Updated the Latin translation.
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1 changed files with 35 additions and 16 deletions
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@ -535,7 +535,7 @@ msgstr "Centurionem Vesnotiensem Tarvenium interficere"
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:127
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msgid "Look, riders approach."
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msgstr "Ecces equites."
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msgstr "Ecce, equites."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:131
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@ -548,7 +548,7 @@ msgid ""
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"By order of the Queen, the magistrate of this town is ordered to travel with "
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"us to Elensefar for vetting."
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msgstr ""
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"Reginae iussu, magister huius oppidi nobiscum Ellensepharen ire iubetur ut "
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"Magister, Reginae iussu, huius oppidi nobiscum Ellensepharen ire iubetur ut "
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"scrutetur."
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#. [message]: speaker=Harper
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@ -631,7 +631,7 @@ msgid ""
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msgstr ""
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"Bene est. Ad Delvynum eos consultum ibimus. Numquam putaram patriam ad "
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"tenebras adire. Iam non solum orces nobis minantur, sed nescioquid sinistrum "
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"accidit ut Regina regnum capiat. "
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"accidit ut Regina regnum capiat."
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# forsitan + indic because he's normal
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#. [message]: speaker=Baldras
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@ -782,7 +782,7 @@ msgid ""
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"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
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"hear?"
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msgstr ""
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"Indicia dare necesse est, atque gravia... io— belline tympana orcium audio? "
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"Indicia dare necesse est, atque gravia... io— belline tympana orcium audio?"
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#. [message]: speaker=Relana
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:214
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@ -791,13 +791,13 @@ msgid ""
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"tale; saurians approach. To arms!"
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msgstr ""
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"Puto te vera dicere, aequalis. Et fetor in aura rem aliam designat; lacertas "
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"appropinquare. Ad arma! "
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"appropinquare. Ad arma!"
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#. [message]: speaker=Urk Delek
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:222
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msgid ""
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"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
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msgstr "Vestigia interfectorum Falcagi, luporum sonitu, hic abeunt. "
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msgstr "Vestigiis interfectorum Falcagi, luporum sonitu, hic abeunt."
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#. [message]: speaker=Thhsthss
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228
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@ -1013,7 +1013,7 @@ msgid ""
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"adversaries of Baldras and his allies..."
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msgstr ""
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"Horribilis, sole occidente, permutatio hostes humanos Baldradis sociorumque "
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"percipiebat... "
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"percipiebat..."
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:557
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@ -1050,7 +1050,7 @@ msgstr ""
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"Damnati sumus, olim a Regulo Eldredio imperati, filius Regis atque proditor. "
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"Stipendium maiestatis est ista vita funesta. Nescimus quis aut quid sic nos "
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"destatus est, sed fortasse mors corporea tantum initium paenitentia fatalis "
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"erit. "
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"erit."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:597
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@ -1129,7 +1129,7 @@ msgstr "Quentin"
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#. [side]: type=Rogue, id=Hans
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:87
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msgid "Hans"
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msgstr "Han"
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msgstr "Hans"
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#. [objective]: condition=win
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122
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@ -1180,7 +1180,7 @@ msgid ""
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"heavy infantry arrived three days ago and took over the patrols."
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msgstr ""
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"Vos inventum veni. Nobis per oppidum clam ire necesse est. Milites meos "
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"persequi solent, sed manui ferratorum tres dies praefuit."
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"persequi solent, sed manus ferratorum tres dies praefuit."
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:524
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@ -1195,6 +1195,10 @@ msgid ""
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"into the forest; look for the signpost. My brother Hans is waiting for you "
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"there and will take you to our master. Try to avoid the soldiers if you can."
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msgstr ""
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"Bene igitur evenit me primum te invenire. Age, festina, praeter urbem ad "
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"Silvam Lividam ire necesse est. Est parva semita inter meridiem et orientem "
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"quae in silvam ducit; signum ligneum quaerere. Hans, frater meus, ibi te "
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"exspectat atque te ad dominum nostrum ducet. Cave milites vites, si potis."
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#. [message]: speaker=second_unit
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
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@ -1202,6 +1206,8 @@ msgid ""
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"Looks like these guards hold stationary posts, so if we’re careful enough we "
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"should be able to slip our way around them unnoticed."
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msgstr ""
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"Hi custodes loca immobiles tenere viduntur. Itaque si satis cavemus clam "
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"illos praeterire possumus."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
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@ -1210,6 +1216,9 @@ msgid ""
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"and try to find a way for us to get past the guards, but make sure to not "
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"stay where they can see you or we’re all in big trouble..."
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msgstr ""
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"Harper, vos iuniores alacresque oculis nobis esse debent. Exporate et "
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"quaremini viam qua custodes vitare possumus, sed cavete non ubi vos videre "
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"possunt manere ne nos ruamus..."
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:658
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@ -1219,7 +1228,7 @@ msgstr "Nos viderunt! <i>Currite</i>!"
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:675
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msgid "Fall back, quickly! Maybe we can yet lose them!"
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msgstr ""
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msgstr "Se recipite, agite! Forsitan etiam eos evitemus!"
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#. [message]: speaker=unit
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:691
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@ -1227,12 +1236,14 @@ msgid ""
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"Gentlemen, please come this way and follow the path into the forest. Our "
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"leader is anxious to meet you."
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msgstr ""
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"Vires, amabo, hic agite, sequimini semitam in silvam. Dux mostrum vos videre "
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"cupit."
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#. [message]: speaker=second_unit
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:695
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msgid ""
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"As soon as we escape the Wesnoth death squad, we will be happy to oblige."
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msgstr ""
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msgstr "Simul ac nos turbam mortis Vesnotiensem fugerimus, nobis placebunt."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:699
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@ -1241,23 +1252,25 @@ msgid ""
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"heavily guarded city relying on nothing but the cover of darkness and my "
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"wits, I would say you were crazy."
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msgstr ""
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"Ego tantum sat diu non cucurri. Si me roges ut intra moenia ipsa oppidi "
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"nihilo quam tenebris et astu correpam, te vesanum putam."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:703
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msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
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msgstr ""
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msgstr "At ego vesanus. Delirationem haec perficiamus."
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#. [message]: speaker=Hans
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:728
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msgid ""
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"You can come if you wish, but the leader is only interested in speaking to "
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"Baldras."
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msgstr "Venias si vis, sed dux tantum cum Baldrade loqui vult."
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msgstr "Veni si vis, sed dux tantum cum Baldrade loqui vult."
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#. [message]: speaker=Hans
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:748
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msgid "Fly, and we may yet evade them in the Grey Woods."
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msgstr ""
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msgstr "Fugite, fortasse nos eos in Silva Livida fallemus."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:753
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@ -1272,6 +1285,8 @@ msgid ""
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"Dallben. Our mission is unfinished, but we must return to fight a suicide "
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"battle."
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msgstr ""
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"Nimis temporis hic perdidimus. Nonne copiae Reginae ad Dalbenum redierunt. "
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"Finis imperfecta est, pugnatum perituri redire necesse est."
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#. [scenario]: id=06_The_Grey_Woods
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#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
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@ -1317,11 +1332,15 @@ msgid ""
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"attack a caravan head-on. It’s not noble work, but our pursuits require "
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"plenty of gold."
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msgstr ""
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"Helicromus sum, ac tu non tam fallax esse debes. Periculosos vires duco. "
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"Satelles mei invisi quemque urbem adire possumus, hominem per somno "
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"spoliare, vel commeatum proruere. Non dignum est, sed copiis auri studiis "
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"nostris opus est."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233
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msgid "Your pursuits?"
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msgstr ""
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msgstr "Studiisne vestris"
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#. [message]: speaker=Helicrom
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#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237
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