Added in team color macro, and commented out old animations.

This commit is contained in:
Richard Kettering 2006-02-26 04:03:38 +00:00
parent 6e0c5cf63a
commit 8520f7f3c3
5 changed files with 34 additions and 3 deletions

View file

@ -3,6 +3,7 @@
name= _ "Halberdier"
race=human
image="units/human-loyalists/halberdier.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -10,7 +11,9 @@
image="units/human-loyalists/halberdier-defend.png"
[/frame]
[/defend]
#endif
profile="portraits/core/Jason_Lutes/human-halberdier.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=72
movement_type=smallfoot
[resistance]
@ -38,6 +41,7 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
damage=14
number=3
special=firststrike
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
direction=s
[frame]
@ -70,6 +74,7 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
image="units/human-loyalists/halberdier-pierce-ne.png"
[/frame]
[/animation]
#endif
[/attack]
[attack]
name=halberd
@ -78,6 +83,7 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
range=melee
damage=19
number=2
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-250
@ -90,5 +96,6 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
image="units/human-loyalists/halberdier-slash-se-2.png"
[/frame]
[/animation]
#endif
[/attack]
[/unit]

View file

@ -3,6 +3,7 @@
name= _ "Pikeman"
race=human
image="units/human-loyalists/pikeman.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -10,7 +11,9 @@
image="units/human-loyalists/pikeman-defend.png"
[/frame]
[/defend]
#endif
profile="portraits/core/Jason_Lutes/human-pikeman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=55
movement_type=smallfoot
[resistance]
@ -27,6 +30,7 @@
Special Notes: the length of their weapon allows a pikeman to strike first in melee, even in defense."
get_hit_sound=groan.wav
#ifdef THE_ANIMATIONS_ARE_FINISHED
[death]
[frame]
begin=0
@ -54,6 +58,7 @@ Special Notes: the length of their weapon allows a pikeman to strike first in me
image="units/human-loyalists/pikeman-die-5.png"
[/frame]
[/death]
#endif
[attack]
name=pike
type=pierce
@ -61,6 +66,7 @@ Special Notes: the length of their weapon allows a pikeman to strike first in me
damage=10
number=3
special=firststrike
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
direction=s
[frame]
@ -93,5 +99,6 @@ Special Notes: the length of their weapon allows a pikeman to strike first in me
image="units/human-loyalists/pikeman-attack-ne.png"
[/frame]
[/animation]
#endif
[/attack]
[/unit]

View file

@ -3,6 +3,7 @@
name= _ "Royal Guard"
race=human
image="units/human-loyalists/royalguard.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -10,7 +11,9 @@
image="units/human-loyalists/royalguard-defend.png"
[/frame]
[/defend]
#endif
profile="portraits/core/Jason_Lutes/human-royalguard.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=75
movement_type=smallfoot
[resistance]
@ -34,6 +37,7 @@
range=melee
damage=12
number=4
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[sound]
time=-100
@ -50,5 +54,6 @@
image="units/human-loyalists/royalguard-attack2.png"
[/frame]
[/animation]
#endif
[/attack]
[/unit]

View file

@ -4,6 +4,7 @@
race=human
image="units/human-loyalists/spearman.png"
profile="portraits/core/Jason_Lutes/human-spearman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=36
movement_type=smallfoot
movement=5
@ -17,6 +18,7 @@
Special Notes: the length of their weapon allows a spearman to strike first in melee, even in defense."
get_hit_sound=groan.wav
#ifdef THE_ANIMATIONS_ARE_FINISHED
[death]
[frame]
begin=0
@ -56,6 +58,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
image="units/human-loyalists/spearman-defend-2.png"
[/frame]
[/defend]
#endif
[attack]
name=spear
type=pierce
@ -64,6 +67,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
number=3
icon=attacks/spear.png
special=firststrike
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
direction=se,sw
[frame]
@ -106,6 +110,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
image="units/human-loyalists/spearman-attack-south-3.png"
[/frame]
[/animation]
#endif
[/attack]
[attack]
name=spear
@ -114,6 +119,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
damage=6
number=1
icon=attacks/spear.png
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[sound]
time=-160
@ -131,5 +137,6 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
#endif
[/attack]
[/unit]

View file

@ -2,15 +2,18 @@
id=Swordsman
name= _ "Swordsman"
race=human
image="units/human-loyalists/swordman.png"
image="units/human-loyalists/swordsman.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/swordman-defend.png"
image="units/human-loyalists/swordsman-defend.png"
[/frame]
[/defend]
#endif
profile="portraits/core/Jason_Lutes/human-swordsman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=55
movement_type=smallfoot
[resistance]
@ -33,16 +36,18 @@
range=melee
damage=8
number=4
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/swordman-attack.png"
image="units/human-loyalists/swordsman-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
#endif
[/attack]
[/unit]