Added team color macro to human leaders, commented out former animations.
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4 changed files with 28 additions and 0 deletions
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@ -3,6 +3,7 @@
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name= _ "General"
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race=human
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image="units/human-loyalists/general.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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@ -11,9 +12,11 @@
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[/frame]
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[/defend]
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image_leading="units/human-loyalists/general-leading.png"
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#endif
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/gweddry.png
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#endif
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=58
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movement_type=smallfoot
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[resistance]
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@ -47,6 +50,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
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range=melee
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damage=9
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number=4
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-175
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@ -65,6 +69,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
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sound=sword-swish.wav
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[/sound]
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[/animation]
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#endif
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[/attack]
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[attack]
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name=crossbow
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@ -72,6 +77,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
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range=ranged
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damage=7
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number=3
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-150
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@ -97,5 +103,6 @@ Special Notes: the leadership of a General enables friendly units next to it to
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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@ -3,6 +3,7 @@
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name= _ "Grand Marshal"
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race=human
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image="units/human-loyalists/marshal.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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@ -11,9 +12,11 @@
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[/frame]
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[/defend]
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image_leading="units/human-loyalists/marshal-leading.png"
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#endif
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/gweddry.png
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#endif
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=68
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movement_type=smallfoot
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[resistance]
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@ -43,6 +46,7 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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range=melee
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damage=10
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number=4
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-175
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@ -61,6 +65,7 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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sound=sword-swish.wav
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[/sound]
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[/animation]
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#endif
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[/attack]
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[attack]
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name=crossbow
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@ -68,6 +73,7 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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range=ranged
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damage=8
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number=3
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-150
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@ -93,5 +99,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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@ -3,6 +3,7 @@
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name= _ "Lieutenant"
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race=human
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image="units/human-loyalists/lieutenant.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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@ -10,10 +11,12 @@
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image="units/human-loyalists/lieutenant-defend.png"
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[/frame]
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[/defend]
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#endif
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image_leading="units/human-loyalists/lieutenant-leading.png"
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/gweddry.png
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#endif
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=48
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movement_type=smallfoot
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movement=6
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@ -37,6 +40,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
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range=melee
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damage=9
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number=3
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-100
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@ -49,6 +53,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
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sound=sword-swish.wav
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[/sound]
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[/animation]
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#endif
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[/attack]
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[attack]
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name=crossbow
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@ -56,6 +61,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
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range=ranged
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damage=5
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number=3
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-150
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@ -81,5 +87,6 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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@ -3,6 +3,7 @@
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name= _ "Sergeant"
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race=human
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image="units/human-loyalists/sergeant.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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[/frame]
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[/defend]
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image_leading="units/human-loyalists/sergeant-leading.png"
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#endif
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/gweddry.png
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#endif
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=36
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movement_type=smallfoot
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movement=6
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@ -35,6 +38,7 @@
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range=melee
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damage=5
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number=3
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-200
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@ -47,6 +51,7 @@
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sound=sword-swish.wav
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[/sound]
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[/animation]
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#endif
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[/attack]
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[attack]
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name=crossbow
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range=ranged
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damage=4
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number=3
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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begin=-150
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@ -79,5 +85,6 @@
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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#endif
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[/attack]
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[/unit]
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