Mapeditor files removed

This commit is contained in:
uid69097 2003-12-29 17:55:54 +00:00
parent f23f61511c
commit 8868fa0241
2 changed files with 0 additions and 183 deletions

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@ -1,12 +0,0 @@
SDL_CFLAGS = `sdl-config --cflags` `freetype-config --cflags`
SDL_LIBS = `sdl-config --libs` -lSDL_ttf -lSDL_mixer -lSDL_image -lSDL_net `freetype-config --libs`
OBJS= editor.o ../actions.o ../ai.o ../ai_attack.o ../ai_move.o ../config.o ../dialogs.o ../display.o ../events.o ../filesystem.o ../font.o ../game_config.o ../game_events.o ../gamestatus.o ../hotkeys.o ../image.o ../intro.o ../key.o ../language.o ../log.o ../map.o ../show_dialog.o ../mouse.o ../network.o ../pathfind.o ../playlevel.o ../playturn.o ../preferences.o ../replay.o ../sdl_utils.o ../sound.o ../team.o ../terrain.o ../tooltips.o ../unit.o ../unit_types.o ../video.o ../widgets/button.o ../widgets/menu.o ../widgets/textbox.o ../widgets/slider.o
editor: $(OBJS)
gcc -lstdc++ ${SDL_CFLAGS} -o $@ ${OBJS} ${SDL_LIBS}
.cpp.o:
gcc ${SDL_CFLAGS} -c $< -o $*.o
clean:
-rm -f *.o ../*.o editor

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/*
Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "SDL.h"
#include "SDL_keysym.h"
#include "../actions.hpp"
#include "../ai.hpp"
#include "../config.hpp"
#include "../dialogs.hpp"
#include "../display.hpp"
#include "../events.hpp"
#include "../font.hpp"
#include "../game_config.hpp"
#include "../gamestatus.hpp"
#include "../key.hpp"
#include "../language.hpp"
#include "../widgets/menu.hpp"
#include "../pathfind.hpp"
#include "../playlevel.hpp"
#include "../team.hpp"
#include "../unit_types.hpp"
#include "../unit.hpp"
#include "../video.hpp"
#include <cctype>
#include <iostream>
#include <map>
#include <string>
// I just not have time now to search if there are any versions
// of SDL that needs uppercase. So both is supported... --Sofronius
#ifndef SDLK_X
#define SDLK_X SDLK_x
#define SDLK_D SDLK_d
#define SDLK_Z SDLK_z
#endif
int main(int argc, char** argv)
{
const double scroll_speed = 30.0;
const double zoom_amount = 5.0;
if(argc == 1) {
std::cout << "usage: " << argv[0] << " map-name\n";
return 0;
}
preproc_map defines_map;
defines_map["MEDIUM"] = preproc_symbol;
config cfg(preprocess_file("data/game.cfg",&defines_map));
set_language("English", cfg);
std::cout << "a\n";
std::string mapdata = read_file(argv[1]);
if(mapdata.empty()) {
for(int i = 0; i != 30; ++i) {
mapdata = mapdata + "gggggggggggggggggggggggggggggggggggggg\n";
}
}
std::cout << "b\n";
gamemap map(cfg,mapdata);
CVideo video;
video.setMode(1024,768,16,0);
CKey key;
gamestatus status(cfg,0);
std::vector<team> teams;
std::map<gamemap::location,unit> units;
display gui(units,video,map,status,teams);
gui.draw_terrain_palette(gui.mapx()+10,142,0);
gamemap::TERRAIN selected_terrain = 0;
bool first_time = true;
const font::manager font_manager;
std::cerr << "starting for(;;)\n";
for(;;) {
if(key[SDLK_ESCAPE])
break;
int mousex, mousey;
const int mouse_flags = SDL_GetMouseState(&mousex,&mousey);
const bool new_left_button = mouse_flags & SDL_BUTTON_LMASK;
const bool new_right_button = mouse_flags & SDL_BUTTON_RMASK;
if(key[SDLK_UP] || mousey == 0)
gui.scroll(0.0,-scroll_speed);
if(key[SDLK_DOWN] || mousey == gui.y()-1)
gui.scroll(0.0,scroll_speed);
if(key[SDLK_LEFT] || mousex == 0)
gui.scroll(-scroll_speed,0.0);
if(key[SDLK_RIGHT] || mousex == gui.x()-1)
gui.scroll(scroll_speed,0.0);
if(key[SDLK_Z])
gui.zoom(zoom_amount);
if(key[SDLK_X])
gui.zoom(-zoom_amount);
if(key[SDLK_D])
gui.default_zoom();
gui.highlight_hex(gui.hex_clicked_on(mousex,mousey));
if(new_left_button) {
const gamemap::TERRAIN terrain_on =
gui.get_terrain_on(gui.mapx()+10,142,mousex,mousey);
if(terrain_on && terrain_on != selected_terrain) {
selected_terrain = terrain_on;
gui.draw_terrain_palette(gui.mapx()+10,142,selected_terrain);
}
const gamemap::location hex = gui.hex_clicked_on(mousex,mousey);
if(map.on_board(hex)) {
const gamemap::TERRAIN terrain = map[hex.x][hex.y];
if(selected_terrain && selected_terrain != terrain) {
map.set_terrain(hex,selected_terrain);
gui.recalculate_minimap();
gamemap::location locs[7];
locs[0] = hex;
get_adjacent_tiles(hex,locs+1);
for(int i = 0; i != 7; ++i) {
gui.draw_tile(locs[i].x,locs[i].y);
}
}
}
}
gui.draw();
if(first_time) {
std::cerr << "drawing terrain pallette...\n";
gui.draw_terrain_palette(gui.mapx()+10,142,0);
first_time = false;
}
SDL_Delay(20);
events::pump();
}
system("pwd");
int res = gui::show_dialog(gui,NULL,"Save?","Do you want to save changes?",
gui::YES_NO);
if(res == 0) {
write_file(argv[1],map.write());
}
return 0;
}