diff --git a/changelog b/changelog index d2589b87bbc..8d87b25b56c 100644 --- a/changelog +++ b/changelog @@ -1,71 +1,97 @@ CVS HEAD: - * Changed plague to allow plague(unit_type) as well as undead_variation - * Added DFool theme - * Added theme dialog. started with ":theme" - * Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg - * terrain improvements - * fixed swamp transition (NW, SE) graphics - * added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford - * added new graphics for keep-keep transitions - * language and i18n - * new translations: Afrikaans, Chinese, Estonian, Japanese - * updated translations: Basque, Catalan, Dutch, Finnish, French, German, Greek, Hungarian, - Italian, Latin, Norwegian, Portuguese (Brazilian), Russian, Slovak, Slovenian, Spanish - * fixed untranslatable strings - * language fixes and polishing (English) + * user interface improvements: + * added alternative theme: DFool + * added theme dialog, launched with ":theme" * campaign modifications - * tutorial polishing - * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag - * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to - use the new ford terrain (HttT & TRoW). - * updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT) - * updated HttT and TRoW to use the ruined keeps where appropriate - * dialog improvements in EI - * new map for Drowned Plains (EI) - * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW) - * unit modifications - * updated Haldric's portrait in TRoW - * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW) - * new images for Haldric and Lady Jessica - * added support for animated deaths, and added animations for skeleton and revenant - * balancing of water units: swimmer units (merfolk) have defense on water and swamp reduced by - 10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have defense on shallow water - reduced by 10%. Deep sea creatures have defense on water reduced by 10%. Naga Fighter cost: - 13 -> 14. - * increased cost of Orcish Assassin and Troll Whelp by 1 gold each - * improved defense of gryphon units on mountains. - * increased movement speed of steadfast dwarvish units. - * improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP - * improved attack of Dwarvish Guardsman to 5-3. - * gave Dwarvish Fighter 2 more HP - * made berserk only active on offense. - * made 'loyal' a trait which is only given to units explicitly by the scenario designer - * added the 'dextrous' trait and applied it to Elves - * fixed several image files being referred to by wrong name - * removed sound of thrown spear from Drake Clasher spear melee attack - * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra) - * added translatable hero names - * dropped Soulless cost to 11 and increased its hitpoints to 28 - * Fixed a giant error in Drake Clasher description - * WML modifications - * made [capture_village] accept a location range - * Added support for [objectives] event actions, to set objectives. This, - along with prestart events, is now the preferred way of setting objectives, - although the old way is still supported. + * tutorial polishing + * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag + * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to + use the new ford terrain (HttT & TRoW). + * updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT) + * updated HttT and TRoW to use the ruined keeps where appropriate + * dialog improvements in EI + * new map for Drowned Plains (EI) + * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW) + * terrain improvements + * fixed swamp transition (NW, SE) graphics + * added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford + * added new graphics for keep-keep transitions + * improved lava terrain 'I' + * unit graphics and sound improvements + * updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess, + Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman + * updated Haldric's portrait in TRoW + * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW) + * added support for animated deaths, and added animations for skeleton and revenant + * fixed several image files being referred to by wrong name + * removed sound of thrown spear from Drake Clasher spear melee attack + * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra) + * unit balancing: + * swimmer units (merfolk) have defense on water and swamp reduced by 10%. + * Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. + * Naga have defense on shallow water reduced by 10%. + * Naga Fighter cost: 13 -> 14. + * Deep sea creatures have defense on water reduced by 10%. + * increased cost of Orcish Assassin and Troll Whelp by 1 gold each + * improved defense of gryphon units on mountains. + * increased movement speed of steadfast dwarvish units. + * improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP + * improved attack of Dwarvish Guardsman to 5-3. + * gave Dwarvish Fighter 2 more HP + * made berserk only active on offense. + * made 'loyal' a trait which is only given to units explicitly by the scenario designer + * added the 'dextrous' trait and applied it to Elves + * dropped Soulless cost to 11 and increased its hitpoints to 28 + * language and i18n: + * language fixes and polishing (English) + * added translatable hero names + * Fixed a giant error in Drake Clasher description + * when displaying text strings, select the correct font to display glyphs + which are not displayable with the current font. + * fixed untranslatable strings + * new translations: + * Afrikaans + * Chinese + * Estonian + * Japanese + * updated translations: + * Basque + * Catalan + * Dutch + * Finnish + * French + * German + * Greek + * Hungarian + * Italian + * Latin, + * Norwegian + * Portuguese (Brazilian) + * Russian + * Slovak + * Slovenian + * Spanish +* WML modifications + * added generate_description to [unit], when set to yes, a user_description of the + unit is automatically generated + * changed plague to allow plague(unit_type) as well as undead_variation + * made [capture_village] accept a location range + * added support for [objectives] event actions, to set objectives. This, + along with prestart events, is now the preferred way of setting objectives, + although the old way is still supported. * multiplayer improvements - * rewrite of mp lobby code - * changed Broken_Bridge to use new ruined castles - * added new multiplayer maps: Icy Waters, Clash - * changed King_of_the_Hill to use a Dwarvish Castle - * messages are now displayed in the user's colour when prefixed with /me - * split the map and scenario file for 'An Island' + * rewrite of mp lobby code + * changed Broken_Bridge to use new ruined castles + * added new multiplayer maps: Icy Waters, Clash + * changed King_of_the_Hill to use a Dwarvish Castle + * messages are now displayed in the user's colour when prefixed with /me + * split the map and scenario file for 'An Island' + * added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg * fixed bug that made the ai recruit badly * added debug command to give gold to current side * when using zipios, ignore {~...} clauses, and handle {@...} as if there - was no '@', fixing the double appearance of user campaigns in the - campaign listing - * when displaying text strings, select the correct font to display glyphs - which are not displayable with the current font. + was no '@', fixing the double appearance of user campaigns in the + campaign listing * slight cleanup of the terrain graphics code * added a --disable-game configure option to avoid compiling and installing the game * share the object files between all the programs to halve the time of a full compilation