Added team color macro to human leaders, commented out former animations.

This commit is contained in:
Richard Kettering 2006-02-26 03:45:02 +00:00
parent f9bd9e122f
commit 6e0c5cf63a
4 changed files with 28 additions and 0 deletions

View file

@ -3,6 +3,7 @@
name= _ "General"
race=human
image="units/human-loyalists/general.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -11,9 +12,11 @@
[/frame]
[/defend]
image_leading="units/human-loyalists/general-leading.png"
#endif
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=58
movement_type=smallfoot
[resistance]
@ -47,6 +50,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
range=melee
damage=9
number=4
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-175
@ -65,6 +69,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
sound=sword-swish.wav
[/sound]
[/animation]
#endif
[/attack]
[attack]
name=crossbow
@ -72,6 +77,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
range=ranged
damage=7
number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-150
@ -97,5 +103,6 @@ Special Notes: the leadership of a General enables friendly units next to it to
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
#endif
[/attack]
[/unit]

View file

@ -3,6 +3,7 @@
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/marshal.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -11,9 +12,11 @@
[/frame]
[/defend]
image_leading="units/human-loyalists/marshal-leading.png"
#endif
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=68
movement_type=smallfoot
[resistance]
@ -43,6 +46,7 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
range=melee
damage=10
number=4
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-175
@ -61,6 +65,7 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
sound=sword-swish.wav
[/sound]
[/animation]
#endif
[/attack]
[attack]
name=crossbow
@ -68,6 +73,7 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
range=ranged
damage=8
number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-150
@ -93,5 +99,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
#endif
[/attack]
[/unit]

View file

@ -3,6 +3,7 @@
name= _ "Lieutenant"
race=human
image="units/human-loyalists/lieutenant.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -10,10 +11,12 @@
image="units/human-loyalists/lieutenant-defend.png"
[/frame]
[/defend]
#endif
image_leading="units/human-loyalists/lieutenant-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48
movement_type=smallfoot
movement=6
@ -37,6 +40,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
range=melee
damage=9
number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-100
@ -49,6 +53,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
sound=sword-swish.wav
[/sound]
[/animation]
#endif
[/attack]
[attack]
name=crossbow
@ -56,6 +61,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
range=ranged
damage=5
number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-150
@ -81,5 +87,6 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
#endif
[/attack]
[/unit]

View file

@ -3,6 +3,7 @@
name= _ "Sergeant"
race=human
image="units/human-loyalists/sergeant.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -11,9 +12,11 @@
[/frame]
[/defend]
image_leading="units/human-loyalists/sergeant-leading.png"
#endif
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=36
movement_type=smallfoot
movement=6
@ -35,6 +38,7 @@
range=melee
damage=5
number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-200
@ -47,6 +51,7 @@
sound=sword-swish.wav
[/sound]
[/animation]
#endif
[/attack]
[attack]
name=crossbow
@ -54,6 +59,7 @@
range=ranged
damage=4
number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
begin=-150
@ -79,5 +85,6 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
#endif
[/attack]
[/unit]