Update changelog
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changelog.md
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### Miscellaneous and Bug Fixes
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* Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
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* Fixed being unable to interact with units when Scroll Lock is active (issue #6759)
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* Removing the Protect Unit Micro AI no longer causes a Lua error
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* Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
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* Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
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* Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
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* Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)
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* Fixed error in retreat-injured CA when regenerate ability code does not include a value= key
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* Retreat-injured CA no longer takes villages from allies
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* Experimental AI no longer uses generic_recruit_engine: fixes a data leakage bug between Experimental AIs of different sides
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* Experimental AI recruit rushers: include unit types from extra_recruit (issue #4924)
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* Fix segfault when weapon is removed during attack (issues #4927 and #5914)
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* Add no-unit error message for unit debug command (issue #6116)
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* Significantly improve efficiency of move-to-any-enemy CA
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## Version 1.16.3
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### Add-ons client
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