP
\fB\-p,\ \-\-preprocess\fP\fI\ šaltinio failas/aplankas\fP\fB\ \fP\fIišvesties\-aplankas\fP
preprocesses a specified file/folder. For each file(s) a plain .cfg file and
a processed .cfg file will be written in specified target directory. If a
folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macros from the "data/core/macros" directory
will be preprocessed before the specified resources. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result.\fP For details regarding the
preprocessor visit:
https://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor.
.TP
\fB\-\-preprocess\-defines=\fP\fIAPIBRĖŽIMAS1\fP\fB,\fP\fIAPIBRĖŽIMAS2\fP\fB,\fP\fI...\fP
comma separated list of defines to be used by the \fB\-\-preprocess\fP
command. If \fBSKIP_CORE\fP is in the define list the "data/core" directory
won't be preprocessed.
.TP
\fB\-\-preprocess\-input\-macros\fP\fI\ šaltinio failas\fP
used only by the \fB\-\-preprocess\fP command. Specifies a file that contains
\fB[preproc_define]\fPs to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros[\fP\fI=išvesties failas\fP\fB]\fP
used only by the \fB\-\-preprocess\fP command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. The
output file can be passed to \fB\-\-preprocess\-input\-macros\fP. This switch
should be typed before the \fB\-\-preprocess\fP command.
.TP
\fB\-\-proxy\fP
naudoja įgaliotąjį serverį tinklo ryšiams.
.TP
\fB\-\-proxy\-address\fP\fI\ adresas\fP
nurodo įgaliotojo serverio \fIadresą\fP.
.TP
\fB\-\-proxy\-port\fP\fI\ prievadas\fP
nurodo įgaliotojo serverio \fIprievadą\fP.
.TP
\fB\-\-proxy\-user\fP\fI\ naudotojo vardas\fP
nurodo įgaliotojo serverio \fInaudotojo vardą\fP.
.TP
\fB\-\-proxy\-password\fP\fI\ slaptažodis\fP
nurodo įgaliotojo serverio \fIslaptažodį\fP.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
nustato ekrano raišką. Pavyzdžiui: \fB\-r\fP \fB800x600\fP.
.TP
\fB\-\-render\-image\fP\fI\ paveikslėlis\fP\fB\ \fP\fIišvestis\fP
takes a valid wesnoth 'image path string' with image path functions, and
outputs to a .png file. Image path functions are documented at
https://wiki.wesnoth.org/ImagePathFunctionWML.
.TP
\fB\-R,\ \-\-report\fP
initializes game directories, prints build information suitable for use in
bug reports, and exits.
.TP
\fB\-\-rng\-seed\fP\fI\ skaičius\fP
seeds the random number generator with \fInumber\fP. Example: \fB\-\-rng\-seed\fP
\fB0\fP.
.TP
\fB\-\-screenshot\fP\fI\ žemėlapis\fP\fB\ \fP\fIišvestis\fP
nepaleidžiant ekrano išsaugo \fIžemėlapio\fP ekranvaizdį į \fIišvestį\fP.
.TP
\fB\-\-script\fP\fI\ failas\fP
(experimental) \fIfile\fP containing a Lua script to control the client.
.TP
\fB\-s[\fP\fImazgas\fP\fB],\ \-\-server[\fP\fI=mazgas\fP\fB]\fP
connects to the specified host if any, otherwise connect to the first server
in preferences. Example: \fB\-\-server\fP \fBserver.wesnoth.org\fP.
.TP
\fB\-\-showgui\fP
paleidžia žaidimą su grafine aplinka, ignoruojant bet kokį pagal nutylėjimą
pridėtą \fB\-\-nogui\fP.
.TP
\fB\-\-strict\-validation\fP
patvirtinimo klaidos laikomos lemtingomis.
.TP
\fB\-t[\fP\fIscenarijaus_id\fP\fB],\ \-\-test[\fP\fI=scenarijaus_id\fP\fB]\fP
runs the game in a small test scenario. The scenario should be one defined
with a \fB[test]\fP WML tag. The default is \fBtest\fP. A demonstration of the
\fB[micro_ai]\fP feature can be started with \fBmicro_ai_test\fP. Implies
\fB\-\-nogui\fP.
.TP
\fB\-\-translations\-over\fP\fI\ procentas\fP
Set the standard for deeming a translation is complete enough to show in the
in\-game language list to \fIpercent\fP. Valid values are 0 to 100.
.TP
\fB\-u,\ \-\-unit\fP\fI\ scenarijaus\-id\fP
runs the specified test scenario as a unit test. Implies \fB\-\-nogui\fP.
.TP
\fB\-\-unsafe\-scripts\fP
makes the \fBpackage\fP package available to lua scripts, so that they can load
arbitrary packages. Do not do this with untrusted scripts! This action gives
lua the same permissions as the wesnoth executable.
.TP
\fB\-\-userconfig\-dir\fP\fI\ pavadinimas\fP
nustato naudotojo konfigūracijos aplanką į \fIpavadinimas\fP esantį $HOME arba
„Mano dokumentai\eMano žaidimai“ Windows sistemoje. Taip pat galite nurodyti
pilną kelią iki konfigūracijos aplanko, jeigu jis nėra $HOME ar „Mano
dokumentai\eMano žaidimai“ aplankuose. Windows sistemoje taip pat galima
nurodyti aplanką santykinai nuo proceso darbinio aplanko naudojant „.\e
arba „..\e“. X11 sistemoje numatytas kelias yra $XDG_CONFIG_HOME arba
$HOME/.config/wesnoth, kitose sistemose naudotojo duomenų kelias.
.TP
\fB\-\-userconfig\-path\fP
išveda naudotojo konfigūracijos aplanko kelią ir išeina.
.TP
\fB\-\-userdata\-dir\fP\fI\ pavadinimas\fP
nustato naudotojo duomenų aplanką į \fIname\fP esantį $HOME arba „Mano
dokumentai\eMano žaidimai“ Windows sistemoje. Taip pat galite nurodyti pilną
kelią iki duomenų aplanko, jeigu jis nėra $HOME ar „Mano dokumentai\eMano
žaidimai“ aplankuose. Windows sistemoje taip pat galima nurodyti aplanką
santykinai nuo proceso darbinio aplanko naudojant „.\e“ arba „..\e“.
.TP
\fB\-\-userdata\-path\fP
išveda naudotojo duomenų aplanko kelią ir išeina.
.TP
\fB\-\-username\fP\fI\ naudotojo vardas\fP
naudoja \fInaudojo vardą\fP jungiantis prie serverio, nepaisant kitų nustatymų.
.TP
\fB\-\-validcache\fP
daro prielaidą, kad podėlis yra tinkamas. (pavojinga)
.TP
\fB\-v, \-\-version\fP
parodo versijos numerį ir išsijungia.
.TP
\fB\-w, \-\-windowed\fP
paleidžia žaidimą lango režimu.
.TP
\fB\-\-with\-replay\fP
pakartoja žaidimą įkeltą su \fB\-\-load\fP parinktimi.
.
.SH "\-\-multiplayer parinktys"
.
Daugelio žaidėjų opcijos, skirtos kažkuriai vienai pusei, žymimos
\fInumeriu\fP. \fInumerį\fP pakeiskite tikruoju žaidėjo numeriu. Dažniausiai tai
bus 1 arba 2, bet gali būti ir daugiau, priklausomai nuo galimo žaidėjų
skaičiaus scenarijuje.
.TP
\fB\-\-ai\-config\fP\fI\ numeris\fP\fB:\fP\fIvertė\fP
selects a configuration file to load for the AI controller for this side.
.TP
\fB\-\-algorithm\fP\fI\ numeris\fP\fB:\fP\fIvertė\fP
selects a non\-standard algorithm to be used by the AI controller for this
side. The algorithm is defined by an \fB[ai]\fP tag, which can be a core one
either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an
addon. Available values include: \fBidle_ai\fP and \fBexperimental_ai\fP.
.TP
\fB\-\-controller\fP\fI\ numeris\fP\fB:\fP\fIvertė\fP
parenka valdiklį šiai pusei. Galimos vertės: \fBhuman\fP ir \fBai\fP.
.TP
\fB\-\-era\fP\fI\ vertė\fP
naudokite šią parinktį, kad žaistumėte pasirinktoje eroje vietoj
\fBNumatytos\fP eros. Era yra parenkama pagal id. Eros aprašytos
\fBdata/multiplayer/eras.cfg\fP faile.
.TP
\fB\-\-exit\-at\-end\fP
išeina pasibaigus scenarijui be pergalės/pralaimėjimo dialogo rodymo, kuris
paprastai reikalauja naudotojui nuspausti Baigti scenarijų. Tai taip pat
naudojama automatiniam testavimui.
.TP
\fB\-\-ignore\-map\-settings\fP
nenaudoti žemėlapio nustatymų, vietoj to naudoti numatytus nustatymus.
.TP
\fB\-\-label\fP\fI\ žymė\fP
nustato DI \fIžymę\fP.
.TP
\fB\-\-multiplayer\-repeat\fP\fI\ vertė\fP
repeats a multiplayer game \fIvalue\fP times. Best to use with \fB\-\-nogui\fP for
scriptable benchmarking.
.TP
\fB\-\-parm\fP\fI\ numeris\fP\fB:\fP\fIpavadinimas\fP\fB:\fP\fIvertė\fP
nustato papildomus šios pusės parametrus. Šis parametras priklauso nuo
opcijų, panaudotų su \fB\-\-controller\fP ir \fB\-\-algorithm\fP. Jis turėtų būti
naudingas tik žmonėms, kuriantiems nuosavą DI. (dar pilnai nedokumentuota)
.TP
\fB\-\-scenario\fP\fI\ vertė\fP
parenka kelių žaidėjų scenarijų pagal id. Numatytas scenarijaus id yra
\fBmultiplayer_The_Freelands\fP.
.TP
\fB\-\-side\fP\fI\ numeris\fP\fB:\fP\fIvertė\fP
selects a faction of the current era for this side. The faction is chosen by
an id. Factions are described in the data/multiplayer.cfg file.
.TP
\fB\-\-turns\fP\fI\ vertė\fP
nustato ėjimų skaičių pasirinktam scenarijui. Pagal nutylėjimą ėjimų
skaičius neapribotas.
.
.SH "IŠĖJIMO BŪSENA"
.
Normali išėjimo būsena yra 0. Išėjimo būsena lygi 1 nurodo (SDL, video,
šriftų ir t.t.) paleidimo klaidą. Išėjimo būsena lygi 2 nurodo klaidą
komandinės eilutės parametruose.
.br
When running unit tests (with\fB\ \-u\fP), the exit status is different. An exit
status of 0 indicates that the test passed, and 1 indicates that the test
failed. An exit status of 3 indicates that the test passed, but produced an
invalid replay file. An exit status of 4 indicates that the test passed, but
the replay produced errors. These latter two are only returned if
\fB\-\-noreplaycheck\fP is not passed. An exit status of 2 indicates that the
test timed out, when used with the deprecated \fB\-\-timeout\fP option.
.
.SH AUTORIUS
.
Parašė David White <davidnwhite@verizon.net>.
.br
Redaguota Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> ir Soliton <soliton.de@gmail.com>.
.br
Šį dokumentacijos puslapį iš pradžių parašė Cyril Bouthors
<cyril@bouthors.org>.
.br
Aplankykite oficialų puslapį: https://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2018 David White <davidnwhite@verizon.net>
.br
Tai yra laisva programa; ši programa licencijuota Free Software Foundation
(Laisvos programinės įrangos fondo) paskelbta GPL 2 versija. Nėra JOKIOS
garantijos; netgi PERKAMUMO ar TINKAMUMO KONKRETIEMS TIKSLAMS.
.
.SH "TAIP PAT ŽIŪRĖKITE"
.
\fBwesnothd\fP(6)

View file

@ -33,9 +33,9 @@ wesnothd \- Mūšio dėl \fBVesnoto\fP daugelio žaidėjų žaidimo tinklo demon
.
.SH APRAŠYMAS
.
Manages Battle for Wesnoth multiplayer games. See
https://www.wesnoth.org/wiki/ServerAdministration on what commands the
server accepts via the wesnoth client (/query ...) or the fifo.
Tvarko Mūšio dėl Vesnoto daugelio žaidėjų žaidimus. Žiūrėkite
https://www.wesnoth.org/wiki/ServerAdministration kurias komandas priima
serveris iš wesnoth kliento (/query ...) arba per fifo.
.
.SH PARAMETRAI
.
@ -246,8 +246,8 @@ TINYINT(4) NOT NULL DEFAULT 0);\fP
registracija (dienomis).
.RE
.P
\fB[mail]\fP Configures an SMTP server through which the user handler can send
mail. Currently only used by the sample user handler.
\fB[mail]\fP Konfigūruoja SMTP serverį per kurį naudotojų tvarkyklė gali siųsti
paštą. Šiuo metu naudoja tik pavyzdinė naudotojų tvarkyklė.
.RS
.TP
\fBserver\fP
@ -278,7 +278,7 @@ Parašė David White <davidnwhite@verizon.net>. Redagavo Nils Kneuper
<thomas.baumhauer@gmail.com>. Šį dokumentacijos puslapį iš pradžių
parašė Cyril Bouthors <cyril@bouthors.org>.
.br
Visit the official homepage: https://www.wesnoth.org/
Aplankykite oficialų puslapį: https://www.wesnoth.org/
.
.SH COPYRIGHT
.

333
doc/man/zh_CN/wesnoth.6 Normal file
View file

@ -0,0 +1,333 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2018 wesnoth 韦诺之战
.
.SH 名称
wesnoth \- 韦诺之战Battle for Wesnoth一个回合制奇幻策略游戏
.
.SH 摘要
.
\fBwesnoth\fP [\fI选项\fP] [\fI数据路径\fP]
.
.SH 描述
.
韦诺之战Battle for \fBWesnoth\fP)是一个回合制奇幻策略游戏。
用精心挑选的部队打败所有的敌方首领,管理好您的金币和村庄。所有单位都有自己的优势和缺陷:要取得胜利,必须发挥出您的部队的优势,同时阻止您的对手这么做。随着单位获得经验,他们会学会新的技能,变得更强大。使用您的语言进行游戏,通过与聪明的计算机对手对抗来测试自己的技能,当然也可以加入韦诺的在线玩家大社区。您还可以创建自己的单位,场景和战役,并与其他玩家分享。
.
.SH 选项
.
.TP
\fB\-\-all\-translations\fP
在游戏中的语言选择列表中显示所有翻译,哪怕这些翻译被认为不够完整,也一样显示。
.TP
\fB\-\-bunzip2\fP\fI\ infile.bz2\fP
解压缩应为bzip2格式的文件解压后去掉.bz2后缀。文件\fIinfile.bz2\fP将被删除。
.TP
\fB\-\-bzip2\fP\fI\ infile\fP
\fIinfile\fP压缩为bzip2格式文件文件名为\fIinfile\fP.bz2。文件\fIinfile\fP将被删除。
.TP
\fB\-c[\fP\fIid_campaign\fP\fB],\ \-\-campaign[\fP\fI=id_campaign\fP\fB]\fP
直接进入ID为 \fIid_campaign\fP 的战役。如果没有指定ID则会出现选择菜单。
.TP
\fB\-\-campaign\-difficulty[\fP\fI=difficulty\fP\fB]\fP
指定战役的难度从1到该战役的最大难度。如果没有指定则会出现战役难度选择界面。
.TP
\fB\-\-campaign\-scenario\fP\fI\ id_scenario\fP
指定战役中的场景ID。默认为第一幕场景。
.TP
\fB\-\-campaign\-skip\-story\fP
\fBstart\fP事件最后跳过[故事]画面和对话框。
.TP
\fB\-\-clock\fP
增加一个选项,显示一个时钟,用于测试画面绘制计时器。
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
已废弃,请使用\fB\-\-userdata\-dir\fP
.TP
\fB\-\-config\-path\fP
已废弃,请使用\fB\-\-userdata\-path\fP
.TP
\fB\-\-core\fP\fI\ id_core\fP
使用指定ID对应的核心作为应读取的核心。
.TP
\fB\-\-data\-dir\fP\fI\ directory\fP
使用指定的目录作为数据目录
.TP
\fB\-\-data\-path\fP
打印数据目录的路径并退出。
.TP
\fB\-d, \-\-debug\fP
在游戏中启用额外的命令模式选项。关于命令模式的更多信息请参阅wiki页面http://www.wesnoth.org/wiki/CommandMode
.TP
\fB\-\-debug\-lua\fP
启用一些Lua调试机制
.TP
\fB\-e[\fP\fIfile\fP\fB],\ \-\-editor[\fP\fI=file\fP\fB]\fP
直接启动游戏内置的地图编辑器。如果指定了\fIfile\fP,则和 \fB\-l\fP \fB\-\-load\fP.等价。
.TP
\fB\-\-fps\fP
在屏幕的一角显示游戏当前的每秒帧数FPS
.TP
\fB\-f, \-\-fullscreen\fP
使用全屏模式运行游戏。
.TP
\fB\-\-gunzip\fP\fI\ infile.gz\fP
解压缩应为gzip格式的文件解压后去掉.gz后缀。文件\fIinfile.gz\fP将被删除。
.TP
\fB\-\-gzip\fP\fI\ infile\fP
\fIinfile\fP压缩为gzip格式文件文件名为\fIinfile\fP.gz。文件\fIinfile\fP将被删除。
.TP
\fB\-h, \-\-help\fP
在标准输出上显示命令行选项的概述,并退出。
.TP
\fB\-l,\ \-\-load\fP\fI\ file\fP
从标准游戏存档目录读取存档 \fIfile\fP 。如果与 \fB\-e\fP\fB\-\-editor\fP 选项同时使用,则启动地图编辑器并打开来自 \fIfile\fP
的地图。如果是一个目录,则编辑器启动后自动打开读取地图对话框并定位到该目录。
.TP
\fB\-L,\ \-\-language\fP\fI\ lang\fP
在本次游戏期间使用语言 \fIlang\fP (符号)。例如: \fB\-\-language ang_GB@latin\fP
.TP
\fB\-\-log\-\fP\fIlevel\fP\fB=\fP\fIdomain1\fP\fB,\fP\fIdomain2\fP\fB,\fP\fI...\fP
设置日志域的严重度级别。\fBall\fP可以用来匹配任意日志域。可选的级别有:\fBerror\fP\ \fBwarning\fP\ \fBinfo\fP\ \fBdebug\fP, \ \fBnone\fP。对大多数日志域而言,默认日志级别是\fBwarning\fP,但\fBdeprecation\fP的默认级别是\fBnone\fP,除非和\fB\-d\fP选项并用。
.TP
\fB\-\-log\-precise\fP
在日志文件中显示更高精度的时间戳。
.TP
\fB\-\-log\-strict\fP
设置日志记录器的严格度等级。若有任何信息记入此等级或更高等级日志域,则不论测试结果如何,单元测试都将失败。只有在和 \fB\-u\fP 共同使用时才有意义。
.TP
\fB\-\-logdomains[\fP\fI=filter\fP\fB]\fP
列出游戏中定义的日志域(如果使用了 \fIfilter\fP 则只列出饱含该字符串的日志域)而后退出
.TP
\fB\-\-max\-fps\fP\fI\ fps\fP
游戏每秒能显示的帧数,这个值应该在\fB1\fP\fB1000\fP之间,默认为显示器的刷新率。
.TP
\fB\-m, \-\-multiplayer\fP
运行一次多人游戏。有更多选项可以与 \fB\-\-multiplayer\fP 一起使用,详见下述。
.TP
\fB\-\-mp\-test\fP
读取测试用多人游戏场景。
.TP
\fB\-\-new\-widgets\fP
现在有一个正在制作中的窗口部件工具库,此选项将启用此工具库。这个工具库还处在很早期的试验阶段,请不要发起缺陷报告,因为大多数缺陷是已知的。库的一部分被认为是稳定的,即使不使用本开关也会启用。
.TP
\fB\-\-nodelay\fP
无延迟地运行游戏,以执行图像基准测试。使用 \fB\-\-nogui\fP 时会自动启用本选项。
.TP
\fB\-\-noaddons\fP
禁止读取用户附加组件。
.TP
\fB\-\-nocache\fP
禁止建立游戏数据的缓存。
.TP
\fB\-\-nogui\fP
运行游戏,但不运行图形界面。只能与 \fB\-\-multiplayer\fP\fB\-\-screenshot\fP\fB\-\-plugin\fP 组合使用。
.TP
\fB\-\-nomusic\fP
以无音乐的方式运行游戏。
.TP
\fB\-\-noreplaycheck\fP
不尝试检查单元测试录像的有效性。只有在和 \fB\-u\fP 共同使用时才有意义。
.TP
\fB\-\-nosound\fP
以无音乐和音效的方式运行游戏。
.TP
\fB\-\-password\fP\fI\ password\fP
在连接服务器时使用 \fIpassword\fP ,忽略其他首选项。不安全。
.TP
\fB\-\-plugin\fP\fI\ script\fP
(试验性)读取定义了韦诺插件的
\fIscript\fP。与\fB\-\-script\fP类似但Lua文件应返回一个函数该函数将作为协程运行并周期性地使用更新地参数唤起。
.TP
\fB\-p,\ \-\-preprocess\fP\fI\ source\-file/folder\fP\fB\ \fP\fItarget\-directory\fP
预处理指定的文件/文件夹。针对每个文件,一个未处理的.cfg文件和一个处理过的.cfg文件会被写入指定的目标目录中。如果指定的是个文件夹那么将根据已知的预处理器规则递归地预处理之。“data/core/macros”目录中的常用宏会在指定的资源之前被预处理。例如
\fB\-p ~/wesnoth/data/campaigns/tutorial ~/result.\fP
有关预处理器的详情请见http://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor。
.TP
\fB\-\-preprocess\-defines=\fP\fIDEFINE1\fP\fB,\fP\fIDEFINE2\fP\fB,\fP\fI...\fP
由逗号分隔的定义列表,用于 \fB\-\-preprocess\fP 指令。如果\fBSKIP_CORE\fP在定义列表中则“data/core”目录不会被预处理。
.TP
\fB\-\-preprocess\-input\-macros\fP\fI\ source\-file\fP
仅供 \fB\-\-preprocess\fP 命令使用。用于指定一个包含了一个或多个 \fB[preproc_define]\fP
的文件,其中的定义将在预处理开始前生效。
.TP
\fB\-\-preprocess\-output\-macros[\fP\fI=target\-file\fP\fB]\fP
仅供 \fB\-\-preprocess\fP
命令使用。将会输出目标文件中所有经过了预处理的宏。如果没有指定文件那么目标文件将是preprocess命令所指定的目标目录中的“_MACROS_.cfg”。输出文件可传递给
\fB\-\-preprocess\-input\-macros\fP 。这个开关选项必须出现在 \fB\-\-preprocess\fP 命令之前。
.TP
\fB\-\-proxy\fP
启用代理服务器来进行网络连接。
.TP
\fB\-\-proxy\-address\fP\fI\ address\fP
指定代理服务器的\fB地址\fP
.TP
\fB\-\-proxy\-port\fP\fI\ port\fP
指定代理服务器的\fB端口\fP
.TP
\fB\-\-proxy\-user\fP\fI\ username\fP
指定用于登录代理服务器的\fB用户名\fP
.TP
\fB\-\-proxy\-password\fP\fI\ password\fP
指定用于登录代理服务器的\fB密码\fP
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
设定屏幕分辨率。例如:\fB\-r\fP \fB800x600\fP
.TP
\fB\-\-render\-image\fP\fI\ image\fP\fB\ \fP\fIoutput\fP
以一个合法的包含图像路径函数的韦诺“图像路径字符串”作为传入值,并输出一个.png文件。图像路径函数的文档位于https://wiki.wesnoth.org/ImagePathFunctionWML。
.TP
\fB\-R,\ \-\-report\fP
初始化游戏目录,打印适用于缺陷报告的构建信息,并退出。
.TP
\fB\-\-rng\-seed\fP\fI\ number\fP
使用 <arg> 作为随机数生成器的种子。例如:\fB\-\-rng\-seed\fP \fB0\fP
.TP
\fB\-\-screenshot\fP\fI\ map\fP\fB\ \fP\fIoutput\fP
\fImap\fP 的截图存入 \fIoutput\fP 而不初始化屏幕显示。
.TP
\fB\-\-script\fP\fI\ file\fP
(试验性)指定一个\fB文件\fP其中包含了用于控制客户端的Lua脚本。
.TP
\fB\-s[\fP\fIhost\fP\fB],\ \-\-server[\fP\fI=host\fP\fB]\fP
如果指定了主机的话,连接到指定的主机。否则,连接到首选项中的第一个服务器。例如:\fB\-\-server\fP \fBserver.wesnoth.org\fP
.TP
\fB\-\-showgui\fP
以有图形界面的方式运行游戏,此选项将覆盖所有隐含的 \fB\-\-nogui\fP
.TP
\fB\-\-strict\-validation\fP
将验证错误视为致命错误。
.TP
\fB\-t[\fP\fIscenario_id\fP\fB],\ \-\-test[\fP\fI=scenario_id\fP\fB]\fP
在小型测试场景中运行游戏。该场景应使用 \fB[test]\fP WML标签定义。默认为 \fBtest\fP 。可使用 \fBmicro_ai_test\fP 启动对
\fB[micro_ai]\fP 特性的演示。此选项隐含 \fB\-\-nogui\fP
.TP
\fB\-\-translations\-over\fP\fI\ percent\fP
将确认翻译是否足够完整的判断标准设为\fIpercent\fP合法的值为0到100。
.TP
\fB\-u,\ \-\-unit\fP\fI\ scenario\-id\fP
将指定的测试场景作为单元测试运行。此选项隐含 \fB\-\-nogui\fP
.TP
\fB\-\-unsafe\-scripts\fP
使得\fBpackage\fP包在Lua脚本中可用这样一来Lua脚本就可以载入任意包了。请不要对不可信的脚本使用此选项此操作将赋予Lua与韦诺可执行文件相同的权限。
.TP
\fB\-\-userconfig\-dir\fP\fI\ name\fP
设置用户配置目录为$HOME或者Windows下“我的文档\我的游戏My Documents\eMy
Games”下的\fIname\fP目录。也可以为配置目录指定一条绝对路径,此路径可以在$HOME或者“My Documents\eMy
Games”之外。在Windows下也可以使用以“.\e”或“..\e”开头的路径来指定相对于游戏进程工作目录的目录。在X11下配置目录默认为$XDG_CONFIG_HOME或者$HOME/.config/wesnoth。在其他系统上配置目录默认为用户数据目录。
.TP
\fB\-\-userconfig\-path\fP
输出用户配置目录的路径并退出。
.TP
\fB\-\-userdata\-dir\fP\fI\ name\fP
设置用户数据目录为$HOME或者Windows下“我的文档\我的游戏My Documents\eMy
Games”下的\fIname\fP目录。也可以为配置目录指定一条绝对路径,此路径可以在$HOME或者“My Documents\eMy
Games”之外。在Windows下也可以使用以“.\e”或“..\e”开头的路径来指定相对于游戏进程工作目录的目录。
.TP
\fB\-\-userdata\-path\fP
打印用户数据目录的路径并退出。
.TP
\fB\-\-username\fP\fI\ username\fP
在连接服务器时使用 \fIusername\fP ,忽略其他首选项。
.TP
\fB\-\-validcache\fP
假定缓存是有效的。(因此不进行缓存验证,危险)
.TP
\fB\-v, \-\-version\fP
显示版本号并退出。
.TP
\fB\-w, \-\-windowed\fP
使用窗口模式进入游戏。
.TP
\fB\-\-with\-replay\fP
通过和\fB\-\-load\fP选项一起使用,播放游戏录像。
.
.SH \-\-multiplayer的额外选项
.
多人游戏中特定于某一个阵营的选项用\fInumber\fP标记。\fInumber\fP要用代表某个阵营的数字替换。这个数字一般是1或者2不过这取决于所选定场景中的玩家数量。
.TP
\fB\-\-ai\-config\fP\fI\ number\fP\fB:\fP\fIvalue\fP
为该阵营的AI控制者选择一个配置文件来读取。
.TP
\fB\-\-algorithm\fP\fI\ number\fP\fB:\fP\fIvalue\fP
为该阵营的AI控制者选择一个非标准的算法。该算法以 \fB[ai]\fP
标签定义可以是在核心游戏的“data/ai/ais”或“data/ai/dev”中定义的算法也可以是在附加组件中定义的算法。可选值有\fBidle_ai\fP
\fBexperimental_ai\fP
.TP
\fB\-\-controller\fP\fI\ number\fP\fB:\fP\fIvalue\fP
选择该阵营的控制者。可选值有:\fBhuman\fP\fBai\fP
.TP
\fB\-\-era\fP\fI\ value\fP
使用这个选项来选择一个时代以代替\fB默认\fP时代。所选时代由id确定。时代信息在\fBdata/multiplayer/eras.cfg\fP文件中描述。
.TP
\fB\-\-exit\-at\-end\fP
当场景结束时直接退出游戏,而不显示通常需要用户点击“结束场景”的胜利/失败对话框。这也可以用来进行脚本化的性能基准测试。
.TP
\fB\-\-ignore\-map\-settings\fP
不使用地图设置,而使用默认值。
.TP
\fB\-\-label\fP\fI\ label\fP
设定AI的\fB标签\fP
.TP
\fB\-\-multiplayer\-repeat\fP\fI\ value\fP
重复进行多人游戏\fIvalue\fP次。最好与\fB\-\-nogui\fP同用于可脚本化的性能测试。
.TP
\fB\-\-parm\fP\fI\ number\fP\fB:\fP\fIname\fP\fB:\fP\fIvalue\fP
为该阵营设定附加参数。这个参数依赖于\fB\-\-controller\fP\fB\-\-algorithm\fP的配置情况。这个选项应该只对自己设计AI的人比较有用。目前还没有完整的文档
.TP
\fB\-\-scenario\fP\fI\ value\fP
通过id选择多人游戏地图。默认地图id是\fBmultiplayer_The_Freelands\fP
.TP
\fB\-\-side\fP\fI\ number\fP\fB:\fP\fIvalue\fP
为当前阵营选择当前时代中的一个派系。所选派系由id决定。派系在文件data/multiplayer.cfg文件中描述。
.TP
\fB\-\-turns\fP\fI\ value\fP
设置所选场景的回合数限制。默认无限制。
.
.SH 退出状态码
.
正常退出时的状态码为0。退出状态码1代表发生了SDL、视频、字体等初始化错误。退出状态码2代表命令行选项中有错误。
.br
运行单元测试(使用 \fB\ \-u\fP
退出状态码是不同的。退出状态码0代表测试通过而1代表测试失败。退出状态码3代表测试通过但生成了无效的录像文件。退出状态码4代表测试通过但录像中产生了错误。后两个状态码仅在不传入
\fB\-\-noreplaycheck\fP 参数时才会返回。当与已废弃的 \fB\-\-timeout\fP 选项共同使用时退出状态码2代表测试超时。
.
.SH 作者
.
由David White <davidnwhite@verizon.net> 编写。
.br
经Nils Kneuper <crazy\-ivanovic@gmx.net>ott <ott@gaon.net> 和
Soliton <soliton.de@gmail.com> 编辑。
.br
这个手册页最初由 Cyril Bouthors <cyril@bouthors.org> 编写。
.br
请访问官方主页https://www.wesnoth.org/
.
.SH 版权
.
版权所有 \(co 2003\-2018 David White <davidnwhite@verizon.net>
.br
这是一款自由软件使用由自由软件基金会发布的GPL版本2协议授权。使用本软件时*不*提供任何保证甚至没有对“可销售性”和“针对某一特别目的之可用性”的保证。本段中文翻译不具有法律效力只有GPL英文原本才具有法律效力。
.
.SH 参见
.
\fBwesnothd\fP(6)

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View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2005-12-05 11:00+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -3802,7 +3802,7 @@ msgid "Bone Knight"
msgstr "Berede Vegter"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3810,7 +3810,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -3332,7 +3332,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3340,7 +3340,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2012-05-14 23:48-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -3336,7 +3336,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3344,7 +3344,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2008-04-20 12:41+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3326,7 +3326,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3334,7 +3334,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -3334,7 +3334,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3342,7 +3342,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2007-05-14 22:53+0300\n"
"Last-Translator: Nikolay Vladimirov <nikolay@vladimiroff.com>\n"
"Language-Team: Български\n"
@ -3937,7 +3937,7 @@ msgid "Bone Knight"
msgstr "Боец-ездач"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3945,7 +3945,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2008-07-13 18:23+0200\n"
"Last-Translator: Marc Orcau <budalokko@gmail.com>\n"
"Language-Team: Catalan <wesnoth-ca@ettin.org>\n"
@ -4059,7 +4059,7 @@ msgid "Bone Knight"
msgstr "Lluitador muntat"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4067,7 +4067,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2008-10-11 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3326,7 +3326,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3334,7 +3334,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2019-02-15 11:39+0100\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
"Language-Team: Český <hrubymar10@gmail.com>\n"
@ -3765,7 +3765,7 @@ msgid "Bone Knight"
msgstr "Kostlivý rytíř"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3776,7 +3776,7 @@ msgstr ""
"strach a zkázu."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "dupot"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+cvs\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2009-01-16 13:15+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -4078,7 +4078,7 @@ msgid "Bone Knight"
msgstr "Ridende kæmper"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4086,7 +4086,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2019-02-23 21:31+0100\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -4136,7 +4136,7 @@ msgid "Bone Knight"
msgstr "Knochenritter"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4147,7 +4147,7 @@ msgstr ""
"und Zerstörung zu verbreiten."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "trampeln"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2004-10-03 14:34+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3335,7 +3335,7 @@ msgid "Bone Knight"
msgstr "Εφιππος αγωνιστής "
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3343,7 +3343,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2009-10-12 21:45-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -3997,7 +3997,7 @@ msgid "Bone Knight"
msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑑𐑼"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4005,7 +4005,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2019-01-23 17:58+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -3776,7 +3776,7 @@ msgid "Bone Knight"
msgstr "Bone Knight"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3787,7 +3787,7 @@ msgstr ""
"and destruction."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "trample"

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth 1.0\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2006-11-29 21:02+0100\n"
"Last-Translator: Maarten Albrecht <maartenalbrecht@gmail.com>\n"
"Language-Team: Esperanto <viliam@bur.ck>\n"
@ -4050,7 +4050,7 @@ msgid "Bone Knight"
msgstr "Surĉevala Soldato"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4058,7 +4058,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2018-04-17 21:53+0200\n"
"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
"Language-Team: Wesnoth\n"
@ -3854,7 +3854,7 @@ msgid "Bone Knight"
msgstr "Caballero esqueleto"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3865,7 +3865,7 @@ msgstr ""
"magia negra para sembrar el miedo y la destrucción."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "pisotear"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2011-12-28 18:27+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: none\n"
@ -4026,7 +4026,7 @@ msgid "Bone Knight"
msgstr "Ratsavõitleja"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4034,7 +4034,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.4-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2004-09-02 21:57+0200\n"
"Last-Translator: Alfredo Beaumont Sainz <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque\n"
@ -3337,7 +3337,7 @@ msgid "Bone Knight"
msgstr "Zaldizko borrokalaria"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3345,7 +3345,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2016-10-10 13:15+0300\n"
"Last-Translator: Jarkko Patteri <jarkkopatteri@gmail.com>\n"
"Language-Team: Finnish <kde-i18n-doc@kde.org>\n"
@ -3839,7 +3839,7 @@ msgid "Bone Knight"
msgstr "Luuritari"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3850,7 +3850,7 @@ msgstr ""
"voimin, levittämään pelkoa ja tuhoa."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "tallominen"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Eastern_Invasion-1.12\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2019-02-09 14:00+0100\n"
"Last-Translator: Syll <syll-dev@laposte.net>\n"
"Language-Team: français <wesnoth@ml.free.fr>\n"
@ -3912,7 +3912,7 @@ msgid "Bone Knight"
msgstr "Chevalier osseux"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3923,7 +3923,7 @@ msgstr ""
"peur et la destruction sur leurs chevaux osseux."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "piétinement"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2008-04-20 12:41+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3326,7 +3326,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3334,7 +3334,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2012-02-20 16:31-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -3400,7 +3400,7 @@ msgid "Bone Knight"
msgstr "Marc-Throdaí"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3408,7 +3408,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -3334,7 +3334,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3342,7 +3342,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2018-04-08 18:12+0100\n"
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
@ -3837,7 +3837,7 @@ msgid "Bone Knight"
msgstr "Cabaleiro de ósos"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3848,7 +3848,7 @@ msgstr ""
"para levar medo e destrución alá onde foren."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "choque"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei 1.1-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2005-10-14 16:53+0200\n"
"Last-Translator: Oron Peled <oron@actcom.co.il>\n"
"Language-Team: Hebrew\n"
@ -3343,7 +3343,7 @@ msgid "Bone Knight"
msgstr "חייל רכוב"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3351,7 +3351,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2008-03-02 14:04+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3328,7 +3328,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3336,7 +3336,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei 1.4 branch\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2018-08-10 16:29+0200\n"
"Last-Translator: Széll András <szell.andris@gmail.com>\n"
"Language-Team: Hungarian <kde-l10n-hu@kde.org>\n"
@ -3820,7 +3820,7 @@ msgid "Bone Knight"
msgstr "Csontlovag"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3831,7 +3831,7 @@ msgstr ""
"nyargalva félelmet és pusztulást hozzanak."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "eltaposás"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2012-11-20 09:10+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -4159,7 +4159,7 @@ msgid "Bone Knight"
msgstr "Petarung Berkuda"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4167,7 +4167,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2009-04-26 12:46-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: none\n"
@ -3337,7 +3337,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3345,7 +3345,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2019-02-12 20:09+0100\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -3910,7 +3910,7 @@ msgid "Bone Knight"
msgstr "Cavaliere scheletrico"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3921,7 +3921,7 @@ msgstr ""
"da una empio rituale magico, al solo scopo di spargere terrore e distruzione."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "calpestamento"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2018-09-12 07:30+0000\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>, 2019\n"
"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
@ -3739,7 +3739,7 @@ msgid "Bone Knight"
msgstr "骸骨の騎士"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3749,7 +3749,7 @@ msgstr ""
"すために不浄な魔法によって大地から蘇りました。"
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "踏みつけ"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.1+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2012-03-10 16:06+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
@ -4007,7 +4007,7 @@ msgid "Bone Knight"
msgstr "기마 투사"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4015,7 +4015,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2011-12-23 16:52+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
@ -3362,7 +3362,7 @@ msgid "Bone Knight"
msgstr "Pugnator Equester"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3370,7 +3370,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2019-01-21 23:27+0000\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
@ -3460,7 +3460,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3468,7 +3468,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2008-06-18 20:03+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3328,7 +3328,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3336,7 +3336,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
@ -3333,7 +3333,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3341,7 +3341,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2009-02-01 18:01+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3326,7 +3326,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3334,7 +3334,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2006-07-02 01:10+0100\n"
"Last-Translator: Gaute Storli <gauteamus@gmail.com>\n"
"Language-Team: none\n"
@ -3696,7 +3696,7 @@ msgid "Bone Knight"
msgstr "Ridende soldat"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3704,7 +3704,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2007-02-16 00:58+0100\n"
"Last-Translator: Foppe Benedictus <foppe.benedictus@gmail.com>\n"
"Language-Team: Dutch <foppe.benedictus@gmail.com>\n"
@ -3942,7 +3942,7 @@ msgid "Bone Knight"
msgstr "Bereden Vechter"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3950,7 +3950,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: pl\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2016-01-29 06:44+0100\n"
"Last-Translator: Jarom <jaromirb@op.pl>\n"
"Language-Team: \n"
@ -3823,7 +3823,7 @@ msgid "Bone Knight"
msgstr "Konny wojownik"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3831,7 +3831,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-ei)\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2014-10-28 12:09-0000\n"
"Last-Translator: trewe <sjrs456@yandex.com>\n"
"Language-Team: wesn-pt-trans <wesn-pt-trans-users@lists.sourceforge.net>\n"
@ -4282,7 +4282,7 @@ msgid "Bone Knight"
msgstr "Combatente Montado"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4290,7 +4290,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: pt_BR\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2016-11-09 21:26-0200\n"
"Last-Translator: Diego Inácio Goergen <thegoergen@gmail.com>\n"
"Language-Team: gnome-l10n-br@listas.cipsga.org.br\n"
@ -3830,7 +3830,7 @@ msgid "Bone Knight"
msgstr "Cavaleiro de ossos "
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3841,7 +3841,7 @@ msgstr ""
"espalhar medo e destruição."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "atropelar"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2006-03-12 11:09+0100\n"
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
"Language-Team: Català <wesnoth-ca@ettin.org>\n"
@ -3773,7 +3773,7 @@ msgid "Bone Knight"
msgstr "Lluitador muntat"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3781,7 +3781,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2005-11-12 21:23+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3326,7 +3326,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3334,7 +3334,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei.po\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2016-05-03 15:54+0400\n"
"Last-Translator: Fedor Khod'kov <fkhodkov@gmail.com>\n"
"Language-Team: \n"
@ -3763,7 +3763,7 @@ msgid "Bone Knight"
msgstr "Костяной рыцарь"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3773,7 +3773,7 @@ msgstr ""
"подняты из мертвых черной магией, чтобы сеять страх и разрушение."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "топтание"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.2\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2019-01-27 20:27+0100\n"
"Last-Translator: PaulP <paulp@hotmail.sk>\n"
"Language-Team: none\n"
@ -3742,7 +3742,7 @@ msgid "Bone Knight"
msgstr "Rytier kostlivec"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3752,7 +3752,7 @@ msgstr ""
"vytiahnutí zo zeme nečistou mágiou, aby šírili strach a zkazu."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "dupot"

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ei-sl\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2010-09-25 15:09+0100\n"
"Last-Translator: Klemen Košir <klemen913@gmail.com>\n"
"Language-Team: <en@li.org>\n"
@ -3852,7 +3852,7 @@ msgid "Bone Knight"
msgstr "Konjeniški bojevnik"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3860,7 +3860,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -4127,7 +4127,7 @@ msgid "Bone Knight"
msgstr "борац-јахач"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4135,7 +4135,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -4134,7 +4134,7 @@ msgid "Bone Knight"
msgstr "борац-јахач"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4142,7 +4142,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -4142,7 +4142,7 @@ msgid "Bone Knight"
msgstr "borac-jahač"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4150,7 +4150,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -4134,7 +4134,7 @@ msgid "Bone Knight"
msgstr "borac-jahač"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4142,7 +4142,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2007-11-27 21:13+0100\n"
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
"DOT com>\n"
@ -4049,7 +4049,7 @@ msgid "Bone Knight"
msgstr "Ryttarkämpe"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4057,7 +4057,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.2+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2006-05-05 16:31+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -3326,7 +3326,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3334,7 +3334,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ei\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2009-03-20 20:10+0200\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish <wesnoth-tr@googlegroups.com>\n"
@ -4070,7 +4070,7 @@ msgid "Bone Knight"
msgstr "Atlı Savaşçı"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -4078,7 +4078,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -3336,7 +3336,7 @@ msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3344,7 +3344,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-01-21 18:29 UTC\n"
"POT-Creation-Date: 2019-02-23 21:45 UTC\n"
"PO-Revision-Date: 2014-06-24 23:03+0700\n"
"Last-Translator: \n"
"Language-Team: Vietnamese <kde-i18n-doc@kde.org>\n"
@ -3881,7 +3881,7 @@ msgid "Bone Knight"
msgstr "Đấu sĩ cưỡi ngựa"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:26
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
@ -3889,7 +3889,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:41
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr ""

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