Reorganisation and addition of missing changes.

Please add changes as you commit them, and
respect the current grouping of items
This commit is contained in:
Susanna Björverud 2005-03-31 09:58:48 +00:00
parent 66162fb756
commit 82c9771660

150
changelog
View file

@ -1,71 +1,97 @@
CVS HEAD:
* Changed plague to allow plague(unit_type) as well as undead_variation
* Added DFool theme
* Added theme dialog. started with ":theme"
* Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* terrain improvements
* fixed swamp transition (NW, SE) graphics
* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
* added new graphics for keep-keep transitions
* language and i18n
* new translations: Afrikaans, Chinese, Estonian, Japanese
* updated translations: Basque, Catalan, Dutch, Finnish, French, German, Greek, Hungarian,
Italian, Latin, Norwegian, Portuguese (Brazilian), Russian, Slovak, Slovenian, Spanish
* fixed untranslatable strings
* language fixes and polishing (English)
* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* campaign modifications
* tutorial polishing
* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
use the new ford terrain (HttT & TRoW).
* updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
* updated HttT and TRoW to use the ruined keeps where appropriate
* dialog improvements in EI
* new map for Drowned Plains (EI)
* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
* unit modifications
* updated Haldric's portrait in TRoW
* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
* new images for Haldric and Lady Jessica
* added support for animated deaths, and added animations for skeleton and revenant
* balancing of water units: swimmer units (merfolk) have defense on water and swamp reduced by
10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have defense on shallow water
reduced by 10%. Deep sea creatures have defense on water reduced by 10%. Naga Fighter cost:
13 -> 14.
* increased cost of Orcish Assassin and Troll Whelp by 1 gold each
* improved defense of gryphon units on mountains.
* increased movement speed of steadfast dwarvish units.
* improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
* improved attack of Dwarvish Guardsman to 5-3.
* gave Dwarvish Fighter 2 more HP
* made berserk only active on offense.
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
* added the 'dextrous' trait and applied it to Elves
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
* added translatable hero names
* dropped Soulless cost to 11 and increased its hitpoints to 28
* Fixed a giant error in Drake Clasher description
* WML modifications
* made [capture_village] accept a location range
* Added support for [objectives] event actions, to set objectives. This,
along with prestart events, is now the preferred way of setting objectives,
although the old way is still supported.
* tutorial polishing
* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
use the new ford terrain (HttT & TRoW).
* updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
* updated HttT and TRoW to use the ruined keeps where appropriate
* dialog improvements in EI
* new map for Drowned Plains (EI)
* changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
* terrain improvements
* fixed swamp transition (NW, SE) graphics
* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
* added new graphics for keep-keep transitions
* improved lava terrain 'I'
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess,
Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
* updated Haldric's portrait in TRoW
* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
* added support for animated deaths, and added animations for skeleton and revenant
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sound:s to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
* swimmer units (merfolk) have defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
* Naga have defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
* Deep sea creatures have defense on water reduced by 10%.
* increased cost of Orcish Assassin and Troll Whelp by 1 gold each
* improved defense of gryphon units on mountains.
* increased movement speed of steadfast dwarvish units.
* improved Dwarvish Thunderer's melee attack to 6-2, and gave him 3 more HP
* improved attack of Dwarvish Guardsman to 5-3.
* gave Dwarvish Fighter 2 more HP
* made berserk only active on offense.
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
* added the 'dextrous' trait and applied it to Elves
* dropped Soulless cost to 11 and increased its hitpoints to 28
* language and i18n:
* language fixes and polishing (English)
* added translatable hero names
* Fixed a giant error in Drake Clasher description
* when displaying text strings, select the correct font to display glyphs
which are not displayable with the current font.
* fixed untranslatable strings
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* Catalan
* Dutch
* Finnish
* French
* German
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* WML modifications
* added generate_description to [unit], when set to yes, a user_description of the
unit is automatically generated
* changed plague to allow plague(unit_type) as well as undead_variation
* made [capture_village] accept a location range
* added support for [objectives] event actions, to set objectives. This,
along with prestart events, is now the preferred way of setting objectives,
although the old way is still supported.
* multiplayer improvements
* rewrite of mp lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island'
* rewrite of mp lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island'
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* fixed bug that made the ai recruit badly
* added debug command to give gold to current side
* when using zipios, ignore {~...} clauses, and handle {@...} as if there
was no '@', fixing the double appearance of user campaigns in the
campaign listing
* when displaying text strings, select the correct font to display glyphs
which are not displayable with the current font.
was no '@', fixing the double appearance of user campaigns in the
campaign listing
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing the game
* share the object files between all the programs to halve the time of a full compilation