Added in team color macro, and commented out old animations.
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5 changed files with 34 additions and 3 deletions
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@ -3,6 +3,7 @@
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name= _ "Halberdier"
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race=human
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image="units/human-loyalists/halberdier.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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@ -10,7 +11,9 @@
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image="units/human-loyalists/halberdier-defend.png"
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[/frame]
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[/defend]
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#endif
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profile="portraits/core/Jason_Lutes/human-halberdier.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=72
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movement_type=smallfoot
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[resistance]
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@ -38,6 +41,7 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
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damage=14
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number=3
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special=firststrike
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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direction=s
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[frame]
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@ -70,6 +74,7 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
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image="units/human-loyalists/halberdier-pierce-ne.png"
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[/frame]
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[/animation]
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#endif
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[/attack]
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[attack]
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name=halberd
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@ -78,6 +83,7 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
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range=melee
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damage=19
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number=2
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-250
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@ -90,5 +96,6 @@ Special Notes: the length of their weapon allows a halberdier to strike first in
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image="units/human-loyalists/halberdier-slash-se-2.png"
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[/frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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@ -3,6 +3,7 @@
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name= _ "Pikeman"
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race=human
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image="units/human-loyalists/pikeman.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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@ -10,7 +11,9 @@
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image="units/human-loyalists/pikeman-defend.png"
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[/frame]
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[/defend]
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#endif
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profile="portraits/core/Jason_Lutes/human-pikeman.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=55
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movement_type=smallfoot
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[resistance]
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@ -27,6 +30,7 @@
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Special Notes: the length of their weapon allows a pikeman to strike first in melee, even in defense."
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get_hit_sound=groan.wav
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[death]
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[frame]
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begin=0
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@ -54,6 +58,7 @@ Special Notes: the length of their weapon allows a pikeman to strike first in me
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image="units/human-loyalists/pikeman-die-5.png"
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[/frame]
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[/death]
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#endif
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[attack]
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name=pike
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type=pierce
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@ -61,6 +66,7 @@ Special Notes: the length of their weapon allows a pikeman to strike first in me
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damage=10
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number=3
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special=firststrike
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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direction=s
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[frame]
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@ -93,5 +99,6 @@ Special Notes: the length of their weapon allows a pikeman to strike first in me
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image="units/human-loyalists/pikeman-attack-ne.png"
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[/frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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@ -3,6 +3,7 @@
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name= _ "Royal Guard"
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race=human
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image="units/human-loyalists/royalguard.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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@ -10,7 +11,9 @@
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image="units/human-loyalists/royalguard-defend.png"
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[/frame]
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[/defend]
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#endif
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profile="portraits/core/Jason_Lutes/human-royalguard.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=75
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movement_type=smallfoot
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[resistance]
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@ -34,6 +37,7 @@
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range=melee
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damage=12
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number=4
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[sound]
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time=-100
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@ -50,5 +54,6 @@
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image="units/human-loyalists/royalguard-attack2.png"
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[/frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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@ -4,6 +4,7 @@
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race=human
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image="units/human-loyalists/spearman.png"
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profile="portraits/core/Jason_Lutes/human-spearman.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=36
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movement_type=smallfoot
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movement=5
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@ -17,6 +18,7 @@
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Special Notes: the length of their weapon allows a spearman to strike first in melee, even in defense."
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get_hit_sound=groan.wav
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[death]
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[frame]
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begin=0
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@ -56,6 +58,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
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image="units/human-loyalists/spearman-defend-2.png"
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[/frame]
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[/defend]
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#endif
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[attack]
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name=spear
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type=pierce
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@ -64,6 +67,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
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number=3
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icon=attacks/spear.png
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special=firststrike
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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direction=se,sw
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[frame]
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@ -106,6 +110,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
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image="units/human-loyalists/spearman-attack-south-3.png"
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[/frame]
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[/animation]
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#endif
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[/attack]
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[attack]
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name=spear
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@ -114,6 +119,7 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
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damage=6
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number=1
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icon=attacks/spear.png
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[sound]
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time=-160
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@ -131,5 +137,6 @@ Special Notes: the length of their weapon allows a spearman to strike first in m
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image_diagonal="projectiles/spear-ne.png"
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[/missile_frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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@ -2,15 +2,18 @@
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id=Swordsman
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name= _ "Swordsman"
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race=human
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image="units/human-loyalists/swordman.png"
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image="units/human-loyalists/swordsman.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/swordman-defend.png"
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image="units/human-loyalists/swordsman-defend.png"
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[/frame]
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[/defend]
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#endif
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profile="portraits/core/Jason_Lutes/human-swordsman.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=55
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movement_type=smallfoot
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[resistance]
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@ -33,16 +36,18 @@
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range=melee
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damage=8
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number=4
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/swordman-attack.png"
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image="units/human-loyalists/swordsman-attack.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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#endif
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[/attack]
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[/unit]
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