Applied patch #813. Also, added shadowmaster and zookeeper to TRoW's credits
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5 changed files with 60 additions and 74 deletions
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@ -44,11 +44,16 @@
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[entry]
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name = "J.W. Bjerk (eleazar)"
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[/entry]
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[/about]
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# [about]
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# title = _ "Miscellaneous"
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# text = ""
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# [/about]
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[/about]
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[about]
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title = _ "Miscellaneous"
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[entry]
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name= "Lari Nieminen (zookeeper)"
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[/entry]
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[entry]
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name= "Ignacio Riquelme Morelle (shadowmaster)"
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[/entry]
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[/about]
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[/campaign]
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[binary_path]
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@ -63,9 +68,12 @@
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# Note: this campaign relies on USE_L3_OUTLAWS being defined early
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# enough to change the advancement paths in the core units.
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{campaigns/The_Rise_Of_Wesnoth/utils}
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[+units]
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{campaigns/The_Rise_Of_Wesnoth/units}
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[/units]
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{campaigns/The_Rise_Of_Wesnoth/utils}
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{campaigns/The_Rise_Of_Wesnoth/scenarios}
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#endif
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@ -1,7 +1,7 @@
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#textdomain wesnoth-trow
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[unit]
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id=Outlaw Lady 2
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name= _ "female^Outlaw Lady 2"
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id=Wesfolk Lady
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name= _ "female^Wesfolk Lady"
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race=human
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gender=female
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image="units/human-outlaws/outlaw+female.png"
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@ -9,35 +9,19 @@
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hitpoints=46
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[skirmisher]
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id=distract
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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[filter]
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[not]
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type=Outlaw Lady 2
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[/not]
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[/filter]
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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[not]
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type=Outlaw Lady 2
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[/not]
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[/filter]
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[/affect_adjacent]
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[/skirmisher]
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{ABILITY_DISTRACT (Wesfolk Lady)}
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[/abilities]
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movement_type=elusivefoot
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movement=7
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experience=80
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level=2
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alignment=chaotic
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advanceto=Outlaw Lady 3
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advanceto=Wesfolk Leader
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cost=36
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usage=mixed fighter
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unit_description= _ "Outlaw Lady 2"
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unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still converves her nobleness in her veins, and in the battle-field she has earned valuable experience, which continues increasing with time, as does her natural leadership.
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Special Notes:"+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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{DEFENSE_ANIM "units/human-outlaws/outlaw+female-defend.png" "units/human-outlaws/outlaw+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[attack]
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@ -1,8 +1,8 @@
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#textdomain wesnoth-trow
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[unit]
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id=Outlaw Lady 3
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name= _ "Outlaw Lady 3"
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id=Wesfolk Leader
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name= _ "Wesfolk Leader"
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race=human
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gender=female
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image="units/human-outlaws/fugitive+female.png"
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@ -10,25 +10,7 @@
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hitpoints=62
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[skirmisher]
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id=distract
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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[filter]
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[not]
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type=Outlaw Lady 3
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[/not]
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[/filter]
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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[not]
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type=Outlaw Lady 3
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[/not]
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[/filter]
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[/affect_adjacent]
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[/skirmisher]
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{ABILITY_DISTRACT (Wesfolk Leader)}
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[/abilities]
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movement_type=elusivefoot
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movement=7
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@ -39,7 +21,9 @@ This unit negates enemy Zones of Control around itself for friendly units (but n
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{AMLA_TOUGH 3}
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cost=60
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usage=mixed fighter
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unit_description= _ "Outlaw Lady 3"
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unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still converves her nobleness in her veins, and in the battle-field she has earned valuable experience, which continues increasing with time, as does her natural leadership.
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Special Notes:"+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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{DEFENSE_ANIM "units/human-outlaws/fugitive+female-defend.png" "units/human-outlaws/fugitive+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[attack]
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@ -1,7 +1,7 @@
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#textdomain wesnoth-trow
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[unit]
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id=Outlaw Lady 1
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name= _ "female^Outlaw Lady 1"
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id=Wesfolk Outcast
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name= _ "female^Wesfolk Outcast"
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race=human
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gender=female
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image="units/human-outlaws/footpad+female.png"
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@ -10,35 +10,19 @@
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hitpoints=33
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_1}
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[skirmisher]
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id=distract
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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[filter]
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[not]
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type=Outlaw Lady 1
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[/not]
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[/filter]
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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[not]
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type=Outlaw Lady 1
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[/not]
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[/filter]
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[/affect_adjacent]
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[/skirmisher]
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{ABILITY_DISTRACT (Wesfolk Outcast)}
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[/abilities]
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movement_type=elusivefoot
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movement=7
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experience=40
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level=1
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alignment=chaotic
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advanceto=Outlaw Lady 2
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advanceto=Wesfolk Lady
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cost=18
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usage=mixed fighter
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unit_description= _ "Outlaw Lady 1"
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unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still converves her nobleness in her veins, and in the battle-field she has earned valuable experience, which she can lend to her people for turning a fight in their favour.
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Special Notes:"+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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{DEFENSE_ANIM "units/human-outlaws/footpad+female-defend.png" "units/human-outlaws/footpad+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[attack]
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26
data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg
Normal file
26
data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg
Normal file
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#textdomain wesnoth-trow
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#define ABILITY_DISTRACT SELFTYPE
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[skirmisher]
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id=distract
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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[filter]
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[not]
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type={SELFTYPE}
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[/not]
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[/filter]
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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[not]
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type={SELFTYPE}
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[/not]
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[/filter]
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[/affect_adjacent]
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[/skirmisher]
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#enddef
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#define SPECIAL_NOTES_DISTRACT
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_"This unit is capable of distracting oponents, allowing friendly unis to trespass their Zones of Control and move unhindered around them."#enddef
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