Reorganisation and addition of missing changes.

Please add changes as you commit them, and
respect the current grouping of items
This commit is contained in:
Susanna Björverud 2005-03-31 09:58:48 +00:00
parent 66162fb756
commit 82c9771660

View file

@ -1,18 +1,7 @@
CVS HEAD: CVS HEAD:
* Changed plague to allow plague(unit_type) as well as undead_variation * user interface improvements:
* Added DFool theme * added alternative theme: DFool
* Added theme dialog. started with ":theme" * added theme dialog, launched with ":theme"
* Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* terrain improvements
* fixed swamp transition (NW, SE) graphics
* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
* added new graphics for keep-keep transitions
* language and i18n
* new translations: Afrikaans, Chinese, Estonian, Japanese
* updated translations: Basque, Catalan, Dutch, Finnish, French, German, Greek, Hungarian,
Italian, Latin, Norwegian, Portuguese (Brazilian), Russian, Slovak, Slovenian, Spanish
* fixed untranslatable strings
* language fixes and polishing (English)
* campaign modifications * campaign modifications
* tutorial polishing * tutorial polishing
* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
@ -23,15 +12,26 @@ CVS HEAD:
* dialog improvements in EI * dialog improvements in EI
* new map for Drowned Plains (EI) * new map for Drowned Plains (EI)
* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW) * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
* unit modifications * terrain improvements
* fixed swamp transition (NW, SE) graphics
* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
* added new graphics for keep-keep transitions
* improved lava terrain 'I'
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess,
Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
* updated Haldric's portrait in TRoW * updated Haldric's portrait in TRoW
* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW) * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
* new images for Haldric and Lady Jessica
* added support for animated deaths, and added animations for skeleton and revenant * added support for animated deaths, and added animations for skeleton and revenant
* balancing of water units: swimmer units (merfolk) have defense on water and swamp reduced by * fixed several image files being referred to by wrong name
10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have defense on shallow water * removed sound of thrown spear from Drake Clasher spear melee attack
reduced by 10%. Deep sea creatures have defense on water reduced by 10%. Naga Fighter cost: * added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
13 -> 14. * unit balancing:
* swimmer units (merfolk) have defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
* Naga have defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
* Deep sea creatures have defense on water reduced by 10%.
* increased cost of Orcish Assassin and Troll Whelp by 1 gold each * increased cost of Orcish Assassin and Troll Whelp by 1 gold each
* improved defense of gryphon units on mountains. * improved defense of gryphon units on mountains.
* increased movement speed of steadfast dwarvish units. * increased movement speed of steadfast dwarvish units.
@ -41,15 +41,42 @@ CVS HEAD:
* made berserk only active on offense. * made berserk only active on offense.
* made 'loyal' a trait which is only given to units explicitly by the scenario designer * made 'loyal' a trait which is only given to units explicitly by the scenario designer
* added the 'dextrous' trait and applied it to Elves * added the 'dextrous' trait and applied it to Elves
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
* added translatable hero names
* dropped Soulless cost to 11 and increased its hitpoints to 28 * dropped Soulless cost to 11 and increased its hitpoints to 28
* language and i18n:
* language fixes and polishing (English)
* added translatable hero names
* Fixed a giant error in Drake Clasher description * Fixed a giant error in Drake Clasher description
* when displaying text strings, select the correct font to display glyphs
which are not displayable with the current font.
* fixed untranslatable strings
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* Catalan
* Dutch
* Finnish
* French
* German
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* WML modifications * WML modifications
* added generate_description to [unit], when set to yes, a user_description of the
unit is automatically generated
* changed plague to allow plague(unit_type) as well as undead_variation
* made [capture_village] accept a location range * made [capture_village] accept a location range
* Added support for [objectives] event actions, to set objectives. This, * added support for [objectives] event actions, to set objectives. This,
along with prestart events, is now the preferred way of setting objectives, along with prestart events, is now the preferred way of setting objectives,
although the old way is still supported. although the old way is still supported.
* multiplayer improvements * multiplayer improvements
@ -59,13 +86,12 @@ CVS HEAD:
* changed King_of_the_Hill to use a Dwarvish Castle * changed King_of_the_Hill to use a Dwarvish Castle
* messages are now displayed in the user's colour when prefixed with /me * messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island' * split the map and scenario file for 'An Island'
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* fixed bug that made the ai recruit badly * fixed bug that made the ai recruit badly
* added debug command to give gold to current side * added debug command to give gold to current side
* when using zipios, ignore {~...} clauses, and handle {@...} as if there * when using zipios, ignore {~...} clauses, and handle {@...} as if there
was no '@', fixing the double appearance of user campaigns in the was no '@', fixing the double appearance of user campaigns in the
campaign listing campaign listing
* when displaying text strings, select the correct font to display glyphs
which are not displayable with the current font.
* slight cleanup of the terrain graphics code * slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing the game * added a --disable-game configure option to avoid compiling and installing the game
* share the object files between all the programs to halve the time of a full compilation * share the object files between all the programs to halve the time of a full compilation