Update changelog

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mattsc 2022-07-06 07:05:39 -07:00
parent 3530ec2987
commit 82b4d01337

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### Miscellaneous and Bug Fixes
* Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
* Fixed being unable to interact with units when Scroll Lock is active (issue #6759)
* Removing the Protect Unit Micro AI no longer causes a Lua error
* Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
* Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
* Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
* Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)
* Fixed error in retreat-injured CA when regenerate ability code does not include a value= key
* Retreat-injured CA no longer takes villages from allies
* Experimental AI no longer uses generic_recruit_engine: fixes a data leakage bug between Experimental AIs of different sides
* Experimental AI recruit rushers: include unit types from extra_recruit (issue #4924)
* Fix segfault when weapon is removed during attack (issues #4927 and #5914)
* Add no-unit error message for unit debug command (issue #6116)
* Significantly improve efficiency of move-to-any-enemy CA
## Version 1.16.3
### Add-ons client