Reorganisation and addition of missing changes.
Please add changes as you commit them, and respect the current grouping of items
This commit is contained in:
parent
66162fb756
commit
82c9771660
1 changed files with 88 additions and 62 deletions
150
changelog
150
changelog
|
@ -1,71 +1,97 @@
|
|||
CVS HEAD:
|
||||
* Changed plague to allow plague(unit_type) as well as undead_variation
|
||||
* Added DFool theme
|
||||
* Added theme dialog. started with ":theme"
|
||||
* Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
|
||||
* terrain improvements
|
||||
* fixed swamp transition (NW, SE) graphics
|
||||
* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
|
||||
* added new graphics for keep-keep transitions
|
||||
* language and i18n
|
||||
* new translations: Afrikaans, Chinese, Estonian, Japanese
|
||||
* updated translations: Basque, Catalan, Dutch, Finnish, French, German, Greek, Hungarian,
|
||||
Italian, Latin, Norwegian, Portuguese (Brazilian), Russian, Slovak, Slovenian, Spanish
|
||||
* fixed untranslatable strings
|
||||
* language fixes and polishing (English)
|
||||
* user interface improvements:
|
||||
* added alternative theme: DFool
|
||||
* added theme dialog, launched with ":theme"
|
||||
* campaign modifications
|
||||
* tutorial polishing
|
||||
* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
|
||||
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
|
||||
use the new ford terrain (HttT & TRoW).
|
||||
* updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
|
||||
* updated HttT and TRoW to use the ruined keeps where appropriate
|
||||
* dialog improvements in EI
|
||||
* new map for Drowned Plains (EI)
|
||||
* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
|
||||
* unit modifications
|
||||
* updated Haldric's portrait in TRoW
|
||||
* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
|
||||
* new images for Haldric and Lady Jessica
|
||||
* added support for animated deaths, and added animations for skeleton and revenant
|
||||
* balancing of water units: swimmer units (merfolk) have defense on water and swamp reduced by
|
||||
10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have defense on shallow water
|
||||
reduced by 10%. Deep sea creatures have defense on water reduced by 10%. Naga Fighter cost:
|
||||
13 -> 14.
|
||||
* increased cost of Orcish Assassin and Troll Whelp by 1 gold each
|
||||
* improved defense of gryphon units on mountains.
|
||||
* increased movement speed of steadfast dwarvish units.
|
||||
* improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
|
||||
* improved attack of Dwarvish Guardsman to 5-3.
|
||||
* gave Dwarvish Fighter 2 more HP
|
||||
* made berserk only active on offense.
|
||||
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
|
||||
* added the 'dextrous' trait and applied it to Elves
|
||||
* fixed several image files being referred to by wrong name
|
||||
* removed sound of thrown spear from Drake Clasher spear melee attack
|
||||
* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
|
||||
* added translatable hero names
|
||||
* dropped Soulless cost to 11 and increased its hitpoints to 28
|
||||
* Fixed a giant error in Drake Clasher description
|
||||
* WML modifications
|
||||
* made [capture_village] accept a location range
|
||||
* Added support for [objectives] event actions, to set objectives. This,
|
||||
along with prestart events, is now the preferred way of setting objectives,
|
||||
although the old way is still supported.
|
||||
* tutorial polishing
|
||||
* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
|
||||
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
|
||||
use the new ford terrain (HttT & TRoW).
|
||||
* updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
|
||||
* updated HttT and TRoW to use the ruined keeps where appropriate
|
||||
* dialog improvements in EI
|
||||
* new map for Drowned Plains (EI)
|
||||
* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
|
||||
* terrain improvements
|
||||
* fixed swamp transition (NW, SE) graphics
|
||||
* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
|
||||
* added new graphics for keep-keep transitions
|
||||
* improved lava terrain 'I'
|
||||
* unit graphics and sound improvements
|
||||
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess,
|
||||
Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
|
||||
* updated Haldric's portrait in TRoW
|
||||
* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
|
||||
* added support for animated deaths, and added animations for skeleton and revenant
|
||||
* fixed several image files being referred to by wrong name
|
||||
* removed sound of thrown spear from Drake Clasher spear melee attack
|
||||
* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
|
||||
* unit balancing:
|
||||
* swimmer units (merfolk) have defense on water and swamp reduced by 10%.
|
||||
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
|
||||
* Naga have defense on shallow water reduced by 10%.
|
||||
* Naga Fighter cost: 13 -> 14.
|
||||
* Deep sea creatures have defense on water reduced by 10%.
|
||||
* increased cost of Orcish Assassin and Troll Whelp by 1 gold each
|
||||
* improved defense of gryphon units on mountains.
|
||||
* increased movement speed of steadfast dwarvish units.
|
||||
* improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
|
||||
* improved attack of Dwarvish Guardsman to 5-3.
|
||||
* gave Dwarvish Fighter 2 more HP
|
||||
* made berserk only active on offense.
|
||||
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
|
||||
* added the 'dextrous' trait and applied it to Elves
|
||||
* dropped Soulless cost to 11 and increased its hitpoints to 28
|
||||
* language and i18n:
|
||||
* language fixes and polishing (English)
|
||||
* added translatable hero names
|
||||
* Fixed a giant error in Drake Clasher description
|
||||
* when displaying text strings, select the correct font to display glyphs
|
||||
which are not displayable with the current font.
|
||||
* fixed untranslatable strings
|
||||
* new translations:
|
||||
* Afrikaans
|
||||
* Chinese
|
||||
* Estonian
|
||||
* Japanese
|
||||
* updated translations:
|
||||
* Basque
|
||||
* Catalan
|
||||
* Dutch
|
||||
* Finnish
|
||||
* French
|
||||
* German
|
||||
* Greek
|
||||
* Hungarian
|
||||
* Italian
|
||||
* Latin,
|
||||
* Norwegian
|
||||
* Portuguese (Brazilian)
|
||||
* Russian
|
||||
* Slovak
|
||||
* Slovenian
|
||||
* Spanish
|
||||
* WML modifications
|
||||
* added generate_description to [unit], when set to yes, a user_description of the
|
||||
unit is automatically generated
|
||||
* changed plague to allow plague(unit_type) as well as undead_variation
|
||||
* made [capture_village] accept a location range
|
||||
* added support for [objectives] event actions, to set objectives. This,
|
||||
along with prestart events, is now the preferred way of setting objectives,
|
||||
although the old way is still supported.
|
||||
* multiplayer improvements
|
||||
* rewrite of mp lobby code
|
||||
* changed Broken_Bridge to use new ruined castles
|
||||
* added new multiplayer maps: Icy Waters, Clash
|
||||
* changed King_of_the_Hill to use a Dwarvish Castle
|
||||
* messages are now displayed in the user's colour when prefixed with /me
|
||||
* split the map and scenario file for 'An Island'
|
||||
* rewrite of mp lobby code
|
||||
* changed Broken_Bridge to use new ruined castles
|
||||
* added new multiplayer maps: Icy Waters, Clash
|
||||
* changed King_of_the_Hill to use a Dwarvish Castle
|
||||
* messages are now displayed in the user's colour when prefixed with /me
|
||||
* split the map and scenario file for 'An Island'
|
||||
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
|
||||
* fixed bug that made the ai recruit badly
|
||||
* added debug command to give gold to current side
|
||||
* when using zipios, ignore {~...} clauses, and handle {@...} as if there
|
||||
was no '@', fixing the double appearance of user campaigns in the
|
||||
campaign listing
|
||||
* when displaying text strings, select the correct font to display glyphs
|
||||
which are not displayable with the current font.
|
||||
was no '@', fixing the double appearance of user campaigns in the
|
||||
campaign listing
|
||||
* slight cleanup of the terrain graphics code
|
||||
* added a --disable-game configure option to avoid compiling and installing the game
|
||||
* share the object files between all the programs to halve the time of a full compilation
|
||||
|
|
Loading…
Add table
Reference in a new issue