Reorganisation and addition of missing changes.
Please add changes as you commit them, and respect the current grouping of items
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1 changed files with 88 additions and 62 deletions
150
changelog
150
changelog
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@ -1,71 +1,97 @@
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CVS HEAD:
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CVS HEAD:
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* Changed plague to allow plague(unit_type) as well as undead_variation
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* user interface improvements:
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* Added DFool theme
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* added alternative theme: DFool
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* Added theme dialog. started with ":theme"
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* added theme dialog, launched with ":theme"
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* Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
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* terrain improvements
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* fixed swamp transition (NW, SE) graphics
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* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
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* added new graphics for keep-keep transitions
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* language and i18n
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* new translations: Afrikaans, Chinese, Estonian, Japanese
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* updated translations: Basque, Catalan, Dutch, Finnish, French, German, Greek, Hungarian,
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Italian, Latin, Norwegian, Portuguese (Brazilian), Russian, Slovak, Slovenian, Spanish
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* fixed untranslatable strings
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* language fixes and polishing (English)
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* campaign modifications
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* campaign modifications
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* tutorial polishing
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* tutorial polishing
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* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
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* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
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* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
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* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
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use the new ford terrain (HttT & TRoW).
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use the new ford terrain (HttT & TRoW).
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* updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
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* updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
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* updated HttT and TRoW to use the ruined keeps where appropriate
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* updated HttT and TRoW to use the ruined keeps where appropriate
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* dialog improvements in EI
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* dialog improvements in EI
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* new map for Drowned Plains (EI)
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* new map for Drowned Plains (EI)
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* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
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* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
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* unit modifications
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* terrain improvements
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* updated Haldric's portrait in TRoW
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* fixed swamp transition (NW, SE) graphics
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* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
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* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
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* new images for Haldric and Lady Jessica
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* added new graphics for keep-keep transitions
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* added support for animated deaths, and added animations for skeleton and revenant
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* improved lava terrain 'I'
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* balancing of water units: swimmer units (merfolk) have defense on water and swamp reduced by
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* unit graphics and sound improvements
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10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have defense on shallow water
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* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess,
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reduced by 10%. Deep sea creatures have defense on water reduced by 10%. Naga Fighter cost:
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Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
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13 -> 14.
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* updated Haldric's portrait in TRoW
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* increased cost of Orcish Assassin and Troll Whelp by 1 gold each
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* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
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* improved defense of gryphon units on mountains.
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* added support for animated deaths, and added animations for skeleton and revenant
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* increased movement speed of steadfast dwarvish units.
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* fixed several image files being referred to by wrong name
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* improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
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* removed sound of thrown spear from Drake Clasher spear melee attack
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* improved attack of Dwarvish Guardsman to 5-3.
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* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
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* gave Dwarvish Fighter 2 more HP
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* unit balancing:
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* made berserk only active on offense.
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* swimmer units (merfolk) have defense on water and swamp reduced by 10%.
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* made 'loyal' a trait which is only given to units explicitly by the scenario designer
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* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
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* added the 'dextrous' trait and applied it to Elves
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* Naga have defense on shallow water reduced by 10%.
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* fixed several image files being referred to by wrong name
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* Naga Fighter cost: 13 -> 14.
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* removed sound of thrown spear from Drake Clasher spear melee attack
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* Deep sea creatures have defense on water reduced by 10%.
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* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
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* increased cost of Orcish Assassin and Troll Whelp by 1 gold each
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* added translatable hero names
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* improved defense of gryphon units on mountains.
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* dropped Soulless cost to 11 and increased its hitpoints to 28
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* increased movement speed of steadfast dwarvish units.
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* Fixed a giant error in Drake Clasher description
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* improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
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* WML modifications
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* improved attack of Dwarvish Guardsman to 5-3.
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* made [capture_village] accept a location range
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* gave Dwarvish Fighter 2 more HP
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* Added support for [objectives] event actions, to set objectives. This,
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* made berserk only active on offense.
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along with prestart events, is now the preferred way of setting objectives,
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* made 'loyal' a trait which is only given to units explicitly by the scenario designer
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although the old way is still supported.
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* added the 'dextrous' trait and applied it to Elves
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* dropped Soulless cost to 11 and increased its hitpoints to 28
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* language and i18n:
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* language fixes and polishing (English)
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* added translatable hero names
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* Fixed a giant error in Drake Clasher description
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* when displaying text strings, select the correct font to display glyphs
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which are not displayable with the current font.
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* fixed untranslatable strings
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* new translations:
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* Afrikaans
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* Chinese
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* Estonian
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* Japanese
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* updated translations:
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* Basque
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* Catalan
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* Dutch
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* Finnish
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* French
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* German
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* Greek
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* Hungarian
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* Italian
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* Latin,
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* Norwegian
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* Portuguese (Brazilian)
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* Russian
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* Slovak
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* Slovenian
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* Spanish
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* WML modifications
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* added generate_description to [unit], when set to yes, a user_description of the
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unit is automatically generated
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* changed plague to allow plague(unit_type) as well as undead_variation
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* made [capture_village] accept a location range
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* added support for [objectives] event actions, to set objectives. This,
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along with prestart events, is now the preferred way of setting objectives,
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although the old way is still supported.
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* multiplayer improvements
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* multiplayer improvements
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* rewrite of mp lobby code
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* rewrite of mp lobby code
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* changed Broken_Bridge to use new ruined castles
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* changed Broken_Bridge to use new ruined castles
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* added new multiplayer maps: Icy Waters, Clash
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* added new multiplayer maps: Icy Waters, Clash
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* changed King_of_the_Hill to use a Dwarvish Castle
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* changed King_of_the_Hill to use a Dwarvish Castle
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* messages are now displayed in the user's colour when prefixed with /me
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* messages are now displayed in the user's colour when prefixed with /me
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* split the map and scenario file for 'An Island'
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* split the map and scenario file for 'An Island'
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* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
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* fixed bug that made the ai recruit badly
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* fixed bug that made the ai recruit badly
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* added debug command to give gold to current side
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* added debug command to give gold to current side
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* when using zipios, ignore {~...} clauses, and handle {@...} as if there
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* when using zipios, ignore {~...} clauses, and handle {@...} as if there
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was no '@', fixing the double appearance of user campaigns in the
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was no '@', fixing the double appearance of user campaigns in the
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campaign listing
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campaign listing
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* when displaying text strings, select the correct font to display glyphs
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which are not displayable with the current font.
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* slight cleanup of the terrain graphics code
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* slight cleanup of the terrain graphics code
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* added a --disable-game configure option to avoid compiling and installing the game
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* added a --disable-game configure option to avoid compiling and installing the game
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* share the object files between all the programs to halve the time of a full compilation
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* share the object files between all the programs to halve the time of a full compilation
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